kay27 2020-12-13 03:00:04 +04:00
commit 5da02bb8cc
103 changed files with 2949 additions and 233 deletions

@ -18,7 +18,7 @@ digging times in seconds. These digging times can be then added verbatim into th
Example: Example:
mcl_autogroup.digtimes.pickaxey_dig_diamond[1] = 0.2 mcl_autogroup.digtimes.pickaxey_dig_diamond[1] = 0.2
This menas that when a node has been assigned the group pickaxey_dig_diamond=1, it can be dug by the This means that when a node has been assigned the group pickaxey_dig_diamond=1, it can be dug by the
diamond pickaxe in 0.2 seconds. diamond pickaxe in 0.2 seconds.
@ -44,6 +44,7 @@ local divisors = {
["shearsy_wool"] = 5, ["shearsy_wool"] = 5,
["swordy_cobweb"] = 15, ["swordy_cobweb"] = 15,
} }
local max_efficiency_level = 5
mcl_autogroup = {} mcl_autogroup = {}
mcl_autogroup.digtimes = {} mcl_autogroup.digtimes = {}
@ -53,11 +54,18 @@ for m=1, #materials do
for g=1, #basegroups do for g=1, #basegroups do
mcl_autogroup.digtimes[basegroups[g].."_dig_"..materials[m]] = {} mcl_autogroup.digtimes[basegroups[g].."_dig_"..materials[m]] = {}
mcl_autogroup.creativetimes[basegroups[g].."_dig_"..materials[m]] = {} mcl_autogroup.creativetimes[basegroups[g].."_dig_"..materials[m]] = {}
for e=1, max_efficiency_level do
mcl_autogroup.digtimes[basegroups[g].."_dig_"..materials[m].."_efficiency_"..e] = {}
end
end end
end end
for g=1, #minigroups do for g=1, #minigroups do
mcl_autogroup.digtimes[minigroups[g].."_dig"] = {} mcl_autogroup.digtimes[minigroups[g].."_dig"] = {}
mcl_autogroup.creativetimes[minigroups[g].."_dig"] = {} mcl_autogroup.creativetimes[minigroups[g].."_dig"] = {}
for e=1, max_efficiency_level do
mcl_autogroup.digtimes[minigroups[g].."_dig_efficiency_"..e] = {}
mcl_autogroup.creativetimes[minigroups[g].."_dig_efficiency_"..e] = {}
end
end end
local overwrite = function() local overwrite = function()
@ -80,7 +88,7 @@ local overwrite = function()
groups_changed = true groups_changed = true
end end
local function calculate_group(hardness, material, diggroup, newgroups, actual_rating, expected_rating) local function calculate_group(hardness, material, diggroup, newgroups, actual_rating, expected_rating, efficiency)
local time, validity_factor local time, validity_factor
if actual_rating >= expected_rating then if actual_rating >= expected_rating then
-- Valid tool -- Valid tool
@ -89,14 +97,20 @@ local overwrite = function()
-- Wrong tool (higher digging time) -- Wrong tool (higher digging time)
validity_factor = 5 validity_factor = 5
end end
time = (hardness * validity_factor) / divisors[material] local speed_multiplier = divisors[material]
if efficiency then
speed_multiplier = speed_multiplier + efficiency * efficiency + 1
end
time = (hardness * validity_factor) / speed_multiplier
if time <= 0.05 then if time <= 0.05 then
time = 0 time = 0
else else
time = math.ceil(time * 20) / 20 time = math.ceil(time * 20) / 20
end end
table.insert(mcl_autogroup.digtimes[diggroup], time) table.insert(mcl_autogroup.digtimes[diggroup], time)
table.insert(mcl_autogroup.creativetimes[diggroup], 0) if not efficiency then
table.insert(mcl_autogroup.creativetimes[diggroup], 0)
end
newgroups[diggroup] = #mcl_autogroup.digtimes[diggroup] newgroups[diggroup] = #mcl_autogroup.digtimes[diggroup]
return newgroups return newgroups
end end
@ -113,6 +127,9 @@ local overwrite = function()
for g=1,#materials do for g=1,#materials do
local diggroup = basegroup.."_dig_"..materials[g] local diggroup = basegroup.."_dig_"..materials[g]
newgroups = calculate_group(hardness, materials[g], diggroup, newgroups, g, ndef.groups[basegroup]) newgroups = calculate_group(hardness, materials[g], diggroup, newgroups, g, ndef.groups[basegroup])
for e=1,max_efficiency_level do
newgroups = calculate_group(hardness, materials[g], diggroup .. "_efficiency_" .. e, newgroups, g, ndef.groups[basegroup], e)
end
groups_changed = true groups_changed = true
end end
end end
@ -134,6 +151,9 @@ local overwrite = function()
or or
(ndef.groups[minigroup] and minigroup ~= "swordy_cobweb" and minigroup ~= "shearsy_wool") then (ndef.groups[minigroup] and minigroup ~= "swordy_cobweb" and minigroup ~= "shearsy_wool") then
newgroups = calculate_group(hardness, minigroup, diggroup, newgroups, ar, 1) newgroups = calculate_group(hardness, minigroup, diggroup, newgroups, ar, 1)
for e=1,max_efficiency_level do
newgroups = calculate_group(hardness, minigroup, diggroup .. "_efficiency_" .. e, newgroups, ar, 1, e)
end
groups_changed = true groups_changed = true
end end
end end

@ -0,0 +1,674 @@
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<http://www.gnu.org/philosophy/why-not-lgpl.html>.

@ -0,0 +1,704 @@
-- Taken from https://minecraft.gamepedia.com/Enchanting
local function increase_damage(damage_group, factor)
return function(itemstack, level)
local tool_capabilities = itemstack:get_tool_capabilities()
tool_capabilities.damage_groups[damage_group] = (tool_capabilities.damage_groups[damage_group] or 0) + level * factor
itemstack:get_meta():set_tool_capabilities(tool_capabilities)
end
end
-- requires engine change
--[[mcl_enchanting.enchantments.aqua_affinity = {
name = "Aqua Affinity",
max_level = 1,
primary = {armor_head = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {},
weight = 2,
description = "Increases underwater mining speed.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{1, 41}},
}]]--
-- implemented via on_enchant and additions in mobs_mc; Slowness IV part unimplemented
mcl_enchanting.enchantments.bane_of_arthropods = {
name = "Bane of Arthropods",
max_level = 5,
primary = {sword = true},
secondary = {axe = true},
disallow = {},
incompatible = {smite = true, shaprness = true},
weight = 5,
description = "Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites).",
curse = false,
on_enchant = increase_damage("anthropod", 2.5),
requires_tool = false,
treasure = false,
power_range_table = {{5, 25}, {13, 33}, {21, 41}, {29, 49}, {37, 57}},
}
-- implemented in mcl_armor
mcl_enchanting.enchantments.blast_protection = {
name = "Blast Protection",
max_level = 4,
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {fire_protection = true, protection = true, projectile_protection = true},
weight = 2,
description = "Reduces explosion damage and knockback.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{5, 13}, {13, 21}, {21, 29}, {29, 37}},
}
-- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.channeling = {
name = "Channeling",
max_level = 1,
primary = {trident = true},
secondary = {},
disallow = {},
incompatible = {riptide = true},
weight = 1,
description = "Trident \"channels\" a bolt of lightning toward a hit entity. Functions only during thunderstorms and if target is unobstructed with opaque blocks.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{25, 50}},
}]]--
-- implemented in mcl_armor
mcl_enchanting.enchantments.curse_of_binding = {
name = "Curse of Binding",
max_level = 1,
primary = {},
secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
disallow = {},
incompatible = {},
weight = 1,
description = "Except when in creative mode, items cannot be removed from armor slots except due to death or breaking.",
curse = true,
on_enchant = function() end,
requires_tool = false,
treasure = true,
power_range_table = {{25, 50}},
}
-- implemented in mcl_death_drop
mcl_enchanting.enchantments.curse_of_vanishing = {
name = "Curse of Vanishing",
max_level = 1,
primary = {},
secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, tool = true, weapon = true},
disallow = {},
incompatible = {},
weight = 1,
description = "Item destroyed on death.",
curse = true,
on_enchant = function() end,
requires_tool = false,
treasure = true,
power_range_table = {{25, 50}},
}
-- unimplemented
--[[mcl_enchanting.enchantments.depth_strider = {
name = "Depth Strider",
max_level = 3,
primary = {},
secondary = {armor_feet = true},
disallow = {non_combat_armor = true},
incompatible = {frost_walker = true},
weight = 2,
description = "Increases underwater movement speed.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{10, 25}, {20, 35}, {30, 45}},
}]]--
-- implemented via on_enchant
mcl_enchanting.enchantments.efficiency = {
name = "Efficiency",
max_level = 5,
primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
secondary = {shears = true},
disallow = {},
incompatible = {},
weight = 10,
description = "Increases mining speed.",
curse = false,
on_enchant = function(itemstack, level)
local tool_capabilities = itemstack:get_tool_capabilities()
local groupcaps = {}
for group, capability in pairs(tool_capabilities.groupcaps) do
local groupname = group .. "_efficiency_" .. level
capability.times = mcl_autogroup.digtimes[groupname]
groupcaps[groupname] = capability
end
tool_capabilities.groupcaps = groupcaps
itemstack:get_meta():set_tool_capabilities(tool_capabilities)
end,
requires_tool = false,
treasure = false,
power_range_table = {{1, 61}, {11, 71}, {21, 81}, {31, 91}, {41, 101}},
}
-- implemented in mcl_armor
mcl_enchanting.enchantments.feather_falling = {
name = "Feather Falling",
max_level = 4,
primary = {armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {},
weight = 5,
description = "Reduces fall damage.",curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{5, 11}, {11, 17}, {17, 23}, {23, 29}},
}
-- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.fire_aspect = {
name = "Fire Aspect",
max_level = 2,
primary = {sword = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
description = "Sets target on fire.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{10, 61}, {30, 71}},
}]]--
-- implemented in mcl_armor
mcl_enchanting.enchantments.fire_protection = {
name = "Fire Protection",
max_level = 4,
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {blast_protection = true, protection = true, projectile_protection = true},
weight = 5,
description = "Reduces fire damage.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{10, 18}, {18, 26}, {26, 34}, {34, 42}},
}
-- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.flame = {
name = "Flame",
max_level = 1,
primary = {bow = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
description = "Arrows set target on fire.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{20, 50}},
}]]--
-- implemented in mcl_item_entity
mcl_enchanting.enchantments.fortune = {
name = "Fortune",
max_level = 3,
primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
secondary = {},
disallow = {},
incompatible = {silk_touch = true},
weight = 2,
description = "Increases certain block drops.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{15, 61}, {24, 71}, {33, 81}},
}
-- implemented via walkover.register_global
mcl_enchanting.enchantments.frost_walker = {
name = "Frost Walker",
max_level = 2,
primary = {},
secondary = {armor_feet = true},
disallow = {non_combat_armor = true},
incompatible = {depth_strider = true},
weight = 2,
description = "Turns water beneath the player into frosted ice and prevents the damage the player would take from standing on magma blocks.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = true,
power_range_table = {{10, 25}, {20, 35}},
}
walkover.register_global(function(pos, _, player)
local boots = player:get_inventory():get_stack("armor", 5)
local frost_walker = mcl_enchanting.get_enchantment(boots, "frost_walker")
if frost_walker <= 0 then
return
end
local radius = frost_walker + 2
local minp = {x = pos.x - radius, y = pos.y, z = pos.z - radius}
local maxp = {x = pos.x + radius, y = pos.y, z = pos.z + radius}
local positions = minetest.find_nodes_in_area_under_air(minp, maxp, "mcl_core:water_source")
for _, p in ipairs(positions) do
if vector.distance(pos, p) <= radius then
minetest.set_node(p, {name = "mcl_core:frosted_ice_0"})
end
end
end)
-- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.impaling = {
name = "Impaling",
max_level = 5,
primary = {trident = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
description = "Trident deals additional damage to mobs that spawn naturally in the ocean.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{1, 21}, {9, 29}, {17, 37}, {25, 45}, {33, 53}},
}]]--
-- implemented in mcl_bows
mcl_enchanting.enchantments.infinity = {
name = "Infinity",
max_level = 1,
primary = {bow = true},
secondary = {},
disallow = {},
incompatible = {mending = true},
weight = 1,
description = "Shooting consumes no regular arrows.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{20, 50}},
}
-- implemented via minetest.calculate_knockback
mcl_enchanting.enchantments.knockback = {
name = "Knockback",
max_level = 2,
primary = {sword = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 5,
description = "Increases knockback.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{5, 61}, {25, 71}},
}
local old_calculate_knockback = minetest.calculate_knockback
function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool_capabilities, dir, distance, damage)
local knockback = old_calculate_knockback(player, hitter, time_from_last_punch, tool_capabilities, dir, distance, damage)
local luaentity
if hitter then
luaentity = hitter:get_luaentity()
end
if hitter and hitter:is_player() then
local wielditem = hitter:get_wielded_item()
knockback = knockback + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback")
elseif luaentity and luaentity._knockback then
knockback = knockback + luaentity._knockback
end
return knockback
end
-- unimplemented
--[[mcl_enchanting.enchantments.looting = {
name = "Looting",
max_level = 3,
primary = {sword = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
description = "Increases mob loot.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{15, 61}, {24, 71}, {33, 81}},
}]]--
-- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.loyalty = {
name = "Loyalty",
max_level = 3,
primary = {trident = true},
secondary = {},
disallow = {},
incompatible = {riptide = true},
weight = 5,
description = "Trident returns after being thrown. Higher levels reduce return time.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{12, 50}, {19, 50}, {26, 50}},
}]]--
-- unimplemented
--[[mcl_enchanting.enchantments.luck_of_the_sea = {
name = "Luck of the Sea",
max_level = 3,
primary = {fishing_rod = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
description = "Increases rate of good loot (enchanting books, etc.)",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{15, 61}, {24, 71}, {33, 81}},
}]]--
-- implemented in mcl_fishing
mcl_enchanting.enchantments.lure = {
name = "Lure",
max_level = 3,
primary = {fishing_rod = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
description = "Decreases wait time until fish/junk/loot \"bites\".",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{15, 61}, {24, 71}, {33, 81}},
}
-- unimplemented
--[[mcl_enchanting.enchantments.mending = {
name = "Mending",
max_level = 1,
primary = {},
secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, tool = true, weapon = true},
disallow = {},
incompatible = {infinity = true},
weight = 2,
description = "Repair the item while gaining XP orbs.",
curse = false,
on_enchant = function() end,
requires_tool = true,
treasure = true,
power_range_table = {{25, 75}},
}]]--
-- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.multishot = {
name = "Multishot",
max_level = 1,
primary = {crossbow = true},
secondary = {},
disallow = {},
incompatible = {piercing = true},
weight = 2,
description = "Shoot 3 arrows at the cost of one.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{20, 50}},
}]]--
-- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.piercing = {
name = "Piercing",
max_level = 4,
primary = {crossbow = true},
secondary = {},
disallow = {},
incompatible = {multishot = true},
weight = 10,
description = "Arrows pass through multiple entities.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{1, 50}, {11, 50}, {21, 50}, {31, 50}},
}]]--
-- implemented in mcl_bows
mcl_enchanting.enchantments.power = {
name = "Power",
max_level = 5,
primary = {bow = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 10,
description = "Increases arrow damage.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{1, 16}, {11, 26}, {21, 36}, {31, 46}, {41, 56}},
}
-- implemented in mcl_armor
mcl_enchanting.enchantments.projectile_protection = {
name = "Projectile Protection",
max_level = 4,
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {blast_protection = true, fire_protection = true, protection = true},
weight = 5,
description = "Reduces projectile damage.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{1, 16}, {11, 26}, {21, 36}, {31, 46}, {41, 56}},
}
-- implemented in mcl_armor
mcl_enchanting.enchantments.protection = {
name = "Protection",
max_level = 4,
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true},
weight = 10,
description = "Reduces most types of damage by 4% for each level.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{1, 12}, {12, 23}, {23, 34}, {34, 45}},
}
-- implemented via minetest.calculate_knockback (together with the Knockback enchantment) and mcl_bows
mcl_enchanting.enchantments.punch = {
name = "Punch",
max_level = 2,
primary = {},
secondary = {bow = true},
disallow = {},
incompatible = {},
weight = 2,
description = "Increases arrow knockback.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{12, 37}, {32, 57}},
}
-- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.quick_charge = {
name = "Quick Charge",
max_level = 3,
primary = {crossbow = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 5,
description = "Decreases crossbow charging time.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{12, 50}, {32, 50}, {52, 50}},
}]]--
-- unimplemented
--[[mcl_enchanting.enchantments.respiration = {
name = "Respiration",
max_level = 3,
primary = {armor_head = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {},
weight = 2,
description = "Extends underwater breathing time.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{10, 40}, {20, 50}, {30, 60}},
}]]--
-- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.riptide = {
name = "Riptide",
max_level = 3,
primary = {trident = true},
secondary = {},
disallow = {},
incompatible = {channeling = true, loyalty = true},
weight = 2,
description = "Trident launches player with itself when thrown. Functions only in water or rain.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{17, 50}, {24, 50}, {31, 50}},
}]]--
-- implemented via on_enchant
mcl_enchanting.enchantments.sharpness = {
name = "Sharpness",
max_level = 5,
primary = {sword = true},
secondary = {axe = true},
disallow = {},
incompatible = {bane_of_arthropods = true, smite = true},
weight = 5,
description = "Increases damage.",
curse = false,
on_enchant = increase_damage("fleshy", 0.5),
requires_tool = false,
treasure = false,
power_range_table = {{1, 21}, {12, 32}, {23, 43}, {34, 54}, {45, 65}},
}
-- implemented in mcl_item_entity
mcl_enchanting.enchantments.silk_touch = {
name = "Silk Touch",
max_level = 1,
primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
secondary = {shears = true},
disallow = {},
incompatible = {fortune = true},
weight = 1,
description = "Mined blocks drop themselves.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{15, 61}},
}
-- implemented via on_enchant and additions in mobs_mc
mcl_enchanting.enchantments.smite = {
name = "Smite",
max_level = 5,
primary = {sword = true},
secondary = {axe = true},
disallow = {},
incompatible = {bane_of_arthropods = true, sharpness = true},
weight = 5,
description = "Increases damage to undead mobs.",
curse = false,
on_enchant = increase_damage("undead", 2.5),
requires_tool = false,
treasure = false,
power_range_table = {{5, 25}, {13, 33}, {21, 41}, {29, 49}, {37, 57}},
}
-- implemented in mcl_playerplus
mcl_enchanting.enchantments.soul_speed = {
name = "Soul Speed",
max_level = 3,
primary = {},
secondary = {armor_feet = true},
disallow = {non_combat_armor = true},
incompatible = {frost_walker = true},
weight = 2,
description = "Increases walking speed on soul sand.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = true,
power_range_table = {{10, 25}, {20, 35}, {30, 45}},
}
-- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.sweeping_edge = {
name = "Sweeping Edge",
max_level = 3,
primary = {sword = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
description = "Increases sweeping attack damage.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{5, 20}, {14, 29}, {23, 38}},
}]]--
-- implemented in mcl_armor
mcl_enchanting.enchantments.thorns = {
name = "Thorns",
max_level = 3,
primary = {armor_head = true},
secondary = {armor_torso = true, armor_legs = true, armor_feet = true},
disallow = {non_combat_armor = true},
incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true},
weight = 1,
description = "Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{10, 61}, {30, 71}, {50, 81}},
}
-- for tools & weapons implemented via on_enchant; for bows implemented in mcl_bows; for armor implemented in mcl_armor and mcl_tt; for fishing rods implemented in mcl_fishing
mcl_enchanting.enchantments.unbreaking = {
name = "Unbreaking",
max_level = 3,
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, pickaxe = true, shovel = true, axe = true, hoe = true, sword = true, fishing_rod = true, bow = true},
secondary = {tool = true},
disallow = {non_combat_armor = true},
incompatible = {},
weight = 5,
description = "Increases item durability.",
curse = false,
on_enchant = function(itemstack, level)
local tool_capabilities = itemstack:get_tool_capabilities()
for group, capability in pairs(tool_capabilities.groupcaps) do
capability.uses = capability.uses * (1 + level)
end
tool_capabilities.punch_attack_uses = tool_capabilities.punch_attack_uses * (1 + level)
itemstack:get_meta():set_tool_capabilities(tool_capabilities)
end,
requires_tool = true,
treasure = false,
power_range_table = {{5, 61}, {13, 71}, {21, 81}},
}

