@ -18,7 +18,7 @@ digging times in seconds. These digging times can be then added verbatim into th
|
||||
Example:
|
||||
mcl_autogroup.digtimes.pickaxey_dig_diamond[1] = 0.2
|
||||
|
||||
→ This menas that when a node has been assigned the group “pickaxey_dig_diamond=1”, it can be dug by the
|
||||
→ This means that when a node has been assigned the group “pickaxey_dig_diamond=1”, it can be dug by the
|
||||
diamond pickaxe in 0.2 seconds.
|
||||
|
||||
|
||||
@ -44,6 +44,7 @@ local divisors = {
|
||||
["shearsy_wool"] = 5,
|
||||
["swordy_cobweb"] = 15,
|
||||
}
|
||||
local max_efficiency_level = 5
|
||||
|
||||
mcl_autogroup = {}
|
||||
mcl_autogroup.digtimes = {}
|
||||
@ -53,11 +54,18 @@ for m=1, #materials do
|
||||
for g=1, #basegroups do
|
||||
mcl_autogroup.digtimes[basegroups[g].."_dig_"..materials[m]] = {}
|
||||
mcl_autogroup.creativetimes[basegroups[g].."_dig_"..materials[m]] = {}
|
||||
for e=1, max_efficiency_level do
|
||||
mcl_autogroup.digtimes[basegroups[g].."_dig_"..materials[m].."_efficiency_"..e] = {}
|
||||
end
|
||||
end
|
||||
end
|
||||
for g=1, #minigroups do
|
||||
mcl_autogroup.digtimes[minigroups[g].."_dig"] = {}
|
||||
mcl_autogroup.creativetimes[minigroups[g].."_dig"] = {}
|
||||
for e=1, max_efficiency_level do
|
||||
mcl_autogroup.digtimes[minigroups[g].."_dig_efficiency_"..e] = {}
|
||||
mcl_autogroup.creativetimes[minigroups[g].."_dig_efficiency_"..e] = {}
|
||||
end
|
||||
end
|
||||
|
||||
local overwrite = function()
|
||||
@ -80,7 +88,7 @@ local overwrite = function()
|
||||
groups_changed = true
|
||||
end
|
||||
|
||||
local function calculate_group(hardness, material, diggroup, newgroups, actual_rating, expected_rating)
|
||||
local function calculate_group(hardness, material, diggroup, newgroups, actual_rating, expected_rating, efficiency)
|
||||
local time, validity_factor
|
||||
if actual_rating >= expected_rating then
|
||||
-- Valid tool
|
||||
@ -89,14 +97,20 @@ local overwrite = function()
|
||||
-- Wrong tool (higher digging time)
|
||||
validity_factor = 5
|
||||
end
|
||||
time = (hardness * validity_factor) / divisors[material]
|
||||
local speed_multiplier = divisors[material]
|
||||
if efficiency then
|
||||
speed_multiplier = speed_multiplier + efficiency * efficiency + 1
|
||||
end
|
||||
time = (hardness * validity_factor) / speed_multiplier
|
||||
if time <= 0.05 then
|
||||
time = 0
|
||||
else
|
||||
time = math.ceil(time * 20) / 20
|
||||
end
|
||||
table.insert(mcl_autogroup.digtimes[diggroup], time)
|
||||
if not efficiency then
|
||||
table.insert(mcl_autogroup.creativetimes[diggroup], 0)
|
||||
end
|
||||
newgroups[diggroup] = #mcl_autogroup.digtimes[diggroup]
|
||||
return newgroups
|
||||
end
|
||||
@ -113,6 +127,9 @@ local overwrite = function()
|
||||
for g=1,#materials do
|
||||
local diggroup = basegroup.."_dig_"..materials[g]
|
||||
newgroups = calculate_group(hardness, materials[g], diggroup, newgroups, g, ndef.groups[basegroup])
|
||||
for e=1,max_efficiency_level do
|
||||
newgroups = calculate_group(hardness, materials[g], diggroup .. "_efficiency_" .. e, newgroups, g, ndef.groups[basegroup], e)
|
||||
end
|
||||
groups_changed = true
|
||||
end
|
||||
end
|
||||
@ -134,6 +151,9 @@ local overwrite = function()
|
||||
or
|
||||
(ndef.groups[minigroup] and minigroup ~= "swordy_cobweb" and minigroup ~= "shearsy_wool") then
|
||||
newgroups = calculate_group(hardness, minigroup, diggroup, newgroups, ar, 1)
|
||||
for e=1,max_efficiency_level do
|
||||
newgroups = calculate_group(hardness, minigroup, diggroup .. "_efficiency_" .. e, newgroups, ar, 1, e)
|
||||
end
|
||||
groups_changed = true
|
||||
end
|
||||
end
|
||||
|
674
mods/CORE/mcl_enchanting/LICENSE
Normal file
@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
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|
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The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
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System Libraries, or general-purpose tools or generally available free
|
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programs which are used unmodified in performing those activities but
|
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which are not part of the work. For example, Corresponding Source
|
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includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
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linked subprograms that the work is specifically designed to require,
|
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such as by intimate data communication or control flow between those
|
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subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{one line to give the program's name and a brief idea of what it does.}
|
||||
Copyright (C) {year} {name of author}
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
{project} Copyright (C) {year} {fullname}
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
704
mods/CORE/mcl_enchanting/enchantments.lua
Normal file
@ -0,0 +1,704 @@
|
||||
-- Taken from https://minecraft.gamepedia.com/Enchanting
|
||||
|
||||
local function increase_damage(damage_group, factor)
|
||||
return function(itemstack, level)
|
||||
local tool_capabilities = itemstack:get_tool_capabilities()
|
||||
tool_capabilities.damage_groups[damage_group] = (tool_capabilities.damage_groups[damage_group] or 0) + level * factor
|
||||
itemstack:get_meta():set_tool_capabilities(tool_capabilities)
|
||||
end
|
||||
end
|
||||
|
||||
-- requires engine change
|
||||
--[[mcl_enchanting.enchantments.aqua_affinity = {
|
||||
name = "Aqua Affinity",
|
||||
max_level = 1,
|
||||
primary = {armor_head = true},
|
||||
secondary = {},
|
||||
disallow = {non_combat_armor = true},
|
||||
incompatible = {},
|
||||
weight = 2,
|
||||
description = "Increases underwater mining speed.",
|
||||
curse = false,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{1, 41}},
|
||||
}]]--
|
||||
|
||||
-- implemented via on_enchant and additions in mobs_mc; Slowness IV part unimplemented
|
||||
mcl_enchanting.enchantments.bane_of_arthropods = {
|
||||
name = "Bane of Arthropods",
|
||||
max_level = 5,
|
||||
primary = {sword = true},
|
||||
secondary = {axe = true},
|
||||
disallow = {},
|
||||
incompatible = {smite = true, shaprness = true},
|
||||
weight = 5,
|
||||
description = "Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites).",
|
||||
curse = false,
|
||||
on_enchant = increase_damage("anthropod", 2.5),
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{5, 25}, {13, 33}, {21, 41}, {29, 49}, {37, 57}},
|
||||
}
|
||||
|
||||
-- implemented in mcl_armor
|
||||
mcl_enchanting.enchantments.blast_protection = {
|
||||
name = "Blast Protection",
|
||||
max_level = 4,
|
||||
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
|
||||
secondary = {},
|
||||
disallow = {non_combat_armor = true},
|
||||
incompatible = {fire_protection = true, protection = true, projectile_protection = true},
|
||||
weight = 2,
|
||||
description = "Reduces explosion damage and knockback.",
|
||||
curse = false,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{5, 13}, {13, 21}, {21, 29}, {29, 37}},
|
||||
}
|
||||
|
||||
-- requires missing MineClone2 feature
|
||||
--[[mcl_enchanting.enchantments.channeling = {
|
||||
name = "Channeling",
|
||||
max_level = 1,
|
||||
primary = {trident = true},
|
||||
secondary = {},
|
||||
disallow = {},
|
||||
incompatible = {riptide = true},
|
||||
weight = 1,
|
||||
description = "Trident \"channels\" a bolt of lightning toward a hit entity. Functions only during thunderstorms and if target is unobstructed with opaque blocks.",
|
||||
curse = false,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{25, 50}},
|
||||
}]]--
|
||||
|
||||
-- implemented in mcl_armor
|
||||
mcl_enchanting.enchantments.curse_of_binding = {
|
||||
name = "Curse of Binding",
|
||||
max_level = 1,
|
||||
primary = {},
|
||||
secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
|
||||
disallow = {},
|
||||
incompatible = {},
|
||||
weight = 1,
|
||||
description = "Except when in creative mode, items cannot be removed from armor slots except due to death or breaking.",
|
||||
curse = true,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = true,
|
||||
power_range_table = {{25, 50}},
|
||||
}
|
||||
|
||||
-- implemented in mcl_death_drop
|
||||
mcl_enchanting.enchantments.curse_of_vanishing = {
|
||||
name = "Curse of Vanishing",
|
||||
max_level = 1,
|
||||
primary = {},
|
||||
secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, tool = true, weapon = true},
|
||||
disallow = {},
|
||||
incompatible = {},
|
||||
weight = 1,
|
||||
description = "Item destroyed on death.",
|
||||
curse = true,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = true,
|
||||
power_range_table = {{25, 50}},
|
||||
}
|
||||
|
||||
-- unimplemented
|
||||
--[[mcl_enchanting.enchantments.depth_strider = {
|
||||
name = "Depth Strider",
|
||||
max_level = 3,
|
||||
primary = {},
|
||||
secondary = {armor_feet = true},
|
||||
disallow = {non_combat_armor = true},
|
||||
incompatible = {frost_walker = true},
|
||||
weight = 2,
|
||||
description = "Increases underwater movement speed.",
|
||||
curse = false,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{10, 25}, {20, 35}, {30, 45}},
|
||||
}]]--
|
||||
|
||||
-- implemented via on_enchant
|
||||
mcl_enchanting.enchantments.efficiency = {
|
||||
name = "Efficiency",
|
||||
max_level = 5,
|
||||
primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
|
||||
secondary = {shears = true},
|
||||
disallow = {},
|
||||
incompatible = {},
|
||||
weight = 10,
|
||||
description = "Increases mining speed.",
|
||||
curse = false,
|
||||
on_enchant = function(itemstack, level)
|
||||
local tool_capabilities = itemstack:get_tool_capabilities()
|
||||
local groupcaps = {}
|
||||
for group, capability in pairs(tool_capabilities.groupcaps) do
|
||||
local groupname = group .. "_efficiency_" .. level
|
||||
capability.times = mcl_autogroup.digtimes[groupname]
|
||||
groupcaps[groupname] = capability
|
||||
end
|
||||
tool_capabilities.groupcaps = groupcaps
|
||||
itemstack:get_meta():set_tool_capabilities(tool_capabilities)
|
||||
end,
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{1, 61}, {11, 71}, {21, 81}, {31, 91}, {41, 101}},
|
||||
}
|
||||
|
||||
-- implemented in mcl_armor
|
||||
mcl_enchanting.enchantments.feather_falling = {
|
||||
name = "Feather Falling",
|
||||
max_level = 4,
|
||||
primary = {armor_feet = true},
|
||||
secondary = {},
|
||||
disallow = {non_combat_armor = true},
|
||||
incompatible = {},
|
||||
weight = 5,
|
||||
description = "Reduces fall damage.",curse = false,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{5, 11}, {11, 17}, {17, 23}, {23, 29}},
|
||||
}
|
||||
|
||||
-- requires missing MineClone2 feature
|
||||
--[[mcl_enchanting.enchantments.fire_aspect = {
|
||||
name = "Fire Aspect",
|
||||
max_level = 2,
|
||||
primary = {sword = true},
|
||||
secondary = {},
|
||||
disallow = {},
|
||||
incompatible = {},
|
||||
weight = 2,
|
||||
description = "Sets target on fire.",
|
||||
curse = false,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{10, 61}, {30, 71}},
|
||||
}]]--
|
||||
|
||||
-- implemented in mcl_armor
|
||||
mcl_enchanting.enchantments.fire_protection = {
|
||||
name = "Fire Protection",
|
||||
max_level = 4,
|
||||
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
|
||||
secondary = {},
|
||||
disallow = {non_combat_armor = true},
|
||||
incompatible = {blast_protection = true, protection = true, projectile_protection = true},
|
||||
weight = 5,
|
||||
description = "Reduces fire damage.",
|
||||
curse = false,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{10, 18}, {18, 26}, {26, 34}, {34, 42}},
|
||||
}
|
||||
|
||||
-- requires missing MineClone2 feature
|
||||
--[[mcl_enchanting.enchantments.flame = {
|
||||
name = "Flame",
|
||||
max_level = 1,
|
||||
primary = {bow = true},
|
||||
secondary = {},
|
||||
disallow = {},
|
||||
incompatible = {},
|
||||
weight = 2,
|
||||
description = "Arrows set target on fire.",
|
||||
curse = false,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{20, 50}},
|
||||
}]]--
|
||||
|
||||
-- implemented in mcl_item_entity
|
||||
mcl_enchanting.enchantments.fortune = {
|
||||
name = "Fortune",
|
||||
max_level = 3,
|
||||
primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
|
||||
secondary = {},
|
||||
disallow = {},
|
||||
incompatible = {silk_touch = true},
|
||||
weight = 2,
|
||||
description = "Increases certain block drops.",
|
||||
curse = false,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{15, 61}, {24, 71}, {33, 81}},
|
||||
}
|
||||
|
||||
-- implemented via walkover.register_global
|
||||
mcl_enchanting.enchantments.frost_walker = {
|
||||
name = "Frost Walker",
|
||||
max_level = 2,
|
||||
primary = {},
|
||||
secondary = {armor_feet = true},
|
||||
disallow = {non_combat_armor = true},
|
||||
incompatible = {depth_strider = true},
|
||||
weight = 2,
|
||||
description = "Turns water beneath the player into frosted ice and prevents the damage the player would take from standing on magma blocks.",
|
||||
curse = false,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = true,
|
||||
power_range_table = {{10, 25}, {20, 35}},
|
||||
}
|
||||
|
||||
walkover.register_global(function(pos, _, player)
|
||||
local boots = player:get_inventory():get_stack("armor", 5)
|
||||
local frost_walker = mcl_enchanting.get_enchantment(boots, "frost_walker")
|
||||
if frost_walker <= 0 then
|
||||
return
|
||||
end
|
||||
local radius = frost_walker + 2
|
||||
local minp = {x = pos.x - radius, y = pos.y, z = pos.z - radius}
|
||||
local maxp = {x = pos.x + radius, y = pos.y, z = pos.z + radius}
|
||||
local positions = minetest.find_nodes_in_area_under_air(minp, maxp, "mcl_core:water_source")
|
||||
for _, p in ipairs(positions) do
|
||||
if vector.distance(pos, p) <= radius then
|
||||
minetest.set_node(p, {name = "mcl_core:frosted_ice_0"})
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- requires missing MineClone2 feature
|
||||
--[[mcl_enchanting.enchantments.impaling = {
|
||||
name = "Impaling",
|
||||
max_level = 5,
|
||||
primary = {trident = true},
|
||||
secondary = {},
|
||||
disallow = {},
|
||||
incompatible = {},
|
||||
weight = 2,
|
||||
description = "Trident deals additional damage to mobs that spawn naturally in the ocean.",
|
||||
curse = false,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{1, 21}, {9, 29}, {17, 37}, {25, 45}, {33, 53}},
|
||||
}]]--
|
||||
|
||||
-- implemented in mcl_bows
|
||||
mcl_enchanting.enchantments.infinity = {
|
||||
name = "Infinity",
|
||||
max_level = 1,
|
||||
primary = {bow = true},
|
||||
secondary = {},
|
||||
disallow = {},
|
||||
incompatible = {mending = true},
|
||||
weight = 1,
|
||||
description = "Shooting consumes no regular arrows.",
|
||||
curse = false,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{20, 50}},
|
||||
}
|
||||
|
||||
-- implemented via minetest.calculate_knockback
|
||||
mcl_enchanting.enchantments.knockback = {
|
||||
name = "Knockback",
|
||||
max_level = 2,
|
||||
primary = {sword = true},
|
||||
secondary = {},
|
||||
disallow = {},
|
||||
incompatible = {},
|
||||
weight = 5,
|
||||
description = "Increases knockback.",
|
||||
curse = false,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{5, 61}, {25, 71}},
|
||||
}
|
||||
|
||||
local old_calculate_knockback = minetest.calculate_knockback
|
||||
function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool_capabilities, dir, distance, damage)
|
||||
local knockback = old_calculate_knockback(player, hitter, time_from_last_punch, tool_capabilities, dir, distance, damage)
|
||||
local luaentity
|
||||
if hitter then
|
||||
luaentity = hitter:get_luaentity()
|
||||
end
|
||||
if hitter and hitter:is_player() then
|
||||
local wielditem = hitter:get_wielded_item()
|
||||
knockback = knockback + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback")
|
||||
elseif luaentity and luaentity._knockback then
|
||||
knockback = knockback + luaentity._knockback
|
||||
end
|
||||
return knockback
|
||||
end
|
||||
|
||||
-- unimplemented
|
||||
--[[mcl_enchanting.enchantments.looting = {
|
||||
name = "Looting",
|
||||
max_level = 3,
|
||||
primary = {sword = true},
|
||||
secondary = {},
|
||||
disallow = {},
|
||||
incompatible = {},
|
||||
weight = 2,
|
||||
description = "Increases mob loot.",
|
||||
curse = false,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{15, 61}, {24, 71}, {33, 81}},
|
||||
}]]--
|
||||
|
||||
-- requires missing MineClone2 feature
|
||||
--[[mcl_enchanting.enchantments.loyalty = {
|
||||
name = "Loyalty",
|
||||
max_level = 3,
|
||||
primary = {trident = true},
|
||||
secondary = {},
|
||||
disallow = {},
|
||||
incompatible = {riptide = true},
|
||||
weight = 5,
|
||||
description = "Trident returns after being thrown. Higher levels reduce return time.",
|
||||
curse = false,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{12, 50}, {19, 50}, {26, 50}},
|
||||
}]]--
|
||||
|
||||
-- unimplemented
|
||||
--[[mcl_enchanting.enchantments.luck_of_the_sea = {
|
||||
name = "Luck of the Sea",
|
||||
max_level = 3,
|
||||
primary = {fishing_rod = true},
|
||||
secondary = {},
|
||||
disallow = {},
|
||||
incompatible = {},
|
||||
weight = 2,
|
||||
description = "Increases rate of good loot (enchanting books, etc.)",
|
||||
curse = false,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{15, 61}, {24, 71}, {33, 81}},
|
||||
}]]--
|
||||
|
||||
-- implemented in mcl_fishing
|
||||
mcl_enchanting.enchantments.lure = {
|
||||
name = "Lure",
|
||||
max_level = 3,
|
||||
primary = {fishing_rod = true},
|
||||
secondary = {},
|
||||
disallow = {},
|
||||
incompatible = {},
|
||||
weight = 2,
|
||||
description = "Decreases wait time until fish/junk/loot \"bites\".",
|
||||
curse = false,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{15, 61}, {24, 71}, {33, 81}},
|
||||
}
|
||||
|
||||
-- unimplemented
|
||||
--[[mcl_enchanting.enchantments.mending = {
|
||||
name = "Mending",
|
||||
max_level = 1,
|
||||
primary = {},
|
||||
secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, tool = true, weapon = true},
|
||||
disallow = {},
|
||||
incompatible = {infinity = true},
|
||||
weight = 2,
|
||||
description = "Repair the item while gaining XP orbs.",
|
||||
curse = false,
|
||||
on_enchant = function() end,
|
||||
requires_tool = true,
|
||||
treasure = true,
|
||||
power_range_table = {{25, 75}},
|
||||
}]]--
|
||||
|
||||
-- requires missing MineClone2 feature
|
||||
--[[mcl_enchanting.enchantments.multishot = {
|
||||
name = "Multishot",
|
||||
max_level = 1,
|
||||
primary = {crossbow = true},
|
||||
secondary = {},
|
||||
disallow = {},
|
||||
incompatible = {piercing = true},
|
||||
weight = 2,
|
||||
description = "Shoot 3 arrows at the cost of one.",
|
||||
curse = false,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{20, 50}},
|
||||
}]]--
|
||||
|
||||
-- requires missing MineClone2 feature
|
||||
--[[mcl_enchanting.enchantments.piercing = {
|
||||
name = "Piercing",
|
||||
max_level = 4,
|
||||
primary = {crossbow = true},
|
||||
secondary = {},
|
||||
disallow = {},
|
||||
incompatible = {multishot = true},
|
||||
weight = 10,
|
||||
description = "Arrows pass through multiple entities.",
|
||||
curse = false,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{1, 50}, {11, 50}, {21, 50}, {31, 50}},
|
||||
}]]--
|
||||
|
||||
-- implemented in mcl_bows
|
||||
mcl_enchanting.enchantments.power = {
|
||||
name = "Power",
|
||||
max_level = 5,
|
||||
primary = {bow = true},
|
||||
secondary = {},
|
||||
disallow = {},
|
||||
incompatible = {},
|
||||
weight = 10,
|
||||
description = "Increases arrow damage.",
|
||||
curse = false,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{1, 16}, {11, 26}, {21, 36}, {31, 46}, {41, 56}},
|
||||
}
|
||||
|
||||
-- implemented in mcl_armor
|
||||
mcl_enchanting.enchantments.projectile_protection = {
|
||||
name = "Projectile Protection",
|
||||
max_level = 4,
|
||||
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
|
||||
secondary = {},
|
||||
disallow = {non_combat_armor = true},
|
||||
incompatible = {blast_protection = true, fire_protection = true, protection = true},
|
||||
weight = 5,
|
||||
description = "Reduces projectile damage.",
|
||||
curse = false,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{1, 16}, {11, 26}, {21, 36}, {31, 46}, {41, 56}},
|
||||
}
|
||||
|
||||
-- implemented in mcl_armor
|
||||
mcl_enchanting.enchantments.protection = {
|
||||
name = "Protection",
|
||||
max_level = 4,
|
||||
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
|
||||
secondary = {},
|
||||
disallow = {non_combat_armor = true},
|
||||
incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true},
|
||||
weight = 10,
|
||||
description = "Reduces most types of damage by 4% for each level.",
|
||||
