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fix mobs losing their textures.
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@ -135,8 +135,9 @@ function mob_class:mob_activate(staticdata, def, dtime)
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end
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end
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if not self.base_texture then
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-- Added from PR comments
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--if not self.base_texture then
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if not self.base_texture or (def.textures and table.indexof(def.textures, self.base_texture) == -1) then
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-- compatiblity with old simple mobs textures
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if type(def.textures[1]) == "string" then
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def.textures = {def.textures}
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@ -151,6 +152,7 @@ function mob_class:mob_activate(staticdata, def, dtime)
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self.base_colbox = self.collisionbox
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self.base_selbox = self.selectionbox
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end
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-- End Added PR Comment Code.
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if not self.base_selbox then
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self.base_selbox = self.selectionbox or self.base_colbox
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