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Implement listrings for chests
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@ -1148,46 +1148,69 @@ minetest.register_node("default:chest", {
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local p = get_chest_neighborpos(pos, param2, "right")
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meta:set_string("formspec",
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"size[9,11.5]"..
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default.inventory_header..
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"list[nodemeta:"..p.x..","..p.y..","..p.z..";main;0,0;9,3;]"..
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"list[current_name;main;0,3;9,3;]"..
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"list[current_player;main;0,7;9,3;9]"..
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"list[current_player;main;0,10.5;9,1;]")
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"list[current_player;main;0,10.5;9,1;]"..
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"listring[current_player;main]"..
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"listring[nodemeta:"..p.x..","..p.y..","..p.z..";main]"..
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"listring[current_player;main]"..
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"listring[current_name;main]")
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meta:set_string("infotext", "Large Chest")
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hacky_swap_node(p, "default:chest_left", param2)
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local m = minetest.env:get_meta(p)
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m:set_string("formspec",
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"size[9,11.5]"..
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default.inventory_header..
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"list[current_name;main;0,0;9,3;]"..
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"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3;9,3;]"..
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"list[current_player;main;0,7;9,3;9]"..
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"list[current_player;main;0,10.5;9,1;]")
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"list[current_player;main;0,10.5;9,1;]"..
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"listring[current_player;main]"..
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"listring[current_name;main]"..
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"listring[current_player;main]"..
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"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]")
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m:set_string("infotext", "Large Chest")
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elseif minetest.env:get_node(get_chest_neighborpos(pos, param2, "left")).name == "default:chest" then
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minetest.env:set_node(pos, {name="default:chest_left",param2=param2})
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local p = get_chest_neighborpos(pos, param2, "left")
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meta:set_string("formspec",
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"size[9,11.5]"..
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default.inventory_header..
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"list[current_name;main;0,0;9,3;]"..
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"list[nodemeta:"..p.x..","..p.y..","..p.z..";main;0,3;9,3;]"..
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"list[current_player;main;0,7;9,3;9]"..
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"list[current_player;main;0,10.5;9,1;]")
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"list[current_player;main;0,10.5;9,1;]"..
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"listring[current_player;main]"..
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"listring[current_name;main]"..
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"listring[current_player;main]"..
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"listring[nodemeta:"..p.x..","..p.y..","..p.z..";main]")
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meta:set_string("infotext", "Large Chest")
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hacky_swap_node(p, "default:chest_right", param2)
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local m = minetest.env:get_meta(p)
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m:set_string("formspec",
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"size[9,11.5]"..
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default.inventory_header..
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"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0;9,3;]"..
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"list[current_name;main;0,3;9,3;]"..
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"list[current_player;main;0,7;9,3;9]"..
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"list[current_player;main;0,10.5;9,1;]")
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"list[current_player;main;0,10.5;9,1;]"..
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"listring[current_player;main]"..
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"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]"..
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"listring[current_player;main]"..
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"listring[current_name;main]")
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m:set_string("infotext", "Large Chest")
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else
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meta:set_string("formspec",
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"size[9,8.5]"..
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default.inventory_header..
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"list[current_name;main;0,0;9,3;]"..
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"list[current_player;main;0,4;9,3;9]"..
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"list[current_player;main;0,7.5.5;9,1;]")
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meta:set_string("infotext", "Coffre")
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"list[current_player;main;0,7.5.5;9,1;]"..
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"listring[current_name;main]"..
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"listring[current_player;main]")
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meta:set_string("infotext", "Chest")
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end
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local inv = meta:get_inventory()
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inv:set_size("main", 9*3)
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@ -1241,10 +1264,13 @@ minetest.register_node("default:chest_left", {
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local meta = minetest.env:get_meta(p)
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meta:set_string("formspec",
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"size[9,8.5]"..
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default.inventory_header..
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"list[current_name;main;0,0;9,3;]"..
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"list[current_player;main;0,4;9,3;9]"..
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"list[current_player;main;0,7.5.5;9,1;]")
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meta:set_string("infotext", "Coffre")
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"list[current_player;main;0,7.5.5;9,1;]"..
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"listring[current_name;main]"..
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"listring[current_player;main]")
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meta:set_string("infotext", "Chest")
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hacky_swap_node(p, "default:chest")
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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@ -1296,9 +1322,12 @@ minetest.register_node("default:chest_right", {
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local meta = minetest.env:get_meta(p)
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meta:set_string("formspec",
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"size[9,8.5]"..
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default.inventory_header..
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"list[current_name;main;0,0;9,3;]"..
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"list[current_player;main;0,4;9,3;9]"..
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"list[current_player;main;0,7.5.5;9,1;]")
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"list[current_player;main;0,7.5.5;9,1;]"..
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"listring[current_name;main]"..
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"listring[current_player;main]")
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meta:set_string("infotext", "Chest")
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hacky_swap_node(p, "default:chest")
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end,
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