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Fix typo _ -> .
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@ -18,7 +18,7 @@ Arguments:
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that returns dynamic damange group information.
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that returns dynamic damange group information.
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* `allow_punching`: will the projectile punch entities it collides with. May be a function of type `function(projectile, entity_def, projectile_def, obj)`.
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* `allow_punching`: will the projectile punch entities it collides with. May be a function of type `function(projectile, entity_def, projectile_def, obj)`.
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* `behaviors`: a list of behavior callbacks that define the projectile's behavior. This mod provides the following
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* `behaviors`: a list of behavior callbacks that define the projectile's behavior. This mod provides the following
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behaviors: `vl_projectiles.collides_with_solids`, `vl_projectiles.collides_with_entities` and `vl_projectiles_raycast_collides_with_entities`
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behaviors: `vl_projectiles.collides_with_solids`, `vl_projectiles.collides_with_entities` and `vl_projectiles.raycast_collides_with_entities`
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* `sounds`: sounds for this projectile. All fields take a table with three parameters corresponding to the
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* `sounds`: sounds for this projectile. All fields take a table with three parameters corresponding to the
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three parameters for `minetest.play_sound()`. Supported sounds are:
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three parameters for `minetest.play_sound()`. Supported sounds are:
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* `on_collision`: played when no other more specific sound is defined. May be a function of type `function(projectile, entity_def, projectile_def, type, ...)`
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* `on_collision`: played when no other more specific sound is defined. May be a function of type `function(projectile, entity_def, projectile_def, type, ...)`
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