kay27 2020-12-13 03:00:04 +04:00
commit 5da02bb8cc
103 changed files with 2949 additions and 233 deletions

@ -18,7 +18,7 @@ digging times in seconds. These digging times can be then added verbatim into th
Example:
mcl_autogroup.digtimes.pickaxey_dig_diamond[1] = 0.2
This menas that when a node has been assigned the group pickaxey_dig_diamond=1, it can be dug by the
This means that when a node has been assigned the group pickaxey_dig_diamond=1, it can be dug by the
diamond pickaxe in 0.2 seconds.
@ -44,6 +44,7 @@ local divisors = {
["shearsy_wool"] = 5,
["swordy_cobweb"] = 15,
}
local max_efficiency_level = 5
mcl_autogroup = {}
mcl_autogroup.digtimes = {}
@ -53,11 +54,18 @@ for m=1, #materials do
for g=1, #basegroups do
mcl_autogroup.digtimes[basegroups[g].."_dig_"..materials[m]] = {}
mcl_autogroup.creativetimes[basegroups[g].."_dig_"..materials[m]] = {}
for e=1, max_efficiency_level do
mcl_autogroup.digtimes[basegroups[g].."_dig_"..materials[m].."_efficiency_"..e] = {}
end
end
end
for g=1, #minigroups do
mcl_autogroup.digtimes[minigroups[g].."_dig"] = {}
mcl_autogroup.creativetimes[minigroups[g].."_dig"] = {}
for e=1, max_efficiency_level do
mcl_autogroup.digtimes[minigroups[g].."_dig_efficiency_"..e] = {}
mcl_autogroup.creativetimes[minigroups[g].."_dig_efficiency_"..e] = {}
end
end
local overwrite = function()
@ -80,7 +88,7 @@ local overwrite = function()
groups_changed = true
end
local function calculate_group(hardness, material, diggroup, newgroups, actual_rating, expected_rating)
local function calculate_group(hardness, material, diggroup, newgroups, actual_rating, expected_rating, efficiency)
local time, validity_factor
if actual_rating >= expected_rating then
-- Valid tool
@ -89,14 +97,20 @@ local overwrite = function()
-- Wrong tool (higher digging time)
validity_factor = 5
end
time = (hardness * validity_factor) / divisors[material]
local speed_multiplier = divisors[material]
if efficiency then
speed_multiplier = speed_multiplier + efficiency * efficiency + 1
end
time = (hardness * validity_factor) / speed_multiplier
if time <= 0.05 then
time = 0
else
time = math.ceil(time * 20) / 20
end
table.insert(mcl_autogroup.digtimes[diggroup], time)
if not efficiency then
table.insert(mcl_autogroup.creativetimes[diggroup], 0)
end
newgroups[diggroup] = #mcl_autogroup.digtimes[diggroup]
return newgroups
end
@ -113,6 +127,9 @@ local overwrite = function()
for g=1,#materials do
local diggroup = basegroup.."_dig_"..materials[g]
newgroups = calculate_group(hardness, materials[g], diggroup, newgroups, g, ndef.groups[basegroup])
for e=1,max_efficiency_level do
newgroups = calculate_group(hardness, materials[g], diggroup .. "_efficiency_" .. e, newgroups, g, ndef.groups[basegroup], e)
end
groups_changed = true
end
end
@ -134,6 +151,9 @@ local overwrite = function()
or
(ndef.groups[minigroup] and minigroup ~= "swordy_cobweb" and minigroup ~= "shearsy_wool") then
newgroups = calculate_group(hardness, minigroup, diggroup, newgroups, ar, 1)
for e=1,max_efficiency_level do
newgroups = calculate_group(hardness, minigroup, diggroup .. "_efficiency_" .. e, newgroups, ar, 1, e)
end
groups_changed = true
end
end

@ -0,0 +1,674 @@
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IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
{one line to give the program's name and a brief idea of what it does.}
Copyright (C) {year} {name of author}
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
{project} Copyright (C) {year} {fullname}
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

@ -0,0 +1,704 @@
-- Taken from https://minecraft.gamepedia.com/Enchanting
local function increase_damage(damage_group, factor)
return function(itemstack, level)
local tool_capabilities = itemstack:get_tool_capabilities()
tool_capabilities.damage_groups[damage_group] = (tool_capabilities.damage_groups[damage_group] or 0) + level * factor
itemstack:get_meta():set_tool_capabilities(tool_capabilities)
end
end
-- requires engine change
--[[mcl_enchanting.enchantments.aqua_affinity = {
name = "Aqua Affinity",
max_level = 1,
primary = {armor_head = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {},
weight = 2,
description = "Increases underwater mining speed.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{1, 41}},
}]]--
-- implemented via on_enchant and additions in mobs_mc; Slowness IV part unimplemented
mcl_enchanting.enchantments.bane_of_arthropods = {
name = "Bane of Arthropods",
max_level = 5,
primary = {sword = true},
secondary = {axe = true},
disallow = {},
incompatible = {smite = true, shaprness = true},
weight = 5,
description = "Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites).",
curse = false,
on_enchant = increase_damage("anthropod", 2.5),
requires_tool = false,
treasure = false,
power_range_table = {{5, 25}, {13, 33}, {21, 41}, {29, 49}, {37, 57}},
}
-- implemented in mcl_armor
mcl_enchanting.enchantments.blast_protection = {
name = "Blast Protection",
max_level = 4,
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {fire_protection = true, protection = true, projectile_protection = true},
weight = 2,
description = "Reduces explosion damage and knockback.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{5, 13}, {13, 21}, {21, 29}, {29, 37}},
}
-- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.channeling = {
name = "Channeling",
max_level = 1,
primary = {trident = true},
secondary = {},
disallow = {},
incompatible = {riptide = true},
weight = 1,
description = "Trident \"channels\" a bolt of lightning toward a hit entity. Functions only during thunderstorms and if target is unobstructed with opaque blocks.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{25, 50}},
}]]--
-- implemented in mcl_armor
mcl_enchanting.enchantments.curse_of_binding = {
name = "Curse of Binding",
max_level = 1,
primary = {},
secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
disallow = {},
incompatible = {},
weight = 1,
description = "Except when in creative mode, items cannot be removed from armor slots except due to death or breaking.",
curse = true,
on_enchant = function() end,
requires_tool = false,
treasure = true,
power_range_table = {{25, 50}},
}
-- implemented in mcl_death_drop
mcl_enchanting.enchantments.curse_of_vanishing = {
name = "Curse of Vanishing",
max_level = 1,
primary = {},
secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, tool = true, weapon = true},
disallow = {},
incompatible = {},
weight = 1,
description = "Item destroyed on death.",
curse = true,
on_enchant = function() end,
requires_tool = false,
treasure = true,
power_range_table = {{25, 50}},
}
-- unimplemented
--[[mcl_enchanting.enchantments.depth_strider = {
name = "Depth Strider",
max_level = 3,
primary = {},
secondary = {armor_feet = true},
disallow = {non_combat_armor = true},
incompatible = {frost_walker = true},
weight = 2,
description = "Increases underwater movement speed.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{10, 25}, {20, 35}, {30, 45}},
}]]--
-- implemented via on_enchant
mcl_enchanting.enchantments.efficiency = {
name = "Efficiency",
max_level = 5,
primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
secondary = {shears = true},
disallow = {},
incompatible = {},
weight = 10,
description = "Increases mining speed.",
curse = false,
on_enchant = function(itemstack, level)
local tool_capabilities = itemstack:get_tool_capabilities()
local groupcaps = {}
for group, capability in pairs(tool_capabilities.groupcaps) do
local groupname = group .. "_efficiency_" .. level
capability.times = mcl_autogroup.digtimes[groupname]
groupcaps[groupname] = capability
end
tool_capabilities.groupcaps = groupcaps
itemstack:get_meta():set_tool_capabilities(tool_capabilities)
end,
requires_tool = false,
treasure = false,
power_range_table = {{1, 61}, {11, 71}, {21, 81}, {31, 91}, {41, 101}},
}
-- implemented in mcl_armor
mcl_enchanting.enchantments.feather_falling = {
name = "Feather Falling",
max_level = 4,
primary = {armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {},
weight = 5,
description = "Reduces fall damage.",curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{5, 11}, {11, 17}, {17, 23}, {23, 29}},
}
-- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.fire_aspect = {
name = "Fire Aspect",
max_level = 2,
primary = {sword = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
description = "Sets target on fire.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{10, 61}, {30, 71}},
}]]--
-- implemented in mcl_armor
mcl_enchanting.enchantments.fire_protection = {
name = "Fire Protection",
max_level = 4,
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {blast_protection = true, protection = true, projectile_protection = true},
weight = 5,
description = "Reduces fire damage.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{10, 18}, {18, 26}, {26, 34}, {34, 42}},
}
-- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.flame = {
name = "Flame",
max_level = 1,
primary = {bow = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
description = "Arrows set target on fire.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{20, 50}},
}]]--
-- implemented in mcl_item_entity
mcl_enchanting.enchantments.fortune = {
name = "Fortune",
max_level = 3,
primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
secondary = {},
disallow = {},
incompatible = {silk_touch = true},
weight = 2,
description = "Increases certain block drops.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{15, 61}, {24, 71}, {33, 81}},
}
-- implemented via walkover.register_global
mcl_enchanting.enchantments.frost_walker = {
name = "Frost Walker",
max_level = 2,
primary = {},
secondary = {armor_feet = true},
disallow = {non_combat_armor = true},
incompatible = {depth_strider = true},
weight = 2,
description = "Turns water beneath the player into frosted ice and prevents the damage the player would take from standing on magma blocks.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = true,
power_range_table = {{10, 25}, {20, 35}},
}
walkover.register_global(function(pos, _, player)
local boots = player:get_inventory():get_stack("armor", 5)
local frost_walker = mcl_enchanting.get_enchantment(boots, "frost_walker")
if frost_walker <= 0 then
return
end
local radius = frost_walker + 2
local minp = {x = pos.x - radius, y = pos.y, z = pos.z - radius}
local maxp = {x = pos.x + radius, y = pos.y, z = pos.z + radius}
local positions = minetest.find_nodes_in_area_under_air(minp, maxp, "mcl_core:water_source")
for _, p in ipairs(positions) do
if vector.distance(pos, p) <= radius then
minetest.set_node(p, {name = "mcl_core:frosted_ice_0"})
end
end
end)
-- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.impaling = {
name = "Impaling",
max_level = 5,
primary = {trident = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
description = "Trident deals additional damage to mobs that spawn naturally in the ocean.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{1, 21}, {9, 29}, {17, 37}, {25, 45}, {33, 53}},
}]]--
-- implemented in mcl_bows
mcl_enchanting.enchantments.infinity = {
name = "Infinity",
max_level = 1,
primary = {bow = true},
secondary = {},
disallow = {},
incompatible = {mending = true},
weight = 1,
description = "Shooting consumes no regular arrows.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{20, 50}},
}
-- implemented via minetest.calculate_knockback
mcl_enchanting.enchantments.knockback = {
name = "Knockback",
max_level = 2,
primary = {sword = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 5,
description = "Increases knockback.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{5, 61}, {25, 71}},
}
local old_calculate_knockback = minetest.calculate_knockback
function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool_capabilities, dir, distance, damage)
local knockback = old_calculate_knockback(player, hitter, time_from_last_punch, tool_capabilities, dir, distance, damage)
local luaentity
if hitter then
luaentity = hitter:get_luaentity()
end
if hitter and hitter:is_player() then
local wielditem = hitter:get_wielded_item()
knockback = knockback + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback")
elseif luaentity and luaentity._knockback then
knockback = knockback + luaentity._knockback
end
return knockback
end
-- unimplemented
--[[mcl_enchanting.enchantments.looting = {
name = "Looting",
max_level = 3,
primary = {sword = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
description = "Increases mob loot.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{15, 61}, {24, 71}, {33, 81}},
}]]--
-- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.loyalty = {
name = "Loyalty",
max_level = 3,
primary = {trident = true},
secondary = {},
disallow = {},
incompatible = {riptide = true},
weight = 5,
description = "Trident returns after being thrown. Higher levels reduce return time.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{12, 50}, {19, 50}, {26, 50}},
}]]--
-- unimplemented
--[[mcl_enchanting.enchantments.luck_of_the_sea = {
name = "Luck of the Sea",
max_level = 3,
primary = {fishing_rod = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
description = "Increases rate of good loot (enchanting books, etc.)",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{15, 61}, {24, 71}, {33, 81}},
}]]--
-- implemented in mcl_fishing
mcl_enchanting.enchantments.lure = {
name = "Lure",
max_level = 3,
primary = {fishing_rod = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
description = "Decreases wait time until fish/junk/loot \"bites\".",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{15, 61}, {24, 71}, {33, 81}},
}
-- unimplemented
--[[mcl_enchanting.enchantments.mending = {
name = "Mending",
max_level = 1,
primary = {},
secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, tool = true, weapon = true},
disallow = {},
incompatible = {infinity = true},
weight = 2,
description = "Repair the item while gaining XP orbs.",
curse = false,
on_enchant = function() end,
requires_tool = true,
treasure = true,
power_range_table = {{25, 75}},
}]]--
-- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.multishot = {
name = "Multishot",
max_level = 1,
primary = {crossbow = true},
secondary = {},
disallow = {},
incompatible = {piercing = true},
weight = 2,
description = "Shoot 3 arrows at the cost of one.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{20, 50}},
}]]--
-- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.piercing = {
name = "Piercing",
max_level = 4,
primary = {crossbow = true},
secondary = {},
disallow = {},
incompatible = {multishot = true},
weight = 10,
description = "Arrows pass through multiple entities.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{1, 50}, {11, 50}, {21, 50}, {31, 50}},
}]]--
-- implemented in mcl_bows
mcl_enchanting.enchantments.power = {
name = "Power",
max_level = 5,
primary = {bow = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 10,
description = "Increases arrow damage.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{1, 16}, {11, 26}, {21, 36}, {31, 46}, {41, 56}},
}
-- implemented in mcl_armor
mcl_enchanting.enchantments.projectile_protection = {
name = "Projectile Protection",
max_level = 4,
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {blast_protection = true, fire_protection = true, protection = true},
weight = 5,
description = "Reduces projectile damage.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{1, 16}, {11, 26}, {21, 36}, {31, 46}, {41, 56}},
}
-- implemented in mcl_armor
mcl_enchanting.enchantments.protection = {
name = "Protection",
max_level = 4,
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true},
weight = 10,
description = "Reduces most types of damage by 4% for each level.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{1, 12}, {12, 23}, {23, 34}, {34, 45}},
}
-- implemented via minetest.calculate_knockback (together with the Knockback enchantment) and mcl_bows
mcl_enchanting.enchantments.punch = {
name = "Punch",
max_level = 2,
primary = {},
secondary = {bow = true},
disallow = {},
incompatible = {},
weight = 2,
description = "Increases arrow knockback.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{12, 37}, {32, 57}},
}
-- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.quick_charge = {
name = "Quick Charge",
max_level = 3,
primary = {crossbow = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 5,
description = "Decreases crossbow charging time.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{12, 50}, {32, 50}, {52, 50}},
}]]--
-- unimplemented
--[[mcl_enchanting.enchantments.respiration = {
name = "Respiration",
max_level = 3,
primary = {armor_head = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {},
weight = 2,
description = "Extends underwater breathing time.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{10, 40}, {20, 50}, {30, 60}},
}]]--
-- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.riptide = {
name = "Riptide",
max_level = 3,
primary = {trident = true},
secondary = {},
disallow = {},
incompatible = {channeling = true, loyalty = true},
weight = 2,
description = "Trident launches player with itself when thrown. Functions only in water or rain.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{17, 50}, {24, 50}, {31, 50}},
}]]--
-- implemented via on_enchant
mcl_enchanting.enchantments.sharpness = {
name = "Sharpness",
max_level = 5,
primary = {sword = true},
secondary = {axe = true},
disallow = {},
incompatible = {bane_of_arthropods = true, smite = true},
weight = 5,
description = "Increases damage.",
curse = false,
on_enchant = increase_damage("fleshy", 0.5),
requires_tool = false,
treasure = false,
power_range_table = {{1, 21}, {12, 32}, {23, 43}, {34, 54}, {45, 65}},
}
-- implemented in mcl_item_entity
mcl_enchanting.enchantments.silk_touch = {
name = "Silk Touch",
max_level = 1,
primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
secondary = {shears = true},
disallow = {},
incompatible = {fortune = true},
weight = 1,
description = "Mined blocks drop themselves.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{15, 61}},
}
-- implemented via on_enchant and additions in mobs_mc
mcl_enchanting.enchantments.smite = {
name = "Smite",
max_level = 5,
primary = {sword = true},
secondary = {axe = true},
disallow = {},
incompatible = {bane_of_arthropods = true, sharpness = true},
weight = 5,
description = "Increases damage to undead mobs.",
curse = false,
on_enchant = increase_damage("undead", 2.5),
requires_tool = false,
treasure = false,
power_range_table = {{5, 25}, {13, 33}, {21, 41}, {29, 49}, {37, 57}},
}
-- implemented in mcl_playerplus
mcl_enchanting.enchantments.soul_speed = {
name = "Soul Speed",
max_level = 3,
primary = {},
secondary = {armor_feet = true},
disallow = {non_combat_armor = true},
incompatible = {frost_walker = true},
weight = 2,
description = "Increases walking speed on soul sand.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = true,
power_range_table = {{10, 25}, {20, 35}, {30, 45}},
}
-- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.sweeping_edge = {
name = "Sweeping Edge",
max_level = 3,
primary = {sword = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
description = "Increases sweeping attack damage.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{5, 20}, {14, 29}, {23, 38}},
}]]--
-- implemented in mcl_armor
mcl_enchanting.enchantments.thorns = {
name = "Thorns",
max_level = 3,
primary = {armor_head = true},
secondary = {armor_torso = true, armor_legs = true, armor_feet = true},
disallow = {non_combat_armor = true},
incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true},
weight = 1,
description = "Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.",
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{10, 61}, {30, 71}, {50, 81}},
}
-- for tools & weapons implemented via on_enchant; for bows implemented in mcl_bows; for armor implemented in mcl_armor and mcl_tt; for fishing rods implemented in mcl_fishing
mcl_enchanting.enchantments.unbreaking = {
name = "Unbreaking",
max_level = 3,
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, pickaxe = true, shovel = true, axe = true, hoe = true, sword = true, fishing_rod = true, bow = true},
secondary = {tool = true},
disallow = {non_combat_armor = true},
incompatible = {},
weight = 5,
description = "Increases item durability.",
curse = false,
on_enchant = function(itemstack, level)
local tool_capabilities = itemstack:get_tool_capabilities()
for group, capability in pairs(tool_capabilities.groupcaps) do
capability.uses = capability.uses * (1 + level)
end
tool_capabilities.punch_attack_uses = tool_capabilities.punch_attack_uses * (1 + level)
itemstack:get_meta():set_tool_capabilities(tool_capabilities)
end,
requires_tool = true,
treasure = false,
power_range_table = {{5, 61}, {13, 71}, {21, 81}},
}

