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Disable object collision of dead mobs
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parent
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@ -806,6 +806,7 @@ local check_for_death = function(self, cause, cmi_cause)
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self.state = "die"
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self.state = "die"
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self.object:set_properties({
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self.object:set_properties({
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pointable = false,
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pointable = false,
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collide_with_objects = false,
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})
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})
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set_velocity(self, 0)
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set_velocity(self, 0)
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