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Able to see all mobs in the lookup help menu (#4186)
added a Mobs category that has pages for all mobs Co-authored-by: SOS-Games <101518564+SOS-Games@users.noreply.github.com> Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4186 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: SOS-Games <gruberscomplete@gmail.com> Co-committed-by: SOS-Games <gruberscomplete@gmail.com>
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@ -325,12 +325,19 @@ function mcl_mobs.register_mob(name, def)
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_spawner = def._spawner,
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}
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minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
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if minetest.get_modpath("doc_identifier") ~= nil then
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doc.sub.identifier.register_object(name, "basics", "mobs")
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if def.unused ~= true then
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doc.add_entry("mobs", name, {
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name = def.description or name,
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data = final_def,
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})
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end
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end
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minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
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end -- END mcl_mobs.register_mob function
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@ -1,6 +1,7 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local axolotl = {
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description = S("Axolotl"),
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type = "animal",
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spawn_class = "axolotl",
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can_despawn = true,
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@ -30,6 +30,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
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--###################
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local cod = {
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description = S("Cod"),
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type = "animal",
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spawn_class = "water_ambient",
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can_despawn = true,
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@ -136,7 +136,7 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
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})
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mcl_mobs.register_mob("mobs_mc:creeper_charged", {
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description = S("Creeper"),
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description = S("Charged Creeper"),
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type = "monster",
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spawn_class = "hostile",
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hp_min = 20,
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@ -30,6 +30,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
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--###################
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local dolphin = {
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description = S("Dolphin"),
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type = "animal",
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spawn_class = "water",
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can_despawn = true,
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@ -30,6 +30,7 @@ for i=1,4 do
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end
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mcl_mobs.register_mob("mobs_mc:glow_squid", {
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description = S("Glow Squid"),
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type = "animal",
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spawn_class = "water_underground",
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can_despawn = true,
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@ -343,8 +343,13 @@ mcl_mobs.register_mob("mobs_mc:baby_zombified_piglin", baby_zombified_piglin)
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-- Compatibility code. These were removed, and now are called zombie piglins. They don't spawn.
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-- This is only to catch old cases. Maybe could be an alias?
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mcl_mobs.register_mob("mobs_mc:pigman", zombified_piglin)
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mcl_mobs.register_mob("mobs_mc:baby_pigman", baby_zombified_piglin)
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local pigman_unused = table.copy(zombified_piglin)
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pigman_unused.unused = true
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local baby_pigman_unused = table.copy(baby_zombified_piglin)
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baby_pigman_unused.unused = true
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mcl_mobs.register_mob("mobs_mc:pigman", pigman_unused)
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mcl_mobs.register_mob("mobs_mc:baby_pigman", baby_pigman_unused)
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-- Piglin Brute --
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@ -10,6 +10,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
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--###################
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local salmon = {
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description = S("Salmon"),
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type = "animal",
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spawn_class = "water_ambient",
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can_despawn = true,
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@ -176,7 +176,7 @@ end
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-- Slime
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local slime_big = {
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description = S("Slime"),
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description = S("Slime - big"),
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type = "monster",
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spawn_class = "hostile",
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group_attack = { "mobs_mc:slime_big", "mobs_mc:slime_small", "mobs_mc:slime_tiny" },
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@ -231,6 +231,7 @@ local slime_big = {
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mcl_mobs.register_mob("mobs_mc:slime_big", slime_big)
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local slime_small = table.copy(slime_big)
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slime_small.description = S("Slime - small")
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slime_small.sounds.base_pitch = 1.15
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slime_small.hp_min = 4
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slime_small.hp_max = 4
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@ -248,6 +249,7 @@ slime_small.on_die = spawn_children_on_die("mobs_mc:slime_tiny", 0.6, 1.0)
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mcl_mobs.register_mob("mobs_mc:slime_small", slime_small)
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local slime_tiny = table.copy(slime_big)
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slime_tiny.description = S("Slime - tiny")
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slime_tiny.sounds.base_pitch = 1.3
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slime_tiny.hp_min = 1
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slime_tiny.hp_max = 1
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@ -397,7 +399,7 @@ swamp_max)
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-- Magma cube
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local magma_cube_big = {
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description = S("Magma Cube"),
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description = S("Magma Cube - big"),
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type = "monster",
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spawn_class = "hostile",
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hp_min = 16,
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@ -458,6 +460,7 @@ local magma_cube_big = {
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mcl_mobs.register_mob("mobs_mc:magma_cube_big", magma_cube_big)
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local magma_cube_small = table.copy(magma_cube_big)
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magma_cube_small.description = S("Magma Cube - small")
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magma_cube_small.sounds.jump = "mobs_mc_magma_cube_small"
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magma_cube_small.sounds.death = "mobs_mc_magma_cube_small"
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magma_cube_small.hp_min = 4
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@ -479,6 +482,7 @@ magma_cube_small.on_die = spawn_children_on_die("mobs_mc:magma_cube_tiny", 0.6,
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mcl_mobs.register_mob("mobs_mc:magma_cube_small", magma_cube_small)
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local magma_cube_tiny = table.copy(magma_cube_big)
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magma_cube_tiny.description = S("Magma Cube - tiny")
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magma_cube_tiny.sounds.jump = "mobs_mc_magma_cube_small"
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magma_cube_tiny.sounds.death = "mobs_mc_magma_cube_small"
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magma_cube_tiny.sounds.base_pitch = 1.25
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@ -11,6 +11,7 @@ local S = minetest.get_translator("mobs_mc")
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local strider = {
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description = S("Strider"),
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type = "animal",
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passive = true,
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spawn_class = "passive",
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@ -205,6 +206,7 @@ mcl_mobs.register_mob("mobs_mc:strider", strider)
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-- Baby strider.