@ -0,0 +1,599 @@
function mcl_enchanting.is_book(itemname)
return itemname == "mcl_books:book" or itemname == "mcl_enchanting:book_enchanted"
end
function mcl_enchanting.get_enchantments(itemstack)
return minetest.deserialize(itemstack:get_meta():get_string("mcl_enchanting:enchantments")) or {}
end
function mcl_enchanting.set_enchantments(itemstack, enchantments)
itemstack:get_meta():set_string("mcl_enchanting:enchantments", minetest.serialize(enchantments))
local itemdef = itemstack:get_definition()
if not mcl_enchanting.is_book(itemstack:get_name()) then
if itemdef.tool_capabilities then
itemstack:get_meta():set_tool_capabilities(itemdef.tool_capabilities)
end
for enchantment, level in pairs(enchantments) do
local enchantment_def = mcl_enchanting.enchantments[enchantment]
if enchantment_def.on_enchant then
enchantment_def.on_enchant(itemstack, level)
end
end
end
tt.reload_itemstack_description(itemstack)
end
function mcl_enchanting.get_enchantment(itemstack, enchantment)
return mcl_enchanting.get_enchantments(itemstack)[enchantment] or 0
end
function mcl_enchanting.has_enchantment(itemstack, enchantment)
return mcl_enchanting.get_enchantment(itemstack, enchantment) > 0
end
function mcl_enchanting.get_enchantment_description(enchantment, level)
local enchantment_def = mcl_enchanting.enchantments[enchantment]
return enchantment_def.name .. (enchantment_def.max_level == 1 and "" or " " .. mcl_enchanting.roman_numerals.toRoman(level))
end
function mcl_enchanting.get_colorized_enchantment_description(enchantment, level)
return minetest.colorize(mcl_enchanting.enchantments[enchantment].curse and "#FC5454" or "#A8A8A8", mcl_enchanting.get_enchantment_description(enchantment, level))
end
function mcl_enchanting.get_enchanted_itemstring(itemname)
local def = minetest.registered_items[itemname]
return def and def._mcl_enchanting_enchanted_tool
end
function mcl_enchanting.set_enchanted_itemstring(itemstack)
itemstack:set_name(mcl_enchanting.get_enchanted_itemstring(itemstack:get_name()))
end
function mcl_enchanting.is_enchanted(itemname)
return minetest.get_item_group(itemname, "enchanted") > 0
end
function mcl_enchanting.is_enchantable(itemname)
return mcl_enchanting.get_enchantability(itemname) > 0
end
function mcl_enchanting.can_enchant_freshly(itemname)
return mcl_enchanting.is_enchantable(itemname) and not mcl_enchanting.is_enchanted(itemname)
end
function mcl_enchanting.get_enchantability(itemname)
return minetest.get_item_group(itemname, "enchantability")
end
function mcl_enchanting.item_supports_enchantment(itemname, enchantment, early)
if not mcl_enchanting.is_enchantable(itemname) then
return false
end
local enchantment_def = mcl_enchanting.enchantments[enchantment]
if mcl_enchanting.is_book(itemname) then
return true, (not enchantment_def.treasure)
end
local itemdef = minetest.registered_items[itemname]
if itemdef.type ~= "tool" and enchantment_def.requires_tool then
return false
end
for disallow in pairs(enchantment_def.disallow) do
if minetest.get_item_group(itemname, disallow) > 0 then
return false
end
end
for group in pairs(enchantment_def.primary) do
if minetest.get_item_group(itemname, group) > 0 then
return true, true
end
end
for group in pairs(enchantment_def.secondary) do
if minetest.get_item_group(itemname, group) > 0 then
return true, false
end
end
return false
end
function mcl_enchanting.can_enchant(itemstack, enchantment, level)
local enchantment_def = mcl_enchanting.enchantments[enchantment]
if not enchantment_def then
return false, "enchantment invalid"
end
local itemname = itemstack:get_name()
if itemname == "" then
return false, "item missing"
end
local supported, primary = mcl_enchanting.item_supports_enchantment(itemstack:get_name(), enchantment)
if not supported then
return false, "item not supported"
end
if not level then
return false, "level invalid"
end
if level > enchantment_def.max_level then
return false, "level too high", enchantment_def.max_level
elseif level < 1 then
return false, "level too small", 1
end
local item_enchantments = mcl_enchanting.get_enchantments(itemstack)
local enchantment_level = item_enchantments[enchantment]
if enchantment_level then
return false, "incompatible", mcl_enchanting.get_enchantment_description(enchantment, enchantment_level)
end
if not mcl_enchanting.is_book(itemname) then
for incompatible in pairs(enchantment_def.incompatible) do
local incompatible_level = item_enchantments[incompatible]
if incompatible_level then
return false, "incompatible", mcl_enchanting.get_enchantment_description(incompatible, incompatible_level)
end
end
end
return true, nil, nil, primary
end
function mcl_enchanting.enchant(itemstack, enchantment, level)
mcl_enchanting.set_enchanted_itemstring(itemstack)
local enchantments = mcl_enchanting.get_enchantments(itemstack)
enchantments[enchantment] = level
mcl_enchanting.set_enchantments(itemstack, enchantments)
return itemstack
end
function mcl_enchanting.combine(itemstack, combine_with)
local itemname = itemstack:get_name()
local combine_name = combine_with:get_name()
local enchanted_itemname = mcl_enchanting.get_enchanted_itemstring(itemname)
if enchanted_itemname ~= mcl_enchanting.get_enchanted_itemstring(combine_name) and not mcl_enchanting.is_book(itemname) then
return false
end
local enchantments = mcl_enchanting.get_enchantments(itemstack)
for enchantment, combine_level in pairs(mcl_enchanting.get_enchantments(combine_with)) do
local enchantment_def = mcl_enchanting.enchantments[enchantment]
local enchantment_level = enchantments[enchantment]
if enchantment_level then
if enchantment_level == combine_level then
enchantment_level = math.min(enchantment_level + 1, enchantment_def.max_level)
else
enchantment_level = math.max(enchantment_level, combine_level)
end
elseif mcl_enchanting.item_supports_enchantment(itemname, enchantment) then
local supported = true
for incompatible in pairs(enchantment_def.incompatible) do
if enchantments[incompatible] then
supported = false
break
end
end
if supported then
enchantment_level = combine_level
end
end
if enchantment_level and enchantment_level > 0 then
enchantments[enchantment] = enchantment_level
end
end
local any_enchantment = false
for enchantment, enchantment_level in pairs(enchantments) do
if enchantment_level > 0 then
any_enchantment = true
break
end
end
if any_enchantment then
itemstack:set_name(enchanted_itemname)
end
mcl_enchanting.set_enchantments(itemstack, enchantments)
return true
end
function mcl_enchanting.enchantments_snippet(_, _, itemstack)
if not itemstack then
return
end
local enchantments = mcl_enchanting.get_enchantments(itemstack)
local text = ""
for enchantment, level in pairs(enchantments) do
text = text .. mcl_enchanting.get_colorized_enchantment_description(enchantment, level) .. "\n"
end
if text ~= "" then
if not itemstack:get_definition()._tt_original_description then
text = text:sub(1, text:len() - 1)
end
return text, false
end
end
function mcl_enchanting.initialize()
local register_tool_list = {}
local register_item_list = {}
for itemname, itemdef in pairs(minetest.registered_items) do
if mcl_enchanting.can_enchant_freshly(itemname) then
local new_name = itemname .. "_enchanted"
minetest.override_item(itemname, {_mcl_enchanting_enchanted_tool = new_name})
local new_def = table.copy(itemdef)
new_def.inventory_image = itemdef.inventory_image .. mcl_enchanting.overlay
if new_def.wield_image then
new_def.wield_image = new_def.wield_image .. mcl_enchanting.overlay
end
new_def.groups.not_in_creative_inventory = 1
new_def.groups.enchanted = 1
new_def.texture = itemdef.texture or itemname:gsub("%:", "_")
new_def._mcl_enchanting_enchanted_tool = new_name
local register_list = register_item_list
if itemdef.type == "tool" then
register_list = register_tool_list
end
register_list[":" .. new_name] = new_def
end
end
for new_name, new_def in pairs(register_item_list) do
minetest.register_craftitem(new_name, new_def)
end
for new_name, new_def in pairs(register_tool_list) do
minetest.register_tool(new_name, new_def)
end
end
function mcl_enchanting.get_possible_enchantments(itemstack, enchantment_level, treasure)
local possible_enchantments, weights, accum_weight = {}, {}, 0
for enchantment, enchantment_def in pairs(mcl_enchanting.enchantments) do
local supported, _, _, primary = mcl_enchanting.can_enchant(itemstack, enchantment, 1)
if primary or treasure then
table.insert(possible_enchantments, enchantment)
accum_weight = accum_weight + enchantment_def.weight
weights[enchantment] = accum_weight
end
end
return possible_enchantments, weights, accum_weight
end
function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance)
local itemname = itemstack:get_name()
if not mcl_enchanting.can_enchant_freshly(itemname) then
return
end
itemstack = ItemStack(itemstack)
local enchantability = minetest.get_item_group(itemname, "enchantability")
enchantability = 1 + math.random(0, math.floor(enchantability / 4)) + math.random(0, math.floor(enchantability / 4))
enchantment_level = enchantment_level + enchantability
enchantment_level = enchantment_level + enchantment_level * (math.random() + math.random() - 1) * 0.15
enchantment_level = math.max(math.floor(enchantment_level + 0.5), 1)
local enchantments = {}
local description
enchantment_level = enchantment_level * 2
repeat
enchantment_level = math.floor(enchantment_level / 2)
if enchantment_level == 0 then
break
end
local possible, weights, accum_weight = mcl_enchanting.get_possible_enchantments(itemstack, enchantment_level, treasure)
local selected_enchantment, enchantment_power
if #possible > 0 then
local r = math.random(accum_weight)
for _, enchantment in ipairs(possible) do
if weights[enchantment] >= r then
selected_enchantment = enchantment
break
end
end
local enchantment_def = mcl_enchanting.enchantments[selected_enchantment]
local power_range_table = enchantment_def.power_range_table
for i = enchantment_def.max_level, 1, -1 do
local power_range = power_range_table[i]
if enchantment_level >= power_range[1] and enchantment_level <= power_range[2] then
enchantment_power = i
break
end
end
if not description then
if not enchantment_power then
return
end
description = mcl_enchanting.get_enchantment_description(selected_enchantment, enchantment_power)
end
if enchantment_power then
enchantments[selected_enchantment] = enchantment_power
mcl_enchanting.enchant(itemstack, selected_enchantment, enchantment_power)
end
else
break
end
until not no_reduced_bonus_chance and math.random() >= (enchantment_level + 1) / 50
return enchantments, description
end
function mcl_enchanting.enchant_randomly(itemstack, enchantment_level, treasure, no_reduced_bonus_chance)
local enchantments = mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance)
if enchantments then
mcl_enchanting.set_enchanted_itemstring(itemstack)
mcl_enchanting.set_enchantments(itemstack, enchantments)
