Change custom node attribute name.

* Rename _compost_level to _mcl_compost_level
This commit is contained in:
kabou 2022-02-19 14:49:32 +01:00
parent f22baafaa6
commit 51ca60c097

@ -157,7 +157,7 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing)
if chance >= rand then
-- get current compost level
local node_defs = minetest.registered_nodes[node.name]
local level = node_defs["_compost_level"]
local level = node_defs["_mcl_compost_level"]
-- spawn green particles above new layer
mcl_dye.add_bone_meal_particle(vector.add(pos, {x=0, y=level/8, z=0}))
-- TODO: play some sounds
@ -253,7 +253,7 @@ minetest.register_node("mcl_composters:composter", {
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_hardness = 2,
_mcl_blast_resistance = 2,
_compost_level = 0,
_mcl_compost_level = 0,
on_rightclick = composter_add_item
})
@ -287,7 +287,7 @@ local function register_filled_composter(level)
drop = "mcl_composters:composter",
_mcl_hardness = 2,
_mcl_blast_resistance = 2,
_compost_level = level,
_mcl_compost_level = level,
on_rightclick = composter_add_item,
on_timer = composter_ready
})
@ -332,7 +332,7 @@ minetest.register_node("mcl_composters:composter_ready", {
drop = "mcl_composters:composter",
_mcl_hardness = 2,
_mcl_blast_resistance = 2,
_compost_level = 7,
_mcl_compost_level = 7,
on_rightclick = composter_harvest
})