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Fix sign text entity position problems
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parent
461f5738d5
commit
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@ -259,10 +259,10 @@ minetest.register_node("mcl_signs:wall_sign", {
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local under = pointed_thing.under
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(under)
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local node_under = minetest.get_node(under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
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return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack
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end
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end
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@ -281,7 +281,6 @@ minetest.register_node("mcl_signs:wall_sign", {
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local fdir = minetest.dir_to_facedir(dir)
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local sign_info
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local place_pos
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local nodeitem = ItemStack(itemstack)
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-- Ceiling
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if wdir == 0 then
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@ -290,7 +289,6 @@ minetest.register_node("mcl_signs:wall_sign", {
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-- Floor
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elseif wdir == 1 then
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-- Standing sign
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place_pos = above
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-- Determine the sign rotation based on player's yaw
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local yaw = math.pi*2 - placer:get_look_horizontal()
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@ -325,7 +323,6 @@ minetest.register_node("mcl_signs:wall_sign", {
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-- Side
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else
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-- Wall sign
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place_pos = above
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local _, success = minetest.item_place_node(itemstack, placer, pointed_thing, wdir)
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if not success then
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return itemstack
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@ -333,6 +330,14 @@ minetest.register_node("mcl_signs:wall_sign", {
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sign_info = signtext_info_wall[fdir + 1]
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end
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-- Determine spawn position of entity
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local place_pos
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if minetest.registered_nodes[node_under.name].buildable_to then
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place_pos = under
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else
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place_pos = above
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end
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local text_entity = minetest.add_entity({
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x = place_pos.x + sign_info.delta.x,
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y = place_pos.y + sign_info.delta.y,
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