@ -0,0 +1,599 @@
function mcl_enchanting.is_book(itemname)
return itemname == "mcl_books:book" or itemname == "mcl_enchanting:book_enchanted"
end
function mcl_enchanting.get_enchantments(itemstack)
return minetest.deserialize(itemstack:get_meta():get_string("mcl_enchanting:enchantments")) or {}
end
function mcl_enchanting.set_enchantments(itemstack, enchantments)
itemstack:get_meta():set_string("mcl_enchanting:enchantments", minetest.serialize(enchantments))
local itemdef = itemstack:get_definition()
if not mcl_enchanting.is_book(itemstack:get_name()) then
if itemdef.tool_capabilities then
itemstack:get_meta():set_tool_capabilities(itemdef.tool_capabilities)
end
for enchantment, level in pairs(enchantments) do
local enchantment_def = mcl_enchanting.enchantments[enchantment]
if enchantment_def.on_enchant then
enchantment_def.on_enchant(itemstack, level)
end
end
end
tt.reload_itemstack_description(itemstack)
end
function mcl_enchanting.get_enchantment(itemstack, enchantment)
return mcl_enchanting.get_enchantments(itemstack)[enchantment] or 0
end
function mcl_enchanting.has_enchantment(itemstack, enchantment)
return mcl_enchanting.get_enchantment(itemstack, enchantment) > 0
end
function mcl_enchanting.get_enchantment_description(enchantment, level)
local enchantment_def = mcl_enchanting.enchantments[enchantment]
return enchantment_def.name .. (enchantment_def.max_level == 1 and "" or " " .. mcl_enchanting.roman_numerals.toRoman(level))
end
function mcl_enchanting.get_colorized_enchantment_description(enchantment, level)
return minetest.colorize(mcl_enchanting.enchantments[enchantment].curse and "#FC5454" or "#A8A8A8", mcl_enchanting.get_enchantment_description(enchantment, level))
end
function mcl_enchanting.get_enchanted_itemstring(itemname)
local def = minetest.registered_items[itemname]
return def and def._mcl_enchanting_enchanted_tool
end
function mcl_enchanting.set_enchanted_itemstring(itemstack)
itemstack:set_name(mcl_enchanting.get_enchanted_itemstring(itemstack:get_name()))
end
function mcl_enchanting.is_enchanted(itemname)
return minetest.get_item_group(itemname, "enchanted") > 0
end
function mcl_enchanting.is_enchantable(itemname)
return mcl_enchanting.get_enchantability(itemname) > 0
end
function mcl_enchanting.can_enchant_freshly(itemname)
return mcl_enchanting.is_enchantable(itemname) and not mcl_enchanting.is_enchanted(itemname)
end
function mcl_enchanting.get_enchantability(itemname)
return minetest.get_item_group(itemname, "enchantability")
end
function mcl_enchanting.item_supports_enchantment(itemname, enchantment, early)
if not mcl_enchanting.is_enchantable(itemname) then
return false
end
local enchantment_def = mcl_enchanting.enchantments[enchantment]
if mcl_enchanting.is_book(itemname) then
return true, (not enchantment_def.treasure)
end
local itemdef = minetest.registered_items[itemname]
if itemdef.type ~= "tool" and enchantment_def.requires_tool then
return false
end
for disallow in pairs(enchantment_def.disallow) do
if minetest.get_item_group(itemname, disallow) > 0 then
return false
end
end
for group in pairs(enchantment_def.primary) do
if minetest.get_item_group(itemname, group) > 0 then
return true, true
end
end
for group in pairs(enchantment_def.secondary) do
if minetest.get_item_group(itemname, group) > 0 then
return true, false
end
end
return false
end
function mcl_enchanting.can_enchant(itemstack, enchantment, level)
local enchantment_def = mcl_enchanting.enchantments[enchantment]
if not enchantment_def then
return false, "enchantment invalid"
end
local itemname = itemstack:get_name()
if itemname == "" then
return false, "item missing"
end
local supported, primary = mcl_enchanting.item_supports_enchantment(itemstack:get_name(), enchantment)
if not supported then
return false, "item not supported"
end
if not level then
return false, "level invalid"
end
if level > enchantment_def.max_level then
return false, "level too high", enchantment_def.max_level
elseif level < 1 then
return false, "level too small", 1
end
local item_enchantments = mcl_enchanting.get_enchantments(itemstack)
local enchantment_level = item_enchantments[enchantment]
if enchantment_level then
return false, "incompatible", mcl_enchanting.get_enchantment_description(enchantment, enchantment_level)
end
if not mcl_enchanting.is_book(itemname) then
for incompatible in pairs(enchantment_def.incompatible) do
local incompatible_level = item_enchantments[incompatible]
if incompatible_level then
return false, "incompatible", mcl_enchanting.get_enchantment_description(incompatible, incompatible_level)
end
end
end
return true, nil, nil, primary
end
function mcl_enchanting.enchant(itemstack, enchantment, level)
mcl_enchanting.set_enchanted_itemstring(itemstack)
local enchantments = mcl_enchanting.get_enchantments(itemstack)
enchantments[enchantment] = level
mcl_enchanting.set_enchantments(itemstack, enchantments)
return itemstack
end
function mcl_enchanting.combine(itemstack, combine_with)
local itemname = itemstack:get_name()
local combine_name = combine_with:get_name()
local enchanted_itemname = mcl_enchanting.get_enchanted_itemstring(itemname)
if enchanted_itemname ~= mcl_enchanting.get_enchanted_itemstring(combine_name) and not mcl_enchanting.is_book(itemname) then
return false
end
local enchantments = mcl_enchanting.get_enchantments(itemstack)
for enchantment, combine_level in pairs(mcl_enchanting.get_enchantments(combine_with)) do
local enchantment_def = mcl_enchanting.enchantments[enchantment]
local enchantment_level = enchantments[enchantment]
if enchantment_level then
if enchantment_level == combine_level then
enchantment_level = math.min(enchantment_level + 1, enchantment_def.max_level)
else
enchantment_level = math.max(enchantment_level, combine_level)
end
elseif mcl_enchanting.item_supports_enchantment(itemname, enchantment) then
local supported = true
for incompatible in pairs(enchantment_def.incompatible) do
if enchantments[incompatible] then
supported = false
break
end
end
if supported then
enchantment_level = combine_level
end
end
if enchantment_level and enchantment_level > 0 then
enchantments[enchantment] = enchantment_level
end
end
local any_enchantment = false
for enchantment, enchantment_level in pairs(enchantments) do
if enchantment_level > 0 then
any_enchantment = true
break
end
end
if any_enchantment then
itemstack:set_name(enchanted_itemname)
end
mcl_enchanting.set_enchantments(itemstack, enchantments)
return true
end
function mcl_enchanting.enchantments_snippet(_, _, itemstack)
if not itemstack then
return
end
local enchantments = mcl_enchanting.get_enchantments(itemstack)
local text = ""
for enchantment, level in pairs(enchantments) do
text = text .. mcl_enchanting.get_colorized_enchantment_description(enchantment, level) .. "\n"
end
if text ~= "" then
if not itemstack:get_definition()._tt_original_description then
text = text:sub(1, text:len() - 1)
end
return text, false
end
end
function mcl_enchanting.initialize()
local register_tool_list = {}
local register_item_list = {}
for itemname, itemdef in pairs(minetest.registered_items) do
if mcl_enchanting.can_enchant_freshly(itemname) then
local new_name = itemname .. "_enchanted"
minetest.override_item(itemname, {_mcl_enchanting_enchanted_tool = new_name})
local new_def = table.copy(itemdef)
new_def.inventory_image = itemdef.inventory_image .. mcl_enchanting.overlay
if new_def.wield_image then
new_def.wield_image = new_def.wield_image .. mcl_enchanting.overlay
end
new_def.groups.not_in_creative_inventory = 1
new_def.groups.enchanted = 1
new_def.texture = itemdef.texture or itemname:gsub("%:", "_")
new_def._mcl_enchanting_enchanted_tool = new_name
local register_list = register_item_list
if itemdef.type == "tool" then
register_list = register_tool_list
end
register_list[":" .. new_name] = new_def
end
end
for new_name, new_def in pairs(register_item_list) do
minetest.register_craftitem(new_name, new_def)
end
for new_name, new_def in pairs(register_tool_list) do
minetest.register_tool(new_name, new_def)
end
end
function mcl_enchanting.get_possible_enchantments(itemstack, enchantment_level, treasure)
local possible_enchantments, weights, accum_weight = {}, {}, 0
for enchantment, enchantment_def in pairs(mcl_enchanting.enchantments) do
local supported, _, _, primary = mcl_enchanting.can_enchant(itemstack, enchantment, 1)
if primary or treasure then
table.insert(possible_enchantments, enchantment)
accum_weight = accum_weight + enchantment_def.weight
weights[enchantment] = accum_weight
end
end
return possible_enchantments, weights, accum_weight
end
function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance)
local itemname = itemstack:get_name()
if not mcl_enchanting.can_enchant_freshly(itemname) then
return
end
itemstack = ItemStack(itemstack)
local enchantability = minetest.get_item_group(itemname, "enchantability")
enchantability = 1 + math.random(0, math.floor(enchantability / 4)) + math.random(0, math.floor(enchantability / 4))
enchantment_level = enchantment_level + enchantability
enchantment_level = enchantment_level + enchantment_level * (math.random() + math.random() - 1) * 0.15
enchantment_level = math.max(math.floor(enchantment_level + 0.5), 1)
local enchantments = {}
local description
enchantment_level = enchantment_level * 2
repeat
enchantment_level = math.floor(enchantment_level / 2)
if enchantment_level == 0 then
break
end
local possible, weights, accum_weight = mcl_enchanting.get_possible_enchantments(itemstack, enchantment_level, treasure)
local selected_enchantment, enchantment_power
if #possible > 0 then
local r = math.random(accum_weight)
for _, enchantment in ipairs(possible) do
if weights[enchantment] >= r then
selected_enchantment = enchantment
break
end
end
local enchantment_def = mcl_enchanting.enchantments[selected_enchantment]
local power_range_table = enchantment_def.power_range_table
for i = enchantment_def.max_level, 1, -1 do
local power_range = power_range_table[i]
if enchantment_level >= power_range[1] and enchantment_level <= power_range[2] then
enchantment_power = i
break
end
end
if not description then
if not enchantment_power then
return
end
description = mcl_enchanting.get_enchantment_description(selected_enchantment, enchantment_power)
end
if enchantment_power then
enchantments[selected_enchantment] = enchantment_power
mcl_enchanting.enchant(itemstack, selected_enchantment, enchantment_power)
end
else
break
end
until not no_reduced_bonus_chance and math.random() >= (enchantment_level + 1) / 50
return enchantments, description
end
function mcl_enchanting.enchant_randomly(itemstack, enchantment_level, treasure, no_reduced_bonus_chance)
local enchantments = mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance)
if enchantments then
mcl_enchanting.set_enchanted_itemstring(itemstack)
mcl_enchanting.set_enchantments(itemstack, enchantments)
end
return itemstack
end
function mcl_enchanting.get_randomly_enchanted_book(enchantment_level, treasure, no_reduced_bonus_chance)
return mcl_enchanting.enchant_randomly(enchantment_level, treasure, no_reduced_bonus_chance)
end
function mcl_enchanting.get_random_glyph_row()
local glyphs = ""
local x = 1.3
for i = 1, 9 do
glyphs = glyphs .. "image[".. x .. ",0.1;0.5,0.5;mcl_enchanting_glyph_" .. math.random(18) .. ".png^[colorize:#675D49:255]"
x = x + 0.6
end
return glyphs
end
function mcl_enchanting.generate_random_table_slots(itemstack, num_bookshelves)
local base = math.random(8) + math.floor(num_bookshelves / 2) + math.random(0, num_bookshelves)
local required_levels = {
math.max(base / 3, 1),
(base * 2) / 3 + 1,
math.max(base, num_bookshelves * 2)
}
local slots = {}
for i, enchantment_level in ipairs(required_levels) do
local slot = false
local enchantments, description = mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level)
if enchantments then
slot = {
enchantments = enchantments,
description = description,
glyphs = mcl_enchanting.get_random_glyph_row(),
level_requirement = math.max(i, math.floor(enchantment_level)),
}
end
slots[i] = slot
end
return slots
end
function mcl_enchanting.get_table_slots(player, itemstack, num_bookshelves)
if not mcl_enchanting.can_enchant_freshly(itemstack:get_name()) then
return {false, false, false}
end
local itemname = itemstack:get_name()
local meta = player:get_meta()
local player_slots = minetest.deserialize(meta:get_string("mcl_enchanting:slots")) or {}
local player_bookshelves_slots = player_slots[num_bookshelves] or {}
local player_bookshelves_item_slots = player_bookshelves_slots[itemname]
if player_bookshelves_item_slots then
return player_bookshelves_item_slots
else
player_bookshelves_item_slots = mcl_enchanting.generate_random_table_slots(itemstack, num_bookshelves)
if player_bookshelves_item_slots then
player_bookshelves_slots[itemname] = player_bookshelves_item_slots
player_slots[num_bookshelves] = player_bookshelves_slots
meta:set_string("mcl_enchanting:slots", minetest.serialize(player_slots))
return player_bookshelves_item_slots
else
return {false, false, false}
end
end
end
function mcl_enchanting.reset_table_slots(player)
player:get_meta():set_string("mcl_enchanting:slots", "")
end
function mcl_enchanting.show_enchanting_formspec(player)
local C = minetest.get_color_escape_sequence
local name = player:get_player_name()
local meta = player:get_meta()
local inv = player:get_inventory()
local num_bookshelves = meta:get_int("mcl_enchanting:num_bookshelves")
local table_name = meta:get_string("mcl_enchanting:table_name")
local formspec = ""
.. "size[9.07,8.6;]"
.. "formspec_version[3]"
.. "label[0,0;" .. C("#313131") .. table_name .. "]"
.. mcl_formspec.get_itemslot_bg(0.2, 2.4, 1, 1)
.. "list[detached:" .. name .. "_enchanting;enchanting;0.2,2.4;1,1;1]"
.. mcl_formspec.get_itemslot_bg(1.1, 2.4, 1, 1)
.. "image[1.1,2.4;1,1;mcl_enchanting_lapis_background.png]"
.. "list[detached:" .. name .. "_enchanting;enchanting;1.1,2.4;1,1;2]"
.. "label[0,4;" .. C("#313131") .. "Inventory]"
.. mcl_formspec.get_itemslot_bg(0, 4.5, 9, 3)
.. mcl_formspec.get_itemslot_bg(0, 7.74, 9, 1)
.. "list[current_player;main;0,4.5;9,3;9]"
.. "listring[detached:" .. name .. "_enchanting;enchanting]"
.. "listring[current_player;main]"
.. "list[current_player;main;0,7.74;9,1;]"
.. "real_coordinates[true]"
.. "image[3.15,0.6;7.6,4.1;mcl_enchanting_button_background.png]"
local itemstack = inv:get_stack("enchanting_item", 1)
local player_levels = mcl_experience.get_player_xp_level(player)
local y = 0.65
local any_enchantment = false
local table_slots = mcl_enchanting.get_table_slots(player, itemstack, num_bookshelves)
for i, slot in ipairs(table_slots) do
any_enchantment = any_enchantment or slot
local enough_lapis = inv:contains_item("enchanting_lapis", ItemStack({name = "mcl_dye:blue", count = i}))
local enough_levels = slot and slot.level_requirement <= player_levels
local can_enchant = (slot and enough_lapis and enough_levels)
local ending = (can_enchant and "" or "_off")
local hover_ending = (can_enchant and "_hovered" or "_off")
formspec = formspec
.. "container[3.2," .. y .. "]"
.. (slot and "tooltip[button_" .. i .. ";" .. C("#818181") .. slot.description .. " " .. C("#FFFFFF") .. " . . . ?\n\n" .. (enough_levels and C(enough_lapis and "#818181" or "#FC5454") .. i .. " Lapis Lazuli\n" .. C("#818181") .. i .. " Enchantment Levels" or C("#FC5454") .. "Level Requirement: " .. slot.level_requirement) .. "]" or "")
.. "style[button_" .. i .. ";bgimg=mcl_enchanting_button" .. ending .. ".png;bgimg_hovered=mcl_enchanting_button" .. hover_ending .. ".png;bgimg_pressed=mcl_enchanting_button" .. hover_ending .. ".png]"
.. "button[0,0;7.5,1.3;button_" .. i .. ";]"
.. (slot and "image[0,0;1.3,1.3;mcl_enchanting_number_" .. i .. ending .. ".png]" or "")
.. (slot and "label[7.2,1.1;" .. C(can_enchant and "#80FF20" or "#407F10") .. slot.level_requirement .. "]" or "")
.. (slot and slot.glyphs or "")
.. "container_end[]"
y = y + 1.35
end
formspec = formspec
.. "image[" .. (any_enchantment and 0.58 or 1.15) .. ",1.2;" .. (any_enchantment and 2 or 0.87) .. ",1.43;mcl_enchanting_book_" .. (any_enchantment and "open" or "closed") .. ".png]"
minetest.show_formspec(name, "mcl_enchanting:table", formspec)
end
function mcl_enchanting.handle_formspec_fields(player, formname, fields)
if formname == "mcl_enchanting:table" then
local button_pressed
for i = 1, 3 do
if fields["button_" .. i] then
button_pressed = i
end
end
if not button_pressed then return end
local name = player:get_player_name()
local inv = player:get_inventory()
local meta = player:get_meta()
local num_bookshelfes = meta:get_int("mcl_enchanting:num_bookshelves")
local itemstack = inv:get_stack("enchanting_item", 1)
local cost = ItemStack({name = "mcl_dye:blue", count = button_pressed})
if not inv:contains_item("enchanting_lapis", cost) then
return
end
local slots = mcl_enchanting.get_table_slots(player, itemstack, num_bookshelfes)
local slot = slots[button_pressed]
if not slot then
return
end
local player_level = mcl_experience.get_player_xp_level(player)
if player_level < slot.level_requirement then
return
end
mcl_experience.set_player_xp_level(player, player_level - button_pressed)
inv:remove_item("enchanting_lapis", cost)
mcl_enchanting.set_enchanted_itemstring(itemstack)
mcl_enchanting.set_enchantments(itemstack, slot.enchantments)
inv:set_stack("enchanting_item", 1, itemstack)
minetest.sound_play("mcl_enchanting_enchant", {to_player = name, gain = 5.0})
mcl_enchanting.reset_table_slots(player)
mcl_enchanting.reload_inventory(player)
mcl_enchanting.show_enchanting_formspec(player)
end
end
function mcl_enchanting.initialize_player(player)
local player_inv = player:get_inventory()
player_inv:set_size("enchanting_lapis", 1)
player_inv:set_size("enchanting_item", 1)
local name = player:get_player_name()
local detached_inv = minetest.create_detached_inventory(name .. "_enchanting", {
allow_put = function(inv, listname, index, stack, player)
if player:get_player_name() ~= name then
return 0
end
if stack:get_name() == "mcl_dye:blue" and index ~= 2 then
return math.min(inv:get_stack(listname, 3):get_free_space(), stack:get_count())
elseif index ~= 3 and inv:get_stack(listname, 2):get_count() == 0 then
return 1
else
return 0
end
end,
allow_take = function(inv, listname, index, stack, player)
if player:get_player_name() ~= name or index == 1 then
return 0
end
return stack:get_count()
end,
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return 0
end,
on_put = function(inv, listname, index, stack, player)
local result_list
if index == 1 then
if stack:get_name() == "mcl_dye:blue" then
result_list = "lapis"
stack:add_item(inv:get_stack(listname, 3))
inv:set_stack(listname, 1, nil)
inv:set_stack(listname, 3, stack)
else
result_list = "item"
inv:set_stack(listname, 1, nil)
inv:set_stack(listname, 2, stack)
end
elseif index == 2 then
result_list = "item"
elseif index == 3 then
result_list = "lapis"
stack = inv:get_stack(listname, 3)
end
player:get_inventory():set_stack("enchanting_" .. result_list, 1, stack)
mcl_enchanting.show_enchanting_formspec(player)
end,
on_take = function(inv, listname, index, stack, player)
local result_list
if index == 2 then
result_list = "item"
elseif index == 3 then
result_list = "lapis"
end
player:get_inventory():set_stack("enchanting_" .. result_list, 1, nil)
mcl_enchanting.show_enchanting_formspec(player)
end
}, name)
detached_inv:set_size("enchanting", 3)
mcl_enchanting.reload_inventory(player)
end
function mcl_enchanting.reload_inventory(player)
local player_inv = player:get_inventory()
local detached_inv = minetest.get_inventory({type = "detached", name = player:get_player_name() .. "_enchanting"})
detached_inv:set_stack("enchanting", 2, player_inv:get_stack("enchanting_item", 1))
detached_inv:set_stack("enchanting", 3, player_inv:get_stack("enchanting_lapis", 1))
end
function mcl_enchanting.schedule_book_animation(self, anim)
self.scheduled_anim = {timer = self.anim_length, anim = anim}
end
function mcl_enchanting.set_book_animation(self, anim)
local anim_index = mcl_enchanting.book_animations[anim]
local start, stop = mcl_enchanting.book_animation_steps[anim_index], mcl_enchanting.book_animation_steps[anim_index + 1]
self.object:set_animation({x = start, y = stop}, mcl_enchanting.book_animation_speed)
self.scheduled_anim = nil
self.anim_length = (stop - start) / 40
end
function mcl_enchanting.check_animation_schedule(self, dtime)
local schedanim = self.scheduled_anim
if schedanim then
schedanim.timer = schedanim.timer - dtime
if schedanim.timer <= 0 then
mcl_enchanting.set_book_animation(self, schedanim.anim)
end
end
end
function mcl_enchanting.look_at(self, pos2)
local pos1 = self.object:get_pos()
local vec = vector.subtract(pos1, pos2)
local yaw = math.atan(vec.z / vec.x) - math.pi/2
yaw = yaw + (pos1.x >= pos2.x and math.pi or 0)
self.object:set_yaw(yaw + math.pi)
end
function mcl_enchanting.check_book(pos)
local obj_pos = vector.add(pos, mcl_enchanting.book_offset)
for _, obj in pairs(minetest.get_objects_inside_radius(obj_pos, 0.1)) do
local luaentity = obj:get_luaentity()
if luaentity and luaentity.name == "mcl_enchanting:book" then
if minetest.get_node(pos).name ~= "mcl_enchanting:table" then
obj:remove()
end
return
end
end
minetest.add_entity(obj_pos, "mcl_enchanting:book")
end
function mcl_enchanting.get_bookshelves(pos)
local absolute, relative = {}, {}
for i, rp in ipairs(mcl_enchanting.bookshelf_positions) do
local airp = vector.add(pos, mcl_enchanting.air_positions[i])
local ap = vector.add(pos, rp)
if minetest.get_node(ap).name == "mcl_books:bookshelf" and minetest.get_node(airp).name == "air" then
table.insert(absolute, ap)
table.insert(relative, rp)
end
end
return absolute, relative
end

