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Villager: Prevent locking of all trades
This is done by adding an "emergency unlock" which unlocks everything else when the last trade was locked.
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@ -5,7 +5,6 @@
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-- TODO: Particles
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-- TODO: Particles
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-- TODO: 4s Regeneration I after trade unlock
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-- TODO: 4s Regeneration I after trade unlock
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-- FIXME: Possible to lock all trades
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-- intllib
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-- intllib
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local MP = minetest.get_modpath(minetest.get_current_modname())
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@ -360,6 +359,9 @@ local init_profession = function(self)
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if not self._max_trade_tier then
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if not self._max_trade_tier then
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self._max_trade_tier = 1
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self._max_trade_tier = 1
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end
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end
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if not self._locked_trades then
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self._locked_trades = 0
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end
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end
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end
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local init_trades = function(self, inv)
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local init_trades = function(self, inv)
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@ -842,34 +844,59 @@ local trade_inventory = {
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-- Otherwise, 20% chance to unlock if used freshly reset trade
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-- Otherwise, 20% chance to unlock if used freshly reset trade
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unlock_stuff = true
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unlock_stuff = true
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end
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end
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-- DEBUG
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unlock_stuff = false
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local update_formspec = false
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if unlock_stuff then
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if unlock_stuff then
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-- First-time trade unlock all trades and unlock next trade tier
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-- First-time trade unlock all trades and unlock next trade tier
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if trade.tier + 1 > trader._max_trade_tier then
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if trade.tier + 1 > trader._max_trade_tier then
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trader._max_trade_tier = trader._max_trade_tier + 1
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trader._max_trade_tier = trader._max_trade_tier + 1
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update_max_tradenum(trader)
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update_max_tradenum(trader)
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show_trade_formspec(name, trader, tradenum)
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update_formspec = true
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end
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end
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for t=1, #trades do
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for t=1, #trades do
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trades[t].locked = false
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trades[t].locked = false
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trades[t].trade_counter = 0
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trades[t].trade_counter = 0
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end
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end
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trader._locked_trades = 0
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-- Also heal trader for unlocking stuff
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-- Also heal trader for unlocking stuff
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-- TODO: Replace by Regeneration I
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-- TODO: Replace by Regeneration I
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trader.health = math.min(trader.hp_max, trader.health + 4)
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trader.health = math.min(trader.hp_max, trader.health + 4)
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end
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end
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trade.trade_counter = trade.trade_counter + 1
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trade.trade_counter = trade.trade_counter + 1
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if trade.trade_counter >= 12 then
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-- Semi-randomly lock trade for repeated trade (not if there's only 1 trade)
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trade.locked = true
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if trader._max_tradenum > 1 then
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elseif trade.trade_counter >= 2 then
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if trade.trade_counter >= 12 then
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local r = math.random(1, math.random(4, 10))
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if r == 1 then
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trade.locked = true
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trade.locked = true
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elseif trade.trade_counter >= 2 then
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local r = math.random(1, math.random(4, 10))
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if r == 1 then
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trade.locked = true
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end
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end
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end
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end
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end
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trader._trades = minetest.serialize(trades)
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if trade.locked then
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if trade.locked then
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inv:set_stack("output", 1, "")
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inv:set_stack("output", 1, "")
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update_formspec = true
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trader._locked_trades = trader._locked_trades + 1
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-- Check if we managed to lock ALL available trades. Rare but possible.
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if trader._locked_trades >= trader._max_tradenum then
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-- Emergency unlock! Unlock all other trades except the current one
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for t=1, #trades do
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if t ~= tradenum then
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trades[t].locked = false
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trades[t].trade_counter = 0
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end
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end
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trader._locked_trades = 1
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-- Also heal trader for unlocking stuff
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-- TODO: Replace by Regeneration I
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trader.health = math.min(trader.hp_max, trader.health + 4)
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end
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end
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trader._trades = minetest.serialize(trades)
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if update_formspec then
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show_trade_formspec(name, trader, tradenum)
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show_trade_formspec(name, trader, tradenum)
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end
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end
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else
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else
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