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Add pitch_offset to correct rocket orientation
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@ -36,6 +36,7 @@ local firework_entity = {
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survive_collision = true,
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damages_players = true,
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maximum_time = 60,
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pitch_offset = -math.pi / 2,
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damage_groups = function(self)
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return { fleshy = vector.length(self.object:get_velocity()) }
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end,
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