@ -0,0 +1,266 @@
local modpath = minetest.get_modpath("mcl_enchanting")
mcl_enchanting = {
book_offset = vector.new(0, 0.75, 0),
book_animations = {["close"] = 1, ["opening"] = 2, ["open"] = 3, ["closing"] = 4},
book_animation_steps = {0, 640, 680, 700, 740},
book_animation_speed = 40,
roman_numerals = dofile(modpath .. "/roman_numerals.lua"), -- https://exercism.io/tracks/lua/exercises/roman-numerals/solutions/73c2fb7521e347209312d115f872fa49
enchantments = {},
overlay = "^[colorize:white:50^[colorize:purple:50",
bookshelf_positions = {
{x = -2, y = 0, z = -2}, {x = -2, y = 1, z = -2},
{x = -1, y = 0, z = -2}, {x = -1, y = 1, z = -2},
{x = 0, y = 0, z = -2}, {x = 0, y = 1, z = -2},
{x = 1, y = 0, z = -2}, {x = 1, y = 1, z = -2},
{x = 2, y = 0, z = -2}, {x = 2, y = 1, z = -2},
{x = -2, y = 0, z = 2}, {x = -2, y = 1, z = 2},
{x = -1, y = 0, z = 2}, {x = -1, y = 1, z = 2},
{x = 0, y = 0, z = 2}, {x = 0, y = 1, z = 2},
{x = 1, y = 0, z = 2}, {x = 1, y = 1, z = 2},
{x = 2, y = 0, z = 2}, {x = 2, y = 1, z = 2},
-- {x = -2, y = 0, z = -2}, {x = -2, y = 1, z = -2},
{x = -2, y = 0, z = -1}, {x = -2, y = 1, z = -1},
{x = -2, y = 0, z = 0}, {x = -2, y = 1, z = 0},
{x = -2, y = 0, z = 1}, {x = -2, y = 1, z = 1},
{x = -2, y = 0, z = 2}, {x = -2, y = 1, z = 2},
{x = 2, y = 0, z = -2}, {x = 2, y = 1, z = -2},
{x = 2, y = 0, z = -1}, {x = 2, y = 1, z = -1},
{x = 2, y = 0, z = 0}, {x = 2, y = 1, z = 0},
{x = 2, y = 0, z = 1}, {x = 2, y = 1, z = 1},
-- {x = 2, y = 0, z = 2}, {x = 2, y = 1, z = 2},
},
air_positions = {
{x = -1, y = 0, z = -1}, {x = -1, y = 1, z = -1},
{x = -1, y = 0, z = -1}, {x = -1, y = 1, z = -1},
{x = 0, y = 0, z = -1}, {x = 0, y = 1, z = -1},
{x = 1, y = 0, z = -1}, {x = 1, y = 1, z = -1},
{x = 1, y = 0, z = -1}, {x = 1, y = 1, z = -1},
{x = -1, y = 0, z = 1}, {x = -1, y = 1, z = 1},
{x = -1, y = 0, z = 1}, {x = -1, y = 1, z = 1},
{x = 0, y = 0, z = 1}, {x = 0, y = 1, z = 1},
{x = 1, y = 0, z = 1}, {x = 1, y = 1, z = 1},
{x = 1, y = 0, z = 1}, {x = 1, y = 1, z = 1},
-- {x = -1, y = 0, z = -1}, {x = -1, y = 1, z = -1},
{x = -1, y = 0, z = -1}, {x = -1, y = 1, z = -1},
{x = -1, y = 0, z = 0}, {x = -1, y = 1, z = 0},
{x = -1, y = 0, z = 1}, {x = -1, y = 1, z = 1},
{x = -1, y = 0, z = 1}, {x = -1, y = 1, z = 1},
{x = 1, y = 0, z = -1}, {x = 1, y = 1, z = -1},
{x = 1, y = 0, z = -1}, {x = 1, y = 1, z = -1},
{x = 1, y = 0, z = 0}, {x = 1, y = 1, z = 0},
{x = 1, y = 0, z = 1}, {x = 1, y = 1, z = 1},
-- {x = 1, y = 0, z = 1}, {x = 1, y = 1, z = 1},
},
}
dofile(modpath .. "/engine.lua")
dofile(modpath .. "/enchantments.lua")
minetest.register_chatcommand("enchant", {
description = "Enchant an item.",
params = "<player> <enchantment> [<level>]",
privs = {give = true},
func = function(_, param)
local sparam = param:split(" ")
local target_name = sparam[1]
local enchantment = sparam[2]
local level_str = sparam[3]
local level = tonumber(level_str or "1")
if not target_name or not enchantment then
return false, "Usage: /enchant <player> <enchantment> [<level>]"
end
local target = minetest.get_player_by_name(target_name)
if not target then
return false, "Player '" .. target_name .. "' cannot be found"
end
local itemstack = target:get_wielded_item()
local can_enchant, errorstring, extra_info = mcl_enchanting.can_enchant(itemstack, enchantment, level)
if not can_enchant then
if errorstring == "enchantment invalid" then
return false, "There is no such enchantment '" .. enchantment .. "'"
elseif errorstring == "item missing" then
return false, "The target doesn't hold an item"
elseif errorstring == "item not supported" then
return false, "The selected enchantment can't be added to the target item"
elseif errorstring == "level invalid" then
return false, "'" .. level_str .. "' is not a valid number"
elseif errorstring == "level too high" then
return false, "The number you have entered (" .. level_str .. ") is too big, it must be at most " .. extra_info
elseif errorstring == "level too small" then
return false, "The number you have entered (" .. level_str .. ") is too small, it must be at least " .. extra_info
elseif errorstring == "incompatible" then
return false, mcl_enchanting.get_enchantment_description(enchantment, level) .. " can't be combined with " .. extra_info
end
else
target:set_wielded_item(mcl_enchanting.enchant(itemstack, enchantment, level))
return true, "Enchanting succeded"
end
end
})
minetest.register_chatcommand("forceenchant", {
description = "Forcefully enchant an item.",
params = "<player> <enchantment> [<level>]",
func = function(_, param)
local sparam = param:split(" ")
local target_name = sparam[1]
local enchantment = sparam[2]
local level_str = sparam[3]
local level = tonumber(level_str or "1")
if not target_name or not enchantment then
return false, "Usage: /forceenchant <player> <enchantment> [<level>]"
end
local target = minetest.get_player_by_name(target_name)
if not target then
return false, "Player '" .. target_name .. "' cannot be found"
end
local itemstack = target:get_wielded_item()
local can_enchant, errorstring, extra_info = mcl_enchanting.can_enchant(itemstack, enchantment, level)
if errorstring == "enchantment invalid" then
return false, "There is no such enchantment '" .. enchantment .. "'"
elseif errorstring == "item missing" then
return false, "The target doesn't hold an item"
elseif errorstring == "item not supported" and not mcl_enchanting.is_enchantable(itemstack:get_name()) then
return false, "The target item is not enchantable"
elseif errorstring == "level invalid" then
return false, "'" .. level_str .. "' is not a valid number"
else
target:set_wielded_item(mcl_enchanting.enchant(itemstack, enchantment, level))
return true, "Enchanting succeded"
end
end
})
minetest.register_craftitem("mcl_enchanting:book_enchanted", {
description = "Enchanted Book",
inventory_image = "mcl_enchanting_book_enchanted.png" .. mcl_enchanting.overlay,
groups = {enchanted = 1, not_in_creative_inventory = 1, enchantability = 1},
_mcl_enchanting_enchanted_tool = "mcl_enchanting:book_enchanted",
stack_max = 1,
})
minetest.register_entity("mcl_enchanting:book", {
initial_properties = {
visual = "mesh",
mesh = "mcl_enchanting_book.b3d",
visual_size = {x = 12.5, y = 12.5},
collisionbox = {0, 0, 0},
physical = false,
textures = {"mcl_enchanting_book_entity.png"},
},
player_near = false,
on_activate = function(self)
self.object:set_armor_groups({immortal = 1})
mcl_enchanting.set_book_animation(self, "close")
mcl_enchanting.check_book(vector.subtract(self.object:get_pos(), mcl_enchanting.book_offset))
end,
on_step = function(self, dtime)
local old_player_near = self.player_near
local player_near = false
local player
for _, obj in ipairs(minetest.get_objects_inside_radius(vector.subtract(self.object:get_pos(), mcl_enchanting.book_offset), 2.5)) do
if obj:is_player() then
player_near = true
player = obj
end
end
if player_near and not old_player_near then
mcl_enchanting.set_book_animation(self, "opening")
mcl_enchanting.schedule_book_animation(self, "open")
elseif old_player_near and not player_near then
mcl_enchanting.set_book_animation(self, "closing")
mcl_enchanting.schedule_book_animation(self, "close")
end
if player then
mcl_enchanting.look_at(self, player:get_pos())
end
self.player_near = player_near
mcl_enchanting.check_animation_schedule(self, dtime)
end,
})
minetest.register_node("mcl_enchanting:table", {
description = "Enchanting Table",
drawtype = "nodebox",
tiles = {"mcl_enchanting_table_top.png", "mcl_enchanting_table_bottom.png", "mcl_enchanting_table_side.png", "mcl_enchanting_table_side.png", "mcl_enchanting_table_side.png", "mcl_enchanting_table_side.png"},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.25, 0.5},
},
sounds = mcl_sounds.node_sound_stone_defaults(),
groups = {pickaxey = 2},
on_rotate = (rawget(_G, "screwdriver") or {}).rotate_simple,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local player_meta = clicker:get_meta()
local table_meta = minetest.get_meta(pos)
local num_bookshelves = table_meta:get_int("mcl_enchanting:num_bookshelves")
local table_name = table_meta:get_string("name")
if table_name == "" then
table_name = "Enchant"
end
player_meta:set_int("mcl_enchanting:num_bookshelves", num_bookshelves)
player_meta:set_string("mcl_enchanting:table_name", table_name)
mcl_enchanting.show_enchanting_formspec(clicker)
end,
on_construct = function(pos)
minetest.add_entity(vector.add(pos, mcl_enchanting.book_offset), "mcl_enchanting:book")
end,
on_destruct = function(pos)
local itemstack = ItemStack("mcl_enchanting:table")
local meta = minetest.get_meta(pos)
local itemmeta = itemstack:get_meta()
itemmeta:set_string("name", meta:get_string("name"))
itemmeta:set_string("description", meta:get_string("description"))
minetest.add_item(pos, itemstack)
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
local itemmeta = itemstack:get_meta()
meta:set_string("name", itemmeta:get_string("name"))
meta:set_string("description", itemmeta:get_string("description"))
end,
after_destruct = mcl_enchanting.check_table,
drop = "",
_mcl_blast_resistance = 1200,
_mcl_hardness = 5,
})
minetest.register_craft({
output = "mcl_enchanting:table",
recipe = {
{"", "mcl_books:book", ""},
{"mcl_core:diamond", "mcl_core:obsidian", "mcl_core:diamond"},
{"mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian"}
}
})
minetest.register_abm({
name = "Enchanting table bookshelf particles",
interval = 1,
chance = 1,
nodenames = "mcl_enchanting:table",
action = function(pos)
mcl_enchanting.check_book(pos)
local absolute, relative = mcl_enchanting.get_bookshelves(pos)
for i, ap in ipairs(absolute) do
if math.random(10) == 1 then
local rp = relative[i]
minetest.add_particle({
pos = ap,
velocity = vector.subtract(vector.new(0, 5, 0), rp),
acceleration = {x = 0, y = -9.81, z = 0},
expirationtime = 2,
size = 2,
texture = "mcl_enchanting_glyph_" .. math.random(18) .. ".png"
})
end
end
minetest.get_meta(pos):set_int("mcl_enchanting:num_bookshelves", math.min(15, #absolute))
end
})
minetest.register_on_mods_loaded(mcl_enchanting.initialize)
minetest.register_on_joinplayer(mcl_enchanting.initialize_player)
minetest.register_on_player_receive_fields(mcl_enchanting.handle_formspec_fields)
table.insert(tt.registered_snippets, 1, mcl_enchanting.enchantments_snippet)

@ -0,0 +1,5 @@
name = mcl_enchanting
description = Enchanting for MineClone2
depends = tt, walkover, mcl_sounds
optional_depends = screwdriver
author = Fleckenstein

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@ -0,0 +1,34 @@
--------------------------------------------------------------------
--! @file
--! @brief Convert from normal numbers to Roman Numerals
---------------------------------------------------------------------
local conversionTable = {
{ number = 1000, symbol = "M" },
{ number = 900, symbol = "CM" },
{ number = 500, symbol = "D" },
{ number = 400, symbol = "CD" },
{ number = 100, symbol = "C" },
{ number = 90, symbol = "XC" },
{ number = 50, symbol = "L" },
{ number = 40, symbol = "XL" },
{ number = 10, symbol = "X" },
{ number = 9, symbol = "IX" },
{ number = 5, symbol = "V" },
{ number = 4, symbol = "IV" },
{ number = 1, symbol = "I" }
}
return{
toRoman = function(number)
local romanNumeral = ""
for _,table in pairs (conversionTable) do
while(number >= table.number) do
romanNumeral = romanNumeral .. table.symbol
number = number - table.number
end
end
return romanNumeral
end
}

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@ -284,8 +284,14 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance, fire,
impact = 0 impact = 0
end end
local damage = math.floor((impact * impact + impact) * 7 * strength + 1) local damage = math.floor((impact * impact + impact) * 7 * strength + 1)
if mod_death_messages and obj:is_player() then if obj:is_player() then
mcl_death_messages.player_damage(obj, S("@1 was caught in an explosion.", obj:get_player_name())) local name = obj:get_player_name()
if mod_death_messages then
mcl_death_messages.player_damage(obj, S("@1 was caught in an explosion.", name))
end
if rawget(_G, "armor") and armor.last_damage_types then
armor.last_damage_types[name] = "explosion"
end
end end
local source = puncher local source = puncher
if not source then if not source then

@ -1,4 +1,11 @@
-- register extra flavours of a base nodedef -- register extra flavours of a base nodedef
walkover = {}
walkover.registered_globals = {}
function walkover.register_global(func)
table.insert(walkover.registered_globals, func)
end
local timer = 0 local timer = 0
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
timer = timer + dtime; timer = timer + dtime;
@ -10,11 +17,15 @@ minetest.register_globalstep(function(dtime)
if loc ~= nil then if loc ~= nil then
local nodeiamon = minetest.get_node(loc) local nodeiamon = minetest.get_node(loc)
if nodeiamon ~= nil then if nodeiamon ~= nil then
local def = minetest.registered_nodes[nodeiamon.name] local def = minetest.registered_nodes[nodeiamon.name]
if def ~= nil and def.on_walk_over ~= nil then if def ~= nil and def.on_walk_over ~= nil then
def.on_walk_over(loc, nodeiamon, player) def.on_walk_over(loc, nodeiamon, player)
end end
for _, func in ipairs(walkover.registered_globals) do
func(loc, nodeiamon, player)
end
end end
end end
end end

@ -1 +1,2 @@
flowlib flowlib
mcl_enchanting

@ -212,6 +212,50 @@ local check_can_drop = function(node_name, tool_capabilities)
end end
end end
-- Stupid workaround to get drops from a drop table:
-- Create a temporary table in minetest.registered_nodes that contains the proper drops,
-- because unfortunately minetest.get_node_drops needs the drop table to be inside a registered node definition
-- (very ugly)
local tmp_id = 0
local function get_drops(drop, toolname, param2, paramtype2)
tmp_id = tmp_id + 1
local tmp_node_name = "mcl_item_entity:" .. tmp_id
minetest.registered_nodes[tmp_node_name] = {
name = tmp_node_name,
drop = drop,
paramtype2 = paramtype2
}
local drops = minetest.get_node_drops({name = tmp_node_name, param2 = param2}, toolname)
minetest.registered_nodes[tmp_node_name] = nil
return drops
end
local function discrete_uniform_distribution(drops, min_count, max_count, cap)
local new_drops = table.copy(drops)
for i, item in ipairs(drops) do
local new_item = ItemStack(item)
local multiplier = math.random(min_count, max_count)
if cap then
multiplier = math.min(cap, multiplier)
end
new_item:set_count(multiplier * new_item:get_count())
new_drops[i] = new_item
end
return new_drops
end
local function get_fortune_drops(fortune_drops, fortune_level)
local drop
local i = fortune_level
repeat
drop = fortune_drops[i]
i = i - 1
until drop or i < 1
return drop or {}
end
function minetest.handle_node_drops(pos, drops, digger) function minetest.handle_node_drops(pos, drops, digger)
-- NOTE: This function override allows digger to be nil. -- NOTE: This function override allows digger to be nil.
-- This means there is no digger. This is a special case which allows this function to be called -- This means there is no digger. This is a special case which allows this function to be called
@ -225,14 +269,9 @@ function minetest.handle_node_drops(pos, drops, digger)
-- Check if node will yield its useful drop by the digger's tool -- Check if node will yield its useful drop by the digger's tool
local dug_node = minetest.get_node(pos) local dug_node = minetest.get_node(pos)
local toolcaps local toolcaps
local tool
if digger ~= nil then if digger ~= nil then
if mcl_experience.throw_experience then tool = digger:get_wielded_item()
local experience_amount = minetest.get_item_group(dug_node.name,"xp")
if experience_amount > 0 then
mcl_experience.throw_experience(pos, experience_amount)
end
end
local tool = digger:get_wielded_item()
toolcaps = tool:get_tool_capabilities() toolcaps = tool:get_tool_capabilities()
if not check_can_drop(dug_node.name, toolcaps) then if not check_can_drop(dug_node.name, toolcaps) then
@ -240,12 +279,16 @@ function minetest.handle_node_drops(pos, drops, digger)
end end
end end
--[[ Special node drops when dug by shears by reading _mcl_shears_drop --[[ Special node drops when dug by shears by reading _mcl_shears_drop or with a silk touch tool reading _mcl_silk_touch_drop
from the node definition. from the node definition.
Definition of _mcl_shears_drop: Definition of _mcl_shears_drop / _mcl_silk_touch_drop:
* true: Drop itself when dug by shears * true: Drop itself when dug by shears / silk touch tool
* table: Drop every itemstring in this table when dub by shears * table: Drop every itemstring in this table when dug by shears _mcl_silk_touch_drop
]] ]]
local enchantments = tool and mcl_enchanting.get_enchantments(tool, "silk_touch")
local silk_touch_drop = false
local nodedef = minetest.registered_nodes[dug_node.name] local nodedef = minetest.registered_nodes[dug_node.name]
if toolcaps ~= nil and toolcaps.groupcaps and toolcaps.groupcaps.shearsy_dig and nodedef._mcl_shears_drop then if toolcaps ~= nil and toolcaps.groupcaps and toolcaps.groupcaps.shearsy_dig and nodedef._mcl_shears_drop then
if nodedef._mcl_shears_drop == true then if nodedef._mcl_shears_drop == true then
@ -253,6 +296,39 @@ function minetest.handle_node_drops(pos, drops, digger)
else else
drops = nodedef._mcl_shears_drop drops = nodedef._mcl_shears_drop
end end
elseif tool and enchantments.silk_touch and nodedef._mcl_silk_touch_drop then
silk_touch_drop = true
if nodedef._mcl_silk_touch_drop == true then
drops = { dug_node.name }
else
drops = nodedef._mcl_silk_touch_drop
end
end
if tool and nodedef._mcl_fortune_drop and enchantments.fortune then
local fortune_level = enchantments.fortune
local fortune_drop = nodedef._mcl_fortune_drop
if fortune_drop.discrete_uniform_distribution then
local min_count = fortune_drop.min_count
local max_count = fortune_drop.max_count + fortune_level * (fortune_drop.factor or 1)
local chance = fortune_drop.chance or fortune_drop.get_chance and fortune_drop.get_chance(fortune_level)
if not chance or math.random() < chance then
drops = discrete_uniform_distribution(fortune_drop.multiply and drops or fortune_drop.items, min_count, max_count, fortune_drop.cap)
elseif fortune_drop.override then
drops = {}
end
else
-- Fixed Behavior
local drop = get_fortune_drops(fortune_drops, fortune_level)
drops = get_drops(drop, tool:get_name(), dug_node.param2, nodedef.paramtype2)
end
end
if digger and mcl_experience.throw_experience and not silk_touch_drop then
local experience_amount = minetest.get_item_group(dug_node.name,"xp")
if experience_amount > 0 then
mcl_experience.throw_experience(pos, experience_amount)
end
end end
for _,item in ipairs(drops) do for _,item in ipairs(drops) do

@ -86,6 +86,9 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
-- Direct hit, no fire... just plenty of pain -- Direct hit, no fire... just plenty of pain
hit_player = function(self, player) hit_player = function(self, player)
if rawget(_G, "armor") and armor.last_damage_types then
armor.last_damage_types[player:get_player_name()] = "fireball"
end
player:punch(self.object, 1.0, { player:punch(self.object, 1.0, {
full_punch_interval = 1.0, full_punch_interval = 1.0,
damage_groups = {fleshy = 5}, damage_groups = {fleshy = 5},

@ -12,7 +12,7 @@ mobs:register_mob("mobs_mc:endermite", {
hp_max = 8, hp_max = 8,
xp_min = 3, xp_min = 3,
xp_max = 3, xp_max = 3,
armor = 100, armor = {fleshy = 100, arthropod = 100},
group_attack = true, group_attack = true,
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.29, 0.2}, collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.29, 0.2},
visual = "mesh", visual = "mesh",

