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synced 2024-11-28 13:53:45 +01:00
Reduce excessive item pickup sound distance
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parent
8cad041c89
commit
5d1c38cb5f
@ -73,8 +73,8 @@ minetest.register_globalstep(function(dtime)
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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minetest.sound_play("item_drop_pickup", {
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minetest.sound_play("item_drop_pickup", {
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pos = pos,
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pos = pos,
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max_hear_distance = 100,
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max_hear_distance = 16,
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gain = 10.0,
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gain = 1.0,
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})
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})
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check_pickup_achievements(object, player)
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check_pickup_achievements(object, player)
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object:get_luaentity().itemstring = ""
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object:get_luaentity().itemstring = ""
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@ -123,8 +123,8 @@ minetest.register_globalstep(function(dtime)
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if object:get_luaentity().itemstring ~= "" then
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if object:get_luaentity().itemstring ~= "" then
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minetest.sound_play("item_drop_pickup", {
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minetest.sound_play("item_drop_pickup", {
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pos = pos,
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pos = pos,
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max_hear_distance = 100,
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max_hear_distance = 16,
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gain = 10.0,
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gain = 1.0,
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})
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})
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end
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end
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check_pickup_achievements(object, player)
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check_pickup_achievements(object, player)
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