end
return itemstack
end
function mcl_enchanting.get_randomly_enchanted_book(enchantment_level, treasure, no_reduced_bonus_chance)
return mcl_enchanting.enchant_randomly(enchantment_level, treasure, no_reduced_bonus_chance)
end
function mcl_enchanting.get_random_glyph_row()
local glyphs = ""
local x = 1.3
for i = 1, 9 do
glyphs = glyphs .. "image[".. x .. ",0.1;0.5,0.5;mcl_enchanting_glyph_" .. math.random(18) .. ".png^[colorize:#675D49:255]"
x = x + 0.6
end
return glyphs
end
function mcl_enchanting.generate_random_table_slots(itemstack, num_bookshelves)
local base = math.random(8) + math.floor(num_bookshelves / 2) + math.random(0, num_bookshelves)
local required_levels = {
math.max(base / 3, 1),
(base * 2) / 3 + 1,
math.max(base, num_bookshelves * 2)
}
local slots = {}
for i, enchantment_level in ipairs(required_levels) do
local slot = false
local enchantments, description = mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level)
if enchantments then
slot = {
enchantments = enchantments,
description = description,
glyphs = mcl_enchanting.get_random_glyph_row(),
level_requirement = math.max(i, math.floor(enchantment_level)),
}
end
slots[i] = slot
end
return slots
end
function mcl_enchanting.get_table_slots(player, itemstack, num_bookshelves)
if not mcl_enchanting.can_enchant_freshly(itemstack:get_name()) then
return {false, false, false}
end
local itemname = itemstack:get_name()
local meta = player:get_meta()
local player_slots = minetest.deserialize(meta:get_string("mcl_enchanting:slots")) or {}
local player_bookshelves_slots = player_slots[num_bookshelves] or {}
local player_bookshelves_item_slots = player_bookshelves_slots[itemname]
if player_bookshelves_item_slots then
return player_bookshelves_item_slots
else
player_bookshelves_item_slots = mcl_enchanting.generate_random_table_slots(itemstack, num_bookshelves)
if player_bookshelves_item_slots then
player_bookshelves_slots[itemname] = player_bookshelves_item_slots
player_slots[num_bookshelves] = player_bookshelves_slots
meta:set_string("mcl_enchanting:slots", minetest.serialize(player_slots))
return player_bookshelves_item_slots
else
return {false, false, false}
end
end
end
function mcl_enchanting.reset_table_slots(player)
player:get_meta():set_string("mcl_enchanting:slots", "")
end
function mcl_enchanting.show_enchanting_formspec(player)
local C = minetest.get_color_escape_sequence
local name = player:get_player_name()
local meta = player:get_meta()
local inv = player:get_inventory()
local num_bookshelves = meta:get_int("mcl_enchanting:num_bookshelves")
local table_name = meta:get_string("mcl_enchanting:table_name")
local formspec = ""
.. "size[9.07,8.6;]"
.. "formspec_version[3]"
.. "label[0,0;" .. C("#313131") .. table_name .. "]"
.. mcl_formspec.get_itemslot_bg(0.2, 2.4, 1, 1)
.. "list[detached:" .. name .. "_enchanting;enchanting;0.2,2.4;1,1;1]"
.. mcl_formspec.get_itemslot_bg(1.1, 2.4, 1, 1)
.. "image[1.1,2.4;1,1;mcl_enchanting_lapis_background.png]"
.. "list[detached:" .. name .. "_enchanting;enchanting;1.1,2.4;1,1;2]"
.. "label[0,4;" .. C("#313131") .. "Inventory]"
.. mcl_formspec.get_itemslot_bg(0, 4.5, 9, 3)
.. mcl_formspec.get_itemslot_bg(0, 7.74, 9, 1)
.. "list[current_player;main;0,4.5;9,3;9]"
.. "listring[detached:" .. name .. "_enchanting;enchanting]"
.. "listring[current_player;main]"
.. "list[current_player;main;0,7.74;9,1;]"
.. "real_coordinates[true]"
.. "image[3.15,0.6;7.6,4.1;mcl_enchanting_button_background.png]"
local itemstack = inv:get_stack("enchanting_item", 1)
local player_levels = mcl_experience.get_player_xp_level(player)
local y = 0.65
local any_enchantment = false
local table_slots = mcl_enchanting.get_table_slots(player, itemstack, num_bookshelves)
for i, slot in ipairs(table_slots) do
any_enchantment = any_enchantment or slot
local enough_lapis = inv:contains_item("enchanting_lapis", ItemStack({name = "mcl_dye:blue", count = i}))
local enough_levels = slot and slot.level_requirement <= player_levels
local can_enchant = (slot and enough_lapis and enough_levels)
local ending = (can_enchant and "" or "_off")
local hover_ending = (can_enchant and "_hovered" or "_off")
formspec = formspec
.. "container[3.2," .. y .. "]"
.. (slot and "tooltip[button_" .. i .. ";" .. C("#818181") .. slot.description .. " " .. C("#FFFFFF") .. " . . . ?\n\n" .. (enough_levels and C(enough_lapis and "#818181" or "#FC5454") .. i .. " Lapis Lazuli\n" .. C("#818181") .. i .. " Enchantment Levels" or C("#FC5454") .. "Level Requirement: " .. slot.level_requirement) .. "]" or "")
.. "style[button_" .. i .. ";bgimg=mcl_enchanting_button" .. ending .. ".png;bgimg_hovered=mcl_enchanting_button" .. hover_ending .. ".png;bgimg_pressed=mcl_enchanting_button" .. hover_ending .. ".png]"
.. "button[0,0;7.5,1.3;button_" .. i .. ";]"
.. (slot and "image[0,0;1.3,1.3;mcl_enchanting_number_" .. i .. ending .. ".png]" or "")
.. (slot and "label[7.2,1.1;" .. C(can_enchant and "#80FF20" or "#407F10") .. slot.level_requirement .. "]" or "")
.. (slot and slot.glyphs or "")
.. "container_end[]"
y = y + 1.35
end
formspec = formspec
.. "image[" .. (any_enchantment and 0.58 or 1.15) .. ",1.2;" .. (any_enchantment and 2 or 0.87) .. ",1.43;mcl_enchanting_book_" .. (any_enchantment and "open" or "closed") .. ".png]"
minetest.show_formspec(name, "mcl_enchanting:table", formspec)
end
function mcl_enchanting.handle_formspec_fields(player, formname, fields)
if formname == "mcl_enchanting:table" then
local button_pressed
for i = 1, 3 do
if fields["button_" .. i] then
button_pressed = i
end
end
if not button_pressed then return end
local name = player:get_player_name()
local inv = player:get_inventory()
local meta = player:get_meta()
local num_bookshelfes = meta:get_int("mcl_enchanting:num_bookshelves")
local itemstack = inv:get_stack("enchanting_item", 1)
local cost = ItemStack({name = "mcl_dye:blue", count = button_pressed})
if not inv:contains_item("enchanting_lapis", cost) then
return
end
local slots = mcl_enchanting.get_table_slots(player, itemstack, num_bookshelfes)
local slot = slots[button_pressed]
if not slot then
return
end
local player_level = mcl_experience.get_player_xp_level(player)
if player_level < slot.level_requirement then
return
end
mcl_experience.set_player_xp_level(player, player_level - button_pressed)
inv:remove_item("enchanting_lapis", cost)
mcl_enchanting.set_enchanted_itemstring(itemstack)
mcl_enchanting.set_enchantments(itemstack, slot.enchantments)
inv:set_stack("enchanting_item", 1, itemstack)
minetest.sound_play("mcl_enchanting_enchant", {to_player = name, gain = 5.0})
mcl_enchanting.reset_table_slots(player)
mcl_enchanting.reload_inventory(player)
mcl_enchanting.show_enchanting_formspec(player)
end
end
function mcl_enchanting.initialize_player(player)
local player_inv = player:get_inventory()
player_inv:set_size("enchanting_lapis", 1)
player_inv:set_size("enchanting_item", 1)
local name = player:get_player_name()
local detached_inv = minetest.create_detached_inventory(name .. "_enchanting", {
allow_put = function(inv, listname, index, stack, player)
if player:get_player_name() ~= name then
return 0
end
if stack:get_name() == "mcl_dye:blue" and index ~= 2 then
return math.min(inv:get_stack(listname, 3):get_free_space(), stack:get_count())
elseif index ~= 3 and inv:get_stack(listname, 2):get_count() == 0 then
return 1
else
return 0
end
end,
allow_take = function(inv, listname, index, stack, player)
if player:get_player_name() ~= name or index == 1 then
return 0
end
return stack:get_count()
end,
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return 0
end,
on_put = function(inv, listname, index, stack, player)
local result_list
if index == 1 then
if stack:get_name() == "mcl_dye:blue" then
result_list = "lapis"
stack:add_item(inv:get_stack(listname, 3))
inv:set_stack(listname, 1, nil)
inv:set_stack(listname, 3, stack)
else
result_list = "item"
inv:set_stack(listname, 1, nil)
inv:set_stack(listname, 2, stack)
end
elseif index == 2 then
result_list = "item"
elseif index == 3 then
result_list = "lapis"
stack = inv:get_stack(listname, 3)
end
player:get_inventory():set_stack("enchanting_" .. result_list, 1, stack)
mcl_enchanting.show_enchanting_formspec(player)
end,
on_take = function(inv, listname, index, stack, player)
local result_list
if index == 2 then
result_list = "item"
elseif index == 3 then
result_list = "lapis"
end
player:get_inventory():set_stack("enchanting_" .. result_list, 1, nil)
mcl_enchanting.show_enchanting_formspec(player)
end
}, name)
detached_inv:set_size("enchanting", 3)
mcl_enchanting.reload_inventory(player)
end
function mcl_enchanting.reload_inventory(player)
local player_inv = player:get_inventory()
local detached_inv = minetest.get_inventory({type = "detached", name = player:get_player_name() .. "_enchanting"})
detached_inv:set_stack("enchanting", 2, player_inv:get_stack("enchanting_item", 1))
detached_inv:set_stack("enchanting", 3, player_inv:get_stack("enchanting_lapis", 1))
end
function mcl_enchanting.schedule_book_animation(self, anim)
self.scheduled_anim = {timer = self.anim_length, anim = anim}
end
function mcl_enchanting.set_book_animation(self, anim)
local anim_index = mcl_enchanting.book_animations[anim]
local start, stop = mcl_enchanting.book_animation_steps[anim_index], mcl_enchanting.book_animation_steps[anim_index + 1]
self.object:set_animation({x = start, y = stop}, mcl_enchanting.book_animation_speed)
self.scheduled_anim = nil
self.anim_length = (stop - start) / 40
end
function mcl_enchanting.check_animation_schedule(self, dtime)
local schedanim = self.scheduled_anim
if schedanim then
schedanim.timer = schedanim.timer - dtime
if schedanim.timer <= 0 then
mcl_enchanting.set_book_animation(self, schedanim.anim)
end
end
end
function mcl_enchanting.look_at(self, pos2)
local pos1 = self.object:get_pos()
local vec = vector.subtract(pos1, pos2)
local yaw = math.atan(vec.z / vec.x) - math.pi/2
yaw = yaw + (pos1.x >= pos2.x and math.pi or 0)
self.object:set_yaw(yaw + math.pi)
end
function mcl_enchanting.check_book(pos)
local obj_pos = vector.add(pos, mcl_enchanting.book_offset)
for _, obj in pairs(minetest.get_objects_inside_radius(obj_pos, 0.1)) do
local luaentity = obj:get_luaentity()
if luaentity and luaentity.name == "mcl_enchanting:book" then
if minetest.get_node(pos).name ~= "mcl_enchanting:table" then
obj:remove()
end
return
end
end
minetest.add_entity(obj_pos, "mcl_enchanting:book")
end
function mcl_enchanting.get_bookshelves(pos)
local absolute, relative = {}, {}
for i, rp in ipairs(mcl_enchanting.bookshelf_positions) do
local airp = vector.add(pos, mcl_enchanting.air_positions[i])
local ap = vector.add(pos, rp)
if minetest.get_node(ap).name == "mcl_books:bookshelf" and minetest.get_node(airp).name == "air" then
table.insert(absolute, ap)
table.insert(relative, rp)
end
end
return absolute, relative
end