@ -75,6 +75,9 @@ mobs:register_arrow("mobs_mc:fireball", {
velocity = 15, velocity = 15,
hit_player = function(self, player) hit_player = function(self, player)
if rawget(_G, "armor") and armor.last_damage_types then
armor.last_damage_types[player:get_player_name()] = "fireball"
end
player:punch(self.object, 1.0, { player:punch(self.object, 1.0, {
full_punch_interval = 1.0, full_punch_interval = 1.0,
damage_groups = {fleshy = 6}, damage_groups = {fleshy = 6},

@ -353,6 +353,7 @@ mobs:register_mob("mobs_mc:horse", horse)
-- Skeleton horse -- Skeleton horse
local skeleton_horse = table.copy(horse) local skeleton_horse = table.copy(horse)
skeleton_horse.breath_max = -1 skeleton_horse.breath_max = -1
skeleton_horse.armor = {undead = 100, fleshy = 100}
skeleton_horse.textures = {{"blank.png", "mobs_mc_horse_skeleton.png", "blank.png"}} skeleton_horse.textures = {{"blank.png", "mobs_mc_horse_skeleton.png", "blank.png"}}
skeleton_horse.drops = { skeleton_horse.drops = {
{name = mobs_mc.items.bone, {name = mobs_mc.items.bone,
@ -374,6 +375,7 @@ mobs:register_mob("mobs_mc:skeleton_horse", skeleton_horse)
-- Zombie horse -- Zombie horse
local zombie_horse = table.copy(horse) local zombie_horse = table.copy(horse)
zombie_horse.breath_max = -1 zombie_horse.breath_max = -1
zombie_horse.armor = {undead = 100, fleshy = 100}
zombie_horse.textures = {{"blank.png", "mobs_mc_horse_zombie.png", "blank.png"}} zombie_horse.textures = {{"blank.png", "mobs_mc_horse_zombie.png", "blank.png"}}
zombie_horse.drops = { zombie_horse.drops = {
{name = mobs_mc.items.rotten_flesh, {name = mobs_mc.items.rotten_flesh,

@ -14,6 +14,7 @@ mobs:register_mob("mobs_mc:silverfish", {
hp_max = 8, hp_max = 8,
xp_min = 5, xp_min = 5,
xp_max = 5, xp_max = 5,
armor = {fleshy = 100, arthropod = 100},
collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.44, 0.4}, collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.44, 0.4},
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_silverfish.b3d", mesh = "mobs_mc_silverfish.b3d",

@ -20,6 +20,7 @@ local skeleton = {
xp_min = 6, xp_min = 6,
xp_max = 6, xp_max = 6,
breath_max = -1, breath_max = -1,
armor = {undead = 100, fleshy = 100},
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3}, collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
pathfinding = 1, pathfinding = 1,
group_attack = true, group_attack = true,

@ -17,6 +17,7 @@ mobs:register_mob("mobs_mc:witherskeleton", {
xp_min = 6, xp_min = 6,
xp_max = 6, xp_max = 6,
breath_max = -1, breath_max = -1,
armor = {undead = 100, fleshy = 100},
pathfinding = 1, pathfinding = 1,
group_attack = true, group_attack = true,
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2.39, 0.35}, collisionbox = {-0.35, -0.01, -0.35, 0.35, 2.39, 0.35},

@ -25,6 +25,7 @@ local spider = {
hp_max = 16, hp_max = 16,
xp_min = 5, xp_min = 5,
xp_max = 5, xp_max = 5,
armor = {fleshy = 100, arthropod = 100},
collisionbox = {-0.7, -0.01, -0.7, 0.7, 0.89, 0.7}, collisionbox = {-0.7, -0.01, -0.7, 0.7, 0.89, 0.7},
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_spider.b3d", mesh = "mobs_mc_spider.b3d",

@ -20,7 +20,7 @@ mobs:register_mob("mobs_mc:villager_zombie", {
xp_min = 5, xp_min = 5,
xp_max = 5, xp_max = 5,
breath_max = -1, breath_max = -1,
armor = 90, armor = {undead = 90, fleshy = 90},
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3}, collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_villager_zombie.b3d", mesh = "mobs_mc_villager_zombie.b3d",

@ -16,7 +16,7 @@ mobs:register_mob("mobs_mc:wither", {
hp_min = 300, hp_min = 300,
xp_min = 50, xp_min = 50,
xp_max = 50, xp_max = 50,
armor = 80, armor = {undead = 80, fleshy = 80},
-- This deviates from MC Wiki's size, which makes no sense -- This deviates from MC Wiki's size, which makes no sense
collisionbox = {-0.9, 0.4, -0.9, 0.9, 2.45, 0.9}, collisionbox = {-0.9, 0.4, -0.9, 0.9, 2.45, 0.9},
visual = "mesh", visual = "mesh",

@ -46,7 +46,7 @@ local zombie = {
xp_min = 5, xp_min = 5,
xp_max = 5, xp_max = 5,
breath_max = -1, breath_max = -1,
armor = 90, armor = {undead = 90, fleshy = 90},
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3}, collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_zombie.b3d", mesh = "mobs_mc_zombie.b3d",

@ -20,7 +20,7 @@ local pigman = {
xp_min = 6, xp_min = 6,
xp_max = 6, xp_max = 6,
breath_max = -1, breath_max = -1,
armor = 90, armor = {undead = 90, fleshy = 90},
attack_type = "dogfight", attack_type = "dogfight",
group_attack = { "mobs_mc:pigman", "mobs_mc:baby_pigman" }, group_attack = { "mobs_mc:pigman", "mobs_mc:baby_pigman" },
damage = 9, damage = 9,

@ -1 +1,2 @@
tt tt
mcl_enchanting

@ -35,12 +35,12 @@ local function newline(str)
end end
-- Digging capabilities of tool -- Digging capabilities of tool
tt.register_snippet(function(itemstring) tt.register_snippet(function(itemstring, toolcaps)
local def = minetest.registered_items[itemstring] local def = minetest.registered_items[itemstring]
if not def.tool_capabilities then if not toolcaps then
return return
end end
local groupcaps = def.tool_capabilities.groupcaps local groupcaps = toolcaps.groupcaps
if not groupcaps then if not groupcaps then
return return
end end
@ -105,8 +105,8 @@ tt.register_snippet(function(itemstring)
-- Capabilities -- Capabilities
minestring = minestring .. capstr minestring = minestring .. capstr
-- Max. drop level -- Max. drop level
local mdl = def.tool_capabilities.max_drop_level local mdl = toolcaps.max_drop_level
if not def.tool_capabilities.max_drop_level then if not toolcaps.max_drop_level then
mdl = 0 mdl = 0
end end
minestring = minestring .. S("Block breaking strength: @1", mdl) minestring = minestring .. S("Block breaking strength: @1", mdl)
@ -114,9 +114,9 @@ tt.register_snippet(function(itemstring)
local weaponstring = "" local weaponstring = ""
-- Weapon stats -- Weapon stats
if def.tool_capabilities.damage_groups then if toolcaps.damage_groups then
for group, damage in pairs(def.tool_capabilities.damage_groups) do for group, damage in pairs(toolcaps.damage_groups) do
local msg local msg = ""
if group == "fleshy" then if group == "fleshy" then
if damage >= 0 then if damage >= 0 then
msg = S("Damage: @1", damage) msg = S("Damage: @1", damage)
@ -127,7 +127,7 @@ tt.register_snippet(function(itemstring)
weaponstring = newline(weaponstring) weaponstring = newline(weaponstring)
weaponstring = weaponstring .. msg weaponstring = weaponstring .. msg
end end
local full_punch_interval = def.tool_capabilities.full_punch_interval local full_punch_interval = toolcaps.full_punch_interval
if not full_punch_interval then if not full_punch_interval then
full_punch_interval = 1 full_punch_interval = 1
end end

@ -25,7 +25,7 @@ tt.register_snippet(function(itemstring)
end end
return s return s
end) end)
tt.register_snippet(function(itemstring) tt.register_snippet(function(itemstring, _, itemstack)
local def = minetest.registered_items[itemstring] local def = minetest.registered_items[itemstring]
local s = "" local s = ""
local use = minetest.get_item_group(itemstring, "mcl_armor_uses") local use = minetest.get_item_group(itemstring, "mcl_armor_uses")
@ -34,6 +34,12 @@ tt.register_snippet(function(itemstring)
s = s .. S("Armor points: @1", pts) s = s .. S("Armor points: @1", pts)
s = s .. "\n" s = s .. "\n"
end end
if itemstack then
local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
if unbreaking > 0 then
use = math.floor(use / (0.6 + 0.4 / (unbreaking + 1)))
end
end
if use > 0 then if use > 0 then
s = s .. S("Armor durability: @1", use) s = s .. S("Armor durability: @1", use)
end end

