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Add a get_arrow_hit_func function to mcl_mobs
reason for this is that player:punch used by most mobs ignores armor worn by player
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@ -334,6 +334,13 @@ function mcl_mobs.register_mob(name, def)
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end -- END mcl_mobs.register_mob function
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function mcl_mobs.get_arrow_damage_func(damage, typ)
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local typ = mcl_damage.types[typ] and typ or "arrow"
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return function(projectile, object)
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return mcl_util.deal_damage(object, damage, {type = typ})
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end
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end
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-- register arrow for shoot attack
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function mcl_mobs.register_arrow(name, def)
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