@ -0,0 +1,266 @@
local modpath = minetest.get_modpath("mcl_enchanting")
mcl_enchanting = {
book_offset = vector.new(0, 0.75, 0),
book_animations = {["close"] = 1, ["opening"] = 2, ["open"] = 3, ["closing"] = 4},
book_animation_steps = {0, 640, 680, 700, 740},
book_animation_speed = 40,
roman_numerals = dofile(modpath .. "/roman_numerals.lua"), -- https://exercism.io/tracks/lua/exercises/roman-numerals/solutions/73c2fb7521e347209312d115f872fa49
enchantments = {},
overlay = "^[colorize:white:50^[colorize:purple:50",
bookshelf_positions = {
{x = -2, y = 0, z = -2}, {x = -2, y = 1, z = -2},
{x = -1, y = 0, z = -2}, {x = -1, y = 1, z = -2},
{x = 0, y = 0, z = -2}, {x = 0, y = 1, z = -2},
{x = 1, y = 0, z = -2}, {x = 1, y = 1, z = -2},
{x = 2, y = 0, z = -2}, {x = 2, y = 1, z = -2},
{x = -2, y = 0, z = 2}, {x = -2, y = 1, z = 2},
{x = -1, y = 0, z = 2}, {x = -1, y = 1, z = 2},
{x = 0, y = 0, z = 2}, {x = 0, y = 1, z = 2},
{x = 1, y = 0, z = 2}, {x = 1, y = 1, z = 2},
{x = 2, y = 0, z = 2}, {x = 2, y = 1, z = 2},
-- {x = -2, y = 0, z = -2}, {x = -2, y = 1, z = -2},
{x = -2, y = 0, z = -1}, {x = -2, y = 1, z = -1},
{x = -2, y = 0, z = 0}, {x = -2, y = 1, z = 0},
{x = -2, y = 0, z = 1}, {x = -2, y = 1, z = 1},
{x = -2, y = 0, z = 2}, {x = -2, y = 1, z = 2},
{x = 2, y = 0, z = -2}, {x = 2, y = 1, z = -2},
{x = 2, y = 0, z = -1}, {x = 2, y = 1, z = -1},
{x = 2, y = 0, z = 0}, {x = 2, y = 1, z = 0},
{x = 2, y = 0, z = 1}, {x = 2, y = 1, z = 1},
-- {x = 2, y = 0, z = 2}, {x = 2, y = 1, z = 2},
},
air_positions = {
{x = -1, y = 0, z = -1}, {x = -1, y = 1, z = -1},
{x = -1, y = 0, z = -1}, {x = -1, y = 1, z = -1},
{x = 0, y = 0, z = -1}, {x = 0, y = 1, z = -1},
{x = 1, y = 0, z = -1}, {x = 1, y = 1, z = -1},
{x = 1, y = 0, z = -1}, {x = 1, y = 1, z = -1},
{x = -1, y = 0, z = 1}, {x = -1, y = 1, z = 1},
{x = -1, y = 0, z = 1}, {x = -1, y = 1, z = 1},
{x = 0, y = 0, z = 1}, {x = 0, y = 1, z = 1},
{x = 1, y = 0, z = 1}, {x = 1, y = 1, z = 1},
{x = 1, y = 0, z = 1}, {x = 1, y = 1, z = 1},
-- {x = -1, y = 0, z = -1}, {x = -1, y = 1, z = -1},
{x = -1, y = 0, z = -1}, {x = -1, y = 1, z = -1},
{x = -1, y = 0, z = 0}, {x = -1, y = 1, z = 0},
{x = -1, y = 0, z = 1}, {x = -1, y = 1, z = 1},
{x = -1, y = 0, z = 1}, {x = -1, y = 1, z = 1},
{x = 1, y = 0, z = -1}, {x = 1, y = 1, z = -1},
{x = 1, y = 0, z = -1}, {x = 1, y = 1, z = -1},
{x = 1, y = 0, z = 0}, {x = 1, y = 1, z = 0},
{x = 1, y = 0, z = 1}, {x = 1, y = 1, z = 1},
-- {x = 1, y = 0, z = 1}, {x = 1, y = 1, z = 1},
},
}
dofile(modpath .. "/engine.lua")
dofile(modpath .. "/enchantments.lua")
minetest.register_chatcommand("enchant", {
description = "Enchant an item.",
params = "<player> <enchantment> [<level>]",
privs = {give = true},
func = function(_, param)
local sparam = param:split(" ")
local target_name = sparam[1]
local enchantment = sparam[2]
local level_str = sparam[3]
local level = tonumber(level_str or "1")
if not target_name or not enchantment then
return false, "Usage: /enchant <player> <enchantment> [<level>]"
end
local target = minetest.get_player_by_name(target_name)
if not target then
return false, "Player '" .. target_name .. "' cannot be found"
end
local itemstack = target:get_wielded_item()
local can_enchant, errorstring, extra_info = mcl_enchanting.can_enchant(itemstack, enchantment, level)
if not can_enchant then
if errorstring == "enchantment invalid" then
return false, "There is no such enchantment '" .. enchantment .. "'"
elseif errorstring == "item missing" then
return false, "The target doesn't hold an item"
elseif errorstring == "item not supported" then
return false, "The selected enchantment can't be added to the target item"
elseif errorstring == "level invalid" then
return false, "'" .. level_str .. "' is not a valid number"
elseif errorstring == "level too high" then
return false, "The number you have entered (" .. level_str .. ") is too big, it must be at most " .. extra_info
elseif errorstring == "level too small" then
return false, "The number you have entered (" .. level_str .. ") is too small, it must be at least " .. extra_info
elseif errorstring == "incompatible" then
return false, mcl_enchanting.get_enchantment_description(enchantment, level) .. " can't be combined with " .. extra_info
end
else
target:set_wielded_item(mcl_enchanting.enchant(itemstack, enchantment, level))
return true, "Enchanting succeded"
end
end
})
minetest.register_chatcommand("forceenchant", {
description = "Forcefully enchant an item.",
params = "<player> <enchantment> [<level>]",
func = function(_, param)
local sparam = param:split(" ")
local target_name = sparam[1]
local enchantment = sparam[2]
local level_str = sparam[3]
local level = tonumber(level_str or "1")
if not target_name or not enchantment then
return false, "Usage: /forceenchant <player> <enchantment> [<level>]"
end
local target = minetest.get_player_by_name(target_name)
if not target then
return false, "Player '" .. target_name .. "' cannot be found"
end
local itemstack = target:get_wielded_item()
local can_enchant, errorstring, extra_info = mcl_enchanting.can_enchant(itemstack, enchantment, level)
if errorstring == "enchantment invalid" then
return false, "There is no such enchantment '" .. enchantment .. "'"
elseif errorstring == "item missing" then
return false, "The target doesn't hold an item"
elseif errorstring == "item not supported" and not mcl_enchanting.is_enchantable(itemstack:get_name()) then
return false, "The target item is not enchantable"
elseif errorstring == "level invalid" then
return false, "'" .. level_str .. "' is not a valid number"
else
target:set_wielded_item(mcl_enchanting.enchant(itemstack, enchantment, level))
return true, "Enchanting succeded"
end
end
})
minetest.register_craftitem("mcl_enchanting:book_enchanted", {
description = "Enchanted Book",
inventory_image = "mcl_enchanting_book_enchanted.png" .. mcl_enchanting.overlay,
groups = {enchanted = 1, not_in_creative_inventory = 1, enchantability = 1},
_mcl_enchanting_enchanted_tool = "mcl_enchanting:book_enchanted",
stack_max = 1,
})
minetest.register_entity("mcl_enchanting:book", {
initial_properties = {
visual = "mesh",
mesh = "mcl_enchanting_book.b3d",
visual_size = {x = 12.5, y = 12.5},
collisionbox = {0, 0, 0},
physical = false,
textures = {"mcl_enchanting_book_entity.png"},
},
player_near = false,
on_activate = function(self)
self.object:set_armor_groups({immortal = 1})
mcl_enchanting.set_book_animation(self, "close")
mcl_enchanting.check_book(vector.subtract(self.object:get_pos(), mcl_enchanting.book_offset))
end,
on_step = function(self, dtime)
local old_player_near = self.player_near
local player_near = false
local player
for _, obj in ipairs(minetest.get_objects_inside_radius(vector.subtract(self.object:get_pos(), mcl_enchanting.book_offset), 2.5)) do
if obj:is_player() then
player_near = true
player = obj
end
end
if player_near and not old_player_near then
mcl_enchanting.set_book_animation(self, "opening")
mcl_enchanting.schedule_book_animation(self, "open")
elseif old_player_near and not player_near then
mcl_enchanting.set_book_animation(self, "closing")
mcl_enchanting.schedule_book_animation(self, "close")
end
if player then
mcl_enchanting.look_at(self, player:get_pos())
end
self.player_near = player_near
mcl_enchanting.check_animation_schedule(self, dtime)
end,
})
minetest.register_node("mcl_enchanting:table", {
description = "Enchanting Table",
drawtype = "nodebox",
tiles = {"mcl_enchanting_table_top.png", "mcl_enchanting_table_bottom.png", "mcl_enchanting_table_side.png", "mcl_enchanting_table_side.png", "mcl_enchanting_table_side.png", "mcl_enchanting_table_side.png"},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.25, 0.5},
},
sounds = mcl_sounds.node_sound_stone_defaults(),
groups = {pickaxey = 2},
on_rotate = (rawget(_G, "screwdriver") or {}).rotate_simple,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local player_meta = clicker:get_meta()
local table_meta = minetest.get_meta(pos)
local num_bookshelves = table_meta:get_int("mcl_enchanting:num_bookshelves")
local table_name = table_meta:get_string("name")
if table_name == "" then
table_name = "Enchant"
end
player_meta:set_int("mcl_enchanting:num_bookshelves", num_bookshelves)
player_meta:set_string("mcl_enchanting:table_name", table_name)
mcl_enchanting.show_enchanting_formspec(clicker)
end,
on_construct = function(pos)
minetest.add_entity(vector.add(pos, mcl_enchanting.book_offset), "mcl_enchanting:book")
end,
on_destruct = function(pos)
local itemstack = ItemStack("mcl_enchanting:table")
local meta = minetest.get_meta(pos)
local itemmeta = itemstack:get_meta()
itemmeta:set_string("name", meta:get_string("name"))
itemmeta:set_string("description", meta:get_string("description"))
minetest.add_item(pos, itemstack)
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
local itemmeta = itemstack:get_meta()
meta:set_string("name", itemmeta:get_string("name"))
meta:set_string("description", itemmeta:get_string("description"))
end,
after_destruct = mcl_enchanting.check_table,
drop = "",
_mcl_blast_resistance = 1200,
_mcl_hardness = 5,
})
minetest.register_craft({
output = "mcl_enchanting:table",
recipe = {
{"", "mcl_books:book", ""},
{"mcl_core:diamond", "mcl_core:obsidian", "mcl_core:diamond"},
{"mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian"}
}
})
minetest.register_abm({
name = "Enchanting table bookshelf particles",
interval = 1,
chance = 1,
nodenames = "mcl_enchanting:table",
action = function(pos)
mcl_enchanting.check_book(pos)
local absolute, relative = mcl_enchanting.get_bookshelves(pos)
for i, ap in ipairs(absolute) do
if math.random(10) == 1 then
local rp = relative[i]
minetest.add_particle({
pos = ap,
velocity = vector.subtract(vector.new(0, 5, 0), rp),
acceleration = {x = 0, y = -9.81, z = 0},
expirationtime = 2,
size = 2,
texture = "mcl_enchanting_glyph_" .. math.random(18) .. ".png"
})
end
end
minetest.get_meta(pos):set_int("mcl_enchanting:num_bookshelves", math.min(15, #absolute))
end
})
minetest.register_on_mods_loaded(mcl_enchanting.initialize)
minetest.register_on_joinplayer(mcl_enchanting.initialize_player)
minetest.register_on_player_receive_fields(mcl_enchanting.handle_formspec_fields)
table.insert(tt.registered_snippets, 1, mcl_enchanting.enchantments_snippet)

