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Add back the redstone help
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@ -1 +1,2 @@
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mesecons
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mesecons
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doc?
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@ -214,21 +214,33 @@ local function register_wires()
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local tiles_off = { crossing_off, crossing_off, straight0_off, straight1_off, straight0_off, straight1_off }
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local tiles_off = { crossing_off, crossing_off, straight0_off, straight1_off, straight0_off, straight1_off }
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local tiles_on = { crossing_on, crossing_on, straight0_on, straight1_on, straight0_on, straight1_on }
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local tiles_on = { crossing_on, crossing_on, straight0_on, straight1_on, straight0_on, straight1_on }
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local wirehelp, longdesc, usagehelp
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if nodeid == "00000000" then
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if nodeid == "00000000" then
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-- Non-connected redstone wire
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-- Non-connected redstone wire
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nodebox.fixed = {-8/16, -.5, -8/16, 8/16, -.5+1/64, 8/16}
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nodebox.fixed = {-8/16, -.5, -8/16, 8/16, -.5+1/64, 8/16}
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-- “Dot” texture
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-- “Dot” texture
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tiles_off = { dot_off, dot_off, "blank.png", "blank.png", "blank.png", "blank.png" }
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tiles_off = { dot_off, dot_off, "blank.png", "blank.png", "blank.png", "blank.png" }
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tiles_on = { dot_on, dot_on, "blank.png", "blank.png", "blank.png", "blank.png" }
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tiles_on = { dot_on, dot_on, "blank.png", "blank.png", "blank.png", "blank.png" }
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longdesc = [[Redstone is a versatile conductive mineral which transmits redstone power. It can be placed on trail the ground as a trail.
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A redstone trail can be in two states: Powered or not powered. A powered redstone trail will power (and thus activate) adjacent redstone components.
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Redstone power can be received from various redstone components, such as a block of redstone or a button. Redstone power is used to activate numerous mechanisms, such as redstone lamps or pistons.]]
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usagehelp = [[Place redstone on the ground to build a redstone trail. The trails will connect to each other automatically and it can also go over hills. An easy way to power a redstone trail is by placing a redstone torch.
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Read the help entries on the other redstone components to learn how redstone components interact.]]
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else
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else
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-- Connected redstone wire
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-- Connected redstone wire
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table.insert(nodebox, box_center)
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table.insert(nodebox, box_center)
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tiles_off = { crossing_off, crossing_off, straight0_off, straight1_off, straight0_off, straight1_off, }
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tiles_off = { crossing_off, crossing_off, straight0_off, straight1_off, straight0_off, straight1_off, }
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tiles_on = { crossing_on, crossing_on, straight0_on, straight1_on, straight0_on, straight1_on, }
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tiles_on = { crossing_on, crossing_on, straight0_on, straight1_on, straight0_on, straight1_on, }
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wirehelp = false
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end
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end
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mesecon.register_node(":mesecons:wire_"..nodeid, {
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mesecon.register_node(":mesecons:wire_"..nodeid, {
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description = "Redstone",
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description = "Redstone",
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_doc_items_create_entry = wirehelp,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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drawtype = "nodebox",
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drawtype = "nodebox",
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inventory_image = "redstone_redstone_dust.png",
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inventory_image = "redstone_redstone_dust.png",
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wield_image = "redstone_redstone_dust.png",
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wield_image = "redstone_redstone_dust.png",
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@ -243,6 +255,14 @@ local function register_wires()
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}, {tiles = tiles_off, mesecons = meseconspec_off, groups = groups_off},
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}, {tiles = tiles_off, mesecons = meseconspec_off, groups = groups_off},
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{tiles = tiles_on, mesecons = meseconspec_on, groups = groups_on})
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{tiles = tiles_on, mesecons = meseconspec_on, groups = groups_on})
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-- Add Help entry aliases for e.g. making it identifiable by the lookup tool [doc_identifier]
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if minetest.get_modpath("doc") then
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if nodeid ~= "00000000" then
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doc.add_entry_alias("nodes", "mesecons:wire_00000000_off", "nodes", "mesecons:wire_"..nodeid.."_off")
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end
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doc.add_entry_alias("nodes", "mesecons:wire_00000000_off", "nodes", "mesecons:wire_"..nodeid.."_on")
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end
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if (nid_inc(nid) == false) then return end
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if (nid_inc(nid) == false) then return end
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end
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end
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end
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end
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