curse = false,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{1, 12}, {12, 23}, {23, 34}, {34, 45}},
|
||||
}
|
||||
|
||||
-- implemented via minetest.calculate_knockback (together with the Knockback enchantment) and mcl_bows
|
||||
mcl_enchanting.enchantments.punch = {
|
||||
name = "Punch",
|
||||
max_level = 2,
|
||||
primary = {},
|
||||
secondary = {bow = true},
|
||||
disallow = {},
|
||||
incompatible = {},
|
||||
weight = 2,
|
||||
description = "Increases arrow knockback.",
|
||||
curse = false,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{12, 37}, {32, 57}},
|
||||
}
|
||||
|
||||
-- requires missing MineClone2 feature
|
||||
--[[mcl_enchanting.enchantments.quick_charge = {
|
||||
name = "Quick Charge",
|
||||
max_level = 3,
|
||||
primary = {crossbow = true},
|
||||
secondary = {},
|
||||
disallow = {},
|
||||
incompatible = {},
|
||||
weight = 5,
|
||||
description = "Decreases crossbow charging time.",
|
||||
curse = false,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{12, 50}, {32, 50}, {52, 50}},
|
||||
}]]--
|
||||
|
||||
-- unimplemented
|
||||
--[[mcl_enchanting.enchantments.respiration = {
|
||||
name = "Respiration",
|
||||
max_level = 3,
|
||||
primary = {armor_head = true},
|
||||
secondary = {},
|
||||
disallow = {non_combat_armor = true},
|
||||
incompatible = {},
|
||||
weight = 2,
|
||||
description = "Extends underwater breathing time.",
|
||||
curse = false,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{10, 40}, {20, 50}, {30, 60}},
|
||||
}]]--
|
||||
|
||||
-- requires missing MineClone2 feature
|
||||
--[[mcl_enchanting.enchantments.riptide = {
|
||||
name = "Riptide",
|
||||
max_level = 3,
|
||||
primary = {trident = true},
|
||||
secondary = {},
|
||||
disallow = {},
|
||||
incompatible = {channeling = true, loyalty = true},
|
||||
weight = 2,
|
||||
description = "Trident launches player with itself when thrown. Functions only in water or rain.",
|
||||
curse = false,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{17, 50}, {24, 50}, {31, 50}},
|
||||
}]]--
|
||||
|
||||
-- implemented via on_enchant
|
||||
mcl_enchanting.enchantments.sharpness = {
|
||||
name = "Sharpness",
|
||||
max_level = 5,
|
||||
primary = {sword = true},
|
||||
secondary = {axe = true},
|
||||
disallow = {},
|
||||
incompatible = {bane_of_arthropods = true, smite = true},
|
||||
weight = 5,
|
||||
description = "Increases damage.",
|
||||
curse = false,
|
||||
on_enchant = increase_damage("fleshy", 0.5),
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{1, 21}, {12, 32}, {23, 43}, {34, 54}, {45, 65}},
|
||||
}
|
||||
|
||||
-- implemented in mcl_item_entity
|
||||
mcl_enchanting.enchantments.silk_touch = {
|
||||
name = "Silk Touch",
|
||||
max_level = 1,
|
||||
primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
|
||||
secondary = {shears = true},
|
||||
disallow = {},
|
||||
incompatible = {fortune = true},
|
||||
weight = 1,
|
||||
description = "Mined blocks drop themselves.",
|
||||
curse = false,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{15, 61}},
|
||||
}
|
||||
|
||||
-- implemented via on_enchant and additions in mobs_mc
|
||||
mcl_enchanting.enchantments.smite = {
|
||||
name = "Smite",
|
||||
max_level = 5,
|
||||
primary = {sword = true},
|
||||
secondary = {axe = true},
|
||||
disallow = {},
|
||||
incompatible = {bane_of_arthropods = true, sharpness = true},
|
||||
weight = 5,
|
||||
description = "Increases damage to undead mobs.",
|
||||
curse = false,
|
||||
on_enchant = increase_damage("undead", 2.5),
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{5, 25}, {13, 33}, {21, 41}, {29, 49}, {37, 57}},
|
||||
}
|
||||
|
||||
-- implemented in mcl_playerplus
|
||||
mcl_enchanting.enchantments.soul_speed = {
|
||||
name = "Soul Speed",
|
||||
max_level = 3,
|
||||
primary = {},
|
||||
secondary = {armor_feet = true},
|
||||
disallow = {non_combat_armor = true},
|
||||
incompatible = {frost_walker = true},
|
||||
weight = 2,
|
||||
description = "Increases walking speed on soul sand.",
|
||||
curse = false,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = true,
|
||||
power_range_table = {{10, 25}, {20, 35}, {30, 45}},
|
||||
}
|
||||
|
||||
-- requires missing MineClone2 feature
|
||||
--[[mcl_enchanting.enchantments.sweeping_edge = {
|
||||
name = "Sweeping Edge",
|
||||
max_level = 3,
|
||||
primary = {sword = true},
|
||||
secondary = {},
|
||||
disallow = {},
|
||||
incompatible = {},
|
||||
weight = 2,
|
||||
description = "Increases sweeping attack damage.",
|
||||
curse = false,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{5, 20}, {14, 29}, {23, 38}},
|
||||
}]]--
|
||||
|
||||
-- implemented in mcl_armor
|
||||
mcl_enchanting.enchantments.thorns = {
|
||||
name = "Thorns",
|
||||
max_level = 3,
|
||||
primary = {armor_head = true},
|
||||
secondary = {armor_torso = true, armor_legs = true, armor_feet = true},
|
||||
disallow = {non_combat_armor = true},
|
||||
incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true},
|
||||
weight = 1,
|
||||
description = "Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.",
|
||||
curse = false,
|
||||
on_enchant = function() end,
|
||||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{10, 61}, {30, 71}, {50, 81}},
|
||||
}
|
||||
|
||||
-- for tools & weapons implemented via on_enchant; for bows implemented in mcl_bows; for armor implemented in mcl_armor and mcl_tt; for fishing rods implemented in mcl_fishing
|
||||
mcl_enchanting.enchantments.unbreaking = {
|
||||
name = "Unbreaking",
|
||||
max_level = 3,
|
||||
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, pickaxe = true, shovel = true, axe = true, hoe = true, sword = true, fishing_rod = true, bow = true},
|
||||
secondary = {tool = true},
|
||||
disallow = {non_combat_armor = true},
|
||||
incompatible = {},
|
||||
weight = 5,
|
||||
description = "Increases item durability.",
|
||||
curse = false,
|
||||
on_enchant = function(itemstack, level)
|
||||
local tool_capabilities = itemstack:get_tool_capabilities()
|
||||
for group, capability in pairs(tool_capabilities.groupcaps) do
|
||||
capability.uses = capability.uses * (1 + level)
|
||||
end
|
||||
tool_capabilities.punch_attack_uses = tool_capabilities.punch_attack_uses * (1 + level)
|
||||
itemstack:get_meta():set_tool_capabilities(tool_capabilities)
|
||||
end,
|
||||
requires_tool = true,
|
||||
treasure = false,
|
||||
power_range_table = {{5, 61}, {13, 71}, {21, 81}},
|
||||
}
|
599
mods/CORE/mcl_enchanting/engine.lua
Normal file
@ -0,0 +1,599 @@
|
||||
function mcl_enchanting.is_book(itemname)
|
||||
return itemname == "mcl_books:book" or itemname == "mcl_enchanting:book_enchanted"
|
||||
end
|
||||
|
||||
function mcl_enchanting.get_enchantments(itemstack)
|
||||
return minetest.deserialize(itemstack:get_meta():get_string("mcl_enchanting:enchantments")) or {}
|
||||
end
|
||||
|
||||
function mcl_enchanting.set_enchantments(itemstack, enchantments)
|
||||
itemstack:get_meta():set_string("mcl_enchanting:enchantments", minetest.serialize(enchantments))
|
||||
local itemdef = itemstack:get_definition()
|
||||
if not mcl_enchanting.is_book(itemstack:get_name()) then
|
||||
if itemdef.tool_capabilities then
|
||||
itemstack:get_meta():set_tool_capabilities(itemdef.tool_capabilities)
|
||||
end
|
||||
for enchantment, level in pairs(enchantments) do
|
||||
local enchantment_def = mcl_enchanting.enchantments[enchantment]
|
||||
if enchantment_def.on_enchant then
|
||||
enchantment_def.on_enchant(itemstack, level)
|
||||
end
|
||||
end
|
||||
end
|
||||
tt.reload_itemstack_description(itemstack)
|
||||
end
|
||||
|
||||
function mcl_enchanting.get_enchantment(itemstack, enchantment)
|
||||
return mcl_enchanting.get_enchantments(itemstack)[enchantment] or 0
|
||||
end
|
||||
|
||||
function mcl_enchanting.has_enchantment(itemstack, enchantment)
|
||||
return mcl_enchanting.get_enchantment(itemstack, enchantment) > 0
|
||||
end
|
||||
|
||||
function mcl_enchanting.get_enchantment_description(enchantment, level)
|
||||
local enchantment_def = mcl_enchanting.enchantments[enchantment]
|
||||
return enchantment_def.name .. (enchantment_def.max_level == 1 and "" or " " .. mcl_enchanting.roman_numerals.toRoman(level))
|
||||
end
|
||||
|
||||
function mcl_enchanting.get_colorized_enchantment_description(enchantment, level)
|
||||
return minetest.colorize(mcl_enchanting.enchantments[enchantment].curse and "#FC5454" or "#A8A8A8", mcl_enchanting.get_enchantment_description(enchantment, level))
|
||||
end
|
||||
|
||||
function mcl_enchanting.get_enchanted_itemstring(itemname)
|
||||
local def = minetest.registered_items[itemname]
|
||||
return def and def._mcl_enchanting_enchanted_tool
|
||||
end
|
||||
|
||||
function mcl_enchanting.set_enchanted_itemstring(itemstack)
|
||||
itemstack:set_name(mcl_enchanting.get_enchanted_itemstring(itemstack:get_name()))
|
||||
end
|
||||
|
||||
function mcl_enchanting.is_enchanted(itemname)
|
||||
return minetest.get_item_group(itemname, "enchanted") > 0
|
||||
end
|
||||
|
||||
function mcl_enchanting.is_enchantable(itemname)
|
||||
return mcl_enchanting.get_enchantability(itemname) > 0
|
||||
end
|
||||
|
||||
function mcl_enchanting.can_enchant_freshly(itemname)
|
||||
return mcl_enchanting.is_enchantable(itemname) and not mcl_enchanting.is_enchanted(itemname)
|
||||
end
|
||||
|
||||
function mcl_enchanting.get_enchantability(itemname)
|
||||
return minetest.get_item_group(itemname, "enchantability")
|
||||
end
|
||||
|
||||
function mcl_enchanting.item_supports_enchantment(itemname, enchantment, early)
|
||||
if not mcl_enchanting.is_enchantable(itemname) then
|
||||
return false
|
||||
end
|
||||
local enchantment_def = mcl_enchanting.enchantments[enchantment]
|
||||
if mcl_enchanting.is_book(itemname) then
|
||||
return true, (not enchantment_def.treasure)
|
||||
end
|
||||
local itemdef = minetest.registered_items[itemname]
|
||||
if itemdef.type ~= "tool" and enchantment_def.requires_tool then
|
||||
return false
|
||||
end
|
||||
for disallow in pairs(enchantment_def.disallow) do
|
||||
if minetest.get_item_group(itemname, disallow) > 0 then
|
||||
return false
|
||||
end
|
||||
end
|
||||
for group in pairs(enchantment_def.primary) do
|
||||
if minetest.get_item_group(itemname, group) > 0 then
|
||||
return true, true
|
||||
end
|
||||
end
|
||||
for group in pairs(enchantment_def.secondary) do
|
||||
if minetest.get_item_group(itemname, group) > 0 then
|
||||
return true, false
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function mcl_enchanting.can_enchant(itemstack, enchantment, level)
|
||||
local enchantment_def = mcl_enchanting.enchantments[enchantment]
|
||||
if not enchantment_def then
|
||||
return false, "enchantment invalid"
|
||||
end
|
||||
local itemname = itemstack:get_name()
|
||||
if itemname == "" then
|
||||
return false, "item missing"
|
||||
end
|
||||
local supported, primary = mcl_enchanting.item_supports_enchantment(itemstack:get_name(), enchantment)
|
||||
if not supported then
|
||||
return false, "item not supported"
|
||||
end
|
||||
if not level then
|
||||
return false, "level invalid"
|
||||
end
|
||||
if level > enchantment_def.max_level then
|
||||
return false, "level too high", enchantment_def.max_level
|
||||
elseif level < 1 then
|
||||
return false, "level too small", 1
|
||||
end
|
||||
local item_enchantments = mcl_enchanting.get_enchantments(itemstack)
|
||||
local enchantment_level = item_enchantments[enchantment]
|
||||
if enchantment_level then
|
||||
return false, "incompatible", mcl_enchanting.get_enchantment_description(enchantment, enchantment_level)
|
||||
end
|
||||
if not mcl_enchanting.is_book(itemname) then
|
||||
for incompatible in pairs(enchantment_def.incompatible) do
|
||||
local incompatible_level = item_enchantments[incompatible]
|
||||
if incompatible_level then
|
||||
return false, "incompatible", mcl_enchanting.get_enchantment_description(incompatible, incompatible_level)
|
||||
end
|
||||
end
|
||||
end
|
||||
return true, nil, nil, primary
|
||||
end
|
||||
|
||||
function mcl_enchanting.enchant(itemstack, enchantment, level)
|
||||
mcl_enchanting.set_enchanted_itemstring(itemstack)
|
||||
local enchantments = mcl_enchanting.get_enchantments(itemstack)
|
||||
enchantments[enchantment] = level
|
||||
mcl_enchanting.set_enchantments(itemstack, enchantments)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
function mcl_enchanting.combine(itemstack, combine_with)
|
||||
local itemname = itemstack:get_name()
|
||||
local combine_name = combine_with:get_name()
|
||||
local enchanted_itemname = mcl_enchanting.get_enchanted_itemstring(itemname)
|
||||
if enchanted_itemname ~= mcl_enchanting.get_enchanted_itemstring(combine_name) and not mcl_enchanting.is_book(itemname) then
|
||||
return false
|
||||
end
|
||||
local enchantments = mcl_enchanting.get_enchantments(itemstack)
|
||||
for enchantment, combine_level in pairs(mcl_enchanting.get_enchantments(combine_with)) do
|
||||
local enchantment_def = mcl_enchanting.enchantments[enchantment]
|
||||
local enchantment_level = enchantments[enchantment]
|
||||
if enchantment_level then
|
||||
if enchantment_level == combine_level then
|
||||
enchantment_level = math.min(enchantment_level + 1, enchantment_def.max_level)
|
||||
else
|
||||
enchantment_level = math.max(enchantment_level, combine_level)
|
||||
end
|
||||
elseif mcl_enchanting.item_supports_enchantment(itemname, enchantment) then
|
||||
local supported = true
|
||||
for incompatible in pairs(enchantment_def.incompatible) do
|
||||
if enchantments[incompatible] then
|
||||
supported = false
|
||||
break
|
||||
end
|
||||
end
|
||||
if supported then
|
||||
enchantment_level = combine_level
|
||||
end
|
||||
end
|
||||
if enchantment_level and enchantment_level > 0 then
|
||||
enchantments[enchantment] = enchantment_level
|
||||
end
|
||||
end
|
||||
local any_enchantment = false
|
||||
for enchantment, enchantment_level in pairs(enchantments) do
|
||||
if enchantment_level > 0 then
|
||||
any_enchantment = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if any_enchantment then
|
||||
itemstack:set_name(enchanted_itemname)
|
||||
end
|
||||
mcl_enchanting.set_enchantments(itemstack, enchantments)
|
||||
return true
|
||||
end
|
||||
|
||||
function mcl_enchanting.enchantments_snippet(_, _, itemstack)
|
||||
if not itemstack then
|
||||
return
|
||||
end
|
||||
local enchantments = mcl_enchanting.get_enchantments(itemstack)
|
||||
local text = ""
|
||||
for enchantment, level in pairs(enchantments) do
|
||||
text = text .. mcl_enchanting.get_colorized_enchantment_description(enchantment, level) .. "\n"
|
||||
end
|
||||
if text ~= "" then
|
||||
if not itemstack:get_definition()._tt_original_description then
|
||||
text = text:sub(1, text:len() - 1)
|
||||
end
|
||||
return text, false
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_enchanting.initialize()
|
||||
local register_tool_list = {}
|
||||
local register_item_list = {}
|
||||
for itemname, itemdef in pairs(minetest.registered_items) do
|
||||
if mcl_enchanting.can_enchant_freshly(itemname) then
|
||||
local new_name = itemname .. "_enchanted"
|
||||
minetest.override_item(itemname, {_mcl_enchanting_enchanted_tool = new_name})
|
||||
local new_def = table.copy(itemdef)
|
||||
new_def.inventory_image = itemdef.inventory_image .. mcl_enchanting.overlay
|
||||
if new_def.wield_image then
|
||||
new_def.wield_image = new_def.wield_image .. mcl_enchanting.overlay
|
||||
end
|
||||
new_def.groups.not_in_creative_inventory = 1
|
||||
new_def.groups.enchanted = 1
|
||||
new_def.texture = itemdef.texture or itemname:gsub("%:", "_")
|
||||
new_def._mcl_enchanting_enchanted_tool = new_name
|
||||
local register_list = register_item_list
|
||||
if itemdef.type == "tool" then
|
||||
register_list = register_tool_list
|
||||
end
|
||||
register_list[":" .. new_name] = new_def
|
||||
end
|
||||
end
|
||||
for new_name, new_def in pairs(register_item_list) do
|
||||
minetest.register_craftitem(new_name, new_def)
|
||||
end
|
||||
for new_name, new_def in pairs(register_tool_list) do
|
||||
minetest.register_tool(new_name, new_def)
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_enchanting.get_possible_enchantments(itemstack, enchantment_level, treasure)
|
||||
local possible_enchantments, weights, accum_weight = {}, {}, 0
|
||||
for enchantment, enchantment_def in pairs(mcl_enchanting.enchantments) do
|
||||
local supported, _, _, primary = mcl_enchanting.can_enchant(itemstack, enchantment, 1)
|
||||
if primary or treasure then
|
||||
table.insert(possible_enchantments, enchantment)
|
||||
accum_weight = accum_weight + enchantment_def.weight
|
||||
weights[enchantment] = accum_weight
|
||||
end
|
||||
end
|
||||
return possible_enchantments, weights, accum_weight
|
||||
end
|
||||
|
||||
function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance)
|
||||
local itemname = itemstack:get_name()
|
||||
if not mcl_enchanting.can_enchant_freshly(itemname) then
|
||||
return
|
||||
end
|
||||
itemstack = ItemStack(itemstack)
|
||||
local enchantability = minetest.get_item_group(itemname, "enchantability")
|
||||
enchantability = 1 + math.random(0, math.floor(enchantability / 4)) + math.random(0, math.floor(enchantability / 4))
|
||||
enchantment_level = enchantment_level + enchantability
|
||||
enchantment_level = enchantment_level + enchantment_level * (math.random() + math.random() - 1) * 0.15
|
||||
enchantment_level = math.max(math.floor(enchantment_level + 0.5), 1)
|
||||
local enchantments = {}
|
||||
local description
|
||||
enchantment_level = enchantment_level * 2
|
||||
repeat
|
||||
enchantment_level = math.floor(enchantment_level / 2)
|
||||
if enchantment_level == 0 then
|
||||
break
|
||||
end
|
||||
local possible, weights, accum_weight = mcl_enchanting.get_possible_enchantments(itemstack, enchantment_level, treasure)
|
||||
local selected_enchantment, enchantment_power
|
||||
if #possible > 0 then
|
||||
local r = math.random(accum_weight)
|
||||
for _, enchantment in ipairs(possible) do
|
||||
if weights[enchantment] >= r then
|
||||
selected_enchantment = enchantment
|
||||
break
|
||||
end
|
||||
end
|
||||
local enchantment_def = mcl_enchanting.enchantments[selected_enchantment]
|
||||
local power_range_table = enchantment_def.power_range_table
|
||||
for i = enchantment_def.max_level, 1, -1 do
|
||||
local power_range = power_range_table[i]
|
||||
if enchantment_level >= power_range[1] and enchantment_level <= power_range[2] then
|
||||
enchantment_power = i
|
||||
break
|
||||
end
|
||||
end
|
||||
if not description then
|
||||
if not enchantment_power then
|
||||
return
|
||||
end
|
||||
description = mcl_enchanting.get_enchantment_description(selected_enchantment, enchantment_power)
|
||||
end
|
||||
if enchantment_power then
|
||||
enchantments[selected_enchantment] = enchantment_power
|
||||
mcl_enchanting.enchant(itemstack, selected_enchantment, enchantment_power)
|
||||
end
|
||||
else
|
||||
break
|
||||
end
|
||||
until not no_reduced_bonus_chance and math.random() >= (enchantment_level + 1) / 50
|
||||
return enchantments, description
|
||||
end
|
||||
|
||||
function mcl_enchanting.enchant_randomly(itemstack, enchantment_level, treasure, no_reduced_bonus_chance)
|
||||
local enchantments = mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance)
|
||||
if enchantments then
|
||||
mcl_enchanting.set_enchanted_itemstring(itemstack)
|
||||
mcl_enchanting.set_enchantments(itemstack, enchantments)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
function mcl_enchanting.get_randomly_enchanted_book(enchantment_level, treasure, no_reduced_bonus_chance)
|
||||
return mcl_enchanting.enchant_randomly(enchantment_level, treasure, no_reduced_bonus_chance)
|
||||
end
|
||||
|
||||
function mcl_enchanting.get_random_glyph_row()
|
||||
local glyphs = ""
|
||||
local x = 1.3
|
||||
for i = 1, 9 do
|
||||
glyphs = glyphs .. "image[".. x .. ",0.1;0.5,0.5;mcl_enchanting_glyph_" .. math.random(18) .. ".png^[colorize:#675D49:255]"
|
||||
x = x + 0.6
|
||||
end
|
||||
return glyphs
|
||||
end
|
||||
|
||||
function mcl_enchanting.generate_random_table_slots(itemstack, num_bookshelves)
|
||||
local base = math.random(8) + math.floor(num_bookshelves / 2) + math.random(0, num_bookshelves)
|
||||
local required_levels = {
|
||||
math.max(base / 3, 1),
|
||||
(base * 2) / 3 + 1,
|
||||
math.max(base, num_bookshelves * 2)
|
||||
}
|
||||
local slots = {}
|
||||
for i, enchantment_level in ipairs(required_levels) do
|
||||
local slot = false
|
||||
local enchantments, description = mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level)
|
||||
if enchantments then
|
||||
slot = {
|
||||
enchantments = enchantments,
|
||||
description = description,
|
||||
glyphs = mcl_enchanting.get_random_glyph_row(),
|
||||
level_requirement = math.max(i, math.floor(enchantment_level)),
|
||||
}
|
||||
end
|
||||
slots[i] = slot
|
||||
end
|
||||
return slots
|
||||
end
|
||||
|
||||
function mcl_enchanting.get_table_slots(player, itemstack, num_bookshelves)
|