@ -0,0 +1,5 @@
name = mcl_enchanting
description = Enchanting for MineClone2
depends = tt, walkover, mcl_sounds
optional_depends = screwdriver
author = Fleckenstein

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@ -0,0 +1,34 @@
--------------------------------------------------------------------
--! @file
--! @brief Convert from normal numbers to Roman Numerals
---------------------------------------------------------------------
local conversionTable = {
{ number = 1000, symbol = "M" },
{ number = 900, symbol = "CM" },
{ number = 500, symbol = "D" },
{ number = 400, symbol = "CD" },
{ number = 100, symbol = "C" },
{ number = 90, symbol = "XC" },
{ number = 50, symbol = "L" },
{ number = 40, symbol = "XL" },
{ number = 10, symbol = "X" },
{ number = 9, symbol = "IX" },
{ number = 5, symbol = "V" },
{ number = 4, symbol = "IV" },
{ number = 1, symbol = "I" }
}
return{
toRoman = function(number)
local romanNumeral = ""
for _,table in pairs (conversionTable) do
while(number >= table.number) do
romanNumeral = romanNumeral .. table.symbol
number = number - table.number
end
end
return romanNumeral
end
}

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@ -284,8 +284,14 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance, fire,
impact = 0
end
local damage = math.floor((impact * impact + impact) * 7 * strength + 1)
if mod_death_messages and obj:is_player() then
mcl_death_messages.player_damage(obj, S("@1 was caught in an explosion.", obj:get_player_name()))
if obj:is_player() then
local name = obj:get_player_name()
if mod_death_messages then
mcl_death_messages.player_damage(obj, S("@1 was caught in an explosion.", name))
end
if rawget(_G, "armor") and armor.last_damage_types then
armor.last_damage_types[name] = "explosion"
end
end
local source = puncher
if not source then

@ -1,4 +1,11 @@
-- register extra flavours of a base nodedef
walkover = {}
walkover.registered_globals = {}
function walkover.register_global(func)
table.insert(walkover.registered_globals, func)
end
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime;
@ -10,11 +17,15 @@ minetest.register_globalstep(function(dtime)
if loc ~= nil then
local nodeiamon = minetest.get_node(loc)
if nodeiamon ~= nil then
local def = minetest.registered_nodes[nodeiamon.name]
if def ~= nil and def.on_walk_over ~= nil then
def.on_walk_over(loc, nodeiamon, player)
end
for _, func in ipairs(walkover.registered_globals) do
func(loc, nodeiamon, player)
end
end
end
end

@ -1 +1,2 @@
flowlib
mcl_enchanting

@ -212,6 +212,50 @@ local check_can_drop = function(node_name, tool_capabilities)
end
end
-- Stupid workaround to get drops from a drop table:
-- Create a temporary table in minetest.registered_nodes that contains the proper drops,
-- because unfortunately minetest.get_node_drops needs the drop table to be inside a registered node definition
-- (very ugly)
local tmp_id = 0
local function get_drops(drop, toolname, param2, paramtype2)
tmp_id = tmp_id + 1
local tmp_node_name = "mcl_item_entity:" .. tmp_id
minetest.registered_nodes[tmp_node_name] = {
name = tmp_node_name,
drop = drop,
paramtype2 = paramtype2
}
local drops = minetest.get_node_drops({name = tmp_node_name, param2 = param2}, toolname)
minetest.registered_nodes[tmp_node_name] = nil
return drops
end
local function discrete_uniform_distribution(drops, min_count, max_count, cap)
local new_drops = table.copy(drops)
for i, item in ipairs(drops) do
local new_item = ItemStack(item)
local multiplier = math.random(min_count, max_count)
if cap then
multiplier = math.min(cap, multiplier)
end
new_item:set_count(multiplier * new_item:get_count())
new_drops[i] = new_item
end
return new_drops
end
local function get_fortune_drops(fortune_drops, fortune_level)
local drop
local i = fortune_level
repeat
drop = fortune_drops[i]
i = i - 1
until drop or i < 1
return drop or {}
end
function minetest.handle_node_drops(pos, drops, digger)
-- NOTE: This function override allows digger to be nil.
-- This means there is no digger. This is a special case which allows this function to be called
@ -225,14 +269,9 @@ function minetest.handle_node_drops(pos, drops, digger)
-- Check if node will yield its useful drop by the digger's tool
local dug_node = minetest.get_node(pos)
local toolcaps
local tool
if digger ~= nil then
if mcl_experience.throw_experience then
local experience_amount = minetest.get_item_group(dug_node.name,"xp")
if experience_amount > 0 then
mcl_experience.throw_experience(pos, experience_amount)
end
end
local tool = digger:get_wielded_item()
tool = digger:get_wielded_item()
toolcaps = tool:get_tool_capabilities()
if not check_can_drop(dug_node.name, toolcaps) then
@ -240,12 +279,16 @@ function minetest.handle_node_drops(pos, drops, digger)
end
end
--[[ Special node drops when dug by shears by reading _mcl_shears_drop
--[[ Special node drops when dug by shears by reading _mcl_shears_drop or with a silk touch tool reading _mcl_silk_touch_drop
from the node definition.
Definition of _mcl_shears_drop:
* true: Drop itself when dug by shears
* table: Drop every itemstring in this table when dub by shears
Definition of _mcl_shears_drop / _mcl_silk_touch_drop:
* true: Drop itself when dug by shears / silk touch tool
* table: Drop every itemstring in this table when dug by shears _mcl_silk_touch_drop
]]
local enchantments = tool and mcl_enchanting.get_enchantments(tool, "silk_touch")
local silk_touch_drop = false
local nodedef = minetest.registered_nodes[dug_node.name]
if toolcaps ~= nil and toolcaps.groupcaps and toolcaps.groupcaps.shearsy_dig and nodedef._mcl_shears_drop then
if nodedef._mcl_shears_drop == true then
@ -253,6 +296,39 @@ function minetest.handle_node_drops(pos, drops, digger)
else
drops = nodedef._mcl_shears_drop
end
elseif tool and enchantments.silk_touch and nodedef._mcl_silk_touch_drop then
silk_touch_drop = true
if nodedef._mcl_silk_touch_drop == true then
drops = { dug_node.name }
else
drops = nodedef._mcl_silk_touch_drop
end
end
if tool and nodedef._mcl_fortune_drop and enchantments.fortune then
local fortune_level = enchantments.fortune
local fortune_drop = nodedef._mcl_fortune_drop
if fortune_drop.discrete_uniform_distribution then
local min_count = fortune_drop.min_count
local max_count = fortune_drop.max_count + fortune_level * (fortune_drop.factor or 1)
local chance = fortune_drop.chance or fortune_drop.get_chance and fortune_drop.get_chance(fortune_level)
if not chance or math.random() < chance then
drops = discrete_uniform_distribution(fortune_drop.multiply and drops or fortune_drop.items, min_count, max_count, fortune_drop.cap)
elseif fortune_drop.override then
drops = {}
end
else
-- Fixed Behavior
local drop = get_fortune_drops(fortune_drops, fortune_level)
drops = get_drops(drop, tool:get_name(), dug_node.param2, nodedef.paramtype2)
end
end
if digger and mcl_experience.throw_experience and not silk_touch_drop then
local experience_amount = minetest.get_item_group(dug_node.name,"xp")
if experience_amount > 0 then
mcl_experience.throw_experience(pos, experience_amount)
end
end
for _,item in ipairs(drops) do

@ -86,6 +86,9 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
-- Direct hit, no fire... just plenty of pain
hit_player = function(self, player)
if rawget(_G, "armor") and armor.last_damage_types then
armor.last_damage_types[player:get_player_name()] = "fireball"
end
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 5},

@ -12,7 +12,7 @@ mobs:register_mob("mobs_mc:endermite", {
hp_max = 8,
xp_min = 3,
xp_max = 3,
armor = 100,
armor = {fleshy = 100, arthropod = 100},
group_attack = true,
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.29, 0.2},
visual = "mesh",

@ -75,6 +75,9 @@ mobs:register_arrow("mobs_mc:fireball", {
velocity = 15,
hit_player = function(self, player)
if rawget(_G, "armor") and armor.last_damage_types then
armor.last_damage_types[player:get_player_name()] = "fireball"
end
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 6},

@ -353,6 +353,7 @@ mobs:register_mob("mobs_mc:horse", horse)
-- Skeleton horse
local skeleton_horse = table.copy(horse)
skeleton_horse.breath_max = -1
skeleton_horse.armor = {undead = 100, fleshy = 100}
skeleton_horse.textures = {{"blank.png", "mobs_mc_horse_skeleton.png", "blank.png"}}
skeleton_horse.drops = {
{name = mobs_mc.items.bone,
@ -374,6 +375,7 @@ mobs:register_mob("mobs_mc:skeleton_horse", skeleton_horse)
-- Zombie horse
local zombie_horse = table.copy(horse)
zombie_horse.breath_max = -1
zombie_horse.armor = {undead = 100, fleshy = 100}
zombie_horse.textures = {{"blank.png", "mobs_mc_horse_zombie.png", "blank.png"}}
zombie_horse.drops = {
{name = mobs_mc.items.rotten_flesh,

@ -14,6 +14,7 @@ mobs:register_mob("mobs_mc:silverfish", {
hp_max = 8,
xp_min = 5,
xp_max = 5,
armor = {fleshy = 100, arthropod = 100},
collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.44, 0.4},
visual = "mesh",
mesh = "mobs_mc_silverfish.b3d",

@ -20,6 +20,7 @@ local skeleton = {
xp_min = 6,
xp_max = 6,
breath_max = -1,
armor = {undead = 100, fleshy = 100},
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
pathfinding = 1,
group_attack = true,

@ -17,6 +17,7 @@ mobs:register_mob("mobs_mc:witherskeleton", {
xp_min = 6,
xp_max = 6,
breath_max = -1,
armor = {undead = 100, fleshy = 100},
pathfinding = 1,
group_attack = true,
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2.39, 0.35},

@ -25,6 +25,7 @@ local spider = {
hp_max = 16,
xp_min = 5,
xp_max = 5,
armor = {fleshy = 100, arthropod = 100},
collisionbox = {-0.7, -0.01, -0.7, 0.7, 0.89, 0.7},
visual = "mesh",
mesh = "mobs_mc_spider.b3d",

