Merge pull request 'Axolotl' (#2870) from TheOnlyJoeEnderman/MineClone2:Axolotl into master

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2870
Reviewed-by: cora <cora@noreply.git.minetest.land>
This commit is contained in:
cora 2022-11-23 03:18:36 +00:00
commit 53c1ed9fbf
20 changed files with 252 additions and 4 deletions

@ -58,6 +58,7 @@ This mod adds mobs which closely resemble the mobs from the game Minecraft, vers
### Peaceful mobs
* Axolotl
* Chicken
* Cow
* Pig

@ -0,0 +1,233 @@
--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local pi = math.pi
local atann = math.atan
local atan = function(x)
if not x or x ~= x then
return 0
else
return atann(x)
end
end
local dir_to_pitch = function(dir)
local dir2 = vector.normalize(dir)
local xz = math.abs(dir.x) + math.abs(dir.z)
return -math.atan2(-dir.y, xz)
end
local function degrees(rad)
return rad * 180.0 / math.pi
end
local S = minetest.get_translator(minetest.get_current_modname())
--###################
--################### axolotl
--###################
local axolotl = {
type = "animal",
spawn_class = "water",
can_despawn = true,
passive = false,
hp_min = 14,
hp_max = 14,
xp_min = 1,
xp_max = 7,
head_swivel = "head.control",
bone_eye_height = -1,
head_eye_height = -0.5,
horrizonatal_head_height = 0,
curiosity = 10,
head_yaw="z",
armor = 100,
rotate = 180,
spawn_in_group_min = 1,
spawn_in_group = 4,
tilt_swim = true,
collisionbox = {-0.5, 0.0, -0.5, 0.5, 0.8, 0.5},
visual = "mesh",
mesh = "mobs_mc_axolotl.b3d",
textures = {
{"mobs_mc_axolotl_brown.png"},
{"mobs_mc_axolotl_yellow.png"},
{"mobs_mc_axolotl_green.png"},
{"mobs_mc_axolotl_pink.png"},
{"mobs_mc_axolotl_black.png"},
{"mobs_mc_axolotl_purple.png"},
{"mobs_mc_axolotl_white.png"}
},
sounds = {
random = "mobs_mc_axolotl",
damage = "mobs_mc_axolotl_hurt",
distance = 16,
},
animation = {-- Stand: 1-20; Walk: 20-60; Swim: 61-81
stand_start = 61, stand_end = 81, stand_speed = 15,
walk_start = 61, walk_end = 81, walk_speed = 15,
run_start = 61, run_end = 81, run_speed = 20,
},
-- This should should make axolotls breedable, but it doesn't.
follow = {
"mcl_fishing:clownfish_raw"
},
view_range = 16,
fear_height = 4,
on_rightclick = function(self, clicker)
if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
if mcl_mobs:protect(self, clicker) then return end
if mcl_mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end
end,
makes_footstep_sound = false,
fly = true,
fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
breathes_in_water = true,
jump = true,
damage = 2,
reach = 2,
attack_type = "dogfight",
attack_animals = true,
specific_attack = {
"extra_mobs_cod",
"mobs_mc:sheep",
"extra_mobs_glow_squid",
"extra_mobs_salmon",
"extra_mobs_tropical_fish",
"mobs_mc_squid"
},
runaway = true,
do_custom = function(self)
--[[ this is supposed to make them jump out the water but doesn't appear to work very well
self.object:set_bone_position("body", vector.new(0,1,0), vector.new(degrees(dir_to_pitch(self.object:get_velocity())) * -1 + 90,0,0))
if minetest.get_item_group(self.standing_in, "water") ~= 0 then
if self.object:get_velocity().y < 5 then
self.object:add_velocity({ x = 0 , y = math.random(-.007, .007), z = 0 })
end
end
--]]
for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 10)) do
local lp = object:get_pos()
local s = self.object:get_pos()
local vec = {
x = lp.x - s.x,
y = lp.y - s.y,
z = lp.z - s.z
}
if object and not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "extra_mobs_tropical_fish" then
self.state = "runaway"
self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
end
end
end,
on_rightclick = function(self, clicker)
if clicker:get_wielded_item():get_name() == "mcl_buckets:bucket_water" then
self.object:remove()
clicker:set_wielded_item("mcl_buckets:bucket_axolotl")
awards.unlock(clicker:get_player_name(), "mcl:cutestPredator")
end
end
}
mcl_mobs:register_mob("mobs_mc:axolotl", axolotl)
local water = 0
mcl_mobs:spawn_specific(
"mobs_mc:axolotl",
"overworld",
"water",
{
"Swampland",
"MushroomIsland",
"RoofedForest",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"SunflowerPlains_ocean",
"Swampland_ocean",
"ExtremeHillsM_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"SavannaM_ocean",
"ExtremeHills_ocean",
"Forest_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"FlowerForest_ocean",
"Desert_ocean",
"Taiga_ocean",
"JungleM_ocean",
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
"LushCaves",
},
0,
minetest.LIGHT_MAX+1,
30,
4000,
3,
water-16,
water+1)
-- spawn eggs
mcl_mobs:register_egg("mobs_mc:axolotl", S("Axolotl"), "#e890bf", "#b83D7e", 0)

