fix and optimize Fleckenstein

This commit is contained in:
kno10 2024-09-28 02:26:36 +02:00
parent a67938904e
commit 54bc4f7545

@ -216,34 +216,25 @@ end
function mob_class:update_roll()
local is_Fleckenstein = self.nametag == "Fleckenstein"
local was_Fleckenstein = false
if not is_Fleckenstein and not self.is_Fleckenstein then return end
local rot = self.object:get_rotation()
rot.z = is_Fleckenstein and pi or 0
rot.z = is_Fleckenstein and PI or 0
self.object:set_rotation(rot)
local cbox = table.copy(self.collisionbox)
local acbox = self.object:get_properties().collisionbox
if abs(cbox[2] - acbox[2]) > 0.1 then
was_Fleckenstein = true
end
if is_Fleckenstein ~= was_Fleckenstein then
if is_Fleckenstein ~= self.is_Fleckenstein then
local pos = self.object:get_pos()
pos.y = pos.y + (acbox[2] + acbox[5])
local cbox = is_Fleckenstein and table.copy(self.collisionbox) or self.object:get_properties().collisionbox
pos.y = pos.y + (cbox[2] + cbox[5])
cbox[2], cbox[5] = -cbox[5], -cbox[2]
-- This leads to child mobs having the wrong collisionbox
-- and seeing as it seems to be nothing but an easter egg
-- i've put it inside the if. Which just makes it be upside
-- down lol.
self.object:set_properties({collisionbox = cbox})
self.object:set_pos(pos)
end
if is_Fleckenstein then
cbox[2], cbox[5] = -cbox[5], -cbox[2]
self.object:set_properties({collisionbox = cbox})
-- This leads to child mobs having the wrong collisionbox
-- and seeing as it seems to be nothing but an easter egg
-- i've put it inside the if. Which just makes it be upside
-- down lol.
end
self.is_Fleckenstein = is_Fleckenstein
end
-- Relative turn, primarily for random turning