||||
if not mcl_enchanting.can_enchant_freshly(itemstack:get_name()) then
|
||||
return {false, false, false}
|
||||
end
|
||||
local itemname = itemstack:get_name()
|
||||
local meta = player:get_meta()
|
||||
local player_slots = minetest.deserialize(meta:get_string("mcl_enchanting:slots")) or {}
|
||||
local player_bookshelves_slots = player_slots[num_bookshelves] or {}
|
||||
local player_bookshelves_item_slots = player_bookshelves_slots[itemname]
|
||||
if player_bookshelves_item_slots then
|
||||
return player_bookshelves_item_slots
|
||||
else
|
||||
player_bookshelves_item_slots = mcl_enchanting.generate_random_table_slots(itemstack, num_bookshelves)
|
||||
if player_bookshelves_item_slots then
|
||||
player_bookshelves_slots[itemname] = player_bookshelves_item_slots
|
||||
player_slots[num_bookshelves] = player_bookshelves_slots
|
||||
meta:set_string("mcl_enchanting:slots", minetest.serialize(player_slots))
|
||||
return player_bookshelves_item_slots
|
||||
else
|
||||
return {false, false, false}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_enchanting.reset_table_slots(player)
|
||||
player:get_meta():set_string("mcl_enchanting:slots", "")
|
||||
end
|
||||
|
||||
function mcl_enchanting.show_enchanting_formspec(player)
|
||||
local C = minetest.get_color_escape_sequence
|
||||
local name = player:get_player_name()
|
||||
local meta = player:get_meta()
|
||||
local inv = player:get_inventory()
|
||||
local num_bookshelves = meta:get_int("mcl_enchanting:num_bookshelves")
|
||||
local table_name = meta:get_string("mcl_enchanting:table_name")
|
||||
local formspec = ""
|
||||
.. "size[9.07,8.6;]"
|
||||
.. "formspec_version[3]"
|
||||
.. "label[0,0;" .. C("#313131") .. table_name .. "]"
|
||||
.. mcl_formspec.get_itemslot_bg(0.2, 2.4, 1, 1)
|
||||
.. "list[detached:" .. name .. "_enchanting;enchanting;0.2,2.4;1,1;1]"
|
||||
.. mcl_formspec.get_itemslot_bg(1.1, 2.4, 1, 1)
|
||||
.. "image[1.1,2.4;1,1;mcl_enchanting_lapis_background.png]"
|
||||
.. "list[detached:" .. name .. "_enchanting;enchanting;1.1,2.4;1,1;2]"
|
||||
.. "label[0,4;" .. C("#313131") .. "Inventory]"
|
||||
.. mcl_formspec.get_itemslot_bg(0, 4.5, 9, 3)
|
||||
.. mcl_formspec.get_itemslot_bg(0, 7.74, 9, 1)
|
||||
.. "list[current_player;main;0,4.5;9,3;9]"
|
||||
.. "listring[detached:" .. name .. "_enchanting;enchanting]"
|
||||
.. "listring[current_player;main]"
|
||||
.. "list[current_player;main;0,7.74;9,1;]"
|
||||
.. "real_coordinates[true]"
|
||||
.. "image[3.15,0.6;7.6,4.1;mcl_enchanting_button_background.png]"
|
||||
local itemstack = inv:get_stack("enchanting_item", 1)
|
||||
local player_levels = mcl_experience.get_player_xp_level(player)
|
||||
local y = 0.65
|
||||
local any_enchantment = false
|
||||
local table_slots = mcl_enchanting.get_table_slots(player, itemstack, num_bookshelves)
|
||||
for i, slot in ipairs(table_slots) do
|
||||
any_enchantment = any_enchantment or slot
|
||||
local enough_lapis = inv:contains_item("enchanting_lapis", ItemStack({name = "mcl_dye:blue", count = i}))
|
||||
local enough_levels = slot and slot.level_requirement <= player_levels
|
||||
local can_enchant = (slot and enough_lapis and enough_levels)
|
||||
local ending = (can_enchant and "" or "_off")
|
||||
local hover_ending = (can_enchant and "_hovered" or "_off")
|
||||
formspec = formspec
|
||||
.. "container[3.2," .. y .. "]"
|
||||
.. (slot and "tooltip[button_" .. i .. ";" .. C("#818181") .. slot.description .. " " .. C("#FFFFFF") .. " . . . ?\n\n" .. (enough_levels and C(enough_lapis and "#818181" or "#FC5454") .. i .. " Lapis Lazuli\n" .. C("#818181") .. i .. " Enchantment Levels" or C("#FC5454") .. "Level Requirement: " .. slot.level_requirement) .. "]" or "")
|
||||
.. "style[button_" .. i .. ";bgimg=mcl_enchanting_button" .. ending .. ".png;bgimg_hovered=mcl_enchanting_button" .. hover_ending .. ".png;bgimg_pressed=mcl_enchanting_button" .. hover_ending .. ".png]"
|
||||
.. "button[0,0;7.5,1.3;button_" .. i .. ";]"
|
||||
.. (slot and "image[0,0;1.3,1.3;mcl_enchanting_number_" .. i .. ending .. ".png]" or "")
|
||||
.. (slot and "label[7.2,1.1;" .. C(can_enchant and "#80FF20" or "#407F10") .. slot.level_requirement .. "]" or "")
|
||||
.. (slot and slot.glyphs or "")
|
||||
.. "container_end[]"
|
||||
y = y + 1.35
|
||||
end
|
||||
formspec = formspec
|
||||
.. "image[" .. (any_enchantment and 0.58 or 1.15) .. ",1.2;" .. (any_enchantment and 2 or 0.87) .. ",1.43;mcl_enchanting_book_" .. (any_enchantment and "open" or "closed") .. ".png]"
|
||||
minetest.show_formspec(name, "mcl_enchanting:table", formspec)
|
||||
end
|
||||
|
||||
function mcl_enchanting.handle_formspec_fields(player, formname, fields)
|
||||
if formname == "mcl_enchanting:table" then
|
||||
local button_pressed
|
||||
for i = 1, 3 do
|
||||
if fields["button_" .. i] then
|
||||
button_pressed = i
|
||||
end
|
||||
end
|
||||
if not button_pressed then return end
|
||||
local name = player:get_player_name()
|
||||
local inv = player:get_inventory()
|
||||
local meta = player:get_meta()
|
||||
local num_bookshelfes = meta:get_int("mcl_enchanting:num_bookshelves")
|
||||
local itemstack = inv:get_stack("enchanting_item", 1)
|
||||
local cost = ItemStack({name = "mcl_dye:blue", count = button_pressed})
|
||||
if not inv:contains_item("enchanting_lapis", cost) then
|
||||
return
|
||||
end
|
||||
local slots = mcl_enchanting.get_table_slots(player, itemstack, num_bookshelfes)
|
||||
local slot = slots[button_pressed]
|
||||
if not slot then
|
||||
return
|
||||
end
|
||||
local player_level = mcl_experience.get_player_xp_level(player)
|
||||
if player_level < slot.level_requirement then
|
||||
return
|
||||
end
|
||||
mcl_experience.set_player_xp_level(player, player_level - button_pressed)
|
||||
inv:remove_item("enchanting_lapis", cost)
|
||||
mcl_enchanting.set_enchanted_itemstring(itemstack)
|
||||
mcl_enchanting.set_enchantments(itemstack, slot.enchantments)
|
||||
inv:set_stack("enchanting_item", 1, itemstack)
|
||||
minetest.sound_play("mcl_enchanting_enchant", {to_player = name, gain = 5.0})
|
||||
mcl_enchanting.reset_table_slots(player)
|
||||
mcl_enchanting.reload_inventory(player)
|
||||
mcl_enchanting.show_enchanting_formspec(player)
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_enchanting.initialize_player(player)
|
||||
local player_inv = player:get_inventory()
|
||||
player_inv:set_size("enchanting_lapis", 1)
|
||||
player_inv:set_size("enchanting_item", 1)
|
||||
local name = player:get_player_name()
|
||||
local detached_inv = minetest.create_detached_inventory(name .. "_enchanting", {
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
if player:get_player_name() ~= name then
|
||||
return 0
|
||||
end
|
||||
if stack:get_name() == "mcl_dye:blue" and index ~= 2 then
|
||||
return math.min(inv:get_stack(listname, 3):get_free_space(), stack:get_count())
|
||||
elseif index ~= 3 and inv:get_stack(listname, 2):get_count() == 0 then
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
if player:get_player_name() ~= name or index == 1 then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
return 0
|
||||
end,
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
local result_list
|
||||
if index == 1 then
|
||||
if stack:get_name() == "mcl_dye:blue" then
|
||||
result_list = "lapis"
|
||||
stack:add_item(inv:get_stack(listname, 3))
|
||||
inv:set_stack(listname, 1, nil)
|
||||
inv:set_stack(listname, 3, stack)
|
||||
else
|
||||
result_list = "item"
|
||||
inv:set_stack(listname, 1, nil)
|
||||
inv:set_stack(listname, 2, stack)
|
||||
end
|
||||
elseif index == 2 then
|
||||
result_list = "item"
|
||||
elseif index == 3 then
|
||||
result_list = "lapis"
|
||||
stack = inv:get_stack(listname, 3)
|
||||
end
|
||||
player:get_inventory():set_stack("enchanting_" .. result_list, 1, stack)
|
||||
mcl_enchanting.show_enchanting_formspec(player)
|
||||
end,
|
||||
on_take = function(inv, listname, index, stack, player)
|
||||
local result_list
|
||||
if index == 2 then
|
||||
result_list = "item"
|
||||
elseif index == 3 then
|
||||
result_list = "lapis"
|
||||
end
|
||||
player:get_inventory():set_stack("enchanting_" .. result_list, 1, nil)
|
||||
mcl_enchanting.show_enchanting_formspec(player)
|
||||
end
|
||||
}, name)
|
||||
detached_inv:set_size("enchanting", 3)
|
||||
mcl_enchanting.reload_inventory(player)
|
||||
end
|
||||
|
||||
function mcl_enchanting.reload_inventory(player)
|
||||
local player_inv = player:get_inventory()
|
||||
local detached_inv = minetest.get_inventory({type = "detached", name = player:get_player_name() .. "_enchanting"})
|
||||
detached_inv:set_stack("enchanting", 2, player_inv:get_stack("enchanting_item", 1))
|
||||
detached_inv:set_stack("enchanting", 3, player_inv:get_stack("enchanting_lapis", 1))
|
||||
end
|
||||
|
||||
function mcl_enchanting.schedule_book_animation(self, anim)
|
||||
self.scheduled_anim = {timer = self.anim_length, anim = anim}
|
||||
end
|
||||
|
||||
function mcl_enchanting.set_book_animation(self, anim)
|
||||
local anim_index = mcl_enchanting.book_animations[anim]
|
||||
local start, stop = mcl_enchanting.book_animation_steps[anim_index], mcl_enchanting.book_animation_steps[anim_index + 1]
|
||||
self.object:set_animation({x = start, y = stop}, mcl_enchanting.book_animation_speed)
|
||||
self.scheduled_anim = nil
|
||||
self.anim_length = (stop - start) / 40
|
||||
end
|
||||
|
||||
function mcl_enchanting.check_animation_schedule(self, dtime)
|
||||
local schedanim = self.scheduled_anim
|
||||
if schedanim then
|
||||
schedanim.timer = schedanim.timer - dtime
|
||||
if schedanim.timer <= 0 then
|
||||
mcl_enchanting.set_book_animation(self, schedanim.anim)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_enchanting.look_at(self, pos2)
|
||||
local pos1 = self.object:get_pos()
|
||||
local vec = vector.subtract(pos1, pos2)
|
||||
local yaw = math.atan(vec.z / vec.x) - math.pi/2
|
||||
yaw = yaw + (pos1.x >= pos2.x and math.pi or 0)
|
||||
self.object:set_yaw(yaw + math.pi)
|
||||
end
|
||||
|
||||
function mcl_enchanting.check_book(pos)
|
||||
local obj_pos = vector.add(pos, mcl_enchanting.book_offset)
|
||||
for _, obj in pairs(minetest.get_objects_inside_radius(obj_pos, 0.1)) do
|
||||
local luaentity = obj:get_luaentity()
|
||||
if luaentity and luaentity.name == "mcl_enchanting:book" then
|
||||
if minetest.get_node(pos).name ~= "mcl_enchanting:table" then
|
||||
obj:remove()
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
minetest.add_entity(obj_pos, "mcl_enchanting:book")
|
||||
end
|
||||
|
||||
function mcl_enchanting.get_bookshelves(pos)
|
||||
local absolute, relative = {}, {}
|
||||
for i, rp in ipairs(mcl_enchanting.bookshelf_positions) do
|
||||
local airp = vector.add(pos, mcl_enchanting.air_positions[i])
|
||||
local ap = vector.add(pos, rp)
|
||||
if minetest.get_node(ap).name == "mcl_books:bookshelf" and minetest.get_node(airp).name == "air" then
|
||||
table.insert(absolute, ap)
|
||||
table.insert(relative, rp)
|
||||
end
|
||||
end
|
||||
return absolute, relative
|
||||
end
|
266
mods/CORE/mcl_enchanting/init.lua
Normal file
@ -0,0 +1,266 @@
|
||||
local modpath = minetest.get_modpath("mcl_enchanting")
|
||||
|
||||
mcl_enchanting = {
|
||||
book_offset = vector.new(0, 0.75, 0),
|
||||
book_animations = {["close"] = 1, ["opening"] = 2, ["open"] = 3, ["closing"] = 4},
|
||||
book_animation_steps = {0, 640, 680, 700, 740},
|
||||
book_animation_speed = 40,
|
||||
roman_numerals = dofile(modpath .. "/roman_numerals.lua"), -- https://exercism.io/tracks/lua/exercises/roman-numerals/solutions/73c2fb7521e347209312d115f872fa49
|
||||
enchantments = {},
|
||||
overlay = "^[colorize:white:50^[colorize:purple:50",
|
||||
bookshelf_positions = {
|
||||
{x = -2, y = 0, z = -2}, {x = -2, y = 1, z = -2},
|
||||
{x = -1, y = 0, z = -2}, {x = -1, y = 1, z = -2},
|
||||
{x = 0, y = 0, z = -2}, {x = 0, y = 1, z = -2},
|
||||
{x = 1, y = 0, z = -2}, {x = 1, y = 1, z = -2},
|
||||
{x = 2, y = 0, z = -2}, {x = 2, y = 1, z = -2},
|
||||
{x = -2, y = 0, z = 2}, {x = -2, y = 1, z = 2},
|
||||
{x = -1, y = 0, z = 2}, {x = -1, y = 1, z = 2},
|
||||
{x = 0, y = 0, z = 2}, {x = 0, y = 1, z = 2},
|
||||
{x = 1, y = 0, z = 2}, {x = 1, y = 1, z = 2},
|
||||
{x = 2, y = 0, z = 2}, {x = 2, y = 1, z = 2},
|
||||
-- {x = -2, y = 0, z = -2}, {x = -2, y = 1, z = -2},
|
||||
{x = -2, y = 0, z = -1}, {x = -2, y = 1, z = -1},
|
||||
{x = -2, y = 0, z = 0}, {x = -2, y = 1, z = 0},
|
||||
{x = -2, y = 0, z = 1}, {x = -2, y = 1, z = 1},
|
||||
{x = -2, y = 0, z = 2}, {x = -2, y = 1, z = 2},
|
||||
{x = 2, y = 0, z = -2}, {x = 2, y = 1, z = -2},
|
||||
{x = 2, y = 0, z = -1}, {x = 2, y = 1, z = -1},
|
||||
{x = 2, y = 0, z = 0}, {x = 2, y = 1, z = 0},
|
||||
{x = 2, y = 0, z = 1}, {x = 2, y = 1, z = 1},
|
||||
-- {x = 2, y = 0, z = 2}, {x = 2, y = 1, z = 2},
|
||||
},
|
||||
air_positions = {
|
||||
{x = -1, y = 0, z = -1}, {x = -1, y = 1, z = -1},
|
||||
{x = -1, y = 0, z = -1}, {x = -1, y = 1, z = -1},
|
||||
{x = 0, y = 0, z = -1}, {x = 0, y = 1, z = -1},
|
||||
{x = 1, y = 0, z = -1}, {x = 1, y = 1, z = -1},
|
||||
{x = 1, y = 0, z = -1}, {x = 1, y = 1, z = -1},
|
||||
{x = -1, y = 0, z = 1}, {x = -1, y = 1, z = 1},
|
||||
{x = -1, y = 0, z = 1}, {x = -1, y = 1, z = 1},
|
||||
{x = 0, y = 0, z = 1}, {x = 0, y = 1, z = 1},
|
||||
{x = 1, y = 0, z = 1}, {x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 0, z = 1}, {x = 1, y = 1, z = 1},
|
||||
-- {x = -1, y = 0, z = -1}, {x = -1, y = 1, z = -1},
|
||||
{x = -1, y = 0, z = -1}, {x = -1, y = 1, z = -1},
|
||||
{x = -1, y = 0, z = 0}, {x = -1, y = 1, z = 0},
|
||||
{x = -1, y = 0, z = 1}, {x = -1, y = 1, z = 1},
|
||||
{x = -1, y = 0, z = 1}, {x = -1, y = 1, z = 1},
|
||||
{x = 1, y = 0, z = -1}, {x = 1, y = 1, z = -1},
|
||||
{x = 1, y = 0, z = -1}, {x = 1, y = 1, z = -1},
|
||||
{x = 1, y = 0, z = 0}, {x = 1, y = 1, z = 0},
|
||||
{x = 1, y = 0, z = 1}, {x = 1, y = 1, z = 1},
|
||||
-- {x = 1, y = 0, z = 1}, {x = 1, y = 1, z = 1},
|
||||
},
|
||||
}
|
||||
|
||||
dofile(modpath .. "/engine.lua")
|
||||
dofile(modpath .. "/enchantments.lua")
|
||||
|
||||
minetest.register_chatcommand("enchant", {
|
||||
description = "Enchant an item.",
|
||||
params = "<player> <enchantment> [<level>]",
|
||||
privs = {give = true},
|
||||
func = function(_, param)
|
||||
local sparam = param:split(" ")
|
||||
local target_name = sparam[1]
|
||||
local enchantment = sparam[2]
|
||||
local level_str = sparam[3]
|
||||
local level = tonumber(level_str or "1")
|
||||
if not target_name or not enchantment then
|
||||
return false, "Usage: /enchant <player> <enchantment> [<level>]"
|
||||
end
|
||||
local target = minetest.get_player_by_name(target_name)
|
||||
if not target then
|
||||
return false, "Player '" .. target_name .. "' cannot be found"
|
||||
end
|
||||
local itemstack = target:get_wielded_item()
|
||||
local can_enchant, errorstring, extra_info = mcl_enchanting.can_enchant(itemstack, enchantment, level)
|
||||
if not can_enchant then
|
||||
if errorstring == "enchantment invalid" then
|
||||
return false, "There is no such enchantment '" .. enchantment .. "'"
|
||||
elseif errorstring == "item missing" then
|
||||
return false, "The target doesn't hold an item"
|
||||
elseif errorstring == "item not supported" then
|
||||
return false, "The selected enchantment can't be added to the target item"
|
||||
elseif errorstring == "level invalid" then
|
||||
return false, "'" .. level_str .. "' is not a valid number"
|
||||
elseif errorstring == "level too high" then
|
||||
return false, "The number you have entered (" .. level_str .. ") is too big, it must be at most " .. extra_info
|
||||
elseif errorstring == "level too small" then
|
||||
return false, "The number you have entered (" .. level_str .. ") is too small, it must be at least " .. extra_info
|
||||
elseif errorstring == "incompatible" then
|
||||
return false, mcl_enchanting.get_enchantment_description(enchantment, level) .. " can't be combined with " .. extra_info
|
||||
end
|
||||
else
|
||||
target:set_wielded_item(mcl_enchanting.enchant(itemstack, enchantment, level))
|
||||
return true, "Enchanting succeded"
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("forceenchant", {
|
||||
description = "Forcefully enchant an item.",
|
||||
params = "<player> <enchantment> [<level>]",
|
||||
func = function(_, param)
|
||||
local sparam = param:split(" ")
|
||||
local target_name = sparam[1]
|
||||
local enchantment = sparam[2]
|
||||
local level_str = sparam[3]
|
||||
local level = tonumber(level_str or "1")
|
||||
if not target_name or not enchantment then
|
||||
return false, "Usage: /forceenchant <player> <enchantment> [<level>]"
|
||||
end
|
||||
local target = minetest.get_player_by_name(target_name)
|
||||
if not target then
|
||||
return false, "Player '" .. target_name .. "' cannot be found"
|
||||
end
|
||||
local itemstack = target:get_wielded_item()
|
||||
local can_enchant, errorstring, extra_info = mcl_enchanting.can_enchant(itemstack, enchantment, level)
|
||||
if errorstring == "enchantment invalid" then
|
||||
return false, "There is no such enchantment '" .. enchantment .. "'"
|
||||
elseif errorstring == "item missing" then
|
||||
return false, "The target doesn't hold an item"
|
||||
elseif errorstring == "item not supported" and not mcl_enchanting.is_enchantable(itemstack:get_name()) then
|
||||
return false, "The target item is not enchantable"
|
||||
elseif errorstring == "level invalid" then
|
||||
return false, "'" .. level_str .. "' is not a valid number"
|
||||
else
|
||||
target:set_wielded_item(mcl_enchanting.enchant(itemstack, enchantment, level))
|
||||
return true, "Enchanting succeded"
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_craftitem("mcl_enchanting:book_enchanted", {
|
||||
description = "Enchanted Book",
|
||||
inventory_image = "mcl_enchanting_book_enchanted.png" .. mcl_enchanting.overlay,
|
||||
groups = {enchanted = 1, not_in_creative_inventory = 1, enchantability = 1},
|
||||
_mcl_enchanting_enchanted_tool = "mcl_enchanting:book_enchanted",
|
||||
stack_max = 1,
|
||||
})
|
||||
|
||||
minetest.register_entity("mcl_enchanting:book", {
|
||||
initial_properties = {
|
||||
visual = "mesh",
|
||||
mesh = "mcl_enchanting_book.b3d",
|
||||
visual_size = {x = 12.5, y = 12.5},
|
||||
collisionbox = {0, 0, 0},
|
||||
physical = false,
|
||||
textures = {"mcl_enchanting_book_entity.png"},
|
||||
},
|
||||
player_near = false,
|
||||
on_activate = function(self)
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
mcl_enchanting.set_book_animation(self, "close")
|
||||
mcl_enchanting.check_book(vector.subtract(self.object:get_pos(), mcl_enchanting.book_offset))
|
||||
end,
|
||||
on_step = function(self, dtime)
|
||||
local old_player_near = self.player_near
|
||||
local player_near = false
|
||||
local player
|
||||
for _, obj in ipairs(minetest.get_objects_inside_radius(vector.subtract(self.object:get_pos(), mcl_enchanting.book_offset), 2.5)) do
|
||||
if obj:is_player() then
|
||||
player_near = true
|
||||
player = obj
|
||||
end
|
||||
end
|
||||
if player_near and not old_player_near then
|
||||
mcl_enchanting.set_book_animation(self, "opening")
|
||||
mcl_enchanting.schedule_book_animation(self, "open")
|
||||
elseif old_player_near and not player_near then
|
||||
mcl_enchanting.set_book_animation(self, "closing")
|
||||
mcl_enchanting.schedule_book_animation(self, "close")
|
||||
end
|
||||
if player then
|
||||
mcl_enchanting.look_at(self, player:get_pos())
|
||||
end
|
||||
self.player_near = player_near
|
||||
mcl_enchanting.check_animation_schedule(self, dtime)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_enchanting:table", {
|
||||
description = "Enchanting Table",
|
||||
drawtype = "nodebox",
|
||||
tiles = {"mcl_enchanting_table_top.png", "mcl_enchanting_table_bottom.png", "mcl_enchanting_table_side.png", "mcl_enchanting_table_side.png", "mcl_enchanting_table_side.png", "mcl_enchanting_table_side.png"},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0.25, 0.5},
|
||||
},
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
groups = {pickaxey = 2},
|
||||
on_rotate = (rawget(_G, "screwdriver") or {}).rotate_simple,
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
local player_meta = clicker:get_meta()
|
||||
local table_meta = minetest.get_meta(pos)
|
||||
local num_bookshelves = table_meta:get_int("mcl_enchanting:num_bookshelves")
|
||||
local table_name = table_meta:get_string("name")
|
||||
if table_name == "" then
|
||||
table_name = "Enchant"
|
||||
end
|
||||
player_meta:set_int("mcl_enchanting:num_bookshelves", num_bookshelves)
|
||||
player_meta:set_string("mcl_enchanting:table_name", table_name)
|
||||
mcl_enchanting.show_enchanting_formspec(clicker)
|
||||
end,
|
||||
on_construct = function(pos)
|
||||
minetest.add_entity(vector.add(pos, mcl_enchanting.book_offset), "mcl_enchanting:book")
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
local itemstack = ItemStack("mcl_enchanting:table")
|
||||
local meta = minetest.get_meta(pos)
|
||||
