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Put in checks to prevent repeatedly applying the same FOV modifier.
Added short circuit to remove_modifier if the modifier is not currently applied.
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@ -74,6 +74,9 @@ function mcl_fovapi.apply_modifier(player, modifier_name)
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if mcl_fovapi.registered_modifiers[modifier_name] == nil then
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if mcl_fovapi.registered_modifiers[modifier_name] == nil then
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return
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return
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end
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end
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if mcl_fovapi.applied_modifiers[player][modifier_name] and mcl_fovapi.applied_modifiers[player][modifier_name] == true then
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return
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end
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local modifier = mcl_fovapi.registered_modifiers[modifier_name]
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local modifier = mcl_fovapi.registered_modifiers[modifier_name]
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if modifier.on_start ~= nil then
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if modifier.on_start ~= nil then
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@ -110,6 +113,8 @@ function mcl_fovapi.remove_modifier(player, modifier_name)
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return
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return
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end
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end
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if mcl_fovapi.applied_modifiers[player][modifier_name] == nil then return end
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if DEBUG then
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if DEBUG then
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local name = player:get_player_name()
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local name = player:get_player_name()
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minetest.log("FOV::Player: " .. name .. " modifier: " .. modifier_name .. "removed.")
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minetest.log("FOV::Player: " .. name .. " modifier: " .. modifier_name .. "removed.")
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