fix inconsistency

This commit is contained in:
AFCMS 2021-08-16 13:48:08 +02:00
parent e58bb6d859
commit 58a292a4f3

@ -36,7 +36,11 @@ local string = string
local pairs = pairs local pairs = pairs
local function gametick_to_secondes(gametick) local function gametick_to_secondes(gametick)
return gametick / 20 if gametick then
return gametick / 20
else
return nil
end
end end
@ -46,9 +50,9 @@ local player_params = {}
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
local playername = player:get_player_name() local playername = player:get_player_name()
player_params[player] = { player_params[player] = {
stay = gametick_to_secondes(mcl_title.defaults.stay), stay = mcl_title.defaults.stay,
--fadeIn = gametick_to_secondes(mcl_title.defaults.fadein), --fadeIn = mcl_title.defaults.fadein,
--fadeOut = gametick_to_secondes(mcl_title.defaults.fadeout), --fadeOut = mcl_title.defaults.fadeout,
} }
local _, hex_color = get_color("white") local _, hex_color = get_color("white")
huds_idx.title[player] = player:hud_add({ huds_idx.title[player] = player:hud_add({
@ -106,9 +110,9 @@ end)
function mcl_title.params_set(player, data) function mcl_title.params_set(player, data)
player_params[player] = { player_params[player] = {
stay = gametick_to_secondes(data.stay) or gametick_to_secondes(mcl_title.defaults.stay), stay = data.stay or mcl_title.defaults.stay,
--fadeIn = gametick_to_secondes(data.fadeIn) or gametick_to_secondes(mcl_title.defaults.fadein), --fadeIn = data.fadeIn or mcl_title.defaults.fadein,
--fadeOut = gametick_to_secondes(data.fadeOut) or gametick_to_secondes(mcl_title.defaults.fadeout), --fadeOut = data.fadeOut or mcl_title.defaults.fadeout,
} }
end end
@ -134,7 +138,7 @@ function mcl_title.set(player, type, data)
player:hud_change(huds_idx[type][player], "text", data.text) player:hud_change(huds_idx[type][player], "text", data.text)
player:hud_change(huds_idx[type][player], "number", hex_color) player:hud_change(huds_idx[type][player], "number", hex_color)
hud_hide_timeouts[type][player:get_player_name()] = gametick_to_secondes(data.stay) or mcl_title.params_get(player).stay hud_hide_timeouts[type][player:get_player_name()] = gametick_to_secondes(data.stay) or gametick_to_secondes(mcl_title.params_get(player).stay)
return true return true
end end