FIX spawning

This commit is contained in:
kno10 2024-09-13 11:14:51 +02:00 committed by the-real-herowl
parent 19d662dee4
commit 52124bd201

@ -25,6 +25,7 @@ local math_ceil = math.ceil
local math_cos = math.cos local math_cos = math.cos
local math_sin = math.sin local math_sin = math.sin
local math_sqrt = math.sqrt local math_sqrt = math.sqrt
local math_abs = math.abs
local vector_distance = vector.distance local vector_distance = vector.distance
local vector_new = vector.new local vector_new = vector.new
@ -286,11 +287,7 @@ local function count_mobs_total(mob_type)
end end
local function count_mobs_add_entry (mobs_list, mob_cat) local function count_mobs_add_entry (mobs_list, mob_cat)
if mobs_list[mob_cat] then mobs_list[mob_cat] = (mobs_list[mob_cat] or 0) + 1
mobs_list[mob_cat] = mobs_list[mob_cat] + 1
else
mobs_list[mob_cat] = 1
end
end end
--categorise_by can be name or type or spawn_class --categorise_by can be name or type or spawn_class
@ -616,14 +613,14 @@ local function get_next_mob_spawn_pos(pos)
xoff, yoff, zoff = xoff * dd, yoff * dd, zoff * dd xoff, yoff, zoff = xoff * dd, yoff * dd, zoff * dd
local goal_pos = vector.offset(pos, xoff, yoff, zoff) local goal_pos = vector.offset(pos, xoff, yoff, zoff)
if not ( math.abs(goal_pos.x) <= SPAWN_MAPGEN_LIMIT and math.abs(goal_pos.y) <= SPAWN_MAPGEN_LIMIT and math.abs(goal_pos.z) <= SPAWN_MAPGEN_LIMIT ) then if not (math_abs(goal_pos.x) <= SPAWN_MAPGEN_LIMIT and math_abs(goal_pos.y) <= SPAWN_MAPGEN_LIMIT and math_abs(goal_pos.z) <= SPAWN_MAPGEN_LIMIT) then
mcl_log("Pos outside mapgen limits: " .. minetest.pos_to_string(goal_pos)) mcl_log("Pos outside mapgen limits: " .. minetest.pos_to_string(goal_pos))
return nil return nil
end end
-- Calculate upper/lower y limits -- Calculate upper/lower y limits
local d2 = xoff*xoff + zoff*zoff -- squared distance in x,z plane only local d2 = xoff*xoff + zoff*zoff -- squared distance in x,z plane only
local y1 = math_sqrt( MOB_SPAWN_ZONE_OUTER_SQ - d2 ) -- absolue value of distance to outer sphere local y1 = math_sqrt(MOB_SPAWN_ZONE_OUTER_SQ - d2) -- absolue value of distance to outer sphere
local y_min, y_max local y_min, y_max
if d2 >= MOB_SPAWN_ZONE_INNER_SQ then if d2 >= MOB_SPAWN_ZONE_INNER_SQ then
@ -632,7 +629,7 @@ local function get_next_mob_spawn_pos(pos)
y_max = pos.y + y1 y_max = pos.y + y1
else else
-- Inner region, y range spans between inner and outer spheres -- Inner region, y range spans between inner and outer spheres
local y2 = math_sqrt( MOB_SPAWN_ZONE_INNER_SQ - d2 ) local y2 = math_sqrt(MOB_SPAWN_ZONE_INNER_SQ - d2)
if goal_pos.y > pos.y then if goal_pos.y > pos.y then
-- Upper hemisphere -- Upper hemisphere
y_min = pos.y + y2 y_min = pos.y + y2
@ -683,7 +680,6 @@ local function biome_check(biome_list, biome_goal)
return true return true
end end
end end
return false return false
end end
@ -761,15 +757,15 @@ local function spawn_check(pos, spawn_def)
-- do not spawn ground mobs on leaves -- do not spawn ground mobs on leaves
if spawn_def.type_of_spawning == "ground" and (not node_def.groups.solid or node_def.groups.leaves) then return end if spawn_def.type_of_spawning == "ground" and (not node_def.groups.solid or node_def.groups.leaves) then return end
-- water mobs only on water -- water mobs only on water
if spawn_def.type_of_spawning == "water" and node_def.groups.water then return end if spawn_def.type_of_spawning == "water" and not node_def.groups.water then return end
-- lava mobs only on lava -- lava mobs only on lava
if spawn_def.type_of_spawning == "lava" and node_def.groups.lava then return end if spawn_def.type_of_spawning == "lava" and not node_def.groups.lava then return end
-- farm animals on grass only -- farm animals on grass only
if is_farm_animal(spawn_def.name) and node_def.groups.grass_block then return end if is_farm_animal(spawn_def.name) and not node_def.groups.grass_block then return end
---- More expensive calls: ---- More expensive calls:
-- check the biome -- check the biome
if not biome_check(spawn_def.biomes, get_biome_name(pos)) then return end if spawn_def.biomes ~= list_of_all_biomes and not biome_check(spawn_def.biomes, get_biome_name(pos)) then return end
-- check if there is enough room -- check if there is enough room
local mob_def = minetest.registered_entities[spawn_def.name] local mob_def = minetest.registered_entities[spawn_def.name]
if not has_room(mob_def,pos) then return end if not has_room(mob_def,pos) then return end
@ -805,12 +801,12 @@ local function spawn_check(pos, spawn_def)
return false return false
end end
-- passive threshold is apparently the same in all dimensions ... -- passive threshold is apparently the same in all dimensions ...
return gotten_light < overworld_passive_threshold return gotten_light > overworld_passive_threshold
end end
function mcl_mobs.spawn(pos,id) function mcl_mobs.spawn(pos,id)
local def = minetest.registered_entities[id] or minetest.registered_entities["mobs_mc:"..id] or minetest.registered_entities["extra_mobs:"..id] local def = minetest.registered_entities[id] or minetest.registered_entities["mobs_mc:"..id] or minetest.registered_entities["extra_mobs:"..id]
if not def or (def.can_spawn and not def.can_spawn(pos)) or not def.is_mob then if not pos or not def or (def.can_spawn and not def.can_spawn(pos)) or not def.is_mob then
return false return false
end end
dbg_spawn_counts[def.name] = (dbg_spawn_counts[def.name] or 0) + 1 dbg_spawn_counts[def.name] = (dbg_spawn_counts[def.name] or 0) + 1