local itemmeta = itemstack:get_meta()
|
||||
itemmeta:set_string("name", meta:get_string("name"))
|
||||
itemmeta:set_string("description", meta:get_string("description"))
|
||||
minetest.add_item(pos, itemstack)
|
||||
end,
|
||||
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local itemmeta = itemstack:get_meta()
|
||||
meta:set_string("name", itemmeta:get_string("name"))
|
||||
meta:set_string("description", itemmeta:get_string("description"))
|
||||
end,
|
||||
after_destruct = mcl_enchanting.check_table,
|
||||
drop = "",
|
||||
_mcl_blast_resistance = 1200,
|
||||
_mcl_hardness = 5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_enchanting:table",
|
||||
recipe = {
|
||||
{"", "mcl_books:book", ""},
|
||||
{"mcl_core:diamond", "mcl_core:obsidian", "mcl_core:diamond"},
|
||||
{"mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
name = "Enchanting table bookshelf particles",
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
nodenames = "mcl_enchanting:table",
|
||||
action = function(pos)
|
||||
mcl_enchanting.check_book(pos)
|
||||
local absolute, relative = mcl_enchanting.get_bookshelves(pos)
|
||||
for i, ap in ipairs(absolute) do
|
||||
if math.random(10) == 1 then
|
||||
local rp = relative[i]
|
||||
minetest.add_particle({
|
||||
pos = ap,
|
||||
velocity = vector.subtract(vector.new(0, 5, 0), rp),
|
||||
acceleration = {x = 0, y = -9.81, z = 0},
|
||||
expirationtime = 2,
|
||||
size = 2,
|
||||
texture = "mcl_enchanting_glyph_" .. math.random(18) .. ".png"
|
||||
})
|
||||
end
|
||||
end
|
||||
minetest.get_meta(pos):set_int("mcl_enchanting:num_bookshelves", math.min(15, #absolute))
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_on_mods_loaded(mcl_enchanting.initialize)
|
||||
minetest.register_on_joinplayer(mcl_enchanting.initialize_player)
|
||||
minetest.register_on_player_receive_fields(mcl_enchanting.handle_formspec_fields)
|
||||
table.insert(tt.registered_snippets, 1, mcl_enchanting.enchantments_snippet)
|
5
mods/CORE/mcl_enchanting/mod.conf
Normal file
@ -0,0 +1,5 @@
|
||||
name = mcl_enchanting
|
||||
description = Enchanting for MineClone2
|
||||
depends = tt, walkover, mcl_sounds
|
||||
optional_depends = screwdriver
|
||||
author = Fleckenstein
|
BIN
mods/CORE/mcl_enchanting/models/mcl_enchanting_book.b3d
Normal file
BIN
mods/CORE/mcl_enchanting/models/mcl_enchanting_book_entity.png
Normal file
After Width: | Height: | Size: 875 B |
34
mods/CORE/mcl_enchanting/roman_numerals.lua
Normal file
@ -0,0 +1,34 @@
|
||||
--------------------------------------------------------------------
|
||||
--! @file
|
||||
--! @brief Convert from normal numbers to Roman Numerals
|
||||
---------------------------------------------------------------------
|
||||
local conversionTable = {
|
||||
{ number = 1000, symbol = "M" },
|
||||
{ number = 900, symbol = "CM" },
|
||||
{ number = 500, symbol = "D" },
|
||||
{ number = 400, symbol = "CD" },
|
||||
{ number = 100, symbol = "C" },
|
||||
{ number = 90, symbol = "XC" },
|
||||
{ number = 50, symbol = "L" },
|
||||
{ number = 40, symbol = "XL" },
|
||||
{ number = 10, symbol = "X" },
|
||||
{ number = 9, symbol = "IX" },
|
||||
{ number = 5, symbol = "V" },
|
||||
{ number = 4, symbol = "IV" },
|
||||
{ number = 1, symbol = "I" }
|
||||
}
|
||||
|
||||
return{
|
||||
toRoman = function(number)
|
||||
local romanNumeral = ""
|
||||
|
||||
for _,table in pairs (conversionTable) do
|
||||
while(number >= table.number) do
|
||||
romanNumeral = romanNumeral .. table.symbol
|
||||
number = number - table.number
|
||||
end
|
||||
end
|
||||
|
||||
return romanNumeral
|
||||
end
|
||||
}
|
BIN
mods/CORE/mcl_enchanting/sounds/mcl_enchanting_enchant.ogg
Normal file
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_book_closed.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
After Width: | Height: | Size: 386 B |
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_book_open.png
Normal file
After Width: | Height: | Size: 6.6 KiB |
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_button.png
Normal file
After Width: | Height: | Size: 875 B |
After Width: | Height: | Size: 4.8 KiB |
After Width: | Height: | Size: 876 B |
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_button_off.png
Normal file
After Width: | Height: | Size: 876 B |
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_1.png
Normal file
After Width: | Height: | Size: 161 B |
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_10.png
Normal file
After Width: | Height: | Size: 157 B |
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_11.png
Normal file
After Width: | Height: | Size: 158 B |
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_12.png
Normal file
After Width: | Height: | Size: 156 B |
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_13.png
Normal file
After Width: | Height: | Size: 159 B |
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_14.png
Normal file
After Width: | Height: | Size: 106 B |
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_15.png
Normal file
After Width: | Height: | Size: 160 B |
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_16.png
Normal file
After Width: | Height: | Size: 166 B |
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_17.png
Normal file
After Width: | Height: | Size: 145 B |
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_18.png
Normal file
After Width: | Height: | Size: 161 B |
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_2.png
Normal file
After Width: | Height: | Size: 159 B |
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_3.png
Normal file
After Width: | Height: | Size: 159 B |
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_4.png
Normal file
After Width: | Height: | Size: 105 B |
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_5.png
Normal file
After Width: | Height: | Size: 161 B |
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_6.png
Normal file
After Width: | Height: | Size: 159 B |
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_7.png
Normal file
After Width: | Height: | Size: 157 B |
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_8.png
Normal file
After Width: | Height: | Size: 158 B |
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_9.png
Normal file
After Width: | Height: | Size: 102 B |
After Width: | Height: | Size: 1.6 KiB |
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_number_1.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.6 KiB |
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_number_2.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
After Width: | Height: | Size: 1.6 KiB |
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_number_3.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 298 B |
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_table_side.png
Normal file
After Width: | Height: | Size: 315 B |
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_table_top.png
Normal file
After Width: | Height: | Size: 340 B |
@ -284,8 +284,14 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance, fire,
|
||||
impact = 0
|
||||
end
|
||||
local damage = math.floor((impact * impact + impact) * 7 * strength + 1)
|
||||
if mod_death_messages and obj:is_player() then
|
||||
mcl_death_messages.player_damage(obj, S("@1 was caught in an explosion.", obj:get_player_name()))
|
||||
if obj:is_player() then
|
||||
local name = obj:get_player_name()
|
||||
if mod_death_messages then
|
||||
mcl_death_messages.player_damage(obj, S("@1 was caught in an explosion.", name))
|
||||
end
|
||||
if rawget(_G, "armor") and armor.last_damage_types then
|
||||
armor.last_damage_types[name] = "explosion"
|
||||
end
|
||||
end
|
||||
local source = puncher
|
||||
if not source then
|
||||
|
@ -1,4 +1,11 @@
|
||||
-- register extra flavours of a base nodedef
|
||||
walkover = {}
|
||||
walkover.registered_globals = {}
|
||||
|
||||
function walkover.register_global(func)
|
||||
table.insert(walkover.registered_globals, func)
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime;
|
||||
@ -10,11 +17,15 @@ minetest.register_globalstep(function(dtime)
|
||||
if loc ~= nil then
|
||||
|
||||
local nodeiamon = minetest.get_node(loc)
|
||||
|
||||
if nodeiamon ~= nil then
|
||||
local def = minetest.registered_nodes[nodeiamon.name]
|
||||
if def ~= nil and def.on_walk_over ~= nil then
|
||||
def.on_walk_over(loc, nodeiamon, player)
|
||||
end
|
||||
for _, func in ipairs(walkover.registered_globals) do
|
||||
func(loc, nodeiamon, player)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -1 +1,2 @@
|
||||
flowlib
|
||||
mcl_enchanting
|
||||
|
@ -212,6 +212,50 @@ local check_can_drop = function(node_name, tool_capabilities)
|
||||
end
|
||||
end
|
||||
|
||||
-- Stupid workaround to get drops from a drop table:
|
||||
-- Create a temporary table in minetest.registered_nodes that contains the proper drops,
|
||||
-- because unfortunately minetest.get_node_drops needs the drop table to be inside a registered node definition
|
||||
-- (very ugly)
|
||||
|
||||
local tmp_id = 0
|
||||
|
||||
local function get_drops(drop, toolname, param2, paramtype2)
|
||||
tmp_id = tmp_id + 1
|
||||
local tmp_node_name = "mcl_item_entity:" .. tmp_id
|
||||
minetest.registered_nodes[tmp_node_name] = {
|
||||
name = tmp_node_name,
|
||||
drop = drop,
|
||||
paramtype2 = paramtype2
|
||||
}
|
||||
local drops = minetest.get_node_drops({name = tmp_node_name, param2 = param2}, toolname)
|
||||
minetest.registered_nodes[tmp_node_name] = nil
|
||||
return drops
|
||||
end
|
||||
|
||||
local function discrete_uniform_distribution(drops, min_count, max_count, cap)
|
||||
local new_drops = table.copy(drops)
|
||||
for i, item in ipairs(drops) do
|
||||
local new_item = ItemStack(item)
|
||||
local multiplier = math.random(min_count, max_count)
|
||||
if cap then
|
||||
multiplier = math.min(cap, multiplier)
|
||||
end
|
||||
new_item:set_count(multiplier * new_item:get_count())
|
||||
new_drops[i] = new_item
|
||||
end
|
||||
return new_drops
|
||||
end
|
||||
|
||||
local function get_fortune_drops(fortune_drops, fortune_level)
|
||||
local drop
|
||||
local i = fortune_level
|
||||
repeat
|
||||
drop = fortune_drops[i]
|
||||
i = i - 1
|
||||
until drop or i < 1
|
||||
return drop or {}
|
||||
end
|
||||
|
||||
function minetest.handle_node_drops(pos, drops, digger)
|
||||
-- NOTE: This function override allows digger to be nil.
|
||||
-- This means there is no digger. This is a special case which allows this function to be called
|
||||
@ -225,14 +269,9 @@ function minetest.handle_node_drops(pos, drops, digger)
|
||||
-- Check if node will yield its useful drop by the digger's tool
|
||||
local dug_node = minetest.get_node(pos)
|
||||
local toolcaps
|
||||
local tool
|
||||
if digger ~= nil then
|
||||
if mcl_experience.throw_experience then
|
||||
local experience_amount = minetest.get_item_group(dug_node.name,"xp")
|
||||
if experience_amount > 0 then
|
||||
mcl_experience.throw_experience(pos, experience_amount)
|
||||
end
|
||||
end
|
||||
local tool = digger:get_wielded_item()
|
||||
tool = digger:get_wielded_item()
|
||||
toolcaps = tool:get_tool_capabilities()
|
||||
|
||||
if not check_can_drop(dug_node.name, toolcaps) then
|
||||
@ -240,12 +279,16 @@ function minetest.handle_node_drops(pos, drops, digger)
|
||||
end
|
||||
end
|
||||
|
||||
--[[ Special node drops when dug by shears by reading _mcl_shears_drop
|
||||
--[[ Special node drops when dug by shears by reading _mcl_shears_drop or with a silk touch tool reading _mcl_silk_touch_drop
|
||||
from the node definition.
|
||||
Definition of _mcl_shears_drop:
|
||||
* true: Drop itself when dug by shears
|
||||
* table: Drop every itemstring in this table when dub by shears
|
||||
Definition of _mcl_shears_drop / _mcl_silk_touch_drop:
|
||||
* true: Drop itself when dug by shears / silk touch tool
|
||||
* table: Drop every itemstring in this table when dug by shears _mcl_silk_touch_drop
|
||||
]]
|
||||
|
||||
local enchantments = tool and mcl_enchanting.get_enchantments(tool, "silk_touch")
|
||||
|
||||
local silk_touch_drop = false
|
||||
local nodedef = minetest.registered_nodes[dug_node.name]
|
||||
if toolcaps ~= nil and toolcaps.groupcaps and toolcaps.groupcaps.shearsy_dig and nodedef._mcl_shears_drop then
|
||||
if nodedef._mcl_shears_drop == true then
|
||||
@ -253,6 +296,39 @@ function minetest.handle_node_drops(pos, drops, digger)
|
||||
else
|
||||
drops = nodedef._mcl_shears_drop
|
||||
end
|
||||
elseif tool and enchantments.silk_touch and nodedef._mcl_silk_touch_drop then
|
||||
silk_touch_drop = true
|
||||
if nodedef._mcl_silk_touch_drop == true then
|
||||
drops = { dug_node.name }
|
||||
else
|
||||
drops = nodedef._mcl_silk_touch_drop
|
||||
end
|
||||
end
|
||||
|
||||
if tool and nodedef._mcl_fortune_drop and enchantments.fortune then
|
||||
local fortune_level = enchantments.fortune
|
||||
local fortune_drop = nodedef._mcl_fortune_drop
|
||||
if fortune_drop.discrete_uniform_distribution then
|
||||
local min_count = fortune_drop.min_count
|
||||
local max_count = fortune_drop.max_count + fortune_level * (fortune_drop.factor or 1)
|
||||
local chance = fortune_drop.chance or fortune_drop.get_chance and fortune_drop.get_chance(fortune_level)
|
||||
if not chance or math.random() < chance then
|
||||
drops = discrete_uniform_distribution(fortune_drop.multiply and drops or fortune_drop.items, min_count, max_count, fortune_drop.cap)
|
||||
elseif fortune_drop.override then
|
||||
drops = {}
|
||||
end
|
||||
else
|
||||
-- Fixed Behavior
|
||||
local drop = get_fortune_drops(fortune_drops, fortune_level)
|
||||
drops = get_drops(drop, tool:get_name(), dug_node.param2, nodedef.paramtype2)
|
||||
end
|
||||
end
|
||||
|
||||
if digger and mcl_experience.throw_experience and not silk_touch_drop then
|
||||
local experience_amount = minetest.get_item_group(dug_node.name,"xp")
|
||||
if experience_amount > 0 then
|
||||
mcl_experience.throw_experience(pos, experience_amount)
|
||||
end
|
||||
end
|
||||
|
||||
for _,item in ipairs(drops) do
|
||||
|
@ -86,6 +86,9 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
|
||||
|
||||
-- Direct hit, no fire... just plenty of pain
|
||||
hit_player = function(self, player)
|
||||
if rawget(_G, "armor") and armor.last_damage_types then
|
||||
armor.last_damage_types[player:get_player_name()] = "fireball"
|
||||
end
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 5},
|
||||
|
@ -12,7 +12,7 @@ mobs:register_mob("mobs_mc:endermite", {
|
||||
hp_max = 8,
|
||||
xp_min = 3,
|
||||
xp_max = 3,
|
||||
armor = 100,
|
||||
armor = {fleshy = 100, arthropod = 100},
|
||||
group_attack = true,
|
||||
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.29, 0.2},
|
||||
visual = "mesh",
|
||||
|
@ -75,6 +75,9 @@ mobs:register_arrow("mobs_mc:fireball", {
|
||||
velocity = 15,
|
||||
|
||||
hit_player = function(self, player)
|
||||
if rawget(_G, "armor") and armor.last_damage_types then
|
||||
armor.last_damage_types[player:get_player_name()] = "fireball"
|
||||
end
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 6},
|
||||
|
@ -353,6 +353,7 @@ mobs:register_mob("mobs_mc:horse", horse)
|
||||
-- Skeleton horse
|
||||
local skeleton_horse = table.copy(horse)
|
||||
skeleton_horse.breath_max = -1
|
||||
skeleton_horse.armor = {undead = 100, fleshy = 100}
|
||||
skeleton_horse.textures = {{"blank.png", "mobs_mc_horse_skeleton.png", "blank.png"}}
|
||||
skeleton_horse.drops = {
|
||||
{name = mobs_mc.items.bone,
|
||||
@ -374,6 +375,7 @@ mobs:register_mob("mobs_mc:skeleton_horse", skeleton_horse)
|
||||
-- Zombie horse
|
||||
local zombie_horse = table.copy(horse)
|
||||
zombie_horse.breath_max = -1
|
||||
zombie_horse.armor = {undead = 100, fleshy = 100}
|
||||
zombie_horse.textures = {{"blank.png", "mobs_mc_horse_zombie.png", "blank.png"}}
|
||||
zombie_horse.drops = {
|
||||
{name = mobs_mc.items.rotten_flesh,
|
||||
|
@ -14,6 +14,7 @@ mobs:register_mob("mobs_mc:silverfish", {
|
||||
hp_max = 8,
|
||||
xp_min = 5,
|
||||
xp_max = 5,
|
||||
armor = {fleshy = 100, arthropod = 100},
|
||||
collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.44, 0.4},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_silverfish.b3d",
|
||||
|
@ -20,6 +20,7 @@ local skeleton = {
|
||||
xp_min = 6,
|
||||
xp_max = 6,
|
||||
breath_max = -1,
|
||||
armor = {undead = 100, fleshy = 100},
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
|
||||
pathfinding = 1,
|
||||
group_attack = true,
|
||||
|
@ -17,6 +17,7 @@ mobs:register_mob("mobs_mc:witherskeleton", {
|
||||
xp_min = 6,
|
||||
xp_max = 6,
|
||||
breath_max = -1,
|
||||
armor = {undead = 100, fleshy = 100},
|
||||
pathfinding = 1,
|
||||
group_attack = true,
|
||||
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2.39, 0.35},
|
||||
|
@ -25,6 +25,7 @@ local spider = {
|
||||
hp_max = 16,
|
||||
xp_min = 5,
|
||||
xp_max = 5,
|
||||
armor = {fleshy = 100, arthropod = 100},
|
||||
collisionbox = {-0.7, -0.01, -0.7, 0.7, 0.89, 0.7},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_spider.b3d",
|
||||
|
@ -20,7 +20,7 @@ mobs:register_mob("mobs_mc:villager_zombie", {
|
||||
xp_min = 5,
|
||||
xp_max = 5,
|
||||
breath_max = -1,
|
||||
armor = 90,
|
||||
armor = {undead = 90, fleshy = 90},
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_villager_zombie.b3d",
|
||||
|
@ -16,7 +16,7 @@ mobs:register_mob("mobs_mc:wither", {
|
||||
hp_min = 300,
|
||||
xp_min = 50,
|
||||
xp_max = 50,
|
||||
armor = 80,
|
||||
armor = {undead = 80, fleshy = 80},
|
||||
-- This deviates from MC Wiki's size, which makes no sense
|
||||
collisionbox = {-0.9, 0.4, -0.9, 0.9, 2.45, 0.9},
|
||||
visual = "mesh",
|
||||
|
@ -46,7 +46,7 @@ local zombie = {
|
||||
xp_min = 5,
|
||||
xp_max = 5,
|
||||
breath_max = -1,
|
||||
armor = 90,
|
||||
armor = {undead = 90, fleshy = 90},
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_zombie.b3d",
|
||||
|
@ -20,7 +20,7 @@ local pigman = {
|
||||
xp_min = 6,
|
||||
xp_max = 6,
|
||||
breath_max = -1,
|
||||
armor = 90,
|
||||
armor = {undead = 90, fleshy = 90},
|
||||
attack_type = "dogfight",
|
||||
group_attack = { "mobs_mc:pigman", "mobs_mc:baby_pigman" },
|
||||
damage = 9,
|
||||
|
@ -1 +1,2 @@
|
||||
tt
|
||||
mcl_enchanting
|
||||
|
@ -35,12 +35,12 @@ local function newline(str)
|
||||
end
|
||||
|
||||
-- Digging capabilities of tool
|
||||
tt.register_snippet(function(itemstring)
|
||||
tt.register_snippet(function(itemstring, toolcaps)
|
||||
local def = minetest.registered_items[itemstring]
|
||||
if not def.tool_capabilities then
|
||||
if not toolcaps then
|
||||
return
|
||||
end
|
||||
local groupcaps = def.tool_capabilities.groupcaps
|
||||
local groupcaps = toolcaps.groupcaps
|
||||
if not groupcaps then
|
||||
return
|
||||
end
|
||||
@ -105,8 +105,8 @@ tt.register_snippet(function(itemstring)
|
||||
-- Capabilities
|
||||
minestring = minestring .. capstr
|
||||
-- Max. drop level
|
||||
local mdl = def.tool_capabilities.max_drop_level
|
||||
if not def.tool_capabilities.max_drop_level then
|
||||
local mdl = toolcaps.max_drop_level
|
||||
if not toolcaps.max_drop_level then
|
||||
mdl = 0
|
||||
end
|
||||
minestring = minestring .. S("Block breaking strength: @1", mdl)
|
||||
@ -114,9 +114,9 @@ tt.register_snippet(function(itemstring)
|
||||
|
||||
local weaponstring = ""
|
||||
-- Weapon stats
|
||||
if def.tool_capabilities.damage_groups then
|
||||
for group, damage in pairs(def.tool_capabilities.damage_groups) do
|
||||
local msg
|
||||
if toolcaps.damage_groups then
|
||||
for group, damage in pairs(toolcaps.damage_groups) do
|
||||
local msg = ""
|
||||
if group == "fleshy" then
|
||||
if damage >= 0 then
|
||||
msg = S("Damage: @1", damage)
|
||||
@ -127,7 +127,7 @@ tt.register_snippet(function(itemstring)
|
||||
weaponstring = newline(weaponstring)
|
||||
weaponstring = weaponstring .. msg
|
||||
end
|
||||
local full_punch_interval = def.tool_capabilities.full_punch_interval
|
||||
local full_punch_interval = toolcaps.full_punch_interval
|
||||
if not full_punch_interval then
|
||||
full_punch_interval = 1
|
||||
end
|
||||
|
@ -25,7 +25,7 @@ tt.register_snippet(function(itemstring)
|
||||
end
|
||||
return s
|
||||
end)
|
||||
tt.register_snippet(function(itemstring)
|
||||
tt.register_snippet(function(itemstring, _, itemstack)
|
||||
local def = minetest.registered_items[itemstring]
|
||||
local s = ""
|
||||
local use = minetest.get_item_group(itemstring, "mcl_armor_uses")
|
||||
@ -34,6 +34,12 @@ tt.register_snippet(function(itemstring)
|
||||
s = s .. S("Armor points: @1", pts)
|
||||
s = s .. "\n"
|
||||
end
|
||||
if itemstack then
|
||||
local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
|
||||
if unbreaking > 0 then
|
||||
use = math.floor(use / (0.6 + 0.4 / (unbreaking + 1)))
|
||||
end
|
||||
end
|
||||
if use > 0 then
|
||||
s = s .. S("Armor durability: @1", use)
|
||||
end
|
||||
|
@ -13,8 +13,9 @@ Once this mod had overwritten the `description` field of an item was overwritten
|
||||
## `tt.register_snippet(func)`
|
||||
|
||||
Register a custom snippet function.
