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Mob spawning: Remove unused vars
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@ -97,19 +97,6 @@ local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
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local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
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local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
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local logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
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local logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
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local noise_params = {
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offset = 0,
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scale = 3,
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spread = {
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x = 301,
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y = 50,
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z = 304,
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},
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seed = 100,
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octaves = 3,
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persistence = 0.5,
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}
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-- THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
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-- THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
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-- Also used for missing parameter
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-- Also used for missing parameter
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-- Please update the list when adding new biomes!
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-- Please update the list when adding new biomes!
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@ -875,8 +862,6 @@ minetest.register_chatcommand("spawn_mob",{
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if mobs_spawn then
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if mobs_spawn then
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local perlin_noise
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-- Get pos to spawn, x and z are randomised, y is range
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-- Get pos to spawn, x and z are randomised, y is range
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@ -1001,8 +986,6 @@ if mobs_spawn then
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--grab mob that fits into the spawning location
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--grab mob that fits into the spawning location
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--randomly grab a mob, don't exclude any possibilities
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--randomly grab a mob, don't exclude any possibilities
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perlin_noise = perlin_noise or minetest_get_perlin(noise_params)
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local noise = perlin_noise:get_3d(spawning_position)
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local current_summary_chance = summary_chance
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local current_summary_chance = summary_chance
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local spawn_loop_counter = #mob_library_worker_table
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local spawn_loop_counter = #mob_library_worker_table
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