@ -13,8 +13,9 @@ Once this mod had overwritten the `description` field of an item was overwritten
## `tt.register_snippet(func)` ## `tt.register_snippet(func)`
Register a custom snippet function. Register a custom snippet function.
`func` is a function of the form `func(itemstring)`. `func` is a function of the form `func(itemstring, tool_capabilities, itemstack)`.
It will be called for (nearly) every itemstring. It will be called for (nearly) every itemstring at startup and when `tt.reload_itemstack_description` is called for an itemstack.
The `itemstack` parameter is only present when the snippet is called via `tt.reload_itemstack_description` and contains the itemstack.
Returns: Two values, the first one is required. Returns: Two values, the first one is required.
1st return value: A string you want to append to this item or `nil` if nothing shall be appended. 1st return value: A string you want to append to this item or `nil` if nothing shall be appended.
@ -29,3 +30,9 @@ tt.register_snippet(function(itemstring)
end end
end) end)
``` ```
## `tt.reload_itemstack_description(itemstack)`
This function will dynamically reload the itemstack description,
it becomes handy when `ìtemstack:get_meta():set_tool_capabilities(...)` was used
or if some snippets are based on metadata.

@ -14,33 +14,41 @@ dofile(minetest.get_modpath(minetest.get_current_modname()).."/snippets.lua")
-- Apply item description updates -- Apply item description updates
local function apply_snippets(desc, itemstring, toolcaps, itemstack)
local first = true
-- Apply snippets
for s=1, #tt.registered_snippets do
local str, snippet_color = tt.registered_snippets[s](itemstring, toolcaps, itemstack)
if snippet_color == nil then
snippet_color = tt.COLOR_DEFAULT
elseif snippet_color == false then
snippet_color = false
end
if str then
if first then
first = false
end
desc = desc .. "\n"
if snippet_color then
desc = desc .. minetest.colorize(snippet_color, str)
else
desc = desc .. str
end
end
end
return desc
end
local function should_change(itemstring, def)
return itemstring ~= "" and itemstring ~= "air" and itemstring ~= "ignore" and itemstring ~= "unknown" and def ~= nil and def.description ~= nil and def.description ~= "" and def._tt_ignore ~= true
end
local function append_snippets() local function append_snippets()
for itemstring, def in pairs(minetest.registered_items) do for itemstring, def in pairs(minetest.registered_items) do
if itemstring ~= "" and itemstring ~= "air" and itemstring ~= "ignore" and itemstring ~= "unknown" and def ~= nil and def.description ~= nil and def.description ~= "" and def._tt_ignore ~= true then if should_change(itemstring, def) then
local desc = def.description local orig_desc = def.description
local orig_desc = desc local desc = apply_snippets(orig_desc, itemstring, def.tool_capabilities, nil)
local first = true if desc ~= orig_desc then
-- Apply snippets
for s=1, #tt.registered_snippets do
local str, snippet_color = tt.registered_snippets[s](itemstring)
if snippet_color == nil then
snippet_color = tt.COLOR_DEFAULT
elseif snippet_color == false then
snippet_color = false
end
if str then
if first then
first = false
end
desc = desc .. "\n"
if snippet_color then
desc = desc .. minetest.colorize(snippet_color, str)
else
desc = desc .. str
end
end
end
if desc ~= def.description then
minetest.override_item(itemstring, { description = desc, _tt_original_description = orig_desc }) minetest.override_item(itemstring, { description = desc, _tt_original_description = orig_desc })
end end
end end
@ -48,3 +56,22 @@ local function append_snippets()
end end
minetest.register_on_mods_loaded(append_snippets) minetest.register_on_mods_loaded(append_snippets)
tt.reload_itemstack_description = function(itemstack)
local itemstring = itemstack:get_name()
local def = itemstack:get_definition()
local meta = itemstack:get_meta()
if def and def._mcl_generate_description then
def._mcl_generate_description(itemstack)
elseif should_change(itemstring, def) and meta:get_string("name") == "" then
local toolcaps
if def.tool_capabilities then
toolcaps = itemstack:get_tool_capabilities()
end
local orig_desc = def._tt_original_description or def.description
local desc = apply_snippets(orig_desc, itemstring, toolcaps or def.tool_capabilities, itemstack)
if desc ~= orig_desc then
meta:set_string("description", desc)
end
end
end

@ -5,3 +5,4 @@ _mcl_autogroup?
mcl_armor? mcl_armor?
mcl_brewing? mcl_brewing?
mcl_potions? mcl_potions?
mcl_enchanting

@ -8,7 +8,7 @@ local mod_player = minetest.get_modpath("mcl_player") ~= nil
local mod_craftguide = minetest.get_modpath("mcl_craftguide") ~= nil local mod_craftguide = minetest.get_modpath("mcl_craftguide") ~= nil
-- Returns a single itemstack in the given inventory to the main inventory, or drop it when there's no space left -- Returns a single itemstack in the given inventory to the main inventory, or drop it when there's no space left
local function return_item(itemstack, dropper, pos, inv) function return_item(itemstack, dropper, pos, inv)
if dropper:is_player() then if dropper:is_player() then
-- Return to main inventory -- Return to main inventory
if inv:room_for_item("main", itemstack) then if inv:room_for_item("main", itemstack) then
@ -36,9 +36,11 @@ local function return_item(itemstack, dropper, pos, inv)
end end
-- Return items in the given inventory list (name) to the main inventory, or drop them if there is no space left -- Return items in the given inventory list (name) to the main inventory, or drop them if there is no space left
local function return_fields(player, name) function return_fields(player, name)
local inv = player:get_inventory() local inv = player:get_inventory()
for i,stack in ipairs(inv:get_list(name)) do local list = inv:get_list(name)
if not list then return end
for i,stack in ipairs(list) do
return_item(stack, player, player:get_pos(), inv) return_item(stack, player, player:get_pos(), inv)
stack:clear() stack:clear()
inv:set_stack(name, i, stack) inv:set_stack(name, i, stack)
@ -137,6 +139,9 @@ end
minetest.register_on_player_receive_fields(function(player, formname, fields) minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.quit then if fields.quit then
return_fields(player,"craft") return_fields(player,"craft")
return_fields(player,"enchanting_lapis")
return_fields(player,"enchanting_item")
mcl_enchanting.reload_inventory(player)
if not minetest.is_creative_enabled(player:get_player_name()) and (formname == "" or formname == "main") then if not minetest.is_creative_enabled(player:get_player_name()) and (formname == "" or formname == "main") then
set_inventory(player) set_inventory(player)
end end
@ -152,6 +157,8 @@ end
-- Drop crafting grid items on leaving -- Drop crafting grid items on leaving
minetest.register_on_leaveplayer(function(player) minetest.register_on_leaveplayer(function(player)
return_fields(player, "craft") return_fields(player, "craft")
return_fields(player, "enchanting_lapis")
return_fields(player, "enchanting_item")
end) end)
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
@ -189,6 +196,8 @@ minetest.register_on_joinplayer(function(player)
when the server has been shutdown and the server didn't clean up the player when the server has been shutdown and the server didn't clean up the player
inventories. ]] inventories. ]]
return_fields(player, "craft") return_fields(player, "craft")
return_fields(player, "enchanting_item")
return_fields(player, "enchanting_lapis")
end) end)
if minetest.is_creative_enabled("") then if minetest.is_creative_enabled("") then

@ -3,3 +3,5 @@ mcl_formspec
mcl_sounds mcl_sounds
mcl_core? mcl_core?
screwdriver? screwdriver?
tt
mcl_enchanting

@ -42,9 +42,6 @@ end
-- needs to be used up to repair the tool. -- needs to be used up to repair the tool.
local function get_consumed_materials(tool, material) local function get_consumed_materials(tool, material)
local wear = tool:get_wear() local wear = tool:get_wear()
if wear == 0 then
return 0
end
local health = (MAX_WEAR - wear) local health = (MAX_WEAR - wear)
local matsize = material:get_count() local matsize = material:get_count()
local materials_used = 0 local materials_used = 0
@ -103,12 +100,15 @@ local function update_anvil_slots(meta)
return math.max(0, math.min(MAX_WEAR, MAX_WEAR - new_health)) return math.max(0, math.min(MAX_WEAR, MAX_WEAR - new_health))
end end
-- Same tool twice local can_combine = mcl_enchanting.combine(input1, input2)
if input1:get_name() == input2:get_name() and def1.type == "tool" and (input1:get_wear() > 0 or input2:get_wear() > 0) then
if can_combine then
-- Add tool health together plus a small bonus -- Add tool health together plus a small bonus
-- TODO: Combine tool enchantments if def1.type == "tool" and def2.type == "tool" then
local new_wear = calculate_repair(input1:get_wear(), input2:get_wear(), SAME_TOOL_REPAIR_BOOST) local new_wear = calculate_repair(input1:get_wear(), input2:get_wear(), SAME_TOOL_REPAIR_BOOST)
input1:set_wear(new_wear) input1:set_wear(new_wear)
end
name_item = input1 name_item = input1
new_output = name_item new_output = name_item
-- Tool + repair item -- Tool + repair item
@ -170,23 +170,16 @@ local function update_anvil_slots(meta)
new_name = string.sub(new_name, 1, MAX_NAME_LENGTH) new_name = string.sub(new_name, 1, MAX_NAME_LENGTH)
-- Don't rename if names are identical -- Don't rename if names are identical
if new_name ~= old_name then if new_name ~= old_name then
-- Save the raw name internally
meta:set_string("name", new_name)
-- Rename item -- Rename item
if new_name == "" then if new_name == "" then
-- Empty name tt.reload_itemstack_description(name_item)
if name_item:get_definition()._mcl_generate_description then
-- _mcl_generate_description(itemstack): If defined, set custom item description of itemstack.
name_item:get_definition()._mcl_generate_description(name_item)
else
-- Otherwise, just clear description
meta:set_string("description", "")
end
else else
-- Custom name set. Colorize it! -- Custom name set. Colorize it!
-- This makes the name visually different from unnamed items -- This makes the name visually different from unnamed items
meta:set_string("description", minetest.colorize(NAME_COLOR, new_name)) meta:set_string("description", minetest.colorize(NAME_COLOR, new_name))
end end
-- Save the raw name internally, too
meta:set_string("name", new_name)
new_output = name_item new_output = name_item
elseif just_rename then elseif just_rename then
new_output = "" new_output = ""

@ -18,6 +18,7 @@ armor = {
.."listring[current_player;craft]", .."listring[current_player;craft]",
textures = {}, textures = {},
default_skin = "character", default_skin = "character",
last_damage_types = {},
} }
if minetest.get_modpath("mcl_skins") then if minetest.get_modpath("mcl_skins") then
@ -75,7 +76,7 @@ function armor.on_armor_use(itemstack, user, pointed_thing)
armor:update_inventory(user) armor:update_inventory(user)
armor:play_equip_sound(itemstack_single, user) armor:play_equip_sound(itemstack_single, user)
itemstack:take_item() itemstack:take_item()
elseif itemstack:get_count() <= 1 then elseif itemstack:get_count() <= 1 and not mcl_enchanting.has_enchantment(itemstack_slot, "curse_of_binding") then
armor_inv:set_stack("armor", slot, itemstack_single) armor_inv:set_stack("armor", slot, itemstack_single)
player_inv:set_stack("armor", slot, itemstack_single) player_inv:set_stack("armor", slot, itemstack_single)
armor:set_player_armor(user) armor:set_player_armor(user)
@ -119,7 +120,7 @@ armor.set_player_armor = function(self, player)
local textures = {} local textures = {}
local physics_o = {speed=1,gravity=1,jump=1} local physics_o = {speed=1,gravity=1,jump=1}
local material = {type=nil, count=1} local material = {type=nil, count=1}
local preview = armor:get_preview(name) or "character_preview.png" local preview
for _,v in ipairs(self.elements) do for _,v in ipairs(self.elements) do
elements[v] = false elements[v] = false
end end
@ -136,8 +137,9 @@ armor.set_player_armor = function(self, player)
local level = def.groups["armor_"..k] local level = def.groups["armor_"..k]
if level then if level then
local texture = def.texture or item:gsub("%:", "_") local texture = def.texture or item:gsub("%:", "_")
table.insert(textures, texture..".png") local enchanted_addition = (mcl_enchanting.is_enchanted(item) and mcl_enchanting.overlay or "")
preview = preview.."^"..texture.."_preview.png" table.insert(textures, "("..texture..".png"..enchanted_addition..")")
preview = "(player.png^[opacity:0^"..texture.."_preview.png"..enchanted_addition..")"..(preview and "^"..preview or "")
armor_level = armor_level + level armor_level = armor_level + level
items = items + 1 items = items + 1
mcl_armor_points = mcl_armor_points + (def.groups["mcl_armor_points"] or 0) mcl_armor_points = mcl_armor_points + (def.groups["mcl_armor_points"] or 0)
@ -161,6 +163,7 @@ armor.set_player_armor = function(self, player)
end end
end end
end end
preview = (armor:get_preview(name) or "character_preview.png")..(preview and "^"..preview or "")
if minetest.get_modpath("shields") then if minetest.get_modpath("shields") then
armor_level = armor_level * 0.9 armor_level = armor_level * 0.9
end end
@ -418,6 +421,9 @@ minetest.register_on_joinplayer(function(player)
end end
end, end,
allow_take = function(inv, listname, index, stack, player) allow_take = function(inv, listname, index, stack, player)
if mcl_enchanting.has_enchantment(stack, "curse_of_binding") and not minetest.settings:get_bool("creative") then
return 0
end
return stack:get_count() return stack:get_count()
end, end,
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
@ -492,13 +498,16 @@ end)
minetest.register_on_player_hpchange(function(player, hp_change, reason) minetest.register_on_player_hpchange(function(player, hp_change, reason)
local name, player_inv, armor_inv = armor:get_valid_player(player, "[on_hpchange]") local name, player_inv, armor_inv = armor:get_valid_player(player, "[on_hpchange]")
if name and hp_change < 0 then if name and hp_change < 0 then
local damage_type = armor.last_damage_types[name]
armor.last_damage_types[name] = nil
-- Armor doesn't protect from set_hp (commands like /kill), -- Armor doesn't protect from set_hp (commands like /kill),
-- falling and drowning damage. if reason.type == "set_hp" then
if reason.type == "set_hp" or reason.type == "drown" or reason.type == "fall" then
return hp_change return hp_change
end end
local regular_reduction = reason.type ~= "drown" and reason.type ~= "fall"
-- Account for potion effects (armor doesn't save the target) -- Account for potion effects (armor doesn't save the target)
if reason.other == "poison" or reason.other == "harming" then if reason.other == "poison" or reason.other == "harming" then
return hp_change return hp_change
@ -510,13 +519,65 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
local total_points = 0 local total_points = 0
local total_toughness = 0 local total_toughness = 0
local epf = 0
local thorns_damage = 0
local thorns_damage_regular = 0
for i=1, 6 do for i=1, 6 do
local stack = player_inv:get_stack("armor", i) local stack = player_inv:get_stack("armor", i)
if stack:get_count() > 0 then if stack:get_count() > 0 then
local enchantments = mcl_enchanting.get_enchantments(stack)
local pts = stack:get_definition().groups["mcl_armor_points"] or 0
local tough = stack:get_definition().groups["mcl_armor_toughness"] or 0
total_points = total_points + pts
total_toughness = total_toughness + tough
local protection_level = enchantments.protection or 0
if protection_level > 0 then
epf = epf + protection_level * 1
end
local blast_protection_level = enchantments.blast_protection or 0
if blast_protection_level > 0 and damage_type == "explosion" then
epf = epf + blast_protection_level * 2
end
local fire_protection_level = enchantments.fire_protection or 0
if fire_protection_level > 0 and (damage_type == "fireball" or reason.type == "node_damage" and
(reason.node == "mcl_fire:fire" or reason.node == "mcl_core:lava_source" or reason.node == "mcl_core:lava_flowing")) then
epf = epf + fire_protection_level * 2
end
local projectile_protection_level = enchantments.projectile_protection or 0
if projectile_protection_level and (damage_type == "projectile" or damage_type == "fireball") then
epf = epf + projectile_protection_level * 2
end
local feather_falling_level = enchantments.feather_falling or 0
if feather_falling_level and reason.type == "fall" then
epf = epf + feather_falling_level * 3
end
local did_thorns_damage = false
local thorns_level = enchantments.thorns or 0
if thorns_level then
if thorns_level > 10 then
thorns_damage = thorns_damage + thorns_level - 10
did_thorns_damage = true
elseif thorns_damage_regular < 4 and thorns_level * 0.15 > math.random() then
local thorns_damage_regular_new = math.min(4, thorns_damage_regular + math.random(4))
thorns_damage = thorns_damage + thorns_damage_regular_new - thorns_damage_regular
thorns_damage_regular = thorns_damage_regular_new
did_thorns_damage = true
end
end
-- Damage armor -- Damage armor
local use = stack:get_definition().groups["mcl_armor_uses"] or 0 local use = stack:get_definition().groups["mcl_armor_uses"] or 0
if use > 0 then if use > 0 and regular_reduction then
local unbreaking_level = enchantments.unbreaking or 0
if unbreaking_level > 0 then
use = use / (0.6 + 0.4 / (unbreaking_level + 1))
end
local wear = armor_damage * math.floor(65536/use) local wear = armor_damage * math.floor(65536/use)
if did_thorns_damage then
wear = wear * 3
end
stack:add_wear(wear) stack:add_wear(wear)
end end
@ -528,19 +589,34 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
armor:set_player_armor(player) armor:set_player_armor(player)
armor:update_inventory(player) armor:update_inventory(player)
end end
local pts = stack:get_definition().groups["mcl_armor_points"] or 0
local tough = stack:get_definition().groups["mcl_armor_toughness"] or 0
total_points = total_points + pts
total_toughness = total_toughness + tough
end end
end end
local damage = math.abs(hp_change) local damage = math.abs(hp_change)
-- Damage calculation formula (from <https://minecraft.gamepedia.com/Armor#Damage_protection>) if regular_reduction then
damage = damage * (1 - math.min(20, math.max((total_points/5), total_points - damage / (2+(total_toughness/4)))) / 25) -- Damage calculation formula (from <https://minecraft.gamepedia.com/Armor#Damage_protection>)
damage = damage * (1 - math.min(20, math.max((total_points/5), total_points - damage / (2+(total_toughness/4)))) / 25)
end
damage = damage * (1 - (math.min(20, epf) / 25))
damage = math.floor(damage+0.5) damage = math.floor(damage+0.5)
if reason.type == "punch" and thorns_damage > 0 then
local obj = reason.object
if obj then
local luaentity = obj:get_luaentity()
if luaentity then
local shooter = obj._shooter
if shooter then
obj = shooter
end
end
obj:punch(player, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy = thorns_damage},
})
end
end
hp_change = -math.abs(damage) hp_change = -math.abs(damage)
armor.def[name].count = items armor.def[name].count = items

@ -3,3 +3,4 @@ mcl_player
mcl_fire? mcl_fire?
ethereal? ethereal?
bakedclay? bakedclay?
mcl_enchanting

@ -13,7 +13,7 @@ minetest.register_tool("mcl_armor:helmet_leather", {
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage, _doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_helmet_leather.png", inventory_image = "mcl_armor_inv_helmet_leather.png",
groups = {armor_head=1, mcl_armor_points=1, mcl_armor_uses=56}, groups = {armor_head=1, mcl_armor_points=1, mcl_armor_uses=56, enchantability=15},
_repair_material = "mcl_mobitems:leather", _repair_material = "mcl_mobitems:leather",
sounds = { sounds = {
_mcl_armor_equip = "mcl_armor_equip_leather", _mcl_armor_equip = "mcl_armor_equip_leather",
@ -28,7 +28,7 @@ minetest.register_tool("mcl_armor:helmet_iron", {
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage, _doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_helmet_iron.png", inventory_image = "mcl_armor_inv_helmet_iron.png",
groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=166}, groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=166, enchantability=9 },
_repair_material = "mcl_core:iron_ingot", _repair_material = "mcl_core:iron_ingot",
sounds = { sounds = {
_mcl_armor_equip = "mcl_armor_equip_iron", _mcl_armor_equip = "mcl_armor_equip_iron",
@ -44,7 +44,7 @@ minetest.register_tool("mcl_armor:helmet_gold", {
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage, _doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_helmet_gold.png", inventory_image = "mcl_armor_inv_helmet_gold.png",
groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=78}, groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=78, enchantability=25 },
_repair_material = "mcl_core:gold_ingot", _repair_material = "mcl_core:gold_ingot",
sounds = { sounds = {
_mcl_armor_equip = "mcl_armor_equip_iron", _mcl_armor_equip = "mcl_armor_equip_iron",
@ -59,7 +59,7 @@ minetest.register_tool("mcl_armor:helmet_diamond",{
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage, _doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_helmet_diamond.png", inventory_image = "mcl_armor_inv_helmet_diamond.png",
groups = {armor_head=1, mcl_armor_points=3, mcl_armor_uses=364, mcl_armor_toughness=2}, groups = {armor_head=1, mcl_armor_points=3, mcl_armor_uses=364, mcl_armor_toughness=2, enchantability=10 },
_repair_material = "mcl_core:diamond", _repair_material = "mcl_core:diamond",
sounds = { sounds = {
_mcl_armor_equip = "mcl_armor_equip_diamond", _mcl_armor_equip = "mcl_armor_equip_diamond",
@ -74,7 +74,7 @@ minetest.register_tool("mcl_armor:helmet_chain", {
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage, _doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_helmet_chain.png", inventory_image = "mcl_armor_inv_helmet_chain.png",
groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=166}, groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=166, enchantability=12 },
_repair_material = "mcl_core:iron_ingot", _repair_material = "mcl_core:iron_ingot",
sounds = { sounds = {
_mcl_armor_equip = "mcl_armor_equip_chainmail", _mcl_armor_equip = "mcl_armor_equip_chainmail",
@ -91,7 +91,7 @@ minetest.register_tool("mcl_armor:chestplate_leather", {
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage, _doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_chestplate_leather.png", inventory_image = "mcl_armor_inv_chestplate_leather.png",
groups = {armor_torso=1, mcl_armor_points=3, mcl_armor_uses=81}, groups = {armor_torso=1, mcl_armor_points=3, mcl_armor_uses=81, enchantability=15 },
_repair_material = "mcl_mobitems:leather", _repair_material = "mcl_mobitems:leather",
sounds = { sounds = {
_mcl_armor_equip = "mcl_armor_equip_leather", _mcl_armor_equip = "mcl_armor_equip_leather",
@ -106,7 +106,7 @@ minetest.register_tool("mcl_armor:chestplate_iron", {
