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Move some groups (api.lua → chests.lua)
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@ -548,12 +548,8 @@ function mcl_chests.register_chest(basename, d)
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-- Construct groups
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local groups_inv = table_merge({ deco_block = 1 }, d.groups)
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local groups_small = table_merge(groups_inv, {
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handy = 1,
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axey = 1,
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container = 2,
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deco_block = 1,
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material_wood = 1,
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flammable = -1,
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chest_entity = 1,
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not_in_creative_inventory = 1
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}, d.groups)
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@ -21,6 +21,12 @@ mcl_chests.register_chest("chest", {
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"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
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"mcl_chests_chest_back.png", "default_chest_front.png" },
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},
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groups = {
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handy = 1,
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axey = 1,
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material_wood = 1,
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flammable = -1,
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},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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hardness = 2.5,
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hidden = false,
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@ -42,7 +48,13 @@ mcl_chests.register_chest("trapped_chest", {
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tt_help = S("27 inventory slots") ..
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"\n" .. S("Can be combined to a large chest") .. "\n" .. S("Emits a redstone signal when opened"),
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tiles = traptiles,
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groups = { mesecon = 2 },
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groups = {
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handy = 1,
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axey = 1,
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material_wood = 1,
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flammable = -1,
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mesecon = 2,
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},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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hardness = 2.5,
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hidden = false,
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@ -93,6 +105,13 @@ mcl_chests.register_chest("trapped_chest_on", {
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usagehelp = nil,
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tt_help = nil,
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tiles = traptiles,
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groups = {
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handy = 1,
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axey = 1,
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material_wood = 1,
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flammable = -1,
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mesecon = 2,
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},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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hardness = 2.5,
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hidden = true,
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