Merge branch 'burning_objects' into animated_chests

This commit is contained in:
Elias Fleckenstein 2021-01-03 18:25:40 +01:00
commit 5ce8c229db

@ -53,7 +53,7 @@ end
function mcl_burning.get_highest_group_value(obj, groupname)
local nodes = mcl_burning.get_touching_nodes(obj, "group:" .. groupname, true)
local highest_group_value = 0
for _, pos in pairs(nodes) do
local node = minetest.get_node(pos)
local group_value = minetest.get_item_group(node.name, groupname)
@ -61,7 +61,7 @@ function mcl_burning.get_highest_group_value(obj, groupname)
highest_group_value = group_value
end
end
return highest_group_value
end
@ -72,15 +72,15 @@ function mcl_burning.damage(obj)
if luaentity then
health = luaentity.health
end
local hp = health or obj:get_hp()
if hp <= 0 then
return
end
local do_damage = true
if obj:is_player() then
if mcl_potions.player_has_effect(obj, "fire_proof") then
do_damage = false
@ -121,33 +121,33 @@ function mcl_burning.set_on_fire(obj, burn_time, damage, reason)
local old_burn_time = mcl_burning.get(obj, "float", "burn_time")
local max_fire_prot_lvl = 0
if obj:is_player() then
local inv = obj:get_inventory()
for i = 2, 5 do
local stack = inv:get_stack("armor", i)
local fire_prot_lvl = mcl_enchanting.get_enchantment(stack, "fire_protection")
max_fire_prot_lvl = math.max(max_fire_prot_lvl, fire_prot_lvl)
end
end
if max_fire_prot_lvl > 0 then
burn_time = burn_time - math.floor(burn_time * max_fire_prot_lvl * 0.15)
end
if old_burn_time <= burn_time then
local sound_id = mcl_burning.get(obj, "int", "sound_id")
if sound_id == 0 then
sound_id = minetest.sound_play("fire_fire", {
object = obj,
gain = 0.18,
max_hear_distance = 32,
max_hear_distance = 16,
loop = true,
}) + 1
end
local hud_id
if obj:is_player() then
hud_id = mcl_burning.get(obj, "int", "hud_id")
@ -166,14 +166,14 @@ function mcl_burning.set_on_fire(obj, burn_time, damage, reason)
mcl_burning.set(obj, "string", "reason", reason)
mcl_burning.set(obj, "int", "hud_id", hud_id)
mcl_burning.set(obj, "int", "sound_id", sound_id)
local fire_entity = minetest.add_entity(obj:get_pos(), "mcl_burning:fire")
local minp, maxp = mcl_burning.get_collisionbox(obj)
local obj_size = obj:get_properties().visual_size
local vertical_grow_factor = 1.1
local horizontal_grow_factor = 0.9
local grow_vector = vector.new(horizontal_grow_factor, vertical_grow_factor, horizontal_grow_factor)
local vertical_grow_factor = 1.2
local horizontal_grow_factor = 1.1
local grow_vector = vector.new(horizontal_grow_factor, vertical_grow_factor, horizontal_grow_factor)
local size = vector.subtract(maxp, minp)
size = vector.multiply(size, grow_vector)
@ -190,7 +190,7 @@ function mcl_burning.extinguish(obj)
if mcl_burning.is_burning(obj) then
local sound_id = mcl_burning.get(obj, "int", "sound_id") - 1
minetest.sound_stop(sound_id)
if obj:is_player() then
local hud_id = mcl_burning.get(obj, "int", "hud_id") - 1
obj:hud_remove(hud_id)
@ -210,7 +210,7 @@ function mcl_burning.catch_fire_tick(obj, dtime)
mcl_burning.extinguish(obj)
else
local set_on_fire_value = mcl_burning.get_highest_group_value(obj, "set_on_fire")
if set_on_fire_value > 0 then
mcl_burning.set_on_fire(obj, set_on_fire_value)
end
@ -219,19 +219,19 @@ end
function mcl_burning.tick(obj, dtime)
local burn_time = mcl_burning.get(obj, "float", "burn_time") - dtime
if burn_time <= 0 then
mcl_burning.extinguish(obj)
else
mcl_burning.set(obj, "float", "burn_time", burn_time)
local damage_timer = mcl_burning.get(obj, "float", "damage_timer") + dtime
if damage_timer >= 1 then
damage_timer = 0
mcl_burning.damage(obj)
end
mcl_burning.set(obj, "float", "damage_timer", damage_timer)
end
@ -255,9 +255,9 @@ function mcl_burning.fire_entity_step(self, dtime)
local obj = self.object
local parent = obj:get_attach()
local do_remove
self.doing_step = true
if not parent or not mcl_burning.is_burning(parent) then
do_remove = true
else
@ -269,15 +269,15 @@ function mcl_burning.fire_entity_step(self, dtime)
end
end
end
self.doing_step = false
if do_remove then
self.removed = true
obj:remove()
return
end
local animation_timer = self.animation_timer + dtime
if animation_timer >= 0.015 then
animation_timer = 0