|
||||
`func` is a function of the form `func(itemstring)`.
|
||||
It will be called for (nearly) every itemstring.
|
||||
`func` is a function of the form `func(itemstring, tool_capabilities, itemstack)`.
|
||||
It will be called for (nearly) every itemstring at startup and when `tt.reload_itemstack_description` is called for an itemstack.
|
||||
The `itemstack` parameter is only present when the snippet is called via `tt.reload_itemstack_description` and contains the itemstack.
|
||||
|
||||
Returns: Two values, the first one is required.
|
||||
1st return value: A string you want to append to this item or `nil` if nothing shall be appended.
|
||||
@ -29,3 +30,9 @@ tt.register_snippet(function(itemstring)
|
||||
end
|
||||
end)
|
||||
```
|
||||
|
||||
## `tt.reload_itemstack_description(itemstack)`
|
||||
|
||||
This function will dynamically reload the itemstack description,
|
||||
it becomes handy when `ìtemstack:get_meta():set_tool_capabilities(...)` was used
|
||||
or if some snippets are based on metadata.
|
||||
|
@ -14,15 +14,11 @@ dofile(minetest.get_modpath(minetest.get_current_modname()).."/snippets.lua")
|
||||
|
||||
-- Apply item description updates
|
||||
|
||||
local function append_snippets()
|
||||
for itemstring, def in pairs(minetest.registered_items) do
|
||||
if itemstring ~= "" and itemstring ~= "air" and itemstring ~= "ignore" and itemstring ~= "unknown" and def ~= nil and def.description ~= nil and def.description ~= "" and def._tt_ignore ~= true then
|
||||
local desc = def.description
|
||||
local orig_desc = desc
|
||||
local function apply_snippets(desc, itemstring, toolcaps, itemstack)
|
||||
local first = true
|
||||
-- Apply snippets
|
||||
for s=1, #tt.registered_snippets do
|
||||
local str, snippet_color = tt.registered_snippets[s](itemstring)
|
||||
local str, snippet_color = tt.registered_snippets[s](itemstring, toolcaps, itemstack)
|
||||
if snippet_color == nil then
|
||||
snippet_color = tt.COLOR_DEFAULT
|
||||
elseif snippet_color == false then
|
||||
@ -40,7 +36,19 @@ local function append_snippets()
|
||||
end
|
||||
end
|
||||
end
|
||||
if desc ~= def.description then
|
||||
return desc
|
||||
end
|
||||
|
||||
local function should_change(itemstring, def)
|
||||
return itemstring ~= "" and itemstring ~= "air" and itemstring ~= "ignore" and itemstring ~= "unknown" and def ~= nil and def.description ~= nil and def.description ~= "" and def._tt_ignore ~= true
|
||||
end
|
||||
|
||||
local function append_snippets()
|
||||
for itemstring, def in pairs(minetest.registered_items) do
|
||||
if should_change(itemstring, def) then
|
||||
local orig_desc = def.description
|
||||
local desc = apply_snippets(orig_desc, itemstring, def.tool_capabilities, nil)
|
||||
if desc ~= orig_desc then
|
||||
minetest.override_item(itemstring, { description = desc, _tt_original_description = orig_desc })
|
||||
end
|
||||
end
|
||||
@ -48,3 +56,22 @@ local function append_snippets()
|
||||
end
|
||||
|
||||
minetest.register_on_mods_loaded(append_snippets)
|
||||
|
||||
tt.reload_itemstack_description = function(itemstack)
|
||||
local itemstring = itemstack:get_name()
|
||||
local def = itemstack:get_definition()
|
||||
local meta = itemstack:get_meta()
|
||||
if def and def._mcl_generate_description then
|
||||
def._mcl_generate_description(itemstack)
|
||||
elseif should_change(itemstring, def) and meta:get_string("name") == "" then
|
||||
local toolcaps
|
||||
if def.tool_capabilities then
|
||||
toolcaps = itemstack:get_tool_capabilities()
|
||||
end
|
||||
local orig_desc = def._tt_original_description or def.description
|
||||
local desc = apply_snippets(orig_desc, itemstring, toolcaps or def.tool_capabilities, itemstack)
|
||||
if desc ~= orig_desc then
|
||||
meta:set_string("description", desc)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -5,3 +5,4 @@ _mcl_autogroup?
|
||||
mcl_armor?
|
||||
mcl_brewing?
|
||||
mcl_potions?
|
||||
mcl_enchanting
|
||||
|
@ -8,7 +8,7 @@ local mod_player = minetest.get_modpath("mcl_player") ~= nil
|
||||
local mod_craftguide = minetest.get_modpath("mcl_craftguide") ~= nil
|
||||
|
||||
-- Returns a single itemstack in the given inventory to the main inventory, or drop it when there's no space left
|
||||
local function return_item(itemstack, dropper, pos, inv)
|
||||
function return_item(itemstack, dropper, pos, inv)
|
||||
if dropper:is_player() then
|
||||
-- Return to main inventory
|
||||
if inv:room_for_item("main", itemstack) then
|
||||
@ -36,9 +36,11 @@ local function return_item(itemstack, dropper, pos, inv)
|
||||
end
|
||||
|
||||
-- Return items in the given inventory list (name) to the main inventory, or drop them if there is no space left
|
||||
local function return_fields(player, name)
|
||||
function return_fields(player, name)
|
||||
local inv = player:get_inventory()
|
||||
for i,stack in ipairs(inv:get_list(name)) do
|
||||
local list = inv:get_list(name)
|
||||
if not list then return end
|
||||
for i,stack in ipairs(list) do
|
||||
return_item(stack, player, player:get_pos(), inv)
|
||||
stack:clear()
|
||||
inv:set_stack(name, i, stack)
|
||||
@ -137,6 +139,9 @@ end
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if fields.quit then
|
||||
return_fields(player,"craft")
|
||||
return_fields(player,"enchanting_lapis")
|
||||
return_fields(player,"enchanting_item")
|
||||
mcl_enchanting.reload_inventory(player)
|
||||
if not minetest.is_creative_enabled(player:get_player_name()) and (formname == "" or formname == "main") then
|
||||
set_inventory(player)
|
||||
end
|
||||
@ -152,6 +157,8 @@ end
|
||||
-- Drop crafting grid items on leaving
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
return_fields(player, "craft")
|
||||
return_fields(player, "enchanting_lapis")
|
||||
return_fields(player, "enchanting_item")
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
@ -189,6 +196,8 @@ minetest.register_on_joinplayer(function(player)
|
||||
when the server has been shutdown and the server didn't clean up the player
|
||||
inventories. ]]
|
||||
return_fields(player, "craft")
|
||||
return_fields(player, "enchanting_item")
|
||||
return_fields(player, "enchanting_lapis")
|
||||
end)
|
||||
|
||||
if minetest.is_creative_enabled("") then
|
||||
|
@ -3,3 +3,5 @@ mcl_formspec
|
||||
mcl_sounds
|
||||
mcl_core?
|
||||
screwdriver?
|
||||
tt
|
||||
mcl_enchanting
|
||||
|
@ -42,9 +42,6 @@ end
|
||||
-- needs to be used up to repair the tool.
|
||||
local function get_consumed_materials(tool, material)
|
||||
local wear = tool:get_wear()
|
||||
if wear == 0 then
|
||||
return 0
|
||||
end
|
||||
local health = (MAX_WEAR - wear)
|
||||
local matsize = material:get_count()
|
||||
local materials_used = 0
|
||||
@ -103,12 +100,15 @@ local function update_anvil_slots(meta)
|
||||
return math.max(0, math.min(MAX_WEAR, MAX_WEAR - new_health))
|
||||
end
|
||||
|
||||
-- Same tool twice
|
||||
if input1:get_name() == input2:get_name() and def1.type == "tool" and (input1:get_wear() > 0 or input2:get_wear() > 0) then
|
||||
local can_combine = mcl_enchanting.combine(input1, input2)
|
||||
|
||||
if can_combine then
|
||||
-- Add tool health together plus a small bonus
|
||||
-- TODO: Combine tool enchantments
|
||||
if def1.type == "tool" and def2.type == "tool" then
|
||||
local new_wear = calculate_repair(input1:get_wear(), input2:get_wear(), SAME_TOOL_REPAIR_BOOST)
|
||||
input1:set_wear(new_wear)
|
||||
end
|
||||
|
||||
name_item = input1
|
||||
new_output = name_item
|
||||
-- Tool + repair item
|
||||
@ -170,23 +170,16 @@ local function update_anvil_slots(meta)
|
||||
new_name = string.sub(new_name, 1, MAX_NAME_LENGTH)
|
||||
-- Don't rename if names are identical
|
||||
if new_name ~= old_name then
|
||||
-- Save the raw name internally
|
||||
meta:set_string("name", new_name)
|
||||
-- Rename item
|
||||
if new_name == "" then
|
||||
-- Empty name
|
||||
if name_item:get_definition()._mcl_generate_description then
|
||||
-- _mcl_generate_description(itemstack): If defined, set custom item description of itemstack.
|
||||
name_item:get_definition()._mcl_generate_description(name_item)
|
||||
else
|
||||
-- Otherwise, just clear description
|
||||
meta:set_string("description", "")
|
||||
end
|
||||
tt.reload_itemstack_description(name_item)
|
||||
else
|
||||
-- Custom name set. Colorize it!
|
||||
-- This makes the name visually different from unnamed items
|
||||
meta:set_string("description", minetest.colorize(NAME_COLOR, new_name))
|
||||
end
|
||||
-- Save the raw name internally, too
|
||||
meta:set_string("name", new_name)
|
||||
new_output = name_item
|
||||
elseif just_rename then
|
||||
new_output = ""
|
||||
|
@ -18,6 +18,7 @@ armor = {
|
||||
.."listring[current_player;craft]",
|
||||
textures = {},
|
||||
default_skin = "character",
|
||||
last_damage_types = {},
|
||||
}
|
||||
|
||||
if minetest.get_modpath("mcl_skins") then
|
||||
@ -75,7 +76,7 @@ function armor.on_armor_use(itemstack, user, pointed_thing)
|
||||
armor:update_inventory(user)
|
||||
armor:play_equip_sound(itemstack_single, user)
|
||||
itemstack:take_item()
|
||||
elseif itemstack:get_count() <= 1 then
|
||||
elseif itemstack:get_count() <= 1 and not mcl_enchanting.has_enchantment(itemstack_slot, "curse_of_binding") then
|
||||
armor_inv:set_stack("armor", slot, itemstack_single)
|
||||
player_inv:set_stack("armor", slot, itemstack_single)
|
||||
armor:set_player_armor(user)
|
||||
@ -119,7 +120,7 @@ armor.set_player_armor = function(self, player)
|
||||
local textures = {}
|
||||
local physics_o = {speed=1,gravity=1,jump=1}
|
||||
local material = {type=nil, count=1}
|
||||
local preview = armor:get_preview(name) or "character_preview.png"
|
||||
local preview
|
||||
for _,v in ipairs(self.elements) do
|
||||
elements[v] = false
|
||||
end
|
||||
@ -136,8 +137,9 @@ armor.set_player_armor = function(self, player)
|
||||
local level = def.groups["armor_"..k]
|
||||
if level then
|
||||
local texture = def.texture or item:gsub("%:", "_")
|
||||
table.insert(textures, texture..".png")
|
||||
preview = preview.."^"..texture.."_preview.png"
|
||||
local enchanted_addition = (mcl_enchanting.is_enchanted(item) and mcl_enchanting.overlay or "")
|
||||
table.insert(textures, "("..texture..".png"..enchanted_addition..")")
|
||||
preview = "(player.png^[opacity:0^"..texture.."_preview.png"..enchanted_addition..")"..(preview and "^"..preview or "")
|
||||
armor_level = armor_level + level
|
||||
items = items + 1
|
||||
mcl_armor_points = mcl_armor_points + (def.groups["mcl_armor_points"] or 0)
|
||||
@ -161,6 +163,7 @@ armor.set_player_armor = function(self, player)
|
||||
end
|
||||
end
|
||||
end
|
||||
preview = (armor:get_preview(name) or "character_preview.png")..(preview and "^"..preview or "")
|
||||
if minetest.get_modpath("shields") then
|
||||
armor_level = armor_level * 0.9
|
||||
end
|
||||
@ -418,6 +421,9 @@ minetest.register_on_joinplayer(function(player)
|
||||
end
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
if mcl_enchanting.has_enchantment(stack, "curse_of_binding") and not minetest.settings:get_bool("creative") then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
@ -492,13 +498,16 @@ end)
|
||||
minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
||||
local name, player_inv, armor_inv = armor:get_valid_player(player, "[on_hpchange]")
|
||||
if name and hp_change < 0 then
|
||||
local damage_type = armor.last_damage_types[name]
|
||||
armor.last_damage_types[name] = nil
|
||||
|
||||
-- Armor doesn't protect from set_hp (commands like /kill),
|
||||
-- falling and drowning damage.
|
||||
if reason.type == "set_hp" or reason.type == "drown" or reason.type == "fall" then
|
||||
if reason.type == "set_hp" then
|
||||
return hp_change
|
||||
end
|
||||
|
||||
local regular_reduction = reason.type ~= "drown" and reason.type ~= "fall"
|
||||
|
||||
-- Account for potion effects (armor doesn't save the target)
|
||||
if reason.other == "poison" or reason.other == "harming" then
|
||||
return hp_change
|
||||
@ -510,13 +519,65 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
||||
|
||||
local total_points = 0
|
||||
local total_toughness = 0
|
||||
local epf = 0
|
||||
local thorns_damage = 0
|
||||
local thorns_damage_regular = 0
|
||||
for i=1, 6 do
|
||||
local stack = player_inv:get_stack("armor", i)
|
||||
if stack:get_count() > 0 then
|
||||
local enchantments = mcl_enchanting.get_enchantments(stack)
|
||||
local pts = stack:get_definition().groups["mcl_armor_points"] or 0
|
||||
local tough = stack:get_definition().groups["mcl_armor_toughness"] or 0
|
||||
total_points = total_points + pts
|
||||
total_toughness = total_toughness + tough
|
||||
|
||||
local protection_level = enchantments.protection or 0
|
||||
if protection_level > 0 then
|
||||
epf = epf + protection_level * 1
|
||||
end
|
||||
local blast_protection_level = enchantments.blast_protection or 0
|
||||
if blast_protection_level > 0 and damage_type == "explosion" then
|
||||
epf = epf + blast_protection_level * 2
|
||||
end
|
||||
local fire_protection_level = enchantments.fire_protection or 0
|
||||
if fire_protection_level > 0 and (damage_type == "fireball" or reason.type == "node_damage" and
|
||||
(reason.node == "mcl_fire:fire" or reason.node == "mcl_core:lava_source" or reason.node == "mcl_core:lava_flowing")) then
|
||||
epf = epf + fire_protection_level * 2
|
||||
end
|
||||
local projectile_protection_level = enchantments.projectile_protection or 0
|
||||
if projectile_protection_level and (damage_type == "projectile" or damage_type == "fireball") then
|
||||
epf = epf + projectile_protection_level * 2
|
||||
end
|
||||
local feather_falling_level = enchantments.feather_falling or 0
|
||||
if feather_falling_level and reason.type == "fall" then
|
||||
epf = epf + feather_falling_level * 3
|
||||
end
|
||||
|
||||
local did_thorns_damage = false
|
||||
local thorns_level = enchantments.thorns or 0
|
||||
if thorns_level then
|
||||
if thorns_level > 10 then
|
||||
thorns_damage = thorns_damage + thorns_level - 10
|
||||
did_thorns_damage = true
|
||||
elseif thorns_damage_regular < 4 and thorns_level * 0.15 > math.random() then
|
||||
local thorns_damage_regular_new = math.min(4, thorns_damage_regular + math.random(4))
|
||||
thorns_damage = thorns_damage + thorns_damage_regular_new - thorns_damage_regular
|
||||
thorns_damage_regular = thorns_damage_regular_new
|
||||
did_thorns_damage = true
|
||||
end
|
||||
end
|
||||
|
||||
-- Damage armor
|
||||
local use = stack:get_definition().groups["mcl_armor_uses"] or 0
|
||||
if use > 0 then
|
||||
if use > 0 and regular_reduction then
|
||||
local unbreaking_level = enchantments.unbreaking or 0
|
||||
if unbreaking_level > 0 then
|
||||
use = use / (0.6 + 0.4 / (unbreaking_level + 1))
|
||||
end
|
||||
local wear = armor_damage * math.floor(65536/use)
|
||||
if did_thorns_damage then
|
||||
wear = wear * 3
|
||||
end
|
||||
stack:add_wear(wear)
|
||||
end
|
||||
|
||||
@ -528,19 +589,34 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
||||
armor:set_player_armor(player)
|
||||
armor:update_inventory(player)
|
||||
end
|
||||
|
||||
local pts = stack:get_definition().groups["mcl_armor_points"] or 0
|
||||
local tough = stack:get_definition().groups["mcl_armor_toughness"] or 0
|
||||
total_points = total_points + pts
|
||||
total_toughness = total_toughness + tough
|
||||
end
|
||||
end
|
||||
local damage = math.abs(hp_change)
|
||||
|
||||
if regular_reduction then
|
||||
-- Damage calculation formula (from <https://minecraft.gamepedia.com/Armor#Damage_protection>)
|
||||
damage = damage * (1 - math.min(20, math.max((total_points/5), total_points - damage / (2+(total_toughness/4)))) / 25)
|
||||
end
|
||||
damage = damage * (1 - (math.min(20, epf) / 25))
|
||||
damage = math.floor(damage+0.5)
|
||||
|
||||
if reason.type == "punch" and thorns_damage > 0 then
|
||||
local obj = reason.object
|
||||
if obj then
|
||||
local luaentity = obj:get_luaentity()
|
||||
if luaentity then
|
||||
local shooter = obj._shooter
|
||||
if shooter then
|
||||
obj = shooter
|
||||
end
|
||||
end
|
||||
obj:punch(player, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups = {fleshy = thorns_damage},
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
hp_change = -math.abs(damage)
|
||||
|
||||
armor.def[name].count = items
|
||||
|
@ -3,3 +3,4 @@ mcl_player
|
||||
mcl_fire?
|
||||
ethereal?
|
||||
bakedclay?
