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Group attack configured so that sword piglins and piglins will also respond to aggression on other piglins.
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@ -42,6 +42,7 @@ local piglin = {
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type = "monster",
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passive = false,
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spawn_class = "hostile",
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group_attack = {"mobs_mc:piglin", "mobs_mc:sword_piglin", "mobs_mc:piglin_brute"},
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hp_min = 16,
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hp_max = 16,
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xp_min = 9,
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@ -368,7 +369,6 @@ piglin_brute.animation = {
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punch_end = 198,
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}
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piglin_brute.can_despawn = false
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piglin_brute.group_attack = { "mobs_mc:piglin", "mobs_mc:piglin_brute" }
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mcl_mobs.register_mob("mobs_mc:piglin_brute", piglin_brute)
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