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Increase collision box to fix issues with splash potions not breaking at feet.
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@ -22,15 +22,16 @@ local function register_splash(name, descr, color, def)
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itemstack:take_item()
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return itemstack
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end,
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stack_max = 100, -- increased stack to test throwing
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})
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local w = 0.35
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local w = 0.7
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minetest.register_entity(id.."_flying",{
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textures = {splash_image(color)},
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hp_max = 1,
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visual_size = {x=w,y=w},
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collisionbox = {-w,-w,-w, w,w,w},
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visual_size = {x=w/2,y=w/2},
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collisionbox = {-w,-w,-w,w,w,w},
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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@ -52,12 +53,13 @@ local function register_splash(name, descr, color, def)
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maxexptime = 5,
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minsize = 2,
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maxsize = 4,
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collisiondetection = true,
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collisiondetection = false,
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vertical = false,
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texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
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})
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self.object:remove()
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for i, obj in ipairs(minetest.get_objects_inside_radius(pos, 4)) do
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if minetest.is_player(obj) then
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pos2 = obj:get_pos()
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