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Don't spawn arrow items in Creative Mode
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commit
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@ -121,7 +121,9 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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if self._lastpos.x~=nil then
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local def = minetest.registered_nodes[node.name]
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if (def and def.walkable) or not def then
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minetest.add_item(self._lastpos, 'mcl_throwing:arrow')
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if not minetest.setting_getbool("creative_mode") then
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minetest.add_item(self._lastpos, 'mcl_throwing:arrow')
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end
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self.object:remove()
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end
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end
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