Banners: Combine pattern craft w/ craft predict

This commit is contained in:
Wuzzy 2017-07-28 22:26:37 +02:00
parent b79d4a9bb9
commit 5192f3e88b

@ -190,40 +190,8 @@ local patterns = {
},
}
minetest.register_craft_predict(function(itemstack, player, old_craft_grid, craft_inv)
if minetest.get_item_group(itemstack:get_name(), "banner") ~= 1 then
return
end
local banner
local dye
local banner_index
for i = 1, player:get_inventory():get_size("craft") do
local itemname = old_craft_grid[i]:get_name()
if minetest.get_item_group(itemname, "banner") == 1 then
banner = old_craft_grid[i]
banner_index = i
-- Check if all dyes are equal
elseif minetest.get_item_group(itemname, "dye") == 1 then
if dye == nil then
dye = itemname
elseif itemname ~= dye then
return ItemStack("")
end
end
end
if not banner then
return ItemStack("")
end
local imeta = itemstack:get_meta()
imeta:set_string("description", "Emblazoned Banner")
return itemstack
end)
-- This is for handling all those complex pattern crafting recipes
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_inv)
if minetest.get_item_group(itemstack:get_name(), "banner") ~= 1 then
return
end
@ -308,7 +276,11 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
imeta:set_string("description", "Emblazoned Banner ("..matching_pattern..")")
return itemstack
end)
end
minetest.register_craft_predict(banner_pattern_craft)
minetest.register_on_craft(banner_pattern_craft)
-- Register crafting recipes for all the patterns
for pattern_name, pattern in pairs(patterns) do