@ -20,7 +20,7 @@ mobs:register_mob("mobs_mc:villager_zombie", {
xp_min = 5,
xp_max = 5,
breath_max = -1,
armor = 90,
armor = {undead = 90, fleshy = 90},
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
visual = "mesh",
mesh = "mobs_mc_villager_zombie.b3d",

@ -16,7 +16,7 @@ mobs:register_mob("mobs_mc:wither", {
hp_min = 300,
xp_min = 50,
xp_max = 50,
armor = 80,
armor = {undead = 80, fleshy = 80},
-- This deviates from MC Wiki's size, which makes no sense
collisionbox = {-0.9, 0.4, -0.9, 0.9, 2.45, 0.9},
visual = "mesh",

@ -46,7 +46,7 @@ local zombie = {
xp_min = 5,
xp_max = 5,
breath_max = -1,
armor = 90,
armor = {undead = 90, fleshy = 90},
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
visual = "mesh",
mesh = "mobs_mc_zombie.b3d",

@ -20,7 +20,7 @@ local pigman = {
xp_min = 6,
xp_max = 6,
breath_max = -1,
armor = 90,
armor = {undead = 90, fleshy = 90},
attack_type = "dogfight",
group_attack = { "mobs_mc:pigman", "mobs_mc:baby_pigman" },
damage = 9,

@ -1 +1,2 @@
tt
mcl_enchanting

@ -35,12 +35,12 @@ local function newline(str)
end
-- Digging capabilities of tool
tt.register_snippet(function(itemstring)
tt.register_snippet(function(itemstring, toolcaps)
local def = minetest.registered_items[itemstring]
if not def.tool_capabilities then
if not toolcaps then
return
end
local groupcaps = def.tool_capabilities.groupcaps
local groupcaps = toolcaps.groupcaps
if not groupcaps then
return
end
@ -105,8 +105,8 @@ tt.register_snippet(function(itemstring)
-- Capabilities
minestring = minestring .. capstr
-- Max. drop level
local mdl = def.tool_capabilities.max_drop_level
if not def.tool_capabilities.max_drop_level then
local mdl = toolcaps.max_drop_level
if not toolcaps.max_drop_level then
mdl = 0
end
minestring = minestring .. S("Block breaking strength: @1", mdl)
@ -114,9 +114,9 @@ tt.register_snippet(function(itemstring)
local weaponstring = ""
-- Weapon stats
if def.tool_capabilities.damage_groups then
for group, damage in pairs(def.tool_capabilities.damage_groups) do
local msg
if toolcaps.damage_groups then
for group, damage in pairs(toolcaps.damage_groups) do
local msg = ""
if group == "fleshy" then
if damage >= 0 then
msg = S("Damage: @1", damage)
@ -127,7 +127,7 @@ tt.register_snippet(function(itemstring)
weaponstring = newline(weaponstring)
weaponstring = weaponstring .. msg
end
local full_punch_interval = def.tool_capabilities.full_punch_interval
local full_punch_interval = toolcaps.full_punch_interval
if not full_punch_interval then
full_punch_interval = 1
end

@ -25,7 +25,7 @@ tt.register_snippet(function(itemstring)
end
return s
end)
tt.register_snippet(function(itemstring)
tt.register_snippet(function(itemstring, _, itemstack)
local def = minetest.registered_items[itemstring]
local s = ""
local use = minetest.get_item_group(itemstring, "mcl_armor_uses")
@ -34,6 +34,12 @@ tt.register_snippet(function(itemstring)
s = s .. S("Armor points: @1", pts)
s = s .. "\n"
end
if itemstack then
local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
if unbreaking > 0 then
use = math.floor(use / (0.6 + 0.4 / (unbreaking + 1)))
end
end
if use > 0 then
s = s .. S("Armor durability: @1", use)
end