|
||||
mcl_enchanting
|
||||
|
@ -13,7 +13,7 @@ minetest.register_tool("mcl_armor:helmet_leather", {
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usage,
|
||||
inventory_image = "mcl_armor_inv_helmet_leather.png",
|
||||
groups = {armor_head=1, mcl_armor_points=1, mcl_armor_uses=56},
|
||||
groups = {armor_head=1, mcl_armor_points=1, mcl_armor_uses=56, enchantability=15},
|
||||
_repair_material = "mcl_mobitems:leather",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_leather",
|
||||
@ -28,7 +28,7 @@ minetest.register_tool("mcl_armor:helmet_iron", {
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usage,
|
||||
inventory_image = "mcl_armor_inv_helmet_iron.png",
|
||||
groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=166},
|
||||
groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=166, enchantability=9 },
|
||||
_repair_material = "mcl_core:iron_ingot",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_iron",
|
||||
@ -44,7 +44,7 @@ minetest.register_tool("mcl_armor:helmet_gold", {
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usage,
|
||||
inventory_image = "mcl_armor_inv_helmet_gold.png",
|
||||
groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=78},
|
||||
groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=78, enchantability=25 },
|
||||
_repair_material = "mcl_core:gold_ingot",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_iron",
|
||||
@ -59,7 +59,7 @@ minetest.register_tool("mcl_armor:helmet_diamond",{
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usage,
|
||||
inventory_image = "mcl_armor_inv_helmet_diamond.png",
|
||||
groups = {armor_head=1, mcl_armor_points=3, mcl_armor_uses=364, mcl_armor_toughness=2},
|
||||
groups = {armor_head=1, mcl_armor_points=3, mcl_armor_uses=364, mcl_armor_toughness=2, enchantability=10 },
|
||||
_repair_material = "mcl_core:diamond",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_diamond",
|
||||
@ -74,7 +74,7 @@ minetest.register_tool("mcl_armor:helmet_chain", {
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usage,
|
||||
inventory_image = "mcl_armor_inv_helmet_chain.png",
|
||||
groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=166},
|
||||
groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=166, enchantability=12 },
|
||||
_repair_material = "mcl_core:iron_ingot",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_chainmail",
|
||||
@ -91,7 +91,7 @@ minetest.register_tool("mcl_armor:chestplate_leather", {
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usage,
|
||||
inventory_image = "mcl_armor_inv_chestplate_leather.png",
|
||||
groups = {armor_torso=1, mcl_armor_points=3, mcl_armor_uses=81},
|
||||
groups = {armor_torso=1, mcl_armor_points=3, mcl_armor_uses=81, enchantability=15 },
|
||||
_repair_material = "mcl_mobitems:leather",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_leather",
|
||||
@ -106,7 +106,7 @@ minetest.register_tool("mcl_armor:chestplate_iron", {
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usage,
|
||||
inventory_image = "mcl_armor_inv_chestplate_iron.png",
|
||||
groups = {armor_torso=1, mcl_armor_points=6, mcl_armor_uses=241},
|
||||
groups = {armor_torso=1, mcl_armor_points=6, mcl_armor_uses=241, enchantability=9 },
|
||||
_repair_material = "mcl_core:iron_ingot",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_iron",
|
||||
@ -121,7 +121,7 @@ minetest.register_tool("mcl_armor:chestplate_gold", {
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usage,
|
||||
inventory_image = "mcl_armor_inv_chestplate_gold.png",
|
||||
groups = {armor_torso=1, mcl_armor_points=5, mcl_armor_uses=113},
|
||||
groups = {armor_torso=1, mcl_armor_points=5, mcl_armor_uses=113, enchantability=25 },
|
||||
_repair_material = "mcl_core:gold_ingot",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_iron",
|
||||
@ -136,7 +136,7 @@ minetest.register_tool("mcl_armor:chestplate_diamond",{
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usage,
|
||||
inventory_image = "mcl_armor_inv_chestplate_diamond.png",
|
||||
groups = {armor_torso=1, mcl_armor_points=8, mcl_armor_uses=529, mcl_armor_toughness=2},
|
||||
groups = {armor_torso=1, mcl_armor_points=8, mcl_armor_uses=529, mcl_armor_toughness=2, enchantability=10 },
|
||||
_repair_material = "mcl_core:diamond",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_diamond",
|
||||
@ -151,7 +151,7 @@ minetest.register_tool("mcl_armor:chestplate_chain", {
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usage,
|
||||
inventory_image = "mcl_armor_inv_chestplate_chain.png",
|
||||
groups = {armor_torso=1, mcl_armor_points=5, mcl_armor_uses=241},
|
||||
groups = {armor_torso=1, mcl_armor_points=5, mcl_armor_uses=241, enchantability=12 },
|
||||
_repair_material = "mcl_core:iron_ingot",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_chainmail",
|
||||
@ -168,7 +168,7 @@ minetest.register_tool("mcl_armor:leggings_leather", {
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usage,
|
||||
inventory_image = "mcl_armor_inv_leggings_leather.png",
|
||||
groups = {armor_legs=1, mcl_armor_points=2, mcl_armor_uses=76},
|
||||
groups = {armor_legs=1, mcl_armor_points=2, mcl_armor_uses=76, enchantability=15 },
|
||||
_repair_material = "mcl_mobitems:leather",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_leather",
|
||||
@ -183,7 +183,7 @@ minetest.register_tool("mcl_armor:leggings_iron", {
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usage,
|
||||
inventory_image = "mcl_armor_inv_leggings_iron.png",
|
||||
groups = {armor_legs=1, mcl_armor_points=5, mcl_armor_uses=226},
|
||||
groups = {armor_legs=1, mcl_armor_points=5, mcl_armor_uses=226, enchantability=9 },
|
||||
_repair_material = "mcl_core:iron_ingot",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_iron",
|
||||
@ -198,7 +198,7 @@ minetest.register_tool("mcl_armor:leggings_gold", {
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usage,
|
||||
inventory_image = "mcl_armor_inv_leggings_gold.png",
|
||||
groups = {armor_legs=1, mcl_armor_points=3, mcl_armor_uses=106},
|
||||
groups = {armor_legs=1, mcl_armor_points=3, mcl_armor_uses=106, enchantability=25 },
|
||||
_repair_material = "mcl_core:gold_ingot",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_iron",
|
||||
@ -213,7 +213,7 @@ minetest.register_tool("mcl_armor:leggings_diamond",{
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usage,
|
||||
inventory_image = "mcl_armor_inv_leggings_diamond.png",
|
||||
groups = {armor_legs=1, mcl_armor_points=6, mcl_armor_uses=496, mcl_armor_toughness=2},
|
||||
groups = {armor_legs=1, mcl_armor_points=6, mcl_armor_uses=496, mcl_armor_toughness=2, enchantability=10 },
|
||||
_repair_material = "mcl_core:diamond",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_diamond",
|
||||
@ -228,7 +228,7 @@ minetest.register_tool("mcl_armor:leggings_chain", {
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usage,
|
||||
inventory_image = "mcl_armor_inv_leggings_chain.png",
|
||||
groups = {armor_legs=1, mcl_armor_points=4, mcl_armor_uses=226},
|
||||
groups = {armor_legs=1, mcl_armor_points=4, mcl_armor_uses=226, enchantability=12 },
|
||||
_repair_material = "mcl_core:iron_ingot",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_chainmail",
|
||||
@ -244,7 +244,7 @@ minetest.register_tool("mcl_armor:boots_leather", {
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usage,
|
||||
inventory_image = "mcl_armor_inv_boots_leather.png",
|
||||
groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=66},
|
||||
groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=66, enchantability=15 },
|
||||
_repair_material = "mcl_mobitems:leather",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_leather",
|
||||
@ -259,7 +259,7 @@ minetest.register_tool("mcl_armor:boots_iron", {
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usage,
|
||||
inventory_image = "mcl_armor_inv_boots_iron.png",
|
||||
groups = {armor_feet=1, mcl_armor_points=2, mcl_armor_uses=196},
|
||||
groups = {armor_feet=1, mcl_armor_points=2, mcl_armor_uses=196, enchantability=9 },
|
||||
_repair_material = "mcl_core:iron_ingot",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_iron",
|
||||
@ -274,7 +274,7 @@ minetest.register_tool("mcl_armor:boots_gold", {
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usage,
|
||||
inventory_image = "mcl_armor_inv_boots_gold.png",
|
||||
groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=92},
|
||||
groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=92, enchantability=25 },
|
||||
_repair_material = "mcl_core:gold_ingot",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_iron",
|
||||
@ -289,7 +289,7 @@ minetest.register_tool("mcl_armor:boots_diamond",{
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usage,
|
||||
inventory_image = "mcl_armor_inv_boots_diamond.png",
|
||||
groups = {armor_feet=1, mcl_armor_points=3, mcl_armor_uses=430, mcl_armor_toughness=2},
|
||||
groups = {armor_feet=1, mcl_armor_points=3, mcl_armor_uses=430, mcl_armor_toughness=2, enchantability=10 },
|
||||
_repair_material = "mcl_core:diamond",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_diamond",
|
||||
@ -304,7 +304,7 @@ minetest.register_tool("mcl_armor:boots_chain", {
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usage,
|
||||
inventory_image = "mcl_armor_inv_boots_chain.png",
|
||||
groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=196},
|
||||
groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=196, enchantability=12 },
|
||||
_repair_material = "mcl_core:iron_ingot",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_chainmail",
|
||||
|
@ -15,7 +15,8 @@ minetest.register_craftitem("mcl_books:book", {
|
||||
_doc_items_longdesc = S("Books are used to make bookshelves and book and quills."),
|
||||
inventory_image = "default_book.png",
|
||||
stack_max = 64,
|
||||
groups = { book=1, craftitem = 1 },
|
||||
groups = { book=1, craftitem = 1, enchantability = 1 },
|
||||
_mcl_enchanting_enchanted_tool = "mcl_enchanting:book_enchanted",
|
||||
})
|
||||
|
||||
if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_mobitems") then
|
||||
@ -344,6 +345,7 @@ minetest.register_node("mcl_books:bookshelf", {
|
||||
sounds = wood_sound,
|
||||
_mcl_blast_resistance = 1.5,
|
||||
_mcl_hardness = 1.5,
|
||||
_mcl_silk_touch_drop = true,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
|
@ -239,20 +239,15 @@ ARROW_ENTITY.on_step = function(self, dtime)
|
||||
end
|
||||
|
||||
-- Punch target object but avoid hurting enderman.
|
||||
if lua then
|
||||
if lua.name ~= "mobs_mc:enderman" then
|
||||
damage_particles(self.object:get_pos(), self._is_critical)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=self._damage},
|
||||
}, nil)
|
||||
if not lua or lua.name ~= "mobs_mc:enderman" then
|
||||
if obj:is_player() and rawget(_G, "armor") and armor.last_damage_types then
|
||||
armor.last_damage_types[obj:get_player_name()] = "projectile"
|
||||
end
|
||||
else
|
||||
damage_particles(self.object:get_pos(), self._is_critical)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=self._damage},
|
||||
}, nil)
|
||||
}, self.object:get_velocity())
|
||||
end
|
||||
|
||||
|
||||
|
@ -33,7 +33,7 @@ local bow_load = {}
|
||||
-- Another player table, this one stores the wield index of the bow being charged
|
||||
local bow_index = {}
|
||||
|
||||
mcl_bows.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damage, is_critical)
|
||||
mcl_bows.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damage, is_critical, bow_stack)
|
||||
local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrow_item.."_entity")
|
||||
if power == nil then
|
||||
power = BOW_MAX_SPEED --19
|
||||
@ -41,6 +41,16 @@ mcl_bows.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damag
|
||||
if damage == nil then
|
||||
damage = 3
|
||||
end
|
||||
local knockback
|
||||
if bow_stack then
|
||||
local enchantments = mcl_enchanting.get_enchantments(bow_stack)
|
||||
if enchantments.power then
|
||||
damage = damage + (enchantments.power + 1) / 4
|
||||
end
|
||||
if enchantments.punch then
|
||||
knockback = enchantments.punch * 3
|
||||
end
|
||||
end
|
||||
obj:set_velocity({x=dir.x*power, y=dir.y*power, z=dir.z*power})
|
||||
obj:set_acceleration({x=0, y=-GRAVITY, z=0})
|
||||
obj:set_yaw(yaw-math.pi/2)
|
||||
@ -49,6 +59,7 @@ mcl_bows.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damag
|
||||
le._damage = damage
|
||||
le._is_critical = is_critical
|
||||
le._startpos = pos
|
||||
le._knockback = knockback
|
||||
minetest.sound_play("mcl_bows_bow_shoot", {pos=pos, max_hear_distance=16}, true)
|
||||
if shooter ~= nil and shooter:is_player() then
|
||||
if obj:get_luaentity().player == "" then
|
||||
@ -76,6 +87,7 @@ end
|
||||
local player_shoot_arrow = function(itemstack, player, power, damage, is_critical)
|
||||
local arrow_stack, arrow_stack_id = get_arrow(player)
|
||||
local arrow_itemstring
|
||||
local has_infinity_enchantment = mcl_enchanting.has_enchantment(player:get_wielded_item(), "infinity")
|
||||
|
||||
if minetest.is_creative_enabled(player:get_player_name()) then
|
||||
if arrow_stack then
|
||||
@ -88,7 +100,9 @@ local player_shoot_arrow = function(itemstack, player, power, damage, is_critica
|
||||
return false
|
||||
end
|
||||
arrow_itemstring = arrow_stack:get_name()
|
||||
if not has_infinity_enchantment then
|
||||
arrow_stack:take_item()
|
||||
end
|
||||
local inv = player:get_inventory()
|
||||
inv:set_stack("main", arrow_stack_id, arrow_stack)
|
||||
end
|
||||
@ -99,7 +113,7 @@ local player_shoot_arrow = function(itemstack, player, power, damage, is_critica
|
||||
local dir = player:get_look_dir()
|
||||
local yaw = player:get_look_horizontal()
|
||||
|
||||
mcl_bows.shoot_arrow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage, is_critical)
|
||||
mcl_bows.shoot_arrow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage, is_critical, player:get_wielded_item())
|
||||
return true
|
||||
end
|
||||
|
||||
@ -117,7 +131,7 @@ S("The speed and damage of the arrow increases the longer you charge. The regula
|
||||
range = 4,
|
||||
-- Trick to disable digging as well
|
||||
on_use = function() return end,
|
||||
groups = {weapon=1,weapon_ranged=1},
|
||||
groups = {weapon=1,weapon_ranged=1,bow=1,enchantability=1},
|
||||
})
|
||||
|
||||
-- Iterates through player inventory and resets all the bows in "charging" state back to their original stage
|
||||
@ -128,6 +142,9 @@ local reset_bows = function(player)
|
||||
if stack:get_name()=="mcl_bows:bow_0" or stack:get_name()=="mcl_bows:bow_1" or stack:get_name()=="mcl_bows:bow_2" then
|
||||
stack:set_name("mcl_bows:bow")
|
||||
list[place] = stack
|
||||
elseif stack:get_name()=="mcl_bows:bow_0_enchanted" or stack:get_name()=="mcl_bows:bow_1_enchanted" or stack:get_name()=="mcl_bows:bow_2_enchanted" then
|
||||
stack:set_name("mcl_bows:bow_enchanted")
|
||||
list[place] = stack
|
||||
end
|
||||
end
|
||||
inv:set_list("main", list)
|
||||
@ -154,12 +171,16 @@ for level=0, 2 do
|
||||
wield_scale = { x = 1.8, y = 1.8, z = 1 },
|
||||
stack_max = 1,
|
||||
range = 0, -- Pointing range to 0 to prevent punching with bow :D
|
||||
groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
|
||||
groups = {not_in_creative_inventory=1, not_in_craft_guide=1, bow=1, enchantability=1},
|
||||
-- Trick to disable digging as well
|
||||
on_use = function() return end,
|
||||
on_drop = function(itemstack, dropper, pos)
|
||||
reset_bow_state(dropper)
|
||||
if mcl_enchanting.is_enchanted(itemstack:get_name()) then
|
||||
itemstack:set_name("mcl_bows:bow_enchanted")
|
||||
else
|
||||
itemstack:set_name("mcl_bows:bow")
|
||||
end
|
||||
minetest.item_drop(itemstack, dropper, pos)
|
||||
itemstack:take_item()
|
||||
return itemstack
|
||||
@ -176,9 +197,11 @@ controls.register_on_release(function(player, key, time)
|
||||
if key~="RMB" then return end
|
||||
local inv = minetest.get_inventory({type="player", name=player:get_player_name()})
|
||||
local wielditem = player:get_wielded_item()
|
||||
if (wielditem:get_name()=="mcl_bows:bow_0" or wielditem:get_name()=="mcl_bows:bow_1" or wielditem:get_name()=="mcl_bows:bow_2") then
|
||||
if (wielditem:get_name()=="mcl_bows:bow_0" or wielditem:get_name()=="mcl_bows:bow_1" or wielditem:get_name()=="mcl_bows:bow_2" or
|
||||
wielditem:get_name()=="mcl_bows:bow_0_enchanted" or wielditem:get_name()=="mcl_bows:bow_1_enchanted" or wielditem:get_name()=="mcl_bows:bow_2_enchanted") then
|
||||
local has_shot = false
|
||||
|
||||
local enchanted = mcl_enchanting.is_enchanted(wielditem:get_name())
|
||||
local speed, damage
|
||||
local p_load = bow_load[player:get_player_name()]
|
||||
local charge
|
||||
@ -218,9 +241,19 @@ controls.register_on_release(function(player, key, time)
|
||||
|
||||
has_shot = player_shoot_arrow(wielditem, player, speed, damage, is_critical)
|
||||
|
||||
if enchanted then
|
||||
wielditem:set_name("mcl_bows:bow_enchanted")
|
||||
else
|
||||
wielditem:set_name("mcl_bows:bow")
|
||||
end
|
||||
|
||||
if has_shot and not minetest.is_creative_enabled(player:get_player_name()) then
|
||||
wielditem:add_wear(65535/BOW_DURABILITY)
|
||||
local durability = BOW_DURABILITY
|
||||
local unbreaking = mcl_enchanting.get_enchantment(wielditem, "unbreaking")
|
||||
if unbreaking > 0 then
|
||||
durability = durability * (unbreaking + 1)
|
||||
end
|
||||
wielditem:add_wear(65535/durability)
|
||||
end
|
||||
player:set_wielded_item(wielditem)
|
||||
reset_bow_state(player, true)
|
||||
@ -235,8 +268,13 @@ controls.register_on_hold(function(player, key, time)
|
||||
end
|
||||
local inv = minetest.get_inventory({type="player", name=name})
|
||||
local wielditem = player:get_wielded_item()
|
||||
if bow_load[name] == nil and wielditem:get_name()=="mcl_bows:bow" and (creative or get_arrow(player)) then
|
||||
if bow_load[name] == nil and (wielditem:get_name()=="mcl_bows:bow" or wielditem:get_name()=="mcl_bows:bow_enchanted") and (creative or get_arrow(player)) then
|
||||
local enchanted = mcl_enchanting.is_enchanted(wielditem:get_name())
|
||||
if enchanted then
|
||||
wielditem:set_name("mcl_bows:bow_0_enchanted")
|
||||
else
|
||||
wielditem:set_name("mcl_bows:bow_0")
|
||||
end
|
||||
player:set_wielded_item(wielditem)
|
||||
if minetest.get_modpath("playerphysics") then
|
||||
-- Slow player down when using bow
|
||||
@ -249,12 +287,18 @@ controls.register_on_hold(function(player, key, time)
|
||||
if type(bow_load[name]) == "number" then
|
||||
if wielditem:get_name() == "mcl_bows:bow_0" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_HALF then
|
||||
wielditem:set_name("mcl_bows:bow_1")
|
||||
elseif wielditem:get_name() == "mcl_bows:bow_0_enchanted" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_HALF then
|
||||
wielditem:set_name("mcl_bows:bow_1_enchanted")
|
||||
elseif wielditem:get_name() == "mcl_bows:bow_1" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_FULL then
|
||||
wielditem:set_name("mcl_bows:bow_2")
|
||||
elseif wielditem:get_name() == "mcl_bows:bow_1_enchanted" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_FULL then
|
||||
wielditem:set_name("mcl_bows:bow_2_enchanted")
|
||||
end
|
||||
else
|
||||
if wielditem:get_name() == "mcl_bows:bow_0" or wielditem:get_name() == "mcl_bows:bow_1" or wielditem:get_name() == "mcl_bows:bow_2" then
|
||||
wielditem:set_name("mcl_bows:bow")
|
||||
elseif wielditem:get_name() == "mcl_bows:bow_0_enchanted" or wielditem:get_name() == "mcl_bows:bow_1_enchanted" or wielditem:get_name() == "mcl_bows:bow_2_enchanted" then
|
||||
wielditem:set_name("mcl_bows:bow_enchanted")
|
||||
end
|
||||
end
|
||||
player:set_wielded_item(wielditem)
|
||||
@ -270,7 +314,7 @@ minetest.register_globalstep(function(dtime)
|
||||
local wielditem = player:get_wielded_item()
|
||||
local wieldindex = player:get_wield_index()
|
||||
local controls = player:get_player_control()
|
||||
if type(bow_load[name]) == "number" and ((wielditem:get_name()~="mcl_bows:bow_0" and wielditem:get_name()~="mcl_bows:bow_1" and wielditem:get_name()~="mcl_bows:bow_2") or wieldindex ~= bow_index[name]) then
|
||||
if type(bow_load[name]) == "number" and ((wielditem:get_name()~="mcl_bows:bow_0" and wielditem:get_name()~="mcl_bows:bow_1" and wielditem:get_name()~="mcl_bows:bow_2" and wielditem:get_name()~="mcl_bows:bow_0_enchanted" and wielditem:get_name()~="mcl_bows:bow_1_enchanted" and wielditem:get_name()~="mcl_bows:bow_2_enchanted") or wieldindex ~= bow_index[name]) then
|
||||
reset_bow_state(player, true)
|
||||
end
|
||||
end
|
||||
@ -305,7 +349,7 @@ end
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_bows:bow",
|
||||
recipe = "group:bow",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
|
@ -8,3 +8,4 @@ doc?
|
||||
doc_identifier?
|
||||
mesecons_button?
|
||||
mcl_particles
|
||||
mcl_enchanting
|
||||
|
@ -746,6 +746,7 @@ minetest.register_node("mcl_chests:ender_chest", {
|
||||
end,
|
||||
_mcl_blast_resistance = 3000,
|
||||
_mcl_hardness = 22.5,
|
||||
_mcl_silk_touch_drop = true,
|
||||
on_rotate = simple_rotate,
|
||||
})
|
||||
|
||||
|
@ -2,3 +2,4 @@ mcl_core
|
||||
mcl_worlds
|
||||
mesecons
|
||||
doc?