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local baby_strider = table.copy(strider)
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baby_strider.description = S("Baby Strider")
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baby_strider.collisionbox = {-.3, -0.01, -.3, .3, 0.94, .3}
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baby_strider.xp_min = 13
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baby_strider.xp_max = 13
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@ -58,6 +58,7 @@ local function set_textures(self)
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end
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local tropical_fish = {
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description = S("Tropical Fish"),
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type = "animal",
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spawn_class = "water_ambient",
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can_despawn = true,
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@ -135,6 +135,7 @@ end
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-- Tamed wolf (aka “dog”)
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local dog = table.copy(wolf)
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dog.description = S("Dog")
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dog.can_despawn = false
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dog.passive = true
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dog.hp_min = 20
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@ -53,7 +53,7 @@ doc.data = {}
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doc.data.categories = {}
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doc.data.aliases = {}
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-- Default order (includes categories of other mods from the Docuentation System modpack)
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doc.data.category_order = {"basics", "nodes", "tools", "craftitems", "advanced"}
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doc.data.category_order = {"basics", "nodes", "tools", "craftitems", "advanced", "mobs"}
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doc.data.category_count = 0
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doc.data.players = {}
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@ -116,7 +116,11 @@ function doc_identifier.identify(itemstack, user, pointed_thing)
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end
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-- A known registered object
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elseif ro then
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doc.show_entry(username, ro.category, ro.entry, true)
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if doc.entry_exists("mobs", le.name) then
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doc.show_entry(username, "mobs", le.name, true)
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else
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doc.show_entry(username, ro.category, ro.entry, true)
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end
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-- Undefined object (error)
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elseif minetest.registered_entities[le.name] == nil then
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show_message(username, "error_unknown", le.name)
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@ -1136,6 +1136,86 @@ doc.add_category("craftitems", {
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end
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})
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doc.add_category("mobs", {
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name = S("Mobs"),
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description = S("different mobs"),
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build_formspec = function(data, playername)
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if data then
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local datastring = ""
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if data.description then
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datastring = datastring .. S("Description: @1", data.description)
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datastring = newline2(datastring)
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end
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if data.type then
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datastring = datastring .. S("Type: @1", data.type)
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datastring = newline2(datastring)
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end
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if data.spawn_class then
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datastring = datastring .. S("spawn class: @1", data.spawn_class)
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datastring = newline2(datastring)
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end
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if data.jump then
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datastring = datastring .. S("Can Jump")
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datastring = newline2(datastring)
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end
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if data.fly then
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datastring = datastring .. S("Can Fly")
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datastring = newline2(datastring)
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end
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if data.drops then
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count = 0
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for _,item in ipairs(data.drops) do
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count = count + 1
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end
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if count > 0 then
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datastring = datastring .. S("drops: ")
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datastring = newline(datastring)
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for _,item in ipairs(data.drops) do
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local itemDescription = ItemStack(item.name):get_short_description()
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datastring = datastring .. itemDescription
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datastring = newline(datastring)
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end
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datastring = newline2(datastring)
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end
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end
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if data.follow then
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datastring = datastring .. S("follows player when these items are held:")
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datastring = newline(datastring)
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if type(data.follow) == "string" then
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datastring = datastring .. data.follow
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datastring = newline(datastring)
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else
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for i=1, #data.follow do
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local itemstring = data.follow[i]
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local itemDescription = ItemStack(itemstring):get_short_description()
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datastring = datastring .. itemDescription
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datastring = newline(datastring)
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end
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end
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datastring = newline2(datastring)
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end
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local formstring = doc.widgets.text(datastring, nil, nil, doc.FORMSPEC.ENTRY_WIDTH - 1.2)
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return formstring
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else
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return "label[0,1;NO DATA AVALIABLE!]"
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end
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end
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})
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-- Register group definition stuff
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-- More (user-)friendly group names to replace the rather technical names
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-- for better understanding
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