@ -96,6 +96,7 @@ mobs_mc.water_level = tonumber(minetest.settings:get("water_level")) or 0
-- Animals
local path = minetest.get_modpath("mobs_mc")
dofile(path .. "/axolotl.lua") -- Mesh and animation by JoeEnderman, Textures by Nova Wustra, modified by JoeEnderman
dofile(path .. "/bat.lua") -- Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/rabbit.lua") -- Mesh and animation byExeterDad
dofile(path .. "/chicken.lua") -- Mesh and animation by Pavel_S

@ -1,5 +1,6 @@
# textdomain: mobs_mc
Agent=
Axolotl=
Bat=
Blaze=
Chicken=

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@ -302,6 +302,14 @@ awards.register_achievement("mcl:tacticalFishing", {
group = "Husbandry",
})
awards.register_achievement("mcl:cutestPredator", {
title = S("The Cutest Predator"),
description = S("Catch an Axolotl with a bucket!"),
icon = "axolotl_bucket.png",
type = "Advancement",
group = "Husbandry",
})
awards.register_achievement("mcl:witheringHeights", {
title = S("Withering Heights"),
description = S("Summon the wither from the dead."),

@ -65,6 +65,8 @@ What A Deal!=
Successfully trade with a Villager.=
Withering Heights=
Summon the wither from the dead.=
The Cutest Predator=
Catch an Axolotl with a bucket!
Fishy Business=
Catch a fish.@nHint: Catch a fish, salmon, clownfish, or pufferfish.=
Country Lode,@nTake Me Home=

@ -15,10 +15,11 @@ Collects liquids=
Places a lava source=
Places a water source=
Places a river water source=
Axolotl=
Cod=
Salmon=
Tropical Fish=
Bucket of @1=
This bucket is filled with water and @1.=
Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 fish with a bucket of water.=
Places a water source and a @1 fish.=
Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 with a bucket of water.=
Places a water source and a @1.=

@ -123,6 +123,7 @@ minetest.register_craft({
fish_names = {
{ techname = "cod", name = "Cod" },
{ techname = "salmon", name = "Salmon" },
{ techname = "axolotl", name = "Axolotl" },
--{ techname = "pufferfish", name = "Pufferfish" } FIXME: Uncomment when pufferfish mobs are added.
{ techname = "tropical_fish", name = "Tropical Fish" }
}
@ -138,8 +139,8 @@ for _, fish in pairs(fish_names) do
inventory_image = fish.techname .. "_bucket.png",
name = S("Bucket of @1", S(fish.name)),
longdesc = S("This bucket is filled with water and @1.", S(fish.name)),
usagehelp = S("Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 fish with a bucket of water.", S(fish.name), S(fish.name)),
tt_help = S("Places a water source and a @1 fish.", S(fish.name)),
usagehelp = S("Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 with a bucket of water.", S(fish.name), S(fish.name)),
tt_help = S("Places a water source and a @1.", S(fish.name)),
extra_check = function(pos, placer)
local dim = mcl_worlds.pos_to_dimension(pos)
if dim == "nether" then

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