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage, _doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_chestplate_iron.png", inventory_image = "mcl_armor_inv_chestplate_iron.png",
groups = {armor_torso=1, mcl_armor_points=6, mcl_armor_uses=241}, groups = {armor_torso=1, mcl_armor_points=6, mcl_armor_uses=241, enchantability=9 },
_repair_material = "mcl_core:iron_ingot", _repair_material = "mcl_core:iron_ingot",
sounds = { sounds = {
_mcl_armor_equip = "mcl_armor_equip_iron", _mcl_armor_equip = "mcl_armor_equip_iron",
@ -121,7 +121,7 @@ minetest.register_tool("mcl_armor:chestplate_gold", {
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage, _doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_chestplate_gold.png", inventory_image = "mcl_armor_inv_chestplate_gold.png",
groups = {armor_torso=1, mcl_armor_points=5, mcl_armor_uses=113}, groups = {armor_torso=1, mcl_armor_points=5, mcl_armor_uses=113, enchantability=25 },
_repair_material = "mcl_core:gold_ingot", _repair_material = "mcl_core:gold_ingot",
sounds = { sounds = {
_mcl_armor_equip = "mcl_armor_equip_iron", _mcl_armor_equip = "mcl_armor_equip_iron",
@ -136,7 +136,7 @@ minetest.register_tool("mcl_armor:chestplate_diamond",{
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage, _doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_chestplate_diamond.png", inventory_image = "mcl_armor_inv_chestplate_diamond.png",
groups = {armor_torso=1, mcl_armor_points=8, mcl_armor_uses=529, mcl_armor_toughness=2}, groups = {armor_torso=1, mcl_armor_points=8, mcl_armor_uses=529, mcl_armor_toughness=2, enchantability=10 },
_repair_material = "mcl_core:diamond", _repair_material = "mcl_core:diamond",
sounds = { sounds = {
_mcl_armor_equip = "mcl_armor_equip_diamond", _mcl_armor_equip = "mcl_armor_equip_diamond",
@ -151,7 +151,7 @@ minetest.register_tool("mcl_armor:chestplate_chain", {
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage, _doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_chestplate_chain.png", inventory_image = "mcl_armor_inv_chestplate_chain.png",
groups = {armor_torso=1, mcl_armor_points=5, mcl_armor_uses=241}, groups = {armor_torso=1, mcl_armor_points=5, mcl_armor_uses=241, enchantability=12 },
_repair_material = "mcl_core:iron_ingot", _repair_material = "mcl_core:iron_ingot",
sounds = { sounds = {
_mcl_armor_equip = "mcl_armor_equip_chainmail", _mcl_armor_equip = "mcl_armor_equip_chainmail",
@ -168,7 +168,7 @@ minetest.register_tool("mcl_armor:leggings_leather", {
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage, _doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_leggings_leather.png", inventory_image = "mcl_armor_inv_leggings_leather.png",
groups = {armor_legs=1, mcl_armor_points=2, mcl_armor_uses=76}, groups = {armor_legs=1, mcl_armor_points=2, mcl_armor_uses=76, enchantability=15 },
_repair_material = "mcl_mobitems:leather", _repair_material = "mcl_mobitems:leather",
sounds = { sounds = {
_mcl_armor_equip = "mcl_armor_equip_leather", _mcl_armor_equip = "mcl_armor_equip_leather",
@ -183,7 +183,7 @@ minetest.register_tool("mcl_armor:leggings_iron", {
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage, _doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_leggings_iron.png", inventory_image = "mcl_armor_inv_leggings_iron.png",
groups = {armor_legs=1, mcl_armor_points=5, mcl_armor_uses=226}, groups = {armor_legs=1, mcl_armor_points=5, mcl_armor_uses=226, enchantability=9 },
_repair_material = "mcl_core:iron_ingot", _repair_material = "mcl_core:iron_ingot",
sounds = { sounds = {
_mcl_armor_equip = "mcl_armor_equip_iron", _mcl_armor_equip = "mcl_armor_equip_iron",
@ -198,7 +198,7 @@ minetest.register_tool("mcl_armor:leggings_gold", {
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage, _doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_leggings_gold.png", inventory_image = "mcl_armor_inv_leggings_gold.png",
groups = {armor_legs=1, mcl_armor_points=3, mcl_armor_uses=106}, groups = {armor_legs=1, mcl_armor_points=3, mcl_armor_uses=106, enchantability=25 },
_repair_material = "mcl_core:gold_ingot", _repair_material = "mcl_core:gold_ingot",
sounds = { sounds = {
_mcl_armor_equip = "mcl_armor_equip_iron", _mcl_armor_equip = "mcl_armor_equip_iron",
@ -213,7 +213,7 @@ minetest.register_tool("mcl_armor:leggings_diamond",{
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage, _doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_leggings_diamond.png", inventory_image = "mcl_armor_inv_leggings_diamond.png",
groups = {armor_legs=1, mcl_armor_points=6, mcl_armor_uses=496, mcl_armor_toughness=2}, groups = {armor_legs=1, mcl_armor_points=6, mcl_armor_uses=496, mcl_armor_toughness=2, enchantability=10 },
_repair_material = "mcl_core:diamond", _repair_material = "mcl_core:diamond",
sounds = { sounds = {
_mcl_armor_equip = "mcl_armor_equip_diamond", _mcl_armor_equip = "mcl_armor_equip_diamond",
@ -228,7 +228,7 @@ minetest.register_tool("mcl_armor:leggings_chain", {
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage, _doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_leggings_chain.png", inventory_image = "mcl_armor_inv_leggings_chain.png",
groups = {armor_legs=1, mcl_armor_points=4, mcl_armor_uses=226}, groups = {armor_legs=1, mcl_armor_points=4, mcl_armor_uses=226, enchantability=12 },
_repair_material = "mcl_core:iron_ingot", _repair_material = "mcl_core:iron_ingot",
sounds = { sounds = {
_mcl_armor_equip = "mcl_armor_equip_chainmail", _mcl_armor_equip = "mcl_armor_equip_chainmail",
@ -244,7 +244,7 @@ minetest.register_tool("mcl_armor:boots_leather", {
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage, _doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_boots_leather.png", inventory_image = "mcl_armor_inv_boots_leather.png",
groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=66}, groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=66, enchantability=15 },
_repair_material = "mcl_mobitems:leather", _repair_material = "mcl_mobitems:leather",
sounds = { sounds = {
_mcl_armor_equip = "mcl_armor_equip_leather", _mcl_armor_equip = "mcl_armor_equip_leather",
@ -259,7 +259,7 @@ minetest.register_tool("mcl_armor:boots_iron", {
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage, _doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_boots_iron.png", inventory_image = "mcl_armor_inv_boots_iron.png",
groups = {armor_feet=1, mcl_armor_points=2, mcl_armor_uses=196}, groups = {armor_feet=1, mcl_armor_points=2, mcl_armor_uses=196, enchantability=9 },
_repair_material = "mcl_core:iron_ingot", _repair_material = "mcl_core:iron_ingot",
sounds = { sounds = {
_mcl_armor_equip = "mcl_armor_equip_iron", _mcl_armor_equip = "mcl_armor_equip_iron",
@ -274,7 +274,7 @@ minetest.register_tool("mcl_armor:boots_gold", {
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage, _doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_boots_gold.png", inventory_image = "mcl_armor_inv_boots_gold.png",
groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=92}, groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=92, enchantability=25 },
_repair_material = "mcl_core:gold_ingot", _repair_material = "mcl_core:gold_ingot",
sounds = { sounds = {
_mcl_armor_equip = "mcl_armor_equip_iron", _mcl_armor_equip = "mcl_armor_equip_iron",
@ -289,7 +289,7 @@ minetest.register_tool("mcl_armor:boots_diamond",{
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage, _doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_boots_diamond.png", inventory_image = "mcl_armor_inv_boots_diamond.png",
groups = {armor_feet=1, mcl_armor_points=3, mcl_armor_uses=430, mcl_armor_toughness=2}, groups = {armor_feet=1, mcl_armor_points=3, mcl_armor_uses=430, mcl_armor_toughness=2, enchantability=10 },
_repair_material = "mcl_core:diamond", _repair_material = "mcl_core:diamond",
sounds = { sounds = {
_mcl_armor_equip = "mcl_armor_equip_diamond", _mcl_armor_equip = "mcl_armor_equip_diamond",
@ -304,7 +304,7 @@ minetest.register_tool("mcl_armor:boots_chain", {
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage, _doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_boots_chain.png", inventory_image = "mcl_armor_inv_boots_chain.png",
groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=196}, groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=196, enchantability=12 },
_repair_material = "mcl_core:iron_ingot", _repair_material = "mcl_core:iron_ingot",
sounds = { sounds = {
_mcl_armor_equip = "mcl_armor_equip_chainmail", _mcl_armor_equip = "mcl_armor_equip_chainmail",

@ -15,7 +15,8 @@ minetest.register_craftitem("mcl_books:book", {
_doc_items_longdesc = S("Books are used to make bookshelves and book and quills."), _doc_items_longdesc = S("Books are used to make bookshelves and book and quills."),
inventory_image = "default_book.png", inventory_image = "default_book.png",
stack_max = 64, stack_max = 64,
groups = { book=1, craftitem = 1 }, groups = { book=1, craftitem = 1, enchantability = 1 },
_mcl_enchanting_enchanted_tool = "mcl_enchanting:book_enchanted",
}) })
if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_mobitems") then if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_mobitems") then
@ -344,6 +345,7 @@ minetest.register_node("mcl_books:bookshelf", {
sounds = wood_sound, sounds = wood_sound,
_mcl_blast_resistance = 1.5, _mcl_blast_resistance = 1.5,
_mcl_hardness = 1.5, _mcl_hardness = 1.5,
_mcl_silk_touch_drop = true,
}) })
minetest.register_craft({ minetest.register_craft({

@ -239,20 +239,15 @@ ARROW_ENTITY.on_step = function(self, dtime)
end end
-- Punch target object but avoid hurting enderman. -- Punch target object but avoid hurting enderman.
if lua then if not lua or lua.name ~= "mobs_mc:enderman" then
if lua.name ~= "mobs_mc:enderman" then if obj:is_player() and rawget(_G, "armor") and armor.last_damage_types then
damage_particles(self.object:get_pos(), self._is_critical) armor.last_damage_types[obj:get_player_name()] = "projectile"
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=self._damage},
}, nil)
end end
else
damage_particles(self.object:get_pos(), self._is_critical) damage_particles(self.object:get_pos(), self._is_critical)
obj:punch(self.object, 1.0, { obj:punch(self.object, 1.0, {
full_punch_interval=1.0, full_punch_interval=1.0,
damage_groups={fleshy=self._damage}, damage_groups={fleshy=self._damage},
}, nil) }, self.object:get_velocity())
end end

@ -33,7 +33,7 @@ local bow_load = {}
-- Another player table, this one stores the wield index of the bow being charged -- Another player table, this one stores the wield index of the bow being charged
local bow_index = {} local bow_index = {}
mcl_bows.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damage, is_critical) mcl_bows.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damage, is_critical, bow_stack)
local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrow_item.."_entity") local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrow_item.."_entity")
if power == nil then if power == nil then
power = BOW_MAX_SPEED --19 power = BOW_MAX_SPEED --19
@ -41,6 +41,16 @@ mcl_bows.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damag
if damage == nil then if damage == nil then
damage = 3 damage = 3
end end
local knockback
if bow_stack then
local enchantments = mcl_enchanting.get_enchantments(bow_stack)
if enchantments.power then
damage = damage + (enchantments.power + 1) / 4
end
if enchantments.punch then
knockback = enchantments.punch * 3
end
end
obj:set_velocity({x=dir.x*power, y=dir.y*power, z=dir.z*power}) obj:set_velocity({x=dir.x*power, y=dir.y*power, z=dir.z*power})
obj:set_acceleration({x=0, y=-GRAVITY, z=0}) obj:set_acceleration({x=0, y=-GRAVITY, z=0})
obj:set_yaw(yaw-math.pi/2) obj:set_yaw(yaw-math.pi/2)
@ -49,6 +59,7 @@ mcl_bows.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damag
le._damage = damage le._damage = damage
le._is_critical = is_critical le._is_critical = is_critical
le._startpos = pos le._startpos = pos
le._knockback = knockback
minetest.sound_play("mcl_bows_bow_shoot", {pos=pos, max_hear_distance=16}, true) minetest.sound_play("mcl_bows_bow_shoot", {pos=pos, max_hear_distance=16}, true)
if shooter ~= nil and shooter:is_player() then if shooter ~= nil and shooter:is_player() then
if obj:get_luaentity().player == "" then if obj:get_luaentity().player == "" then
@ -76,6 +87,7 @@ end
local player_shoot_arrow = function(itemstack, player, power, damage, is_critical) local player_shoot_arrow = function(itemstack, player, power, damage, is_critical)
local arrow_stack, arrow_stack_id = get_arrow(player) local arrow_stack, arrow_stack_id = get_arrow(player)
local arrow_itemstring local arrow_itemstring
local has_infinity_enchantment = mcl_enchanting.has_enchantment(player:get_wielded_item(), "infinity")
if minetest.is_creative_enabled(player:get_player_name()) then if minetest.is_creative_enabled(player:get_player_name()) then
if arrow_stack then if arrow_stack then
@ -88,7 +100,9 @@ local player_shoot_arrow = function(itemstack, player, power, damage, is_critica
return false return false
end end
arrow_itemstring = arrow_stack:get_name() arrow_itemstring = arrow_stack:get_name()
arrow_stack:take_item() if not has_infinity_enchantment then
arrow_stack:take_item()
end
local inv = player:get_inventory() local inv = player:get_inventory()
inv:set_stack("main", arrow_stack_id, arrow_stack) inv:set_stack("main", arrow_stack_id, arrow_stack)
end end
@ -99,7 +113,7 @@ local player_shoot_arrow = function(itemstack, player, power, damage, is_critica
local dir = player:get_look_dir() local dir = player:get_look_dir()
local yaw = player:get_look_horizontal() local yaw = player:get_look_horizontal()
mcl_bows.shoot_arrow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage, is_critical) mcl_bows.shoot_arrow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage, is_critical, player:get_wielded_item())
return true return true
end end
@ -117,7 +131,7 @@ S("The speed and damage of the arrow increases the longer you charge. The regula
range = 4, range = 4,
-- Trick to disable digging as well -- Trick to disable digging as well
on_use = function() return end, on_use = function() return end,
groups = {weapon=1,weapon_ranged=1}, groups = {weapon=1,weapon_ranged=1,bow=1,enchantability=1},
}) })
-- Iterates through player inventory and resets all the bows in "charging" state back to their original stage -- Iterates through player inventory and resets all the bows in "charging" state back to their original stage
@ -128,6 +142,9 @@ local reset_bows = function(player)
if stack:get_name()=="mcl_bows:bow_0" or stack:get_name()=="mcl_bows:bow_1" or stack:get_name()=="mcl_bows:bow_2" then if stack:get_name()=="mcl_bows:bow_0" or stack:get_name()=="mcl_bows:bow_1" or stack:get_name()=="mcl_bows:bow_2" then
stack:set_name("mcl_bows:bow") stack:set_name("mcl_bows:bow")
list[place] = stack list[place] = stack
elseif stack:get_name()=="mcl_bows:bow_0_enchanted" or stack:get_name()=="mcl_bows:bow_1_enchanted" or stack:get_name()=="mcl_bows:bow_2_enchanted" then
stack:set_name("mcl_bows:bow_enchanted")
list[place] = stack
end end
end end
inv:set_list("main", list) inv:set_list("main", list)
@ -154,12 +171,16 @@ for level=0, 2 do
wield_scale = { x = 1.8, y = 1.8, z = 1 }, wield_scale = { x = 1.8, y = 1.8, z = 1 },
stack_max = 1, stack_max = 1,
range = 0, -- Pointing range to 0 to prevent punching with bow :D range = 0, -- Pointing range to 0 to prevent punching with bow :D
groups = {not_in_creative_inventory=1, not_in_craft_guide=1}, groups = {not_in_creative_inventory=1, not_in_craft_guide=1, bow=1, enchantability=1},
-- Trick to disable digging as well -- Trick to disable digging as well
on_use = function() return end, on_use = function() return end,
on_drop = function(itemstack, dropper, pos) on_drop = function(itemstack, dropper, pos)
reset_bow_state(dropper) reset_bow_state(dropper)
itemstack:set_name("mcl_bows:bow") if mcl_enchanting.is_enchanted(itemstack:get_name()) then
itemstack:set_name("mcl_bows:bow_enchanted")
else
itemstack:set_name("mcl_bows:bow")
end
minetest.item_drop(itemstack, dropper, pos) minetest.item_drop(itemstack, dropper, pos)
itemstack:take_item() itemstack:take_item()
return itemstack return itemstack
@ -176,9 +197,11 @@ controls.register_on_release(function(player, key, time)
if key~="RMB" then return end if key~="RMB" then return end
local inv = minetest.get_inventory({type="player", name=player:get_player_name()}) local inv = minetest.get_inventory({type="player", name=player:get_player_name()})
local wielditem = player:get_wielded_item() local wielditem = player:get_wielded_item()
if (wielditem:get_name()=="mcl_bows:bow_0" or wielditem:get_name()=="mcl_bows:bow_1" or wielditem:get_name()=="mcl_bows:bow_2") then if (wielditem:get_name()=="mcl_bows:bow_0" or wielditem:get_name()=="mcl_bows:bow_1" or wielditem:get_name()=="mcl_bows:bow_2" or
wielditem:get_name()=="mcl_bows:bow_0_enchanted" or wielditem:get_name()=="mcl_bows:bow_1_enchanted" or wielditem:get_name()=="mcl_bows:bow_2_enchanted") then
local has_shot = false local has_shot = false
local enchanted = mcl_enchanting.is_enchanted(wielditem:get_name())
local speed, damage local speed, damage
local p_load = bow_load[player:get_player_name()] local p_load = bow_load[player:get_player_name()]
local charge local charge
@ -218,9 +241,19 @@ controls.register_on_release(function(player, key, time)
has_shot = player_shoot_arrow(wielditem, player, speed, damage, is_critical) has_shot = player_shoot_arrow(wielditem, player, speed, damage, is_critical)
wielditem:set_name("mcl_bows:bow") if enchanted then
wielditem:set_name("mcl_bows:bow_enchanted")
else
wielditem:set_name("mcl_bows:bow")
end
if has_shot and not minetest.is_creative_enabled(player:get_player_name()) then if has_shot and not minetest.is_creative_enabled(player:get_player_name()) then
wielditem:add_wear(65535/BOW_DURABILITY) local durability = BOW_DURABILITY
local unbreaking = mcl_enchanting.get_enchantment(wielditem, "unbreaking")
if unbreaking > 0 then
durability = durability * (unbreaking + 1)
end
wielditem:add_wear(65535/durability)
end end
player:set_wielded_item(wielditem) player:set_wielded_item(wielditem)
reset_bow_state(player, true) reset_bow_state(player, true)
@ -235,8 +268,13 @@ controls.register_on_hold(function(player, key, time)
end end
local inv = minetest.get_inventory({type="player", name=name}) local inv = minetest.get_inventory({type="player", name=name})
local wielditem = player:get_wielded_item() local wielditem = player:get_wielded_item()
if bow_load[name] == nil and wielditem:get_name()=="mcl_bows:bow" and (creative or get_arrow(player)) then if bow_load[name] == nil and (wielditem:get_name()=="mcl_bows:bow" or wielditem:get_name()=="mcl_bows:bow_enchanted") and (creative or get_arrow(player)) then
wielditem:set_name("mcl_bows:bow_0") local enchanted = mcl_enchanting.is_enchanted(wielditem:get_name())
if enchanted then
wielditem:set_name("mcl_bows:bow_0_enchanted")
else
wielditem:set_name("mcl_bows:bow_0")
end
player:set_wielded_item(wielditem) player:set_wielded_item(wielditem)
if minetest.get_modpath("playerphysics") then if minetest.get_modpath("playerphysics") then
-- Slow player down when using bow -- Slow player down when using bow
@ -249,12 +287,18 @@ controls.register_on_hold(function(player, key, time)
if type(bow_load[name]) == "number" then if type(bow_load[name]) == "number" then
if wielditem:get_name() == "mcl_bows:bow_0" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_HALF then if wielditem:get_name() == "mcl_bows:bow_0" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_HALF then
wielditem:set_name("mcl_bows:bow_1") wielditem:set_name("mcl_bows:bow_1")
elseif wielditem:get_name() == "mcl_bows:bow_0_enchanted" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_HALF then
wielditem:set_name("mcl_bows:bow_1_enchanted")
elseif wielditem:get_name() == "mcl_bows:bow_1" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_FULL then elseif wielditem:get_name() == "mcl_bows:bow_1" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_FULL then
wielditem:set_name("mcl_bows:bow_2") wielditem:set_name("mcl_bows:bow_2")
elseif wielditem:get_name() == "mcl_bows:bow_1_enchanted" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_FULL then
wielditem:set_name("mcl_bows:bow_2_enchanted")
end end
else else
if wielditem:get_name() == "mcl_bows:bow_0" or wielditem:get_name() == "mcl_bows:bow_1" or wielditem:get_name() == "mcl_bows:bow_2" then if wielditem:get_name() == "mcl_bows:bow_0" or wielditem:get_name() == "mcl_bows:bow_1" or wielditem:get_name() == "mcl_bows:bow_2" then
wielditem:set_name("mcl_bows:bow") wielditem:set_name("mcl_bows:bow")
elseif wielditem:get_name() == "mcl_bows:bow_0_enchanted" or wielditem:get_name() == "mcl_bows:bow_1_enchanted" or wielditem:get_name() == "mcl_bows:bow_2_enchanted" then
wielditem:set_name("mcl_bows:bow_enchanted")
end end
end end
player:set_wielded_item(wielditem) player:set_wielded_item(wielditem)
@ -270,7 +314,7 @@ minetest.register_globalstep(function(dtime)
local wielditem = player:get_wielded_item() local wielditem = player:get_wielded_item()
local wieldindex = player:get_wield_index() local wieldindex = player:get_wield_index()
local controls = player:get_player_control() local controls = player:get_player_control()
if type(bow_load[name]) == "number" and ((wielditem:get_name()~="mcl_bows:bow_0" and wielditem:get_name()~="mcl_bows:bow_1" and wielditem:get_name()~="mcl_bows:bow_2") or wieldindex ~= bow_index[name]) then if type(bow_load[name]) == "number" and ((wielditem:get_name()~="mcl_bows:bow_0" and wielditem:get_name()~="mcl_bows:bow_1" and wielditem:get_name()~="mcl_bows:bow_2" and wielditem:get_name()~="mcl_bows:bow_0_enchanted" and wielditem:get_name()~="mcl_bows:bow_1_enchanted" and wielditem:get_name()~="mcl_bows:bow_2_enchanted") or wieldindex ~= bow_index[name]) then
reset_bow_state(player, true) reset_bow_state(player, true)
end end
end end
@ -305,7 +349,7 @@ end
minetest.register_craft({ minetest.register_craft({
type = "fuel", type = "fuel",
recipe = "mcl_bows:bow", recipe = "group:bow",
burntime = 15, burntime = 15,
}) })

@ -8,3 +8,4 @@ doc?
doc_identifier? doc_identifier?
mesecons_button? mesecons_button?
mcl_particles mcl_particles
mcl_enchanting

@ -746,6 +746,7 @@ minetest.register_node("mcl_chests:ender_chest", {
end, end,
_mcl_blast_resistance = 3000, _mcl_blast_resistance = 3000,
_mcl_hardness = 22.5, _mcl_hardness = 22.5,
_mcl_silk_touch_drop = true,
on_rotate = simple_rotate, on_rotate = simple_rotate,
}) })

@ -2,3 +2,4 @@ mcl_core
mcl_worlds mcl_worlds
mesecons mesecons
doc? doc?
mcl_enchanting

@ -56,8 +56,12 @@ minetest.register_globalstep(function(dtime)
for j,stack in ipairs(player:get_inventory():get_list("main")) do for j,stack in ipairs(player:get_inventory():get_list("main")) do
if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and
minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then
local count = stack:get_count() local itemname = "mcl_compass:"..compass_image
