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Repeaters: Fix output if placed in lock + on state
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@ -1,3 +1,6 @@
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local DELAYS = { 0.1, 0.2, 0.3, 0.4 }
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local DEFAULT_DELAY = DELAYS[1]
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-- Function that get the input/output rules of the delayer
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local delayer_get_output_rules = function(node)
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local rules = {{x = -1, y = 0, z = 0, spread=true}}
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@ -51,6 +54,8 @@ local check_lock_repeater = function(pos, node)
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if not fail then
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minetest.set_node(lpos, {name=ldef.delayer_lockstate, param2=lnode.param2})
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local meta = minetest.get_meta(lpos)
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-- Metadata: delay. Used to remember the delay for locked repeaters.
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-- The number is the torch position (1-4).
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meta:set_int("delay", g)
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return true
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end
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@ -140,12 +145,7 @@ else
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groups = {dig_immediate=3,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,attached_node=1,redstone_repeater=i,not_in_creative_inventory=1}
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end
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local delaytime
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if i == 1 then delaytime = 0.1
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elseif i == 2 then delaytime = 0.2
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elseif i == 3 then delaytime = 0.3
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elseif i == 4 then delaytime = 0.4
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end
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local delaytime = DELAYS[i]
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local boxes
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if i == 1 then
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@ -198,7 +198,9 @@ if i == 1 then
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if vector.equals(sface_pos, pos) then
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-- Repeater is facing towards us! Now we just need to lock the costructed node
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if mesecon.is_powered(pos, delayer_get_input_rules(node)[1]) ~= false then
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minetest.set_node(pos, {name="mesecons_delayer:delayer_on_locked", param2 = node.param2})
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local newnode = {name="mesecons_delayer:delayer_on_locked", param2 = node.param2}
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minetest.set_node(pos, newnode)
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mesecon.queue:add_action(pos, "receptor_on", {delayer_get_output_rules(newnode)}, DEFAULT_DELAY, nil)
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else
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minetest.set_node(pos, {name="mesecons_delayer:delayer_off_locked", param2 = node.param2})
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end
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@ -394,7 +396,7 @@ minetest.register_node("mesecons_delayer:delayer_off_locked", {
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sunlight_propagates = false,
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is_ground_content = false,
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drop = 'mesecons_delayer:delayer_off_1',
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delayer_time = 0.1,
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delayer_time = DEFAULT_DELAY,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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mesecons = {
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receptor =
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@ -448,7 +450,7 @@ minetest.register_node("mesecons_delayer:delayer_on_locked", {
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sunlight_propagates = false,
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is_ground_content = false,
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drop = 'mesecons_delayer:delayer_off_1',
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delayer_time = 0.1,
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delayer_time = DEFAULT_DELAY,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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mesecons = {
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receptor =
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