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Fix #1572, server crash during login
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@ -183,10 +183,11 @@ minetest.register_globalstep(function(dtime)
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player_vel_yaw = limit_vel_yaw(player_vel_yaw, yaw)
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player_vel_yaw = limit_vel_yaw(player_vel_yaw, yaw)
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player_vel_yaws[name] = player_vel_yaw
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player_vel_yaws[name] = player_vel_yaw
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if minetest.get_node_or_nil({x=player:get_pos().x, y=player:get_pos().y - 0.5, z=player:get_pos().z}) then
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local pos = player:get_pos()
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node_stand_return = minetest.get_node_or_nil({x=player:get_pos().x, y=player:get_pos().y - 0.1, z=player:get_pos().z}).name
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local node = minetest.get_node_or_nil({x = pos.x, y = pos.y - 0.5, z = pos.z})
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else
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minetest.log("action", "somehow player got of loaded areas")
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if node then
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node_stand_return = node.name
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end
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end
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local chestplate = player:get_inventory():get_stack("armor", 3)
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local chestplate = player:get_inventory():get_stack("armor", 3)
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