|
||||
mcl_enchanting
|
||||
|
@ -56,8 +56,12 @@ minetest.register_globalstep(function(dtime)
|
||||
for j,stack in ipairs(player:get_inventory():get_list("main")) do
|
||||
if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and
|
||||
minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then
|
||||
local count = stack:get_count()
|
||||
player:get_inventory():set_stack("main", j, ItemStack("mcl_compass:"..compass_image.." "..count))
|
||||
local itemname = "mcl_compass:"..compass_image
|
||||
if mcl_enchanting.is_enchanted(stack:get_name()) then
|
||||
itemname = itemname .. "_enchanted"
|
||||
end
|
||||
stack:set_name(itemname)
|
||||
player:get_inventory():set_stack("main", j, stack)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -94,7 +98,7 @@ for i,img in ipairs(images) do
|
||||
inventory_image = img,
|
||||
wield_image = img,
|
||||
stack_max = 64,
|
||||
groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1}
|
||||
groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1, enchantability=1 }
|
||||
})
|
||||
|
||||
-- Help aliases. Makes sure the lookup tool works correctly
|
||||
|
@ -10,6 +10,14 @@ else
|
||||
ice_drawtype = "normal"
|
||||
end
|
||||
|
||||
mcl_core.fortune_drop_ore = {
|
||||
discrete_uniform_distribution = true,
|
||||
min_count = 2,
|
||||
max_count = 1,
|
||||
get_chance = function (fortune_level) return 1 - 2 / (fortune_level + 2) end,
|
||||
multiply = true,
|
||||
}
|
||||
|
||||
minetest.register_node("mcl_core:stone", {
|
||||
description = S("Stone"),
|
||||
_doc_items_longdesc = S("One of the most common blocks in the world, almost the entire underground consists of stone. It sometimes contains ores. Stone may be created when water meets lava."),
|
||||
@ -22,6 +30,7 @@ minetest.register_node("mcl_core:stone", {
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
_mcl_blast_resistance = 6,
|
||||
_mcl_hardness = 1.5,
|
||||
_mcl_silk_touch_drop = true,
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_core:stone_with_coal", {
|
||||
@ -36,6 +45,8 @@ minetest.register_node("mcl_core:stone_with_coal", {
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
_mcl_blast_resistance = 3,
|
||||
_mcl_hardness = 3,
|
||||
_mcl_silk_touch_drop = true,
|
||||
_mcl_fortune_drop = mcl_core.fortune_drop_ore,
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_core:stone_with_iron", {
|
||||
@ -49,6 +60,7 @@ minetest.register_node("mcl_core:stone_with_iron", {
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
_mcl_blast_resistance = 3,
|
||||
_mcl_hardness = 3,
|
||||
_mcl_silk_touch_drop = true,
|
||||
})
|
||||
|
||||
|
||||
@ -63,6 +75,7 @@ minetest.register_node("mcl_core:stone_with_gold", {
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
_mcl_blast_resistance = 3,
|
||||
_mcl_hardness = 3,
|
||||
_mcl_silk_touch_drop = true,
|
||||
})
|
||||
|
||||
local redstone_timer = 68.28
|
||||
@ -95,6 +108,13 @@ minetest.register_node("mcl_core:stone_with_redstone", {
|
||||
on_walk_over = redstone_ore_activate, -- Uses walkover mod
|
||||
_mcl_blast_resistance = 3,
|
||||
_mcl_hardness = 3,
|
||||
_mcl_silk_touch_drop = true,
|
||||
_mcl_fortune_drop = {
|
||||
discrete_uniform_distribution = true,
|
||||
items = {"mesecons:redstone"},
|
||||
min_count = 4,
|
||||
max_count = 5,
|
||||
}
|
||||
})
|
||||
|
||||
local redstone_ore_reactivate = function(pos)
|
||||
@ -133,6 +153,13 @@ minetest.register_node("mcl_core:stone_with_redstone_lit", {
|
||||
end,
|
||||
_mcl_blast_resistance = 3,
|
||||
_mcl_hardness = 3,
|
||||
_mcl_silk_touch_drop = {"mcl_core:stone_with_redstone"},
|
||||
_mcl_fortune_drop = {
|
||||
discrete_uniform_distribution = true,
|
||||
items = {"mesecons:redstone"},
|
||||
min_count = 4,
|
||||
max_count = 5,
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_core:stone_with_lapis", {
|
||||
@ -155,6 +182,7 @@ minetest.register_node("mcl_core:stone_with_lapis", {
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
_mcl_blast_resistance = 3,
|
||||
_mcl_hardness = 3,
|
||||
_mcl_fortune_drop = mcl_core.fortune_drop_ore,
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_core:stone_with_emerald", {
|
||||
@ -168,6 +196,8 @@ minetest.register_node("mcl_core:stone_with_emerald", {
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
_mcl_blast_resistance = 3,
|
||||
_mcl_hardness = 3,
|
||||
_mcl_silk_touch_drop = true,
|
||||
_mcl_fortune_drop = mcl_core.fortune_drop_ore,
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_core:stone_with_diamond", {
|
||||
@ -181,6 +211,8 @@ minetest.register_node("mcl_core:stone_with_diamond", {
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
_mcl_blast_resistance = 3,
|
||||
_mcl_hardness = 3,
|
||||
_mcl_silk_touch_drop = true,
|
||||
_mcl_fortune_drop = mcl_core.fortune_drop_ore,
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_core:stonebrick", {
|
||||
@ -346,6 +378,7 @@ minetest.register_node("mcl_core:dirt_with_grass", {
|
||||
_mcl_snowed = "mcl_core:dirt_with_grass_snow",
|
||||
_mcl_blast_resistance = 0.5,
|
||||
_mcl_hardness = 0.6,
|
||||
_mcl_silk_touch_drop = true,
|
||||
})
|
||||
mcl_core.register_snowed_node("mcl_core:dirt_with_grass_snow", "mcl_core:dirt_with_grass", nil, nil, true)
|
||||
|
||||
@ -389,6 +422,7 @@ minetest.register_node("mcl_core:mycelium", {
|
||||
_mcl_snowed = "mcl_core:mycelium_snow",
|
||||
_mcl_blast_resistance = 0.5,
|
||||
_mcl_hardness = 0.6,
|
||||
_mcl_silk_touch_drop = true,
|
||||
})
|
||||
mcl_core.register_snowed_node("mcl_core:mycelium_snow", "mcl_core:mycelium")
|
||||
|
||||
@ -405,6 +439,7 @@ minetest.register_node("mcl_core:podzol", {
|
||||
_mcl_snowed = "mcl_core:podzol_snow",
|
||||
_mcl_blast_resistance = 0.5,
|
||||
_mcl_hardness = 0.6,
|
||||
_mcl_silk_touch_drop = true,
|
||||
})
|
||||
mcl_core.register_snowed_node("mcl_core:podzol_snow", "mcl_core:podzol")
|
||||
|
||||
@ -452,6 +487,24 @@ minetest.register_node("mcl_core:gravel", {
|
||||
}),
|
||||
_mcl_blast_resistance = 0.6,
|
||||
_mcl_hardness = 0.6,
|
||||
_mcl_silk_touch_drop = true,
|
||||
_mcl_fortune_drop = {
|
||||
[1] = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {'mcl_core:flint'},rarity = 7},
|
||||
{items = {'mcl_core:gravel'}}
|
||||
}
|
||||
},
|
||||
[2] = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {'mcl_core:flint'},rarity = 4},
|
||||
{items = {'mcl_core:gravel'}}
|
||||
}
|
||||
},
|
||||
[3] = "mcl_core:flint"
|
||||
},
|
||||
})
|
||||
|
||||
-- sandstone --
|
||||
@ -594,6 +647,7 @@ minetest.register_node("mcl_core:clay", {
|
||||
sounds = mcl_sounds.node_sound_dirt_defaults(),
|
||||
_mcl_blast_resistance = 0.6,
|
||||
_mcl_hardness = 0.6,
|
||||
_mcl_silk_touch_drop = true,
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_core:brick_block", {
|
||||
@ -776,6 +830,7 @@ minetest.register_node("mcl_core:ice", {
|
||||
end,
|
||||
_mcl_blast_resistance = 0.5,
|
||||
_mcl_hardness = 0.5,
|
||||
_mcl_silk_touch_drop = true,
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_core:packed_ice", {
|
||||
@ -789,6 +844,7 @@ minetest.register_node("mcl_core:packed_ice", {
|
||||
sounds = mcl_sounds.node_sound_glass_defaults(),
|
||||
_mcl_blast_resistance = 0.5,
|
||||
_mcl_hardness = 0.5,
|
||||
_mcl_silk_touch_drop = true,
|
||||
})
|
||||
|
||||
-- Frosted Ice (4 nodes)
|
||||
@ -972,6 +1028,7 @@ for i=1,8 do
|
||||
drop = "mcl_throwing:snowball "..(i+1),
|
||||
_mcl_blast_resistance = 0.1,
|
||||
_mcl_hardness = 0.1,
|
||||
_mcl_silk_touch_drop = true,
|
||||
})
|
||||
end
|
||||
|
||||
@ -989,6 +1046,7 @@ minetest.register_node("mcl_core:snowblock", {
|
||||
drop = "mcl_throwing:snowball 4",
|
||||
_mcl_blast_resistance = 0.2,
|
||||
_mcl_hardness = 0.2,
|
||||
_mcl_silk_touch_drop = true,
|
||||
})
|
||||
|
||||
-- Add entry aliases for the Help
|
||||
|
@ -16,6 +16,7 @@ minetest.register_node("mcl_core:glass", {
|
||||
drop = "",
|
||||
_mcl_blast_resistance = 0.3,
|
||||
_mcl_hardness = 0.3,
|
||||
_mcl_silk_touch_drop = true,
|
||||
})
|
||||
|
||||
------------------------
|
||||
@ -51,6 +52,7 @@ function mcl_core.add_stained_glass(desc, recipeitem, colorgroup, color)
|
||||
drop = "",
|
||||
_mcl_blast_resistance = 0.3,
|
||||
_mcl_hardness = 0.3,
|
||||
_mcl_silk_touch_drop = true,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
|
@ -63,35 +63,39 @@ local register_wooden_planks = function(subname, description, tiles)
|
||||
})
|
||||
end
|
||||
|
||||
local register_leaves = function(subname, description, longdesc, tiles, drop1, drop1_rarity, drop2, drop2_rarity, leafdecay_distance)
|
||||
local register_leaves = function(subname, description, longdesc, tiles, sapling, drop_apples, sapling_chances, leafdecay_distance)
|
||||
local drop
|
||||
if leafdecay_distance == nil then
|
||||
leafdecay_distance = 4
|
||||
end
|
||||
if drop2 then
|
||||
drop = {
|
||||
local apple_chances = {200, 180, 160, 120, 40}
|
||||
local stick_chances = {50, 45, 30, 35, 10}
|
||||
|
||||
local function get_drops(fortune_level)
|
||||
local drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{
|
||||
items = {drop1},
|
||||
rarity = drop1_rarity,
|
||||
items = {sapling},
|
||||
rarity = sapling_chances[fortune_level + 1] or sapling_chances[fortune_level]
|
||||
},
|
||||
{
|
||||
items = {drop2},
|
||||
rarity = drop2_rarity,
|
||||
items = {"mcl_core:stick 1"},
|
||||
rarity = stick_chances[fortune_level + 1]
|
||||
},
|
||||
}
|
||||
}
|
||||
else
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{
|
||||
items = {drop1},
|
||||
rarity = drop1_rarity,
|
||||
items = {"mcl_core:stick 2"},
|
||||
rarity = stick_chances[fortune_level + 1]
|
||||
},
|
||||
}
|
||||
}
|
||||
if drop_apples then
|
||||
table.insert(drop.items, {
|
||||
items = {"mcl_core:apple"},
|
||||
rarity = apple_chances[fortune_level + 1]
|
||||
})
|
||||
end
|
||||
return drop
|
||||
end
|
||||
|
||||
minetest.register_node("mcl_core:"..subname, {
|
||||
@ -105,11 +109,13 @@ local register_leaves = function(subname, description, longdesc, tiles, drop1, d
|
||||
paramtype = "light",
|
||||
stack_max = 64,
|
||||
groups = {handy=1,shearsy=1,swordy=1, leafdecay=leafdecay_distance, flammable=2, leaves=1, deco_block=1, dig_by_piston=1, fire_encouragement=30, fire_flammability=60},
|
||||
drop = drop,
|
||||
drop = get_drops(0),
|
||||
_mcl_shears_drop = true,
|
||||
sounds = mcl_sounds.node_sound_leaves_defaults(),
|
||||
_mcl_blast_resistance = 0.2,
|
||||
_mcl_hardness = 0.2,
|
||||
_mcl_silk_touch_drop = true,
|
||||
_mcl_fortune_drop = { get_drops(1), get_drops(2), get_drops(3), get_drops(4) },
|
||||
})
|
||||
end
|
||||
|
||||
@ -196,12 +202,13 @@ register_sapling("birchsapling", S("Birch Sapling"),
|
||||
"mcl_core_sapling_birch.png", {-4/16, -0.5, -4/16, 4/16, 0.5, 4/16})
|
||||
|
||||
|
||||
register_leaves("leaves", S("Oak Leaves"), S("Oak leaves are grown from oak trees."), {"default_leaves.png"}, "mcl_core:sapling", 20, "mcl_core:apple", 200)
|
||||
register_leaves("darkleaves", S("Dark Oak Leaves"), S("Dark oak leaves are grown from dark oak trees."), {"mcl_core_leaves_big_oak.png"}, "mcl_core:darksapling", 20, "mcl_core:apple", 200)
|
||||
register_leaves("jungleleaves", S("Jungle Leaves"), S("Jungle leaves are grown from jungle trees."), {"default_jungleleaves.png"}, "mcl_core:junglesapling", 40)
|
||||
register_leaves("acacialeaves", S("Acacia Leaves"), S("Acacia leaves are grown from acacia trees."), {"default_acacia_leaves.png"}, "mcl_core:acaciasapling", 20)
|
||||
register_leaves("spruceleaves", S("Spruce Leaves"), S("Spruce leaves are grown from spruce trees."), {"mcl_core_leaves_spruce.png"}, "mcl_core:sprucesapling", 20)
|
||||
register_leaves("birchleaves", S("Birch Leaves"), S("Birch leaves are grown from birch trees."), {"mcl_core_leaves_birch.png"}, "mcl_core:birchsapling", 20)
|
||||
register_leaves("leaves", S("Oak Leaves"), S("Oak leaves are grown from oak trees."), {"default_leaves.png"}, "mcl_core:sapling", true, {20, 16, 12, 10})
|
||||
register_leaves("darkleaves", S("Dark Oak Leaves"), S("Dark oak leaves are grown from dark oak trees."), {"mcl_core_leaves_big_oak.png"}, "mcl_core:darksapling", true, {20, 16, 12, 10})
|
||||
register_leaves("jungleleaves", S("Jungle Leaves"), S("Jungle leaves are grown from jungle trees."), {"default_jungleleaves.png"}, "mcl_core:junglesapling", false, {40, 26, 32, 24, 10})
|
||||
register_leaves("acacialeaves", S("Acacia Leaves"), S("Acacia leaves are grown from acacia trees."), {"default_acacia_leaves.png"}, "mcl_core:acaciasapling", false, {20, 16, 12, 10})
|
||||
register_leaves("spruceleaves", S("Spruce Leaves"), S("Spruce leaves are grown from spruce trees."), {"mcl_core_leaves_spruce.png"}, "mcl_core:sprucesapling", false, {20, 16, 12, 10})
|
||||
register_leaves("birchleaves", S("Birch Leaves"), S("Birch leaves are grown from birch trees."), {"mcl_core_leaves_birch.png"}, "mcl_core:birchsapling", false, {20, 16, 12, 10})
|
||||
|
||||
|
||||
|
||||
-- Node aliases
|
||||
|
@ -70,7 +70,7 @@ minetest.register_tool("mcl_farming:hoe_wood", {
|
||||
inventory_image = "farming_tool_woodhoe.png",
|
||||
wield_scale = { x = 1.8, y = 1.8, z = 1 },
|
||||
on_place = hoe_on_place_function(uses.wood),
|
||||
groups = { tool=1, hoe=1 },
|
||||
groups = { tool=1, hoe=1, enchantability=15 },
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1,
|
||||
damage_groups = { fleshy = 1, },
|
||||
@ -109,7 +109,7 @@ minetest.register_tool("mcl_farming:hoe_stone", {
|
||||
inventory_image = "farming_tool_stonehoe.png",
|
||||
wield_scale = { x = 1.8, y = 1.8, z = 1 },
|
||||
on_place = hoe_on_place_function(uses.stone),
|
||||
groups = { tool=1, hoe=1 },
|
||||
groups = { tool=1, hoe=1, enchantability=5 },
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.5,
|
||||
damage_groups = { fleshy = 1, },
|
||||
@ -143,7 +143,7 @@ minetest.register_tool("mcl_farming:hoe_iron", {
|
||||
inventory_image = "farming_tool_steelhoe.png",
|
||||
wield_scale = { x = 1.8, y = 1.8, z = 1 },
|
||||
on_place = hoe_on_place_function(uses.iron),
|
||||
groups = { tool=1, hoe=1 },
|
||||
groups = { tool=1, hoe=1, enchantability=14 },
|
||||
tool_capabilities = {
|
||||
-- 1/3
|
||||
full_punch_interval = 0.33333333,
|
||||
@ -185,7 +185,7 @@ minetest.register_tool("mcl_farming:hoe_gold", {
|
||||
inventory_image = "farming_tool_goldhoe.png",
|
||||
wield_scale = { x = 1.8, y = 1.8, z = 1 },
|
||||
on_place = hoe_on_place_function(uses.gold),
|
||||
groups = { tool=1, hoe=1 },
|
||||
groups = { tool=1, hoe=1, enchantability=22 },
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1,
|
||||
damage_groups = { fleshy = 1, },
|
||||
@ -228,7 +228,7 @@ minetest.register_tool("mcl_farming:hoe_diamond", {
|
||||
inventory_image = "farming_tool_diamondhoe.png",
|
||||
wield_scale = { x = 1.8, y = 1.8, z = 1 },
|
||||
on_place = hoe_on_place_function(uses.diamond),
|
||||
groups = { tool=1, hoe=1 },
|
||||
groups = { tool=1, hoe=1, enchantability=10 },
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.25,
|
||||
damage_groups = { fleshy = 1, },
|
||||
|
@ -35,6 +35,14 @@ local melon_base_def = {
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
_mcl_blast_resistance = 1,
|
||||
_mcl_hardness = 1,
|
||||
_mcl_silk_touch_drop = true,
|
||||
_mcl_fortune_drop = {
|
||||
discrete_uniform_distribution = true,
|
||||
items = {"mcl_farming:melon_item"},
|
||||
min_count = 3,
|
||||
max_count = 7,
|
||||
cap = 9,
|
||||
}
|
||||
}
|
||||
|
||||
-- Drop proabilities for melon stem
|
||||
|
@ -112,6 +112,7 @@ pumpkin_face_base_def._doc_items_longdesc = S("A pumpkin can be worn as a helmet
|
||||
pumpkin_face_base_def._doc_items_usagehelp = nil
|
||||
pumpkin_face_base_def.tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_face.png"}
|
||||
pumpkin_face_base_def.groups.armor_head=1
|
||||
pumpkin_face_base_def.groups.enchantability=1
|
||||
pumpkin_face_base_def._mcl_armor_mob_range_factor = 0
|
||||
pumpkin_face_base_def._mcl_armor_mob_range_mob = "mobs_mc:enderman"
|
||||
pumpkin_face_base_def.groups.non_combat_armor=1
|
||||
|
@ -9,7 +9,7 @@ minetest.register_tool("mcl_fire:flint_and_steel", {
|
||||
inventory_image = "mcl_fire_flint_and_steel.png",
|
||||
liquids_pointable = false,
|
||||
stack_max = 1,
|
||||
groups = { tool = 1 },
|
||||
groups = { tool = 1, enchantability = 1 },
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
|
@ -2,3 +2,4 @@ mcl_core
|
||||
mcl_sounds
|
||||
mcl_loot
|
||||
mcl_mobs
|
||||
mcl_enchanting
|
||||
|
@ -18,8 +18,8 @@ local bobber_ENTITY={
|
||||
|
||||
_lastpos={},
|
||||
_dive = false,
|
||||
_waittick = nil,
|
||||
_tick = 0,
|
||||
_waittime = nil,
|
||||
_time = 0,
|
||||
player=nil,
|
||||
_oldy = nil,
|
||||
objtype="fishing",
|
||||
@ -33,15 +33,19 @@ local fish = function(itemstack, player)
|
||||
local ent = nil
|
||||
local noent = true
|
||||
|
||||
|
||||
local durability = 65
|
||||
local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
|
||||
if unbreaking > 0 then
|
||||
durability = durability * (unbreaking + 1)
|
||||
end
|
||||
|
||||
--Check for bobber if so handle.
|
||||
for n = 1, #objs do
|
||||
ent = objs[n]:get_luaentity()
|
||||
if ent then
|
||||
if ent.player and ent.objtype=="fishing" then
|
||||
if (player:get_player_name() == ent.player) then
|
||||
if mcl_experience.throw_experience then
|
||||
mcl_experience.throw_experience(pos, math.random(1,6))
|
||||
end
|
||||
noent = false
|
||||
if ent._dive == true then
|
||||
local itemname
|
||||
@ -104,10 +108,13 @@ local fish = function(itemstack, player)
|
||||
if inv:room_for_item("main", item) then
|
||||
inv:add_item("main", item)
|
||||
end
|
||||
if mcl_experience.throw_experience then
|
||||
mcl_experience.throw_experience(pos, math.random(1,6))
|
||||
end
|
||||
|
||||
if not minetest.is_creative_enabled(player:get_player_name()) then
|
||||
local idef = itemstack:get_definition()
|
||||
itemstack:add_wear(65535/65) -- 65 uses
|
||||
itemstack:add_wear(65535/durability) -- 65 uses
|
||||
if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
|
||||
minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true)
|
||||
end
|
||||
@ -121,7 +128,7 @@ local fish = function(itemstack, player)
|
||||
if def.walkable then
|
||||
if not minetest.is_creative_enabled(player:get_player_name()) then
|
||||
local idef = itemstack:get_definition()
|
||||
itemstack:add_wear((65535/65)*2) -- if so and not creative then wear double like in MC.
|
||||
itemstack:add_wear((65535/durability)*2) -- if so and not creative then wear double like in MC.
|
||||
if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
|
||||
minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true)
|
||||
end
|
||||
@ -172,12 +179,11 @@ local bobber_on_step = function(self, dtime)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
--Check if player is nearby
|
||||
if self._tick % 5 == 0 and self.player ~= nil and player ~= nil then
|
||||
--Destroy bobber if item not wielded.
|
||||
local wield = player:get_wielded_item()
|
||||
if ((not wield) or (wield:get_name() ~= "mcl_fishing:fishing_rod")) then
|
||||
--Check if player is nearby
|
||||
if self.player ~= nil and player ~= nil then
|
||||
--Destroy bobber if item not wielded.
|
||||
if ((not wield) or (minetest.get_item_group(wield:get_name(), "fishing_rod") <= 0)) then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
@ -225,33 +231,34 @@ local bobber_on_step = function(self, dtime)
|
||||
pos = {x=epos["x"]+math.random(-1,1)*math.random()/2,y=epos["y"]+0.1,z=epos["z"]+math.random(-1,1)*math.random()/2},
|
||||
velocity = {x=0, y=4, z=0},
|
||||
acceleration = {x=0, y=-5, z=0},
|
||||
expirationtime = math.random(),
|
||||
size = math.random()+0.5,
|
||||
expirationtime = math.random() * 0.5,
|
||||
size = math.random(),
|
||||
collisiondetection = true,
|
||||
vertical = false,
|
||||
texture = "mcl_particles_bubble.png",
|
||||
})
|
||||
end
|
||||
if self._tick ~= self._waittick then
|
||||
self._tick = self._tick + 1
|
||||
if self._time < self._waittime then
|
||||
self._time = self._time + dtime
|
||||
else
|
||||
self._waittick = nil
|
||||
self._tick = 0
|
||||
self._waittime = 0
|
||||
self._time = 0
|
||||
self._dive = false
|
||||
end
|
||||
else if self._waittick == nil then
|
||||
else if not self._waittime or self._waittime <= 0 then
|
||||
-- wait for random number of ticks.