@ -13,8 +13,9 @@ Once this mod had overwritten the `description` field of an item was overwritten
## `tt.register_snippet(func)`
Register a custom snippet function.
`func` is a function of the form `func(itemstring)`.
It will be called for (nearly) every itemstring.
`func` is a function of the form `func(itemstring, tool_capabilities, itemstack)`.
It will be called for (nearly) every itemstring at startup and when `tt.reload_itemstack_description` is called for an itemstack.
The `itemstack` parameter is only present when the snippet is called via `tt.reload_itemstack_description` and contains the itemstack.
Returns: Two values, the first one is required.
1st return value: A string you want to append to this item or `nil` if nothing shall be appended.
@ -29,3 +30,9 @@ tt.register_snippet(function(itemstring)
end
end)
```
## `tt.reload_itemstack_description(itemstack)`
This function will dynamically reload the itemstack description,
it becomes handy when `ìtemstack:get_meta():set_tool_capabilities(...)` was used
or if some snippets are based on metadata.

@ -14,15 +14,11 @@ dofile(minetest.get_modpath(minetest.get_current_modname()).."/snippets.lua")
-- Apply item description updates
local function append_snippets()
for itemstring, def in pairs(minetest.registered_items) do
if itemstring ~= "" and itemstring ~= "air" and itemstring ~= "ignore" and itemstring ~= "unknown" and def ~= nil and def.description ~= nil and def.description ~= "" and def._tt_ignore ~= true then
local desc = def.description
local orig_desc = desc
local function apply_snippets(desc, itemstring, toolcaps, itemstack)
local first = true
-- Apply snippets
for s=1, #tt.registered_snippets do
local str, snippet_color = tt.registered_snippets[s](itemstring)
local str, snippet_color = tt.registered_snippets[s](itemstring, toolcaps, itemstack)
if snippet_color == nil then
snippet_color = tt.COLOR_DEFAULT
elseif snippet_color == false then
@ -40,7 +36,19 @@ local function append_snippets()
end
end
end
if desc ~= def.description then
return desc
end
local function should_change(itemstring, def)
return itemstring ~= "" and itemstring ~= "air" and itemstring ~= "ignore" and itemstring ~= "unknown" and def ~= nil and def.description ~= nil and def.description ~= "" and def._tt_ignore ~= true
end
local function append_snippets()
for itemstring, def in pairs(minetest.registered_items) do
if should_change(itemstring, def) then
local orig_desc = def.description
local desc = apply_snippets(orig_desc, itemstring, def.tool_capabilities, nil)
if desc ~= orig_desc then
minetest.override_item(itemstring, { description = desc, _tt_original_description = orig_desc })
end
end
@ -48,3 +56,22 @@ local function append_snippets()
end
minetest.register_on_mods_loaded(append_snippets)
tt.reload_itemstack_description = function(itemstack)
local itemstring = itemstack:get_name()
local def = itemstack:get_definition()
local meta = itemstack:get_meta()
if def and def._mcl_generate_description then
def._mcl_generate_description(itemstack)
elseif should_change(itemstring, def) and meta:get_string("name") == "" then
local toolcaps
if def.tool_capabilities then
toolcaps = itemstack:get_tool_capabilities()
end
local orig_desc = def._tt_original_description or def.description
local desc = apply_snippets(orig_desc, itemstring, toolcaps or def.tool_capabilities, itemstack)
if desc ~= orig_desc then
meta:set_string("description", desc)
end
end
end

@ -5,3 +5,4 @@ _mcl_autogroup?
mcl_armor?
mcl_brewing?
mcl_potions?
mcl_enchanting

@ -8,7 +8,7 @@ local mod_player = minetest.get_modpath("mcl_player") ~= nil
local mod_craftguide = minetest.get_modpath("mcl_craftguide") ~= nil
-- Returns a single itemstack in the given inventory to the main inventory, or drop it when there's no space left
local function return_item(itemstack, dropper, pos, inv)
function return_item(itemstack, dropper, pos, inv)
if dropper:is_player() then
-- Return to main inventory
if inv:room_for_item("main", itemstack) then
@ -36,9 +36,11 @@ local function return_item(itemstack, dropper, pos, inv)
end
-- Return items in the given inventory list (name) to the main inventory, or drop them if there is no space left
local function return_fields(player, name)
function return_fields(player, name)
local inv = player:get_inventory()
for i,stack in ipairs(inv:get_list(name)) do
local list = inv:get_list(name)
if not list then return end
for i,stack in ipairs(list) do
return_item(stack, player, player:get_pos(), inv)
stack:clear()
inv:set_stack(name, i, stack)
@ -137,6 +139,9 @@ end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.quit then
return_fields(player,"craft")
return_fields(player,"enchanting_lapis")
return_fields(player,"enchanting_item")
mcl_enchanting.reload_inventory(player)
if not minetest.is_creative_enabled(player:get_player_name()) and (formname == "" or formname == "main") then
set_inventory(player)
end
@ -152,6 +157,8 @@ end
-- Drop crafting grid items on leaving
minetest.register_on_leaveplayer(function(player)
return_fields(player, "craft")
return_fields(player, "enchanting_lapis")
return_fields(player, "enchanting_item")
end)
minetest.register_on_joinplayer(function(player)
@ -189,6 +196,8 @@ minetest.register_on_joinplayer(function(player)
when the server has been shutdown and the server didn't clean up the player
inventories. ]]
return_fields(player, "craft")
return_fields(player, "enchanting_item")
return_fields(player, "enchanting_lapis")
end)
if minetest.is_creative_enabled("") then

@ -3,3 +3,5 @@ mcl_formspec
mcl_sounds
mcl_core?
screwdriver?
tt
mcl_enchanting

@ -42,9 +42,6 @@ end
-- needs to be used up to repair the tool.
local function get_consumed_materials(tool, material)
local wear = tool:get_wear()
if wear == 0 then
return 0
end
local health = (MAX_WEAR - wear)
local matsize = material:get_count()
local materials_used = 0
@ -103,12 +100,15 @@ local function update_anvil_slots(meta)
return math.max(0, math.min(MAX_WEAR, MAX_WEAR - new_health))
end
-- Same tool twice
if input1:get_name() == input2:get_name() and def1.type == "tool" and (input1:get_wear() > 0 or input2:get_wear() > 0) then
local can_combine = mcl_enchanting.combine(input1, input2)
if can_combine then
-- Add tool health together plus a small bonus
-- TODO: Combine tool enchantments
if def1.type == "tool" and def2.type == "tool" then
local new_wear = calculate_repair(input1:get_wear(), input2:get_wear(), SAME_TOOL_REPAIR_BOOST)
input1:set_wear(new_wear)
end
name_item = input1
new_output = name_item
-- Tool + repair item
@ -170,23 +170,16 @@ local function update_anvil_slots(meta)
new_name = string.sub(new_name, 1, MAX_NAME_LENGTH)
-- Don't rename if names are identical
if new_name ~= old_name then
-- Save the raw name internally
meta:set_string("name", new_name)
-- Rename item
if new_name == "" then
-- Empty name
if name_item:get_definition()._mcl_generate_description then
-- _mcl_generate_description(itemstack): If defined, set custom item description of itemstack.
name_item:get_definition()._mcl_generate_description(name_item)
else
-- Otherwise, just clear description
meta:set_string("description", "")
end
tt.reload_itemstack_description(name_item)
else
-- Custom name set. Colorize it!
-- This makes the name visually different from unnamed items
meta:set_string("description", minetest.colorize(NAME_COLOR, new_name))
end
-- Save the raw name internally, too
meta:set_string("name", new_name)
new_output = name_item
elseif just_rename then
new_output = ""

@ -18,6 +18,7 @@ armor = {
.."listring[current_player;craft]",
textures = {},
default_skin = "character",
last_damage_types = {},
}
if minetest.get_modpath("mcl_skins") then
@ -75,7 +76,7 @@ function armor.on_armor_use(itemstack, user, pointed_thing)
armor:update_inventory(user)
armor:play_equip_sound(itemstack_single, user)
itemstack:take_item()
elseif itemstack:get_count() <= 1 then
elseif itemstack:get_count() <= 1 and not mcl_enchanting.has_enchantment(itemstack_slot, "curse_of_binding") then
armor_inv:set_stack("armor", slot, itemstack_single)
player_inv:set_stack("armor", slot, itemstack_single)
armor:set_player_armor(user)
@ -119,7 +120,7 @@ armor.set_player_armor = function(self, player)
local textures = {}
local physics_o = {speed=1,gravity=1,jump=1}
local material = {type=nil, count=1}
local preview = armor:get_preview(name) or "character_preview.png"
local preview
for _,v in ipairs(self.elements) do
elements[v] = false
end
@ -136,8 +137,9 @@ armor.set_player_armor = function(self, player)
local level = def.groups["armor_"..k]
if level then
local texture = def.texture or item:gsub("%:", "_")
table.insert(textures, texture..".png")
preview = preview.."^"..texture.."_preview.png"
local enchanted_addition = (mcl_enchanting.is_enchanted(item) and mcl_enchanting.overlay or "")
table.insert(textures, "("..texture..".png"..enchanted_addition..")")
preview = "(player.png^[opacity:0^"..texture.."_preview.png"..enchanted_addition..")"..(preview and "^"..preview or "")
armor_level = armor_level + level
items = items + 1
mcl_armor_points = mcl_armor_points + (def.groups["mcl_armor_points"] or 0)
@ -161,6 +163,7 @@ armor.set_player_armor = function(self, player)
end
end
end
preview = (armor:get_preview(name) or "character_preview.png")..(preview and "^"..preview or "")
if minetest.get_modpath("shields") then
armor_level = armor_level * 0.9
end
@ -418,6 +421,9 @@ minetest.register_on_joinplayer(function(player)
end
end,
allow_take = function(inv, listname, index, stack, player)
if mcl_enchanting.has_enchantment(stack, "curse_of_binding") and not minetest.settings:get_bool("creative") then
return 0
end
return stack:get_count()
end,
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
@ -492,13 +498,16 @@ end)
minetest.register_on_player_hpchange(function(player, hp_change, reason)
local name, player_inv, armor_inv = armor:get_valid_player(player, "[on_hpchange]")
if name and hp_change < 0 then
local damage_type = armor.last_damage_types[name]
armor.last_damage_types[name] = nil
-- Armor doesn't protect from set_hp (commands like /kill),
-- falling and drowning damage.
if reason.type == "set_hp" or reason.type == "drown" or reason.type == "fall" then
if reason.type == "set_hp" then
return hp_change
end
local regular_reduction = reason.type ~= "drown" and reason.type ~= "fall"
-- Account for potion effects (armor doesn't save the target)
if reason.other == "poison" or reason.other == "harming" then
return hp_change
@ -510,13 +519,65 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
local total_points = 0
local total_toughness = 0
local epf = 0
local thorns_damage = 0
local thorns_damage_regular = 0
for i=1, 6 do
local stack = player_inv:get_stack("armor", i)
if stack:get_count() > 0 then
local enchantments = mcl_enchanting.get_enchantments(stack)
local pts = stack:get_definition().groups["mcl_armor_points"] or 0
local tough = stack:get_definition().groups["mcl_armor_toughness"] or 0
total_points = total_points + pts
total_toughness = total_toughness + tough
local protection_level = enchantments.protection or 0
if protection_level > 0 then
epf = epf + protection_level * 1
end
local blast_protection_level = enchantments.blast_protection or 0
if blast_protection_level > 0 and damage_type == "explosion" then
epf = epf + blast_protection_level * 2
end
local fire_protection_level = enchantments.fire_protection or 0
if fire_protection_level > 0 and (damage_type == "fireball" or reason.type == "node_damage" and
(reason.node == "mcl_fire:fire" or reason.node == "mcl_core:lava_source" or reason.node == "mcl_core:lava_flowing")) then
epf = epf + fire_protection_level * 2
end
local projectile_protection_level = enchantments.projectile_protection or 0
if projectile_protection_level and (damage_type == "projectile" or damage_type == "fireball") then
epf = epf + projectile_protection_level * 2
end
local feather_falling_level = enchantments.feather_falling or 0
if feather_falling_level and reason.type == "fall" then
epf = epf + feather_falling_level * 3
end
local did_thorns_damage = false
local thorns_level = enchantments.thorns or 0
if thorns_level then
if thorns_level > 10 then
thorns_damage = thorns_damage + thorns_level - 10
did_thorns_damage = true
elseif thorns_damage_regular < 4 and thorns_level * 0.15 > math.random() then
local thorns_damage_regular_new = math.min(4, thorns_damage_regular + math.random(4))
thorns_damage = thorns_damage + thorns_damage_regular_new - thorns_damage_regular
thorns_damage_regular = thorns_damage_regular_new
did_thorns_damage = true
end
end
-- Damage armor
local use = stack:get_definition().groups["mcl_armor_uses"] or 0
if use > 0 then
if use > 0 and regular_reduction then
local unbreaking_level = enchantments.unbreaking or 0
if unbreaking_level > 0 then
use = use / (0.6 + 0.4 / (unbreaking_level + 1))
end
local wear = armor_damage * math.floor(65536/use)
if did_thorns_damage then
wear = wear * 3
end
stack:add_wear(wear)
end
@ -528,19 +589,34 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
armor:set_player_armor(player)
armor:update_inventory(player)
end
local pts = stack:get_definition().groups["mcl_armor_points"] or 0
local tough = stack:get_definition().groups["mcl_armor_toughness"] or 0
total_points = total_points + pts
total_toughness = total_toughness + tough
end
end
local damage = math.abs(hp_change)
if regular_reduction then
-- Damage calculation formula (from <https://minecraft.gamepedia.com/Armor#Damage_protection>)
damage = damage * (1 - math.min(20, math.max((total_points/5), total_points - damage / (2+(total_toughness/4)))) / 25)
end
damage = damage * (1 - (math.min(20, epf) / 25))
damage = math.floor(damage+0.5)
if reason.type == "punch" and thorns_damage > 0 then
local obj = reason.object
if obj then
local luaentity = obj:get_luaentity()
if luaentity then
local shooter = obj._shooter
if shooter then
obj = shooter
end
end
obj:punch(player, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy = thorns_damage},
})
end
end
hp_change = -math.abs(damage)
armor.def[name].count = items

@ -3,3 +3,4 @@ mcl_player
mcl_fire?
ethereal?
bakedclay?
mcl_enchanting

@ -13,7 +13,7 @@ minetest.register_tool("mcl_armor:helmet_leather", {
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_helmet_leather.png",
groups = {armor_head=1, mcl_armor_points=1, mcl_armor_uses=56},
groups = {armor_head=1, mcl_armor_points=1, mcl_armor_uses=56, enchantability=15},
_repair_material = "mcl_mobitems:leather",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_leather",
@ -28,7 +28,7 @@ minetest.register_tool("mcl_armor:helmet_iron", {
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_helmet_iron.png",
groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=166},
groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=166, enchantability=9 },
_repair_material = "mcl_core:iron_ingot",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_iron",
@ -44,7 +44,7 @@ minetest.register_tool("mcl_armor:helmet_gold", {
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_helmet_gold.png",
groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=78},
groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=78, enchantability=25 },
_repair_material = "mcl_core:gold_ingot",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_iron",
@ -59,7 +59,7 @@ minetest.register_tool("mcl_armor:helmet_diamond",{
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_helmet_diamond.png",
groups = {armor_head=1, mcl_armor_points=3, mcl_armor_uses=364, mcl_armor_toughness=2},
groups = {armor_head=1, mcl_armor_points=3, mcl_armor_uses=364, mcl_armor_toughness=2, enchantability=10 },
_repair_material = "mcl_core:diamond",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_diamond",
@ -74,7 +74,7 @@ minetest.register_tool("mcl_armor:helmet_chain", {
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_helmet_chain.png",
groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=166},
groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=166, enchantability=12 },
_repair_material = "mcl_core:iron_ingot",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_chainmail",
@ -91,7 +91,7 @@ minetest.register_tool("mcl_armor:chestplate_leather", {
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_chestplate_leather.png",
groups = {armor_torso=1, mcl_armor_points=3, mcl_armor_uses=81},
groups = {armor_torso=1, mcl_armor_points=3, mcl_armor_uses=81, enchantability=15 },
_repair_material = "mcl_mobitems:leather",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_leather",
@ -106,7 +106,7 @@ minetest.register_tool("mcl_armor:chestplate_iron", {
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_chestplate_iron.png",
groups = {armor_torso=1, mcl_armor_points=6, mcl_armor_uses=241},
groups = {armor_torso=1, mcl_armor_points=6, mcl_armor_uses=241, enchantability=9 },
_repair_material = "mcl_core:iron_ingot",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_iron",
@ -121,7 +121,7 @@ minetest.register_tool("mcl_armor:chestplate_gold", {
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_chestplate_gold.png",
groups = {armor_torso=1, mcl_armor_points=5, mcl_armor_uses=113},
groups = {armor_torso=1, mcl_armor_points=5, mcl_armor_uses=113, enchantability=25 },
_repair_material = "mcl_core:gold_ingot",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_iron",