player:get_inventory():set_stack("main", j, ItemStack("mcl_compass:"..compass_image.." "..count)) if mcl_enchanting.is_enchanted(stack:get_name()) then
itemname = itemname .. "_enchanted"
end
stack:set_name(itemname)
player:get_inventory():set_stack("main", j, stack)
end end
end end
end end
@ -94,7 +98,7 @@ for i,img in ipairs(images) do
inventory_image = img, inventory_image = img,
wield_image = img, wield_image = img,
stack_max = 64, stack_max = 64,
groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1} groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1, enchantability=1 }
}) })
-- Help aliases. Makes sure the lookup tool works correctly -- Help aliases. Makes sure the lookup tool works correctly

@ -10,6 +10,14 @@ else
ice_drawtype = "normal" ice_drawtype = "normal"
end end
mcl_core.fortune_drop_ore = {
discrete_uniform_distribution = true,
min_count = 2,
max_count = 1,
get_chance = function (fortune_level) return 1 - 2 / (fortune_level + 2) end,
multiply = true,
}
minetest.register_node("mcl_core:stone", { minetest.register_node("mcl_core:stone", {
description = S("Stone"), description = S("Stone"),
_doc_items_longdesc = S("One of the most common blocks in the world, almost the entire underground consists of stone. It sometimes contains ores. Stone may be created when water meets lava."), _doc_items_longdesc = S("One of the most common blocks in the world, almost the entire underground consists of stone. It sometimes contains ores. Stone may be created when water meets lava."),
@ -22,6 +30,7 @@ minetest.register_node("mcl_core:stone", {
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 6, _mcl_blast_resistance = 6,
_mcl_hardness = 1.5, _mcl_hardness = 1.5,
_mcl_silk_touch_drop = true,
}) })
minetest.register_node("mcl_core:stone_with_coal", { minetest.register_node("mcl_core:stone_with_coal", {
@ -36,6 +45,8 @@ minetest.register_node("mcl_core:stone_with_coal", {
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 3, _mcl_blast_resistance = 3,
_mcl_hardness = 3, _mcl_hardness = 3,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = mcl_core.fortune_drop_ore,
}) })
minetest.register_node("mcl_core:stone_with_iron", { minetest.register_node("mcl_core:stone_with_iron", {
@ -49,6 +60,7 @@ minetest.register_node("mcl_core:stone_with_iron", {
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 3, _mcl_blast_resistance = 3,
_mcl_hardness = 3, _mcl_hardness = 3,
_mcl_silk_touch_drop = true,
}) })
@ -63,6 +75,7 @@ minetest.register_node("mcl_core:stone_with_gold", {
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 3, _mcl_blast_resistance = 3,
_mcl_hardness = 3, _mcl_hardness = 3,
_mcl_silk_touch_drop = true,
}) })
local redstone_timer = 68.28 local redstone_timer = 68.28
@ -95,6 +108,13 @@ minetest.register_node("mcl_core:stone_with_redstone", {
on_walk_over = redstone_ore_activate, -- Uses walkover mod on_walk_over = redstone_ore_activate, -- Uses walkover mod
_mcl_blast_resistance = 3, _mcl_blast_resistance = 3,
_mcl_hardness = 3, _mcl_hardness = 3,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = {
discrete_uniform_distribution = true,
items = {"mesecons:redstone"},
min_count = 4,
max_count = 5,
}
}) })
local redstone_ore_reactivate = function(pos) local redstone_ore_reactivate = function(pos)
@ -133,6 +153,13 @@ minetest.register_node("mcl_core:stone_with_redstone_lit", {
end, end,
_mcl_blast_resistance = 3, _mcl_blast_resistance = 3,
_mcl_hardness = 3, _mcl_hardness = 3,
_mcl_silk_touch_drop = {"mcl_core:stone_with_redstone"},
_mcl_fortune_drop = {
discrete_uniform_distribution = true,
items = {"mesecons:redstone"},
min_count = 4,
max_count = 5,
}
}) })
minetest.register_node("mcl_core:stone_with_lapis", { minetest.register_node("mcl_core:stone_with_lapis", {
@ -155,6 +182,7 @@ minetest.register_node("mcl_core:stone_with_lapis", {
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 3, _mcl_blast_resistance = 3,
_mcl_hardness = 3, _mcl_hardness = 3,
_mcl_fortune_drop = mcl_core.fortune_drop_ore,
}) })
minetest.register_node("mcl_core:stone_with_emerald", { minetest.register_node("mcl_core:stone_with_emerald", {
@ -168,6 +196,8 @@ minetest.register_node("mcl_core:stone_with_emerald", {
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 3, _mcl_blast_resistance = 3,
_mcl_hardness = 3, _mcl_hardness = 3,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = mcl_core.fortune_drop_ore,
}) })
minetest.register_node("mcl_core:stone_with_diamond", { minetest.register_node("mcl_core:stone_with_diamond", {
@ -181,6 +211,8 @@ minetest.register_node("mcl_core:stone_with_diamond", {
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 3, _mcl_blast_resistance = 3,
_mcl_hardness = 3, _mcl_hardness = 3,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = mcl_core.fortune_drop_ore,
}) })
minetest.register_node("mcl_core:stonebrick", { minetest.register_node("mcl_core:stonebrick", {
@ -346,6 +378,7 @@ minetest.register_node("mcl_core:dirt_with_grass", {
_mcl_snowed = "mcl_core:dirt_with_grass_snow", _mcl_snowed = "mcl_core:dirt_with_grass_snow",
_mcl_blast_resistance = 0.5, _mcl_blast_resistance = 0.5,
_mcl_hardness = 0.6, _mcl_hardness = 0.6,
_mcl_silk_touch_drop = true,
}) })
mcl_core.register_snowed_node("mcl_core:dirt_with_grass_snow", "mcl_core:dirt_with_grass", nil, nil, true) mcl_core.register_snowed_node("mcl_core:dirt_with_grass_snow", "mcl_core:dirt_with_grass", nil, nil, true)
@ -389,6 +422,7 @@ minetest.register_node("mcl_core:mycelium", {
_mcl_snowed = "mcl_core:mycelium_snow", _mcl_snowed = "mcl_core:mycelium_snow",
_mcl_blast_resistance = 0.5, _mcl_blast_resistance = 0.5,
_mcl_hardness = 0.6, _mcl_hardness = 0.6,
_mcl_silk_touch_drop = true,
}) })
mcl_core.register_snowed_node("mcl_core:mycelium_snow", "mcl_core:mycelium") mcl_core.register_snowed_node("mcl_core:mycelium_snow", "mcl_core:mycelium")
@ -405,6 +439,7 @@ minetest.register_node("mcl_core:podzol", {
_mcl_snowed = "mcl_core:podzol_snow", _mcl_snowed = "mcl_core:podzol_snow",
_mcl_blast_resistance = 0.5, _mcl_blast_resistance = 0.5,
_mcl_hardness = 0.6, _mcl_hardness = 0.6,
_mcl_silk_touch_drop = true,
}) })
mcl_core.register_snowed_node("mcl_core:podzol_snow", "mcl_core:podzol") mcl_core.register_snowed_node("mcl_core:podzol_snow", "mcl_core:podzol")
@ -452,6 +487,24 @@ minetest.register_node("mcl_core:gravel", {
}), }),
_mcl_blast_resistance = 0.6, _mcl_blast_resistance = 0.6,
_mcl_hardness = 0.6, _mcl_hardness = 0.6,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = {
[1] = {
max_items = 1,
items = {
{items = {'mcl_core:flint'},rarity = 7},
{items = {'mcl_core:gravel'}}
}
},
[2] = {
max_items = 1,
items = {
{items = {'mcl_core:flint'},rarity = 4},
{items = {'mcl_core:gravel'}}
}
},
[3] = "mcl_core:flint"
},
}) })
-- sandstone -- -- sandstone --
@ -594,6 +647,7 @@ minetest.register_node("mcl_core:clay", {
sounds = mcl_sounds.node_sound_dirt_defaults(), sounds = mcl_sounds.node_sound_dirt_defaults(),
_mcl_blast_resistance = 0.6, _mcl_blast_resistance = 0.6,
_mcl_hardness = 0.6, _mcl_hardness = 0.6,
_mcl_silk_touch_drop = true,
}) })
minetest.register_node("mcl_core:brick_block", { minetest.register_node("mcl_core:brick_block", {
@ -776,6 +830,7 @@ minetest.register_node("mcl_core:ice", {
end, end,
_mcl_blast_resistance = 0.5, _mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5, _mcl_hardness = 0.5,
_mcl_silk_touch_drop = true,
}) })
minetest.register_node("mcl_core:packed_ice", { minetest.register_node("mcl_core:packed_ice", {
@ -789,6 +844,7 @@ minetest.register_node("mcl_core:packed_ice", {
sounds = mcl_sounds.node_sound_glass_defaults(), sounds = mcl_sounds.node_sound_glass_defaults(),
_mcl_blast_resistance = 0.5, _mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5, _mcl_hardness = 0.5,
_mcl_silk_touch_drop = true,
}) })
-- Frosted Ice (4 nodes) -- Frosted Ice (4 nodes)
@ -972,6 +1028,7 @@ for i=1,8 do
drop = "mcl_throwing:snowball "..(i+1), drop = "mcl_throwing:snowball "..(i+1),
_mcl_blast_resistance = 0.1, _mcl_blast_resistance = 0.1,
_mcl_hardness = 0.1, _mcl_hardness = 0.1,
_mcl_silk_touch_drop = true,
}) })
end end
@ -989,6 +1046,7 @@ minetest.register_node("mcl_core:snowblock", {
drop = "mcl_throwing:snowball 4", drop = "mcl_throwing:snowball 4",
_mcl_blast_resistance = 0.2, _mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2, _mcl_hardness = 0.2,
_mcl_silk_touch_drop = true,
}) })
-- Add entry aliases for the Help -- Add entry aliases for the Help

@ -16,6 +16,7 @@ minetest.register_node("mcl_core:glass", {
drop = "", drop = "",
_mcl_blast_resistance = 0.3, _mcl_blast_resistance = 0.3,
_mcl_hardness = 0.3, _mcl_hardness = 0.3,
_mcl_silk_touch_drop = true,
}) })
------------------------ ------------------------
@ -51,6 +52,7 @@ function mcl_core.add_stained_glass(desc, recipeitem, colorgroup, color)
drop = "", drop = "",
_mcl_blast_resistance = 0.3, _mcl_blast_resistance = 0.3,
_mcl_hardness = 0.3, _mcl_hardness = 0.3,
_mcl_silk_touch_drop = true,
}) })
minetest.register_craft({ minetest.register_craft({

@ -63,35 +63,39 @@ local register_wooden_planks = function(subname, description, tiles)
}) })
end end
local register_leaves = function(subname, description, longdesc, tiles, drop1, drop1_rarity, drop2, drop2_rarity, leafdecay_distance) local register_leaves = function(subname, description, longdesc, tiles, sapling, drop_apples, sapling_chances, leafdecay_distance)
local drop local drop
if leafdecay_distance == nil then if leafdecay_distance == nil then
leafdecay_distance = 4 leafdecay_distance = 4
end end
if drop2 then local apple_chances = {200, 180, 160, 120, 40}
drop = { local stick_chances = {50, 45, 30, 35, 10}
local function get_drops(fortune_level)
local drop = {
max_items = 1, max_items = 1,
items = { items = {
{ {
items = {drop1}, items = {sapling},
rarity = drop1_rarity, rarity = sapling_chances[fortune_level + 1] or sapling_chances[fortune_level]
}, },
{ {
items = {drop2}, items = {"mcl_core:stick 1"},
rarity = drop2_rarity, rarity = stick_chances[fortune_level + 1]
}, },
}
}
else
drop = {
max_items = 1,
items = {
{ {
items = {drop1}, items = {"mcl_core:stick 2"},
rarity = drop1_rarity, rarity = stick_chances[fortune_level + 1]
}, },
} }
} }
if drop_apples then
table.insert(drop.items, {
items = {"mcl_core:apple"},
rarity = apple_chances[fortune_level + 1]
})
end
return drop
end end
minetest.register_node("mcl_core:"..subname, { minetest.register_node("mcl_core:"..subname, {
@ -105,11 +109,13 @@ local register_leaves = function(subname, description, longdesc, tiles, drop1, d
paramtype = "light", paramtype = "light",
stack_max = 64, stack_max = 64,
groups = {handy=1,shearsy=1,swordy=1, leafdecay=leafdecay_distance, flammable=2, leaves=1, deco_block=1, dig_by_piston=1, fire_encouragement=30, fire_flammability=60}, groups = {handy=1,shearsy=1,swordy=1, leafdecay=leafdecay_distance, flammable=2, leaves=1, deco_block=1, dig_by_piston=1, fire_encouragement=30, fire_flammability=60},
drop = drop, drop = get_drops(0),
_mcl_shears_drop = true, _mcl_shears_drop = true,
sounds = mcl_sounds.node_sound_leaves_defaults(), sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0.2, _mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2, _mcl_hardness = 0.2,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = { get_drops(1), get_drops(2), get_drops(3), get_drops(4) },
}) })
end end
@ -196,12 +202,13 @@ register_sapling("birchsapling", S("Birch Sapling"),
"mcl_core_sapling_birch.png", {-4/16, -0.5, -4/16, 4/16, 0.5, 4/16}) "mcl_core_sapling_birch.png", {-4/16, -0.5, -4/16, 4/16, 0.5, 4/16})
register_leaves("leaves", S("Oak Leaves"), S("Oak leaves are grown from oak trees."), {"default_leaves.png"}, "mcl_core:sapling", 20, "mcl_core:apple", 200) register_leaves("leaves", S("Oak Leaves"), S("Oak leaves are grown from oak trees."), {"default_leaves.png"}, "mcl_core:sapling", true, {20, 16, 12, 10})
register_leaves("darkleaves", S("Dark Oak Leaves"), S("Dark oak leaves are grown from dark oak trees."), {"mcl_core_leaves_big_oak.png"}, "mcl_core:darksapling", 20, "mcl_core:apple", 200) register_leaves("darkleaves", S("Dark Oak Leaves"), S("Dark oak leaves are grown from dark oak trees."), {"mcl_core_leaves_big_oak.png"}, "mcl_core:darksapling", true, {20, 16, 12, 10})
register_leaves("jungleleaves", S("Jungle Leaves"), S("Jungle leaves are grown from jungle trees."), {"default_jungleleaves.png"}, "mcl_core:junglesapling", 40) register_leaves("jungleleaves", S("Jungle Leaves"), S("Jungle leaves are grown from jungle trees."), {"default_jungleleaves.png"}, "mcl_core:junglesapling", false, {40, 26, 32, 24, 10})
register_leaves("acacialeaves", S("Acacia Leaves"), S("Acacia leaves are grown from acacia trees."), {"default_acacia_leaves.png"}, "mcl_core:acaciasapling", 20) register_leaves("acacialeaves", S("Acacia Leaves"), S("Acacia leaves are grown from acacia trees."), {"default_acacia_leaves.png"}, "mcl_core:acaciasapling", false, {20, 16, 12, 10})
register_leaves("spruceleaves", S("Spruce Leaves"), S("Spruce leaves are grown from spruce trees."), {"mcl_core_leaves_spruce.png"}, "mcl_core:sprucesapling", 20) register_leaves("spruceleaves", S("Spruce Leaves"), S("Spruce leaves are grown from spruce trees."), {"mcl_core_leaves_spruce.png"}, "mcl_core:sprucesapling", false, {20, 16, 12, 10})
register_leaves("birchleaves", S("Birch Leaves"), S("Birch leaves are grown from birch trees."), {"mcl_core_leaves_birch.png"}, "mcl_core:birchsapling", 20) register_leaves("birchleaves", S("Birch Leaves"), S("Birch leaves are grown from birch trees."), {"mcl_core_leaves_birch.png"}, "mcl_core:birchsapling", false, {20, 16, 12, 10})
-- Node aliases -- Node aliases

@ -70,7 +70,7 @@ minetest.register_tool("mcl_farming:hoe_wood", {
inventory_image = "farming_tool_woodhoe.png", inventory_image = "farming_tool_woodhoe.png",
wield_scale = { x = 1.8, y = 1.8, z = 1 }, wield_scale = { x = 1.8, y = 1.8, z = 1 },
on_place = hoe_on_place_function(uses.wood), on_place = hoe_on_place_function(uses.wood),
groups = { tool=1, hoe=1 }, groups = { tool=1, hoe=1, enchantability=15 },
tool_capabilities = { tool_capabilities = {
full_punch_interval = 1, full_punch_interval = 1,
damage_groups = { fleshy = 1, }, damage_groups = { fleshy = 1, },
@ -109,7 +109,7 @@ minetest.register_tool("mcl_farming:hoe_stone", {
inventory_image = "farming_tool_stonehoe.png", inventory_image = "farming_tool_stonehoe.png",
wield_scale = { x = 1.8, y = 1.8, z = 1 }, wield_scale = { x = 1.8, y = 1.8, z = 1 },
on_place = hoe_on_place_function(uses.stone), on_place = hoe_on_place_function(uses.stone),
groups = { tool=1, hoe=1 }, groups = { tool=1, hoe=1, enchantability=5 },
tool_capabilities = { tool_capabilities = {
full_punch_interval = 0.5, full_punch_interval = 0.5,
damage_groups = { fleshy = 1, }, damage_groups = { fleshy = 1, },
@ -143,7 +143,7 @@ minetest.register_tool("mcl_farming:hoe_iron", {
inventory_image = "farming_tool_steelhoe.png", inventory_image = "farming_tool_steelhoe.png",
wield_scale = { x = 1.8, y = 1.8, z = 1 }, wield_scale = { x = 1.8, y = 1.8, z = 1 },
on_place = hoe_on_place_function(uses.iron), on_place = hoe_on_place_function(uses.iron),
groups = { tool=1, hoe=1 }, groups = { tool=1, hoe=1, enchantability=14 },
tool_capabilities = { tool_capabilities = {
-- 1/3 -- 1/3
full_punch_interval = 0.33333333, full_punch_interval = 0.33333333,
@ -185,7 +185,7 @@ minetest.register_tool("mcl_farming:hoe_gold", {
inventory_image = "farming_tool_goldhoe.png", inventory_image = "farming_tool_goldhoe.png",
wield_scale = { x = 1.8, y = 1.8, z = 1 }, wield_scale = { x = 1.8, y = 1.8, z = 1 },
on_place = hoe_on_place_function(uses.gold), on_place = hoe_on_place_function(uses.gold),
groups = { tool=1, hoe=1 }, groups = { tool=1, hoe=1, enchantability=22 },
tool_capabilities = { tool_capabilities = {
full_punch_interval = 1, full_punch_interval = 1,
damage_groups = { fleshy = 1, }, damage_groups = { fleshy = 1, },
@ -228,7 +228,7 @@ minetest.register_tool("mcl_farming:hoe_diamond", {
inventory_image = "farming_tool_diamondhoe.png", inventory_image = "farming_tool_diamondhoe.png",
wield_scale = { x = 1.8, y = 1.8, z = 1 }, wield_scale = { x = 1.8, y = 1.8, z = 1 },
on_place = hoe_on_place_function(uses.diamond), on_place = hoe_on_place_function(uses.diamond),
groups = { tool=1, hoe=1 }, groups = { tool=1, hoe=1, enchantability=10 },
tool_capabilities = { tool_capabilities = {
full_punch_interval = 0.25, full_punch_interval = 0.25,
damage_groups = { fleshy = 1, }, damage_groups = { fleshy = 1, },

@ -35,6 +35,14 @@ local melon_base_def = {
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 1, _mcl_blast_resistance = 1,
_mcl_hardness = 1, _mcl_hardness = 1,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = {
discrete_uniform_distribution = true,
items = {"mcl_farming:melon_item"},
min_count = 3,
max_count = 7,
cap = 9,
}
} }
-- Drop proabilities for melon stem -- Drop proabilities for melon stem

@ -112,6 +112,7 @@ pumpkin_face_base_def._doc_items_longdesc = S("A pumpkin can be worn as a helmet
pumpkin_face_base_def._doc_items_usagehelp = nil pumpkin_face_base_def._doc_items_usagehelp = nil
pumpkin_face_base_def.tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_face.png"} pumpkin_face_base_def.tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_face.png"}
pumpkin_face_base_def.groups.armor_head=1 pumpkin_face_base_def.groups.armor_head=1
pumpkin_face_base_def.groups.enchantability=1
pumpkin_face_base_def._mcl_armor_mob_range_factor = 0 pumpkin_face_base_def._mcl_armor_mob_range_factor = 0
pumpkin_face_base_def._mcl_armor_mob_range_mob = "mobs_mc:enderman" pumpkin_face_base_def._mcl_armor_mob_range_mob = "mobs_mc:enderman"
pumpkin_face_base_def.groups.non_combat_armor=1 pumpkin_face_base_def.groups.non_combat_armor=1

@ -9,7 +9,7 @@ minetest.register_tool("mcl_fire:flint_and_steel", {
inventory_image = "mcl_fire_flint_and_steel.png", inventory_image = "mcl_fire_flint_and_steel.png",
liquids_pointable = false, liquids_pointable = false,
stack_max = 1, stack_max = 1,
groups = { tool = 1 }, groups = { tool = 1, enchantability = 1 },
on_place = function(itemstack, user, pointed_thing) on_place = function(itemstack, user, pointed_thing)
-- Use pointed node's on_rightclick function first, if present -- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under) local node = minetest.get_node(pointed_thing.under)

@ -2,3 +2,4 @@ mcl_core
mcl_sounds mcl_sounds
mcl_loot mcl_loot
mcl_mobs mcl_mobs
mcl_enchanting

@ -18,8 +18,8 @@ local bobber_ENTITY={
_lastpos={}, _lastpos={},
_dive = false, _dive = false,
_waittick = nil, _waittime = nil,
_tick = 0, _time = 0,
player=nil, player=nil,
_oldy = nil, _oldy = nil,
objtype="fishing", objtype="fishing",
@ -33,15 +33,19 @@ local fish = function(itemstack, player)
local ent = nil local ent = nil
local noent = true local noent = true
local durability = 65
local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
if unbreaking > 0 then
durability = durability * (unbreaking + 1)
end
--Check for bobber if so handle. --Check for bobber if so handle.
for n = 1, #objs do for n = 1, #objs do
ent = objs[n]:get_luaentity() ent = objs[n]:get_luaentity()
if ent then if ent then
if ent.player and ent.objtype=="fishing" then if ent.player and ent.objtype=="fishing" then
if (player:get_player_name() == ent.player) then if (player:get_player_name() == ent.player) then
if mcl_experience.throw_experience then
mcl_experience.throw_experience(pos, math.random(1,6))
end
noent = false noent = false
if ent._dive == true then if ent._dive == true then
local itemname local itemname
@ -104,10 +108,13 @@ local fish = function(itemstack, player)
if inv:room_for_item("main", item) then if inv:room_for_item("main", item) then
inv:add_item("main", item) inv:add_item("main", item)
end end
if mcl_experience.throw_experience then
mcl_experience.throw_experience(pos, math.random(1,6))
end
if not minetest.is_creative_enabled(player:get_player_name()) then if not minetest.is_creative_enabled(player:get_player_name()) then
local idef = itemstack:get_definition() local idef = itemstack:get_definition()
itemstack:add_wear(65535/65) -- 65 uses itemstack:add_wear(65535/durability) -- 65 uses
if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true) minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true)
end end
@ -121,7 +128,7 @@ local fish = function(itemstack, player)
if def.walkable then if def.walkable then
if not minetest.is_creative_enabled(player:get_player_name()) then if not minetest.is_creative_enabled(player:get_player_name()) then
local idef = itemstack:get_definition() local idef = itemstack:get_definition()
itemstack:add_wear((65535/65)*2) -- if so and not creative then wear double like in MC. itemstack:add_wear((65535/durability)*2) -- if so and not creative then wear double like in MC.
if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true) minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true)
end end
@ -172,12 +179,11 @@ local bobber_on_step = function(self, dtime)
self.object:remove() self.object:remove()
return return
end end
local wield = player:get_wielded_item()
--Check if player is nearby --Check if player is nearby
if self._tick % 5 == 0 and self.player ~= nil and player ~= nil then if self.player ~= nil and player ~= nil then
--Destroy bobber if item not wielded. --Destroy bobber if item not wielded.
local wield = player:get_wielded_item() if ((not wield) or (minetest.get_item_group(wield:get_name(), "fishing_rod") <= 0)) then
if ((not wield) or (wield:get_name() ~= "mcl_fishing:fishing_rod")) then
self.object:remove() self.object:remove()
return return
end end
@ -225,33 +231,34 @@ local bobber_on_step = function(self, dtime)
pos = {x=epos["x"]+math.random(-1,1)*math.random()/2,y=epos["y"]+0.1,z=epos["z"]+math.random(-1,1)*math.random()/2}, pos = {x=epos["x"]+math.random(-1,1)*math.random()/2,y=epos["y"]+0.1,z=epos["z"]+math.random(-1,1)*math.random()/2},
velocity = {x=0, y=4, z=0}, velocity = {x=0, y=4, z=0},
acceleration = {x=0, y=-5, z=0}, acceleration = {x=0, y=-5, z=0},
expirationtime = math.random(), expirationtime = math.random() * 0.5,
size = math.random()+0.5, size = math.random(),
collisiondetection = true, collisiondetection = true,
vertical = false, vertical = false,
texture = "mcl_particles_bubble.png", texture = "mcl_particles_bubble.png",
}) })
end end
if self._tick ~= self._waittick then if self._time < self._waittime then
self._tick = self._tick + 1 self._time = self._time + dtime
else else
self._waittick = nil self._waittime = 0
self._tick = 0 self._time = 0
self._dive = false self._dive = false
end end
else if self._waittick == nil then else if not self._waittime or self._waittime <= 0 then
-- wait for random number of ticks. -- wait for random number of ticks.
self._waittick = math.random(50,333) local lure_enchantment = wield and mcl_enchanting.get_enchantment(wield, "lure") or 0
self._waittime = math.random(5, 30) - lure_enchantment * 5
else else
if self._tick ~= self._waittick then if self._time < self._waittime then