|
||||
self._waittick = math.random(50,333)
|
||||
local lure_enchantment = wield and mcl_enchanting.get_enchantment(wield, "lure") or 0
|
||||
self._waittime = math.random(5, 30) - lure_enchantment * 5
|
||||
else
|
||||
if self._tick ~= self._waittick then
|
||||
self._tick = self._tick + 1
|
||||
if self._time < self._waittime then
|
||||
self._time = self._time + dtime
|
||||
else
|
||||
--wait time is over time to dive.
|
||||
-- wait time is over time to dive.
|
||||
self._dive = true
|
||||
self.object:set_velocity({x=0,y=-2,z=0})
|
||||
self.object:set_acceleration({x=0,y=5,z=0})
|
||||
self._waittick = 30
|
||||
self._tick = 0
|
||||
self._waittime = 0.8
|
||||
self._time = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -315,7 +322,7 @@ minetest.register_tool("mcl_fishing:fishing_rod", {
|
||||
_tt_help = S("Catches fish in water"),
|
||||
_doc_items_longdesc = S("Fishing rods can be used to catch fish."),
|
||||
_doc_items_usagehelp = S("Rightclick to launch the bobber. When it sinks right-click again to reel in an item. Who knows what you're going to catch?"),
|
||||
groups = { tool=1 },
|
||||
groups = { tool=1, fishing_rod=1, enchantability=1 },
|
||||
inventory_image = "mcl_fishing_fishing_rod.png",
|
||||
wield_image = "mcl_fishing_fishing_rod.png^[transformR270",
|
||||
wield_scale = { x = 1.5, y = 1.5, z = 1 },
|
||||
@ -343,7 +350,7 @@ minetest.register_craft({
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_fishing:fishing_rod",
|
||||
recipe = "group:fishing_rod",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
|
@ -98,6 +98,16 @@ local wheat_seed_drop = {
|
||||
}
|
||||
}
|
||||
|
||||
local fortune_wheat_seed_drop = {
|
||||
discrete_uniform_distribution = true,
|
||||
items = {"mcl_farming:wheat_seeds"},
|
||||
chance = 1 / 8,
|
||||
min_count = 1,
|
||||
max_count = 1,
|
||||
factor = 2,
|
||||
overwrite = true,
|
||||
}
|
||||
|
||||
-- CHECKME: How does tall grass behave when pushed by a piston?
|
||||
|
||||
--- Tall Grass ---
|
||||
@ -126,6 +136,7 @@ local def_tallgrass = {
|
||||
sounds = mcl_sounds.node_sound_leaves_defaults(),
|
||||
drop = wheat_seed_drop,
|
||||
_mcl_shears_drop = true,
|
||||
_mcl_fortune_drop = fortune_wheat_seed_drop,
|
||||
node_placement_prediction = "",
|
||||
on_place = on_place_flower,
|
||||
_mcl_blast_resistance = 0,
|
||||
@ -148,7 +159,7 @@ def_fern.selection_box = {
|
||||
|
||||
minetest.register_node("mcl_flowers:fern", def_fern)
|
||||
|
||||
local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_img, selbox_radius, selbox_top_height, drop, shears_drop, is_flower, grass_color)
|
||||
local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_img, selbox_radius, selbox_top_height, drop, shears_drop, is_flower, grass_color, fortune_drop)
|
||||
if not inv_img then
|
||||
inv_img = top_img
|
||||
end
|
||||
@ -200,6 +211,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
|
||||
buildable_to = true,
|
||||
drop = drop_bottom,
|
||||
_mcl_shears_drop = shears_drop,
|
||||
_mcl_fortune_drop = fortune_drop,
|
||||
node_placement_prediction = "",
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
@ -305,6 +317,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
|
||||
},
|
||||
drop = drop_top,
|
||||
_mcl_shears_drop = shears_drop,
|
||||
_mcl_fortune_drop = fortune_drop,
|
||||
after_destruct = function(pos, oldnode)
|
||||
-- Remove bottom half of flower (if it exists)
|
||||
local top = pos
|
||||
@ -334,8 +347,8 @@ add_large_plant("sunflower", S("Sunflower"), S("A sunflower is a large plant whi
|
||||
local longdesc_grass = S("Double tallgrass a variant of tall grass and occupies two blocks. It can be harvested for wheat seeds.")
|
||||
local longdesc_fern = S("Large fern is a variant of fern and occupies two blocks. It can be harvested for wheat seeds.")
|
||||
|
||||
add_large_plant("double_grass", S("Double Tallgrass"), longdesc_grass, "mcl_flowers_double_plant_grass_bottom.png", "mcl_flowers_double_plant_grass_top.png", "mcl_flowers_double_plant_grass_inv.png", 6/16, 4/16, wheat_seed_drop, {"mcl_flowers:tallgrass 2"}, false, true)
|
||||
add_large_plant("double_fern", S("Large Fern"), longdesc_fern, "mcl_flowers_double_plant_fern_bottom.png", "mcl_flowers_double_plant_fern_top.png", "mcl_flowers_double_plant_fern_inv.png", 5/16, 5/16, wheat_seed_drop, {"mcl_flowers:fern 2"}, false, true)
|
||||
add_large_plant("double_grass", S("Double Tallgrass"), longdesc_grass, "mcl_flowers_double_plant_grass_bottom.png", "mcl_flowers_double_plant_grass_top.png", "mcl_flowers_double_plant_grass_inv.png", 6/16, 4/16, wheat_seed_drop, {"mcl_flowers:tallgrass 2"}, false, true, nil, fortune_wheat_seed_drop)
|
||||
add_large_plant("double_fern", S("Large Fern"), longdesc_fern, "mcl_flowers_double_plant_fern_bottom.png", "mcl_flowers_double_plant_fern_top.png", "mcl_flowers_double_plant_fern_inv.png", 5/16, 5/16, wheat_seed_drop, {"mcl_flowers:fern 2"}, false, true, nil, fortune_wheat_seed_drop)
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Pop out flowers",
|
||||
|
@ -42,7 +42,7 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
|
||||
{ -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
|
||||
},
|
||||
},
|
||||
groups = {handy=1, armor_head=1,non_combat_armor=1, head=1, deco_block=1, dig_by_piston=1},
|
||||
groups = {handy=1, armor_head=1,non_combat_armor=1, head=1, deco_block=1, dig_by_piston=1, enchantability=1},
|
||||
-- The head textures are based off the textures of an actual mob.
|
||||
tiles = {
|
||||
-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
|
||||
|
@ -6,6 +6,7 @@ local template = {
|
||||
is_ground_content = true,
|
||||
_mcl_blast_resistance = 0.2,
|
||||
_mcl_hardness = 0.2,
|
||||
_mcl_silk_touch_drop = true,
|
||||
}
|
||||
|
||||
local red = table.copy(template)
|
||||
|
@ -27,6 +27,14 @@ minetest.register_node("mcl_nether:glowstone", {
|
||||
sounds = mcl_sounds.node_sound_glass_defaults(),
|
||||
_mcl_blast_resistance = 0.3,
|
||||
_mcl_hardness = 0.3,
|
||||
_mcl_silk_touch_drop = true,
|
||||
_mcl_fortune_drop = {
|
||||
discrete_uniform_distribution = true,
|
||||
items = {"mcl_nether:glowstone_dust"},
|
||||
min_count = 2,
|
||||
max_count = 4,
|
||||
cap = 4,
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_nether:quartz_ore", {
|
||||
@ -40,6 +48,8 @@ minetest.register_node("mcl_nether:quartz_ore", {
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
_mcl_blast_resistance = 3,
|
||||
_mcl_hardness = 3,
|
||||
_mcl_silk_touch_drop = true,
|
||||
_mcl_fortune_drop = mcl_core.fortune_drop_ore
|
||||
})
|
||||
|
||||
-- For eternal fire on top of netherrack and magma blocks
|
||||
|
@ -93,6 +93,12 @@ minetest.register_node("mcl_nether:nether_wart", {
|
||||
},
|
||||
groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1},
|
||||
sounds = mcl_sounds.node_sound_leaves_defaults(),
|
||||
_mcl_fortune_drop = {
|
||||
discrete_uniform_distribution = true,
|
||||
items = {"mcl_nether:nether_wart_item"},
|
||||
min_count = 2,
|
||||
max_count = 4,
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craftitem("mcl_nether:nether_wart_item", {
|
||||
|
@ -91,6 +91,7 @@ for c=1, #corals do
|
||||
drop = "mcl_ocean:dead_"..id.."_coral_block",
|
||||
_mcl_hardness = 1.5,
|
||||
_mcl_blast_resistance = 6,
|
||||
_mcl_silk_touch_drop = true,
|
||||
})
|
||||
minetest.register_node("mcl_ocean:dead_"..id.."_coral_block", {
|
||||
description = corals[c][3],
|
||||
@ -135,6 +136,7 @@ for c=1, #corals do
|
||||
end,
|
||||
_mcl_hardness = 0,
|
||||
_mcl_blast_resistance = 0,
|
||||
_mcl_silk_touch_drop = true,
|
||||
})
|
||||
minetest.register_node("mcl_ocean:dead_"..id.."_coral", {
|
||||
description = corals[c][5],
|
||||
@ -202,6 +204,7 @@ for c=1, #corals do
|
||||
end,
|
||||
_mcl_hardness = 0,
|
||||
_mcl_blast_resistance = 0,
|
||||
_mcl_silk_touch_drop = true,
|
||||
})
|
||||
minetest.register_node("mcl_ocean:dead_"..id.."_coral_fan", {
|
||||
description = corals[c][7],
|
||||
@ -234,6 +237,7 @@ for c=1, #corals do
|
||||
end,
|
||||
_mcl_hardness = 0,
|
||||
_mcl_blast_resistance = 0,
|
||||
_mcl_silk_touch_drop = true,
|
||||
})
|
||||
|
||||
if mod_doc then
|
||||
|
@ -21,6 +21,14 @@ minetest.register_node("mcl_ocean:sea_lantern", {
|
||||
sounds = mcl_sounds.node_sound_glass_defaults(),
|
||||
_mcl_blast_resistance = 0.3,
|
||||
_mcl_hardness = 0.3,
|
||||
_mcl_silk_touch_drop = true,
|
||||
_mcl_fortune_drop = {
|
||||
discrete_uniform_distribution = true,
|
||||
items = {"mcl_ocean:prismarine_crystals"},
|
||||
min_count = 2,
|
||||
max_count = 3,
|
||||
cap = 5,
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_ocean:prismarine", {
|
||||
|
@ -81,7 +81,7 @@ minetest.register_tool("mcl_tools:pick_wood", {
|
||||
_doc_items_hidden = false,
|
||||
inventory_image = "default_tool_woodpick.png",
|
||||
wield_scale = wield_scale,
|
||||
groups = { tool=1, pickaxe=1, dig_speed_class=2, },
|
||||
groups = { tool=1, pickaxe=1, dig_speed_class=2, enchantability=15 },
|
||||
tool_capabilities = {
|
||||
-- 1/1.2
|
||||
full_punch_interval = 0.83333333,
|
||||
@ -100,7 +100,7 @@ minetest.register_tool("mcl_tools:pick_stone", {
|
||||
_doc_items_longdesc = pickaxe_longdesc,
|
||||
inventory_image = "default_tool_stonepick.png",
|
||||
wield_scale = wield_scale,
|
||||
groups = { tool=1, pickaxe=1, dig_speed_class=3, },
|
||||
groups = { tool=1, pickaxe=1, dig_speed_class=3, enchantability=5 },
|
||||
tool_capabilities = {
|
||||
-- 1/1.2
|
||||
full_punch_interval = 0.83333333,
|
||||
@ -119,7 +119,7 @@ minetest.register_tool("mcl_tools:pick_iron", {
|
||||
_doc_items_longdesc = pickaxe_longdesc,
|
||||
inventory_image = "default_tool_steelpick.png",
|
||||
wield_scale = wield_scale,
|
||||
groups = { tool=1, pickaxe=1, dig_speed_class=4, },
|
||||
groups = { tool=1, pickaxe=1, dig_speed_class=4, enchantability=14 },
|
||||
tool_capabilities = {
|
||||
-- 1/1.2
|
||||
full_punch_interval = 0.83333333,
|
||||
@ -138,7 +138,7 @@ minetest.register_tool("mcl_tools:pick_gold", {
|
||||
_doc_items_longdesc = pickaxe_longdesc,
|
||||
inventory_image = "default_tool_goldpick.png",
|
||||
wield_scale = wield_scale,
|
||||
groups = { tool=1, pickaxe=1, dig_speed_class=6, },
|
||||
groups = { tool=1, pickaxe=1, dig_speed_class=6, enchantability=22 },
|
||||
tool_capabilities = {
|
||||
-- 1/1.2
|
||||
full_punch_interval = 0.83333333,
|
||||
@ -157,7 +157,7 @@ minetest.register_tool("mcl_tools:pick_diamond", {
|
||||
_doc_items_longdesc = pickaxe_longdesc,
|
||||
inventory_image = "default_tool_diamondpick.png",
|
||||
wield_scale = wield_scale,
|
||||
groups = { tool=1, pickaxe=1, dig_speed_class=5, },
|
||||
groups = { tool=1, pickaxe=1, dig_speed_class=5, enchantability=10 },
|
||||
tool_capabilities = {
|
||||
-- 1/1.2
|
||||
full_punch_interval = 0.83333333,
|
||||
@ -277,7 +277,7 @@ minetest.register_tool("mcl_tools:shovel_wood", {
|
||||
inventory_image = "default_tool_woodshovel.png",
|
||||
wield_image = "default_tool_woodshovel.png^[transformR90",
|
||||
wield_scale = wield_scale,
|
||||
groups = { tool=1, shovel=1, dig_speed_class=2, },
|
||||
groups = { tool=1, shovel=1, dig_speed_class=2, enchantability=15 },
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1,
|
||||
max_drop_level=1,
|
||||
@ -298,7 +298,7 @@ minetest.register_tool("mcl_tools:shovel_stone", {
|
||||
inventory_image = "default_tool_stoneshovel.png",
|
||||
wield_image = "default_tool_stoneshovel.png^[transformR90",
|
||||
wield_scale = wield_scale,
|
||||
groups = { tool=1, shovel=1, dig_speed_class=3, },
|
||||
groups = { tool=1, shovel=1, dig_speed_class=3, enchantability=5 },
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1,
|
||||
max_drop_level=3,
|
||||
@ -319,7 +319,7 @@ minetest.register_tool("mcl_tools:shovel_iron", {
|
||||
inventory_image = "default_tool_steelshovel.png",
|
||||
wield_image = "default_tool_steelshovel.png^[transformR90",
|
||||
wield_scale = wield_scale,
|
||||
groups = { tool=1, shovel=1, dig_speed_class=4, },
|
||||
groups = { tool=1, shovel=1, dig_speed_class=4, enchantability=14 },
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1,
|
||||
max_drop_level=4,
|
||||
@ -361,7 +361,7 @@ minetest.register_tool("mcl_tools:shovel_diamond", {
|
||||
inventory_image = "default_tool_diamondshovel.png",
|
||||
wield_image = "default_tool_diamondshovel.png^[transformR90",
|
||||
wield_scale = wield_scale,
|
||||
groups = { tool=1, shovel=1, dig_speed_class=5, },
|
||||
groups = { tool=1, shovel=1, dig_speed_class=5, enchantability=10 },
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1,
|
||||
max_drop_level=5,
|
||||
@ -383,7 +383,7 @@ minetest.register_tool("mcl_tools:axe_wood", {
|
||||
_doc_items_hidden = false,
|
||||
inventory_image = "default_tool_woodaxe.png",
|
||||
wield_scale = wield_scale,
|
||||
groups = { tool=1, axe=1, dig_speed_class=2, },
|
||||
groups = { tool=1, axe=1, dig_speed_class=2, enchantability=15 },
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.25,
|
||||
max_drop_level=1,
|
||||
@ -401,7 +401,7 @@ minetest.register_tool("mcl_tools:axe_stone", {
|
||||
_doc_items_longdesc = axe_longdesc,
|
||||
inventory_image = "default_tool_stoneaxe.png",
|
||||
wield_scale = wield_scale,
|
||||
groups = { tool=1, axe=1, dig_speed_class=3, },
|
||||
groups = { tool=1, axe=1, dig_speed_class=3, enchantability=5 },
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.25,
|
||||
max_drop_level=3,
|
||||
@ -419,7 +419,7 @@ minetest.register_tool("mcl_tools:axe_iron", {
|
||||
_doc_items_longdesc = axe_longdesc,
|
||||
inventory_image = "default_tool_steelaxe.png",
|
||||
wield_scale = wield_scale,
|
||||
groups = { tool=1, axe=1, dig_speed_class=4, },
|
||||
groups = { tool=1, axe=1, dig_speed_class=4, enchantability=14 },
|
||||
tool_capabilities = {
|
||||
-- 1/0.9
|
||||
full_punch_interval = 1.11111111,
|
||||
@ -438,7 +438,7 @@ minetest.register_tool("mcl_tools:axe_gold", {
|
||||
_doc_items_longdesc = axe_longdesc,
|
||||
inventory_image = "default_tool_goldaxe.png",
|
||||
wield_scale = wield_scale,
|
||||
groups = { tool=1, axe=1, dig_speed_class=6, },
|
||||
groups = { tool=1, axe=1, dig_speed_class=6, enchantability=22 },
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=2,
|
||||
@ -456,7 +456,7 @@ minetest.register_tool("mcl_tools:axe_diamond", {
|
||||
_doc_items_longdesc = axe_longdesc,
|
||||
inventory_image = "default_tool_diamondaxe.png",
|
||||
wield_scale = wield_scale,
|
||||
groups = { tool=1, axe=1, dig_speed_class=5, },
|
||||
groups = { tool=1, axe=1, dig_speed_class=5, enchantability=10 },
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=5,
|
||||
@ -477,7 +477,7 @@ minetest.register_tool("mcl_tools:sword_wood", {
|
||||
_doc_items_hidden = false,
|
||||
inventory_image = "default_tool_woodsword.png",
|
||||
wield_scale = wield_scale,
|
||||
groups = { weapon=1, sword=1, dig_speed_class=2, },
|
||||
groups = { weapon=1, sword=1, dig_speed_class=2, enchantability=15 },
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.625,
|
||||
max_drop_level=1,
|
||||
@ -496,7 +496,7 @@ minetest.register_tool("mcl_tools:sword_stone", {
|
||||
_doc_items_longdesc = sword_longdesc,
|
||||
inventory_image = "default_tool_stonesword.png",
|
||||
wield_scale = wield_scale,
|
||||
groups = { weapon=1, sword=1, dig_speed_class=3, },
|
||||
groups = { weapon=1, sword=1, dig_speed_class=3, enchantability=5 },
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.625,
|
||||
max_drop_level=3,
|
||||
@ -515,7 +515,7 @@ minetest.register_tool("mcl_tools:sword_iron", {
|
||||
_doc_items_longdesc = sword_longdesc,
|
||||
inventory_image = "default_tool_steelsword.png",
|
||||
wield_scale = wield_scale,
|
||||
groups = { weapon=1, sword=1, dig_speed_class=4, },
|
||||
groups = { weapon=1, sword=1, dig_speed_class=4, enchantability=14 },
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.625,
|
||||
max_drop_level=4,
|
||||
@ -534,7 +534,7 @@ minetest.register_tool("mcl_tools:sword_gold", {
|
||||
_doc_items_longdesc = sword_longdesc,
|
||||
inventory_image = "default_tool_goldsword.png",
|
||||
wield_scale = wield_scale,
|
||||
groups = { weapon=1, sword=1, dig_speed_class=6, },
|
||||
groups = { weapon=1, sword=1, dig_speed_class=6, enchantability=22 },
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.625,
|
||||
max_drop_level=2,
|
||||
@ -553,7 +553,7 @@ minetest.register_tool("mcl_tools:sword_diamond", {
|
||||
_doc_items_longdesc = sword_longdesc,
|
||||
inventory_image = "default_tool_diamondsword.png",
|
||||
wield_scale = wield_scale,
|
||||
groups = { weapon=1, sword=1, dig_speed_class=5, },
|
||||
groups = { weapon=1, sword=1, dig_speed_class=5, enchantability=10 },
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.625,
|
||||
max_drop_level=5,
|
||||
@ -576,7 +576,7 @@ minetest.register_tool("mcl_tools:shears", {
|
||||
inventory_image = "default_tool_shears.png",
|
||||
wield_image = "default_tool_shears.png",
|
||||
stack_max = 1,
|
||||
groups = { tool=1, shears=1, dig_speed_class=4, },
|
||||
groups = { tool=1, shears=1, dig_speed_class=4, enchantability=1 },
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.5,
|
||||
max_drop_level=1,
|
||||
|
@ -176,7 +176,7 @@ minetest.register_tool("screwdriver:screwdriver", {
|
||||
description = S("Screwdriver"),
|
||||
inventory_image = "screwdriver.png",
|
||||
wield_image = "screwdriver.png^[transformFX",
|
||||
groups = { tool = 1, not_in_creative_inventory = 1 },
|
||||
groups = { tool = 1, not_in_creative_inventory = 1, enchantability = 1 },
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 200)
|
||||
return itemstack
|
||||
|
@ -127,6 +127,7 @@ function xpanes.register_pane(name, def)
|
||||
connect_sides = { "left", "right" },
|
||||
_mcl_blast_resistance = def._mcl_blast_resistance,
|
||||
_mcl_hardness = def._mcl_hardness,
|
||||
_mcl_silk_touch_drop = def._mcl_silk_touch_drop,
|
||||
})
|
||||
|
||||
local groups = table.copy(def.groups)
|
||||
@ -155,6 +156,7 @@ function xpanes.register_pane(name, def)
|
||||
drop = drop,
|
||||
_mcl_blast_resistance = def._mcl_blast_resistance,
|
||||
_mcl_hardness = def._mcl_hardness,
|
||||
_mcl_silk_touch_drop = def._mcl_silk_touch_drop,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
@ -204,6 +206,7 @@ local pane = function(description, node, append)
|
||||
drop = "",
|
||||
_mcl_blast_resistance = 0.3,
|
||||
_mcl_hardness = 0.3,
|
||||
_mcl_silk_touch_drop = true,
|
||||
})
|
||||
|
||||
if mod_doc and not is_canonical then
|
||||
|
@ -1 +1,2 @@
|
||||
mcl_armor
|
||||
mcl_enchanting
|
||||
|