@ -136,7 +136,7 @@ minetest.register_tool("mcl_armor:chestplate_diamond",{
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_chestplate_diamond.png",
groups = {armor_torso=1, mcl_armor_points=8, mcl_armor_uses=529, mcl_armor_toughness=2},
groups = {armor_torso=1, mcl_armor_points=8, mcl_armor_uses=529, mcl_armor_toughness=2, enchantability=10 },
_repair_material = "mcl_core:diamond",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_diamond",
@ -151,7 +151,7 @@ minetest.register_tool("mcl_armor:chestplate_chain", {
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_chestplate_chain.png",
groups = {armor_torso=1, mcl_armor_points=5, mcl_armor_uses=241},
groups = {armor_torso=1, mcl_armor_points=5, mcl_armor_uses=241, enchantability=12 },
_repair_material = "mcl_core:iron_ingot",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_chainmail",
@ -168,7 +168,7 @@ minetest.register_tool("mcl_armor:leggings_leather", {
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_leggings_leather.png",
groups = {armor_legs=1, mcl_armor_points=2, mcl_armor_uses=76},
groups = {armor_legs=1, mcl_armor_points=2, mcl_armor_uses=76, enchantability=15 },
_repair_material = "mcl_mobitems:leather",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_leather",
@ -183,7 +183,7 @@ minetest.register_tool("mcl_armor:leggings_iron", {
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_leggings_iron.png",
groups = {armor_legs=1, mcl_armor_points=5, mcl_armor_uses=226},
groups = {armor_legs=1, mcl_armor_points=5, mcl_armor_uses=226, enchantability=9 },
_repair_material = "mcl_core:iron_ingot",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_iron",
@ -198,7 +198,7 @@ minetest.register_tool("mcl_armor:leggings_gold", {
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_leggings_gold.png",
groups = {armor_legs=1, mcl_armor_points=3, mcl_armor_uses=106},
groups = {armor_legs=1, mcl_armor_points=3, mcl_armor_uses=106, enchantability=25 },
_repair_material = "mcl_core:gold_ingot",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_iron",
@ -213,7 +213,7 @@ minetest.register_tool("mcl_armor:leggings_diamond",{
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_leggings_diamond.png",
groups = {armor_legs=1, mcl_armor_points=6, mcl_armor_uses=496, mcl_armor_toughness=2},
groups = {armor_legs=1, mcl_armor_points=6, mcl_armor_uses=496, mcl_armor_toughness=2, enchantability=10 },
_repair_material = "mcl_core:diamond",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_diamond",
@ -228,7 +228,7 @@ minetest.register_tool("mcl_armor:leggings_chain", {
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_leggings_chain.png",
groups = {armor_legs=1, mcl_armor_points=4, mcl_armor_uses=226},
groups = {armor_legs=1, mcl_armor_points=4, mcl_armor_uses=226, enchantability=12 },
_repair_material = "mcl_core:iron_ingot",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_chainmail",
@ -244,7 +244,7 @@ minetest.register_tool("mcl_armor:boots_leather", {
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_boots_leather.png",
groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=66},
groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=66, enchantability=15 },
_repair_material = "mcl_mobitems:leather",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_leather",
@ -259,7 +259,7 @@ minetest.register_tool("mcl_armor:boots_iron", {
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_boots_iron.png",
groups = {armor_feet=1, mcl_armor_points=2, mcl_armor_uses=196},
groups = {armor_feet=1, mcl_armor_points=2, mcl_armor_uses=196, enchantability=9 },
_repair_material = "mcl_core:iron_ingot",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_iron",
@ -274,7 +274,7 @@ minetest.register_tool("mcl_armor:boots_gold", {
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_boots_gold.png",
groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=92},
groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=92, enchantability=25 },
_repair_material = "mcl_core:gold_ingot",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_iron",
@ -289,7 +289,7 @@ minetest.register_tool("mcl_armor:boots_diamond",{
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_boots_diamond.png",
groups = {armor_feet=1, mcl_armor_points=3, mcl_armor_uses=430, mcl_armor_toughness=2},
groups = {armor_feet=1, mcl_armor_points=3, mcl_armor_uses=430, mcl_armor_toughness=2, enchantability=10 },
_repair_material = "mcl_core:diamond",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_diamond",
@ -304,7 +304,7 @@ minetest.register_tool("mcl_armor:boots_chain", {
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_boots_chain.png",
groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=196},
groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=196, enchantability=12 },
_repair_material = "mcl_core:iron_ingot",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_chainmail",

@ -15,7 +15,8 @@ minetest.register_craftitem("mcl_books:book", {
_doc_items_longdesc = S("Books are used to make bookshelves and book and quills."),
inventory_image = "default_book.png",
stack_max = 64,
groups = { book=1, craftitem = 1 },
groups = { book=1, craftitem = 1, enchantability = 1 },
_mcl_enchanting_enchanted_tool = "mcl_enchanting:book_enchanted",
})
if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_mobitems") then
@ -344,6 +345,7 @@ minetest.register_node("mcl_books:bookshelf", {
sounds = wood_sound,
_mcl_blast_resistance = 1.5,
_mcl_hardness = 1.5,
_mcl_silk_touch_drop = true,
})
minetest.register_craft({

@ -239,20 +239,15 @@ ARROW_ENTITY.on_step = function(self, dtime)
end
-- Punch target object but avoid hurting enderman.
if lua then
if lua.name ~= "mobs_mc:enderman" then
damage_particles(self.object:get_pos(), self._is_critical)
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=self._damage},
}, nil)
if not lua or lua.name ~= "mobs_mc:enderman" then
if obj:is_player() and rawget(_G, "armor") and armor.last_damage_types then
armor.last_damage_types[obj:get_player_name()] = "projectile"
end
else
damage_particles(self.object:get_pos(), self._is_critical)
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=self._damage},
}, nil)
}, self.object:get_velocity())
end

@ -33,7 +33,7 @@ local bow_load = {}
-- Another player table, this one stores the wield index of the bow being charged
local bow_index = {}
mcl_bows.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damage, is_critical)
mcl_bows.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damage, is_critical, bow_stack)
local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrow_item.."_entity")
if power == nil then
power = BOW_MAX_SPEED --19
@ -41,6 +41,16 @@ mcl_bows.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damag
if damage == nil then
damage = 3
end
local knockback
if bow_stack then
local enchantments = mcl_enchanting.get_enchantments(bow_stack)
if enchantments.power then
damage = damage + (enchantments.power + 1) / 4
end
if enchantments.punch then
knockback = enchantments.punch * 3
end
end
obj:set_velocity({x=dir.x*power, y=dir.y*power, z=dir.z*power})
obj:set_acceleration({x=0, y=-GRAVITY, z=0})
obj:set_yaw(yaw-math.pi/2)
@ -49,6 +59,7 @@ mcl_bows.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damag
le._damage = damage
le._is_critical = is_critical
le._startpos = pos
le._knockback = knockback
minetest.sound_play("mcl_bows_bow_shoot", {pos=pos, max_hear_distance=16}, true)
if shooter ~= nil and shooter:is_player() then
if obj:get_luaentity().player == "" then
@ -76,6 +87,7 @@ end
local player_shoot_arrow = function(itemstack, player, power, damage, is_critical)
local arrow_stack, arrow_stack_id = get_arrow(player)
local arrow_itemstring
local has_infinity_enchantment = mcl_enchanting.has_enchantment(player:get_wielded_item(), "infinity")
if minetest.is_creative_enabled(player:get_player_name()) then
if arrow_stack then
@ -88,7 +100,9 @@ local player_shoot_arrow = function(itemstack, player, power, damage, is_critica
return false
end
arrow_itemstring = arrow_stack:get_name()
if not has_infinity_enchantment then
arrow_stack:take_item()
end
local inv = player:get_inventory()
inv:set_stack("main", arrow_stack_id, arrow_stack)
end
@ -99,7 +113,7 @@ local player_shoot_arrow = function(itemstack, player, power, damage, is_critica
local dir = player:get_look_dir()
local yaw = player:get_look_horizontal()
mcl_bows.shoot_arrow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage, is_critical)
mcl_bows.shoot_arrow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage, is_critical, player:get_wielded_item())
return true
end
@ -117,7 +131,7 @@ S("The speed and damage of the arrow increases the longer you charge. The regula
range = 4,
-- Trick to disable digging as well
on_use = function() return end,
groups = {weapon=1,weapon_ranged=1},
groups = {weapon=1,weapon_ranged=1,bow=1,enchantability=1},
})
-- Iterates through player inventory and resets all the bows in "charging" state back to their original stage
@ -128,6 +142,9 @@ local reset_bows = function(player)
if stack:get_name()=="mcl_bows:bow_0" or stack:get_name()=="mcl_bows:bow_1" or stack:get_name()=="mcl_bows:bow_2" then
stack:set_name("mcl_bows:bow")
list[place] = stack
elseif stack:get_name()=="mcl_bows:bow_0_enchanted" or stack:get_name()=="mcl_bows:bow_1_enchanted" or stack:get_name()=="mcl_bows:bow_2_enchanted" then
stack:set_name("mcl_bows:bow_enchanted")
list[place] = stack
end
end
inv:set_list("main", list)
@ -154,12 +171,16 @@ for level=0, 2 do
wield_scale = { x = 1.8, y = 1.8, z = 1 },
stack_max = 1,
range = 0, -- Pointing range to 0 to prevent punching with bow :D
groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
groups = {not_in_creative_inventory=1, not_in_craft_guide=1, bow=1, enchantability=1},
-- Trick to disable digging as well
on_use = function() return end,
on_drop = function(itemstack, dropper, pos)
reset_bow_state(dropper)
if mcl_enchanting.is_enchanted(itemstack:get_name()) then
itemstack:set_name("mcl_bows:bow_enchanted")
else
itemstack:set_name("mcl_bows:bow")
end
minetest.item_drop(itemstack, dropper, pos)
itemstack:take_item()
return itemstack
@ -176,9 +197,11 @@ controls.register_on_release(function(player, key, time)
if key~="RMB" then return end
local inv = minetest.get_inventory({type="player", name=player:get_player_name()})
local wielditem = player:get_wielded_item()
if (wielditem:get_name()=="mcl_bows:bow_0" or wielditem:get_name()=="mcl_bows:bow_1" or wielditem:get_name()=="mcl_bows:bow_2") then
if (wielditem:get_name()=="mcl_bows:bow_0" or wielditem:get_name()=="mcl_bows:bow_1" or wielditem:get_name()=="mcl_bows:bow_2" or
wielditem:get_name()=="mcl_bows:bow_0_enchanted" or wielditem:get_name()=="mcl_bows:bow_1_enchanted" or wielditem:get_name()=="mcl_bows:bow_2_enchanted") then
local has_shot = false
local enchanted = mcl_enchanting.is_enchanted(wielditem:get_name())
local speed, damage
local p_load = bow_load[player:get_player_name()]
local charge
@ -218,9 +241,19 @@ controls.register_on_release(function(player, key, time)
has_shot = player_shoot_arrow(wielditem, player, speed, damage, is_critical)
if enchanted then
wielditem:set_name("mcl_bows:bow_enchanted")
else
wielditem:set_name("mcl_bows:bow")
end
if has_shot and not minetest.is_creative_enabled(player:get_player_name()) then
wielditem:add_wear(65535/BOW_DURABILITY)
local durability = BOW_DURABILITY
local unbreaking = mcl_enchanting.get_enchantment(wielditem, "unbreaking")
if unbreaking > 0 then
durability = durability * (unbreaking + 1)
end
wielditem:add_wear(65535/durability)
end
player:set_wielded_item(wielditem)
reset_bow_state(player, true)
@ -235,8 +268,13 @@ controls.register_on_hold(function(player, key, time)
end
local inv = minetest.get_inventory({type="player", name=name})
local wielditem = player:get_wielded_item()
if bow_load[name] == nil and wielditem:get_name()=="mcl_bows:bow" and (creative or get_arrow(player)) then
if bow_load[name] == nil and (wielditem:get_name()=="mcl_bows:bow" or wielditem:get_name()=="mcl_bows:bow_enchanted") and (creative or get_arrow(player)) then
local enchanted = mcl_enchanting.is_enchanted(wielditem:get_name())
if enchanted then
wielditem:set_name("mcl_bows:bow_0_enchanted")
else
wielditem:set_name("mcl_bows:bow_0")
end
player:set_wielded_item(wielditem)
if minetest.get_modpath("playerphysics") then
-- Slow player down when using bow
@ -249,12 +287,18 @@ controls.register_on_hold(function(player, key, time)
if type(bow_load[name]) == "number" then
if wielditem:get_name() == "mcl_bows:bow_0" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_HALF then
wielditem:set_name("mcl_bows:bow_1")
elseif wielditem:get_name() == "mcl_bows:bow_0_enchanted" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_HALF then
wielditem:set_name("mcl_bows:bow_1_enchanted")
elseif wielditem:get_name() == "mcl_bows:bow_1" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_FULL then
wielditem:set_name("mcl_bows:bow_2")
elseif wielditem:get_name() == "mcl_bows:bow_1_enchanted" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_FULL then
wielditem:set_name("mcl_bows:bow_2_enchanted")
end
else
if wielditem:get_name() == "mcl_bows:bow_0" or wielditem:get_name() == "mcl_bows:bow_1" or wielditem:get_name() == "mcl_bows:bow_2" then
wielditem:set_name("mcl_bows:bow")
elseif wielditem:get_name() == "mcl_bows:bow_0_enchanted" or wielditem:get_name() == "mcl_bows:bow_1_enchanted" or wielditem:get_name() == "mcl_bows:bow_2_enchanted" then
wielditem:set_name("mcl_bows:bow_enchanted")
end
end
player:set_wielded_item(wielditem)
@ -270,7 +314,7 @@ minetest.register_globalstep(function(dtime)
local wielditem = player:get_wielded_item()
local wieldindex = player:get_wield_index()
local controls = player:get_player_control()
if type(bow_load[name]) == "number" and ((wielditem:get_name()~="mcl_bows:bow_0" and wielditem:get_name()~="mcl_bows:bow_1" and wielditem:get_name()~="mcl_bows:bow_2") or wieldindex ~= bow_index[name]) then
if type(bow_load[name]) == "number" and ((wielditem:get_name()~="mcl_bows:bow_0" and wielditem:get_name()~="mcl_bows:bow_1" and wielditem:get_name()~="mcl_bows:bow_2" and wielditem:get_name()~="mcl_bows:bow_0_enchanted" and wielditem:get_name()~="mcl_bows:bow_1_enchanted" and wielditem:get_name()~="mcl_bows:bow_2_enchanted") or wieldindex ~= bow_index[name]) then
reset_bow_state(player, true)
end
end
@ -305,7 +349,7 @@ end
minetest.register_craft({
type = "fuel",
recipe = "mcl_bows:bow",
recipe = "group:bow",
burntime = 15,
})

@ -8,3 +8,4 @@ doc?
doc_identifier?
mesecons_button?
mcl_particles
mcl_enchanting

@ -746,6 +746,7 @@ minetest.register_node("mcl_chests:ender_chest", {
end,
_mcl_blast_resistance = 3000,
_mcl_hardness = 22.5,
_mcl_silk_touch_drop = true,
on_rotate = simple_rotate,
})

@ -2,3 +2,4 @@ mcl_core
mcl_worlds
mesecons
doc?
mcl_enchanting

@ -56,8 +56,12 @@ minetest.register_globalstep(function(dtime)
for j,stack in ipairs(player:get_inventory():get_list("main")) do
if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and
minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then
local count = stack:get_count()
player:get_inventory():set_stack("main", j, ItemStack("mcl_compass:"..compass_image.." "..count))
local itemname = "mcl_compass:"..compass_image
if mcl_enchanting.is_enchanted(stack:get_name()) then
itemname = itemname .. "_enchanted"
end
stack:set_name(itemname)
player:get_inventory():set_stack("main", j, stack)
end
end
end
@ -94,7 +98,7 @@ for i,img in ipairs(images) do
inventory_image = img,
wield_image = img,
stack_max = 64,
groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1}
groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1, enchantability=1 }
})
-- Help aliases. Makes sure the lookup tool works correctly

@ -10,6 +10,14 @@ else
ice_drawtype = "normal"
end
mcl_core.fortune_drop_ore = {
discrete_uniform_distribution = true,
min_count = 2,
max_count = 1,
get_chance = function (fortune_level) return 1 - 2 / (fortune_level + 2) end,
multiply = true,
}
minetest.register_node("mcl_core:stone", {
description = S("Stone"),
_doc_items_longdesc = S("One of the most common blocks in the world, almost the entire underground consists of stone. It sometimes contains ores. Stone may be created when water meets lava."),
@ -22,6 +30,7 @@ minetest.register_node("mcl_core:stone", {
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 6,
_mcl_hardness = 1.5,
_mcl_silk_touch_drop = true,
})
minetest.register_node("mcl_core:stone_with_coal", {
@ -36,6 +45,8 @@ minetest.register_node("mcl_core:stone_with_coal", {
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 3,
_mcl_hardness = 3,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = mcl_core.fortune_drop_ore,
})
minetest.register_node("mcl_core:stone_with_iron", {
@ -49,6 +60,7 @@ minetest.register_node("mcl_core:stone_with_iron", {
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 3,
_mcl_hardness = 3,
_mcl_silk_touch_drop = true,
})
@ -63,6 +75,7 @@ minetest.register_node("mcl_core:stone_with_gold", {
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 3,
_mcl_hardness = 3,
_mcl_silk_touch_drop = true,
})
local redstone_timer = 68.28
@ -95,6 +108,13 @@ minetest.register_node("mcl_core:stone_with_redstone", {
on_walk_over = redstone_ore_activate, -- Uses walkover mod