self._tick = self._tick + 1 self._time = self._time + dtime
else else
--wait time is over time to dive. -- wait time is over time to dive.
self._dive = true self._dive = true
self.object:set_velocity({x=0,y=-2,z=0}) self.object:set_velocity({x=0,y=-2,z=0})
self.object:set_acceleration({x=0,y=5,z=0}) self.object:set_acceleration({x=0,y=5,z=0})
self._waittick = 30 self._waittime = 0.8
self._tick = 0 self._time = 0
end end
end end
end end
@ -315,7 +322,7 @@ minetest.register_tool("mcl_fishing:fishing_rod", {
_tt_help = S("Catches fish in water"), _tt_help = S("Catches fish in water"),
_doc_items_longdesc = S("Fishing rods can be used to catch fish."), _doc_items_longdesc = S("Fishing rods can be used to catch fish."),
_doc_items_usagehelp = S("Rightclick to launch the bobber. When it sinks right-click again to reel in an item. Who knows what you're going to catch?"), _doc_items_usagehelp = S("Rightclick to launch the bobber. When it sinks right-click again to reel in an item. Who knows what you're going to catch?"),
groups = { tool=1 }, groups = { tool=1, fishing_rod=1, enchantability=1 },
inventory_image = "mcl_fishing_fishing_rod.png", inventory_image = "mcl_fishing_fishing_rod.png",
wield_image = "mcl_fishing_fishing_rod.png^[transformR270", wield_image = "mcl_fishing_fishing_rod.png^[transformR270",
wield_scale = { x = 1.5, y = 1.5, z = 1 }, wield_scale = { x = 1.5, y = 1.5, z = 1 },
@ -343,7 +350,7 @@ minetest.register_craft({
}) })
minetest.register_craft({ minetest.register_craft({
type = "fuel", type = "fuel",
recipe = "mcl_fishing:fishing_rod", recipe = "group:fishing_rod",
burntime = 15, burntime = 15,
}) })

@ -98,6 +98,16 @@ local wheat_seed_drop = {
} }
} }
local fortune_wheat_seed_drop = {
discrete_uniform_distribution = true,
items = {"mcl_farming:wheat_seeds"},
chance = 1 / 8,
min_count = 1,
max_count = 1,
factor = 2,
overwrite = true,
}
-- CHECKME: How does tall grass behave when pushed by a piston? -- CHECKME: How does tall grass behave when pushed by a piston?
--- Tall Grass --- --- Tall Grass ---
@ -126,6 +136,7 @@ local def_tallgrass = {
sounds = mcl_sounds.node_sound_leaves_defaults(), sounds = mcl_sounds.node_sound_leaves_defaults(),
drop = wheat_seed_drop, drop = wheat_seed_drop,
_mcl_shears_drop = true, _mcl_shears_drop = true,
_mcl_fortune_drop = fortune_wheat_seed_drop,
node_placement_prediction = "", node_placement_prediction = "",
on_place = on_place_flower, on_place = on_place_flower,
_mcl_blast_resistance = 0, _mcl_blast_resistance = 0,
@ -148,7 +159,7 @@ def_fern.selection_box = {
minetest.register_node("mcl_flowers:fern", def_fern) minetest.register_node("mcl_flowers:fern", def_fern)
local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_img, selbox_radius, selbox_top_height, drop, shears_drop, is_flower, grass_color) local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_img, selbox_radius, selbox_top_height, drop, shears_drop, is_flower, grass_color, fortune_drop)
if not inv_img then if not inv_img then
inv_img = top_img inv_img = top_img
end end
@ -200,6 +211,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
buildable_to = true, buildable_to = true,
drop = drop_bottom, drop = drop_bottom,
_mcl_shears_drop = shears_drop, _mcl_shears_drop = shears_drop,
_mcl_fortune_drop = fortune_drop,
node_placement_prediction = "", node_placement_prediction = "",
selection_box = { selection_box = {
type = "fixed", type = "fixed",
@ -305,6 +317,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
}, },
drop = drop_top, drop = drop_top,
_mcl_shears_drop = shears_drop, _mcl_shears_drop = shears_drop,
_mcl_fortune_drop = fortune_drop,
after_destruct = function(pos, oldnode) after_destruct = function(pos, oldnode)
-- Remove bottom half of flower (if it exists) -- Remove bottom half of flower (if it exists)
local top = pos local top = pos
@ -334,8 +347,8 @@ add_large_plant("sunflower", S("Sunflower"), S("A sunflower is a large plant whi
local longdesc_grass = S("Double tallgrass a variant of tall grass and occupies two blocks. It can be harvested for wheat seeds.") local longdesc_grass = S("Double tallgrass a variant of tall grass and occupies two blocks. It can be harvested for wheat seeds.")
local longdesc_fern = S("Large fern is a variant of fern and occupies two blocks. It can be harvested for wheat seeds.") local longdesc_fern = S("Large fern is a variant of fern and occupies two blocks. It can be harvested for wheat seeds.")
add_large_plant("double_grass", S("Double Tallgrass"), longdesc_grass, "mcl_flowers_double_plant_grass_bottom.png", "mcl_flowers_double_plant_grass_top.png", "mcl_flowers_double_plant_grass_inv.png", 6/16, 4/16, wheat_seed_drop, {"mcl_flowers:tallgrass 2"}, false, true) add_large_plant("double_grass", S("Double Tallgrass"), longdesc_grass, "mcl_flowers_double_plant_grass_bottom.png", "mcl_flowers_double_plant_grass_top.png", "mcl_flowers_double_plant_grass_inv.png", 6/16, 4/16, wheat_seed_drop, {"mcl_flowers:tallgrass 2"}, false, true, nil, fortune_wheat_seed_drop)
add_large_plant("double_fern", S("Large Fern"), longdesc_fern, "mcl_flowers_double_plant_fern_bottom.png", "mcl_flowers_double_plant_fern_top.png", "mcl_flowers_double_plant_fern_inv.png", 5/16, 5/16, wheat_seed_drop, {"mcl_flowers:fern 2"}, false, true) add_large_plant("double_fern", S("Large Fern"), longdesc_fern, "mcl_flowers_double_plant_fern_bottom.png", "mcl_flowers_double_plant_fern_top.png", "mcl_flowers_double_plant_fern_inv.png", 5/16, 5/16, wheat_seed_drop, {"mcl_flowers:fern 2"}, false, true, nil, fortune_wheat_seed_drop)
minetest.register_abm({ minetest.register_abm({
label = "Pop out flowers", label = "Pop out flowers",

@ -42,7 +42,7 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
{ -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, }, { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
}, },
}, },
groups = {handy=1, armor_head=1,non_combat_armor=1, head=1, deco_block=1, dig_by_piston=1}, groups = {handy=1, armor_head=1,non_combat_armor=1, head=1, deco_block=1, dig_by_piston=1, enchantability=1},
-- The head textures are based off the textures of an actual mob. -- The head textures are based off the textures of an actual mob.
tiles = { tiles = {
-- Note: bottom texture is overlaid over top texture to get rid of possible transparency. -- Note: bottom texture is overlaid over top texture to get rid of possible transparency.

@ -6,6 +6,7 @@ local template = {
is_ground_content = true, is_ground_content = true,
_mcl_blast_resistance = 0.2, _mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2, _mcl_hardness = 0.2,
_mcl_silk_touch_drop = true,
} }
local red = table.copy(template) local red = table.copy(template)

@ -27,6 +27,14 @@ minetest.register_node("mcl_nether:glowstone", {
sounds = mcl_sounds.node_sound_glass_defaults(), sounds = mcl_sounds.node_sound_glass_defaults(),
_mcl_blast_resistance = 0.3, _mcl_blast_resistance = 0.3,
_mcl_hardness = 0.3, _mcl_hardness = 0.3,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = {
discrete_uniform_distribution = true,
items = {"mcl_nether:glowstone_dust"},
min_count = 2,
max_count = 4,
cap = 4,
}
}) })
minetest.register_node("mcl_nether:quartz_ore", { minetest.register_node("mcl_nether:quartz_ore", {
@ -40,6 +48,8 @@ minetest.register_node("mcl_nether:quartz_ore", {
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 3, _mcl_blast_resistance = 3,
_mcl_hardness = 3, _mcl_hardness = 3,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = mcl_core.fortune_drop_ore
}) })
-- For eternal fire on top of netherrack and magma blocks -- For eternal fire on top of netherrack and magma blocks

@ -93,6 +93,12 @@ minetest.register_node("mcl_nether:nether_wart", {
}, },
groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1}, groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1},
sounds = mcl_sounds.node_sound_leaves_defaults(), sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_fortune_drop = {
discrete_uniform_distribution = true,
items = {"mcl_nether:nether_wart_item"},
min_count = 2,
max_count = 4,
}
}) })
minetest.register_craftitem("mcl_nether:nether_wart_item", { minetest.register_craftitem("mcl_nether:nether_wart_item", {

@ -91,6 +91,7 @@ for c=1, #corals do
drop = "mcl_ocean:dead_"..id.."_coral_block", drop = "mcl_ocean:dead_"..id.."_coral_block",
_mcl_hardness = 1.5, _mcl_hardness = 1.5,
_mcl_blast_resistance = 6, _mcl_blast_resistance = 6,
_mcl_silk_touch_drop = true,
}) })
minetest.register_node("mcl_ocean:dead_"..id.."_coral_block", { minetest.register_node("mcl_ocean:dead_"..id.."_coral_block", {
description = corals[c][3], description = corals[c][3],
@ -135,6 +136,7 @@ for c=1, #corals do
end, end,
_mcl_hardness = 0, _mcl_hardness = 0,
_mcl_blast_resistance = 0, _mcl_blast_resistance = 0,
_mcl_silk_touch_drop = true,
}) })
minetest.register_node("mcl_ocean:dead_"..id.."_coral", { minetest.register_node("mcl_ocean:dead_"..id.."_coral", {
description = corals[c][5], description = corals[c][5],
@ -202,6 +204,7 @@ for c=1, #corals do
end, end,
_mcl_hardness = 0, _mcl_hardness = 0,
_mcl_blast_resistance = 0, _mcl_blast_resistance = 0,
_mcl_silk_touch_drop = true,
}) })
minetest.register_node("mcl_ocean:dead_"..id.."_coral_fan", { minetest.register_node("mcl_ocean:dead_"..id.."_coral_fan", {
description = corals[c][7], description = corals[c][7],
@ -234,6 +237,7 @@ for c=1, #corals do
end, end,
_mcl_hardness = 0, _mcl_hardness = 0,
_mcl_blast_resistance = 0, _mcl_blast_resistance = 0,
_mcl_silk_touch_drop = true,
}) })
if mod_doc then if mod_doc then

@ -21,6 +21,14 @@ minetest.register_node("mcl_ocean:sea_lantern", {
sounds = mcl_sounds.node_sound_glass_defaults(), sounds = mcl_sounds.node_sound_glass_defaults(),
_mcl_blast_resistance = 0.3, _mcl_blast_resistance = 0.3,
_mcl_hardness = 0.3, _mcl_hardness = 0.3,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = {
discrete_uniform_distribution = true,
items = {"mcl_ocean:prismarine_crystals"},
min_count = 2,
max_count = 3,
cap = 5,
}
}) })
minetest.register_node("mcl_ocean:prismarine", { minetest.register_node("mcl_ocean:prismarine", {

@ -81,7 +81,7 @@ minetest.register_tool("mcl_tools:pick_wood", {
_doc_items_hidden = false, _doc_items_hidden = false,
inventory_image = "default_tool_woodpick.png", inventory_image = "default_tool_woodpick.png",
wield_scale = wield_scale, wield_scale = wield_scale,
groups = { tool=1, pickaxe=1, dig_speed_class=2, }, groups = { tool=1, pickaxe=1, dig_speed_class=2, enchantability=15 },
tool_capabilities = { tool_capabilities = {
-- 1/1.2 -- 1/1.2
full_punch_interval = 0.83333333, full_punch_interval = 0.83333333,
@ -100,7 +100,7 @@ minetest.register_tool("mcl_tools:pick_stone", {
_doc_items_longdesc = pickaxe_longdesc, _doc_items_longdesc = pickaxe_longdesc,
inventory_image = "default_tool_stonepick.png", inventory_image = "default_tool_stonepick.png",
wield_scale = wield_scale, wield_scale = wield_scale,
groups = { tool=1, pickaxe=1, dig_speed_class=3, }, groups = { tool=1, pickaxe=1, dig_speed_class=3, enchantability=5 },
tool_capabilities = { tool_capabilities = {
-- 1/1.2 -- 1/1.2
full_punch_interval = 0.83333333, full_punch_interval = 0.83333333,
@ -119,7 +119,7 @@ minetest.register_tool("mcl_tools:pick_iron", {
_doc_items_longdesc = pickaxe_longdesc, _doc_items_longdesc = pickaxe_longdesc,
inventory_image = "default_tool_steelpick.png", inventory_image = "default_tool_steelpick.png",
wield_scale = wield_scale, wield_scale = wield_scale,
groups = { tool=1, pickaxe=1, dig_speed_class=4, }, groups = { tool=1, pickaxe=1, dig_speed_class=4, enchantability=14 },
tool_capabilities = { tool_capabilities = {
-- 1/1.2 -- 1/1.2
full_punch_interval = 0.83333333, full_punch_interval = 0.83333333,
@ -138,7 +138,7 @@ minetest.register_tool("mcl_tools:pick_gold", {
_doc_items_longdesc = pickaxe_longdesc, _doc_items_longdesc = pickaxe_longdesc,
inventory_image = "default_tool_goldpick.png", inventory_image = "default_tool_goldpick.png",
wield_scale = wield_scale, wield_scale = wield_scale,
groups = { tool=1, pickaxe=1, dig_speed_class=6, }, groups = { tool=1, pickaxe=1, dig_speed_class=6, enchantability=22 },
tool_capabilities = { tool_capabilities = {
-- 1/1.2 -- 1/1.2
full_punch_interval = 0.83333333, full_punch_interval = 0.83333333,
@ -157,7 +157,7 @@ minetest.register_tool("mcl_tools:pick_diamond", {
_doc_items_longdesc = pickaxe_longdesc, _doc_items_longdesc = pickaxe_longdesc,
inventory_image = "default_tool_diamondpick.png", inventory_image = "default_tool_diamondpick.png",
wield_scale = wield_scale, wield_scale = wield_scale,
groups = { tool=1, pickaxe=1, dig_speed_class=5, }, groups = { tool=1, pickaxe=1, dig_speed_class=5, enchantability=10 },
tool_capabilities = { tool_capabilities = {
-- 1/1.2 -- 1/1.2
full_punch_interval = 0.83333333, full_punch_interval = 0.83333333,
@ -277,7 +277,7 @@ minetest.register_tool("mcl_tools:shovel_wood", {
inventory_image = "default_tool_woodshovel.png", inventory_image = "default_tool_woodshovel.png",
wield_image = "default_tool_woodshovel.png^[transformR90", wield_image = "default_tool_woodshovel.png^[transformR90",
wield_scale = wield_scale, wield_scale = wield_scale,
groups = { tool=1, shovel=1, dig_speed_class=2, }, groups = { tool=1, shovel=1, dig_speed_class=2, enchantability=15 },
tool_capabilities = { tool_capabilities = {
full_punch_interval = 1, full_punch_interval = 1,
max_drop_level=1, max_drop_level=1,
@ -298,7 +298,7 @@ minetest.register_tool("mcl_tools:shovel_stone", {
inventory_image = "default_tool_stoneshovel.png", inventory_image = "default_tool_stoneshovel.png",
wield_image = "default_tool_stoneshovel.png^[transformR90", wield_image = "default_tool_stoneshovel.png^[transformR90",
wield_scale = wield_scale, wield_scale = wield_scale,
groups = { tool=1, shovel=1, dig_speed_class=3, }, groups = { tool=1, shovel=1, dig_speed_class=3, enchantability=5 },
tool_capabilities = { tool_capabilities = {
full_punch_interval = 1, full_punch_interval = 1,
max_drop_level=3, max_drop_level=3,
@ -319,7 +319,7 @@ minetest.register_tool("mcl_tools:shovel_iron", {
inventory_image = "default_tool_steelshovel.png", inventory_image = "default_tool_steelshovel.png",
wield_image = "default_tool_steelshovel.png^[transformR90", wield_image = "default_tool_steelshovel.png^[transformR90",
wield_scale = wield_scale, wield_scale = wield_scale,
groups = { tool=1, shovel=1, dig_speed_class=4, }, groups = { tool=1, shovel=1, dig_speed_class=4, enchantability=14 },
tool_capabilities = { tool_capabilities = {
full_punch_interval = 1, full_punch_interval = 1,
max_drop_level=4, max_drop_level=4,
@ -361,7 +361,7 @@ minetest.register_tool("mcl_tools:shovel_diamond", {
inventory_image = "default_tool_diamondshovel.png", inventory_image = "default_tool_diamondshovel.png",
wield_image = "default_tool_diamondshovel.png^[transformR90", wield_image = "default_tool_diamondshovel.png^[transformR90",
wield_scale = wield_scale, wield_scale = wield_scale,
groups = { tool=1, shovel=1, dig_speed_class=5, }, groups = { tool=1, shovel=1, dig_speed_class=5, enchantability=10 },
tool_capabilities = { tool_capabilities = {
full_punch_interval = 1, full_punch_interval = 1,
max_drop_level=5, max_drop_level=5,
@ -383,7 +383,7 @@ minetest.register_tool("mcl_tools:axe_wood", {
_doc_items_hidden = false, _doc_items_hidden = false,
inventory_image = "default_tool_woodaxe.png", inventory_image = "default_tool_woodaxe.png",
wield_scale = wield_scale, wield_scale = wield_scale,
groups = { tool=1, axe=1, dig_speed_class=2, }, groups = { tool=1, axe=1, dig_speed_class=2, enchantability=15 },
tool_capabilities = { tool_capabilities = {
full_punch_interval = 1.25, full_punch_interval = 1.25,
max_drop_level=1, max_drop_level=1,
@ -401,7 +401,7 @@ minetest.register_tool("mcl_tools:axe_stone", {
_doc_items_longdesc = axe_longdesc, _doc_items_longdesc = axe_longdesc,
inventory_image = "default_tool_stoneaxe.png", inventory_image = "default_tool_stoneaxe.png",
wield_scale = wield_scale, wield_scale = wield_scale,
groups = { tool=1, axe=1, dig_speed_class=3, }, groups = { tool=1, axe=1, dig_speed_class=3, enchantability=5 },
tool_capabilities = { tool_capabilities = {
full_punch_interval = 1.25, full_punch_interval = 1.25,
max_drop_level=3, max_drop_level=3,
@ -419,7 +419,7 @@ minetest.register_tool("mcl_tools:axe_iron", {
_doc_items_longdesc = axe_longdesc, _doc_items_longdesc = axe_longdesc,
inventory_image = "default_tool_steelaxe.png", inventory_image = "default_tool_steelaxe.png",
wield_scale = wield_scale, wield_scale = wield_scale,
groups = { tool=1, axe=1, dig_speed_class=4, }, groups = { tool=1, axe=1, dig_speed_class=4, enchantability=14 },
tool_capabilities = { tool_capabilities = {
-- 1/0.9 -- 1/0.9
full_punch_interval = 1.11111111, full_punch_interval = 1.11111111,
@ -438,7 +438,7 @@ minetest.register_tool("mcl_tools:axe_gold", {
_doc_items_longdesc = axe_longdesc, _doc_items_longdesc = axe_longdesc,
inventory_image = "default_tool_goldaxe.png", inventory_image = "default_tool_goldaxe.png",
wield_scale = wield_scale, wield_scale = wield_scale,
groups = { tool=1, axe=1, dig_speed_class=6, }, groups = { tool=1, axe=1, dig_speed_class=6, enchantability=22 },
tool_capabilities = { tool_capabilities = {
full_punch_interval = 1.0, full_punch_interval = 1.0,
max_drop_level=2, max_drop_level=2,
@ -456,7 +456,7 @@ minetest.register_tool("mcl_tools:axe_diamond", {
_doc_items_longdesc = axe_longdesc, _doc_items_longdesc = axe_longdesc,
inventory_image = "default_tool_diamondaxe.png", inventory_image = "default_tool_diamondaxe.png",
wield_scale = wield_scale, wield_scale = wield_scale,
groups = { tool=1, axe=1, dig_speed_class=5, }, groups = { tool=1, axe=1, dig_speed_class=5, enchantability=10 },
tool_capabilities = { tool_capabilities = {
full_punch_interval = 1.0, full_punch_interval = 1.0,
max_drop_level=5, max_drop_level=5,
@ -477,7 +477,7 @@ minetest.register_tool("mcl_tools:sword_wood", {
_doc_items_hidden = false, _doc_items_hidden = false,
inventory_image = "default_tool_woodsword.png", inventory_image = "default_tool_woodsword.png",
wield_scale = wield_scale, wield_scale = wield_scale,
groups = { weapon=1, sword=1, dig_speed_class=2, }, groups = { weapon=1, sword=1, dig_speed_class=2, enchantability=15 },
tool_capabilities = { tool_capabilities = {
full_punch_interval = 0.625, full_punch_interval = 0.625,
max_drop_level=1, max_drop_level=1,
@ -496,7 +496,7 @@ minetest.register_tool("mcl_tools:sword_stone", {
_doc_items_longdesc = sword_longdesc, _doc_items_longdesc = sword_longdesc,
inventory_image = "default_tool_stonesword.png", inventory_image = "default_tool_stonesword.png",
wield_scale = wield_scale, wield_scale = wield_scale,
groups = { weapon=1, sword=1, dig_speed_class=3, }, groups = { weapon=1, sword=1, dig_speed_class=3, enchantability=5 },
tool_capabilities = { tool_capabilities = {
full_punch_interval = 0.625, full_punch_interval = 0.625,
max_drop_level=3, max_drop_level=3,
@ -515,7 +515,7 @@ minetest.register_tool("mcl_tools:sword_iron", {
_doc_items_longdesc = sword_longdesc, _doc_items_longdesc = sword_longdesc,
inventory_image = "default_tool_steelsword.png", inventory_image = "default_tool_steelsword.png",
wield_scale = wield_scale, wield_scale = wield_scale,
groups = { weapon=1, sword=1, dig_speed_class=4, }, groups = { weapon=1, sword=1, dig_speed_class=4, enchantability=14 },
tool_capabilities = { tool_capabilities = {
full_punch_interval = 0.625, full_punch_interval = 0.625,
max_drop_level=4, max_drop_level=4,
@ -534,7 +534,7 @@ minetest.register_tool("mcl_tools:sword_gold", {
_doc_items_longdesc = sword_longdesc, _doc_items_longdesc = sword_longdesc,
inventory_image = "default_tool_goldsword.png", inventory_image = "default_tool_goldsword.png",
wield_scale = wield_scale, wield_scale = wield_scale,
groups = { weapon=1, sword=1, dig_speed_class=6, }, groups = { weapon=1, sword=1, dig_speed_class=6, enchantability=22 },
tool_capabilities = { tool_capabilities = {
full_punch_interval = 0.625, full_punch_interval = 0.625,
max_drop_level=2, max_drop_level=2,
@ -553,7 +553,7 @@ minetest.register_tool("mcl_tools:sword_diamond", {
_doc_items_longdesc = sword_longdesc, _doc_items_longdesc = sword_longdesc,
inventory_image = "default_tool_diamondsword.png", inventory_image = "default_tool_diamondsword.png",
wield_scale = wield_scale, wield_scale = wield_scale,
groups = { weapon=1, sword=1, dig_speed_class=5, }, groups = { weapon=1, sword=1, dig_speed_class=5, enchantability=10 },
tool_capabilities = { tool_capabilities = {
full_punch_interval = 0.625, full_punch_interval = 0.625,
max_drop_level=5, max_drop_level=5,
@ -576,7 +576,7 @@ minetest.register_tool("mcl_tools:shears", {
inventory_image = "default_tool_shears.png", inventory_image = "default_tool_shears.png",
wield_image = "default_tool_shears.png", wield_image = "default_tool_shears.png",
stack_max = 1, stack_max = 1,
groups = { tool=1, shears=1, dig_speed_class=4, }, groups = { tool=1, shears=1, dig_speed_class=4, enchantability=1 },
tool_capabilities = { tool_capabilities = {
full_punch_interval = 0.5, full_punch_interval = 0.5,
max_drop_level=1, max_drop_level=1,

@ -176,7 +176,7 @@ minetest.register_tool("screwdriver:screwdriver", {
description = S("Screwdriver"), description = S("Screwdriver"),
inventory_image = "screwdriver.png", inventory_image = "screwdriver.png",
wield_image = "screwdriver.png^[transformFX", wield_image = "screwdriver.png^[transformFX",
groups = { tool = 1, not_in_creative_inventory = 1 }, groups = { tool = 1, not_in_creative_inventory = 1, enchantability = 1 },
on_use = function(itemstack, user, pointed_thing) on_use = function(itemstack, user, pointed_thing)
screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 200) screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 200)
return itemstack return itemstack

@ -127,6 +127,7 @@ function xpanes.register_pane(name, def)
connect_sides = { "left", "right" }, connect_sides = { "left", "right" },
_mcl_blast_resistance = def._mcl_blast_resistance, _mcl_blast_resistance = def._mcl_blast_resistance,
_mcl_hardness = def._mcl_hardness, _mcl_hardness = def._mcl_hardness,
_mcl_silk_touch_drop = def._mcl_silk_touch_drop,
}) })
local groups = table.copy(def.groups) local groups = table.copy(def.groups)
@ -155,6 +156,7 @@ function xpanes.register_pane(name, def)
drop = drop, drop = drop,
_mcl_blast_resistance = def._mcl_blast_resistance, _mcl_blast_resistance = def._mcl_blast_resistance,
_mcl_hardness = def._mcl_hardness, _mcl_hardness = def._mcl_hardness,
_mcl_silk_touch_drop = def._mcl_silk_touch_drop,
}) })
minetest.register_craft({ minetest.register_craft({
@ -204,6 +206,7 @@ local pane = function(description, node, append)
drop = "", drop = "",
_mcl_blast_resistance = 0.3, _mcl_blast_resistance = 0.3,
_mcl_hardness = 0.3, _mcl_hardness = 0.3,
_mcl_silk_touch_drop = true,
}) })
if mod_doc and not is_canonical then if mod_doc and not is_canonical then

@ -1 +1,2 @@
mcl_armor mcl_armor
mcl_enchanting

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