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Fix filling cauldrons with water.
When using a bucket of water on a cauldron, this would not fill the cauldron as expected, but deposit a water source block on top of the cauldron instead. Applied patch from mineclone5 #38 (commit # 698c29733f06a7fcb7e755bf26ee46b33b00699b) from mineclone5 that fixes this problem.
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@ -162,8 +162,11 @@ local function on_place_bucket(itemstack, user, pointed_thing, def)
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local undernode = get_node(pointed_thing.under)
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local undernode = get_node(pointed_thing.under)
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local abovenode = get_node(pointed_thing.above)
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local abovenode = get_node(pointed_thing.above)
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local buildable1 = minetest.registered_nodes[undernode.name] and minetest.registered_nodes[undernode.name].buildable_to
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local name1, name2 = undernode.name, abovenode.name
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local buildable2 = minetest.registered_nodes[abovenode.name] and minetest.registered_nodes[abovenode.name].buildable_to
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local regnode1, regnode2 = minetest.registered_nodes[name1], minetest.registered_nodes[name2]
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local buildable1 = regnode1 and (regnode1.buildable_to or regnode1.groups.cauldron == 1)
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local buildable2 = regnode2 and (regnode2.buildable_to or regnode2.groups.cauldron == 1)
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if not buildable1 and not buildable2 then return itemstack end --if both nodes aren't buildable_to, skip
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if not buildable1 and not buildable2 then return itemstack end --if both nodes aren't buildable_to, skip
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if buildable1 then
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if buildable1 then
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