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Implement doVinesSpread
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@ -1,4 +1,11 @@
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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--
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-- Lava vs water interactions
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--
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local S = minetest.get_translator(modname)
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local random = math.random
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@ -1192,6 +1199,13 @@ local function vine_spread_horizontal(origin, dir, node)
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end
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end
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---------------------
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-- Vine generating --
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---------------------
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local do_vines_spread = vl_tuning.setting("gamerule:doVinesSpread", "bool", {
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description = S("Whether vines can spread to other blocks. Cave vines, weeping vines, and twisting vines are not affected."),
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default = true,
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})
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minetest.register_abm({
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label = "Vine growth",
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nodenames = {"mcl_core:vine"},
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@ -1199,6 +1213,9 @@ minetest.register_abm({
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chance = 4,
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action = function(pos, node, active_object_count, active_object_count_wider)
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-- First of all, check if we are even supported, otherwise, decay.
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if not do_vines_spread[1] then return end
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-- First of all, check if we are even supported, otherwise, let's die!
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if not mcl_core.check_vines_supported(pos, node) then
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minetest.remove_node(pos)
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vinedecay_particles(pos, node)
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@ -1,4 +1,4 @@
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name = mcl_core
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description = Core items of MineClone 2: Basic biome blocks (dirt, sand, stones, etc.), derived items, glass, sugar cane, cactus, barrier, mining tools, hand, craftitems, and misc. items which don't really fit anywhere else.
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depends = mcl_autogroup, mcl_init, mcl_sounds, mcl_particles, mcl_util, mcl_worlds, doc_items, mcl_enchanting, mcl_colors, mcl_stonecutter
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depends = mcl_autogroup, mcl_init, mcl_sounds, mcl_particles, mcl_util, mcl_worlds, doc_items, mcl_enchanting, mcl_colors, mcl_stonecutter, vl_tuning
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optional_depends = doc
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