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Add a bossbar limit setting
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@ -3,6 +3,7 @@ mcl_bossbars = {
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huds = {},
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static = {},
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colors = {"light_purple", "blue", "red", "green", "yellow", "dark_purple", "white"},
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max_bars = tonumber(minetest.settings:get("max_bossbars")) or 6
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}
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function mcl_bossbars.recalculate_colors()
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@ -127,27 +128,29 @@ minetest.register_globalstep(function()
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end
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if bar and not hud then
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hud = {
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color = bar.color,
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image = bar.image,
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text = bar.text,
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text_id = player:hud_add({
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hud_elem_type = "text",
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if i < mcl_bossbars.max_bars then
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hud = {
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color = bar.color,
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image = bar.image,
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text = bar.text,
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number = bar.color,
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position = {x = 0.5, y = 0},
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alignment = {x = 0, y = 1},
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offset = {x = 0, y = i * 40},
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}),
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image_id = player:hud_add({
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hud_elem_type = "image",
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text = bar.image,
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position = {x = 0.5, y = 0},
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alignment = {x = 0, y = 1},
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offset = {x = 0, y = i * 40 + 25},
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scale = {x = 3, y = 3},
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}),
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}
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text_id = player:hud_add({
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hud_elem_type = "text",
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text = bar.text,
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number = bar.color,
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position = {x = 0.5, y = 0},
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alignment = {x = 0, y = 1},
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offset = {x = 0, y = i * 40},
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}),
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image_id = player:hud_add({
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hud_elem_type = "image",
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text = bar.image,
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position = {x = 0.5, y = 0},
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alignment = {x = 0, y = 1},
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offset = {x = 0, y = i * 40 + 25},
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scale = {x = 3, y = 3},
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}),
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}
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end
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elseif hud and not bar then
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player:hud_remove(hud.text_id)
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player:hud_remove(hud.image_id)
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@ -97,6 +97,9 @@ animated_chests (Animated chests) bool true
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# Whether to preview the player in inventory in 3D (requires Minetest 5.4)
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3d_player_preview (3D Player preview) bool true
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# The maximum number of boss bars to simultaniously display on the screen
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max_bossbars (Maximum Boss bars) int 6
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[Experimental]
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# Whether ice is translucent. If disabled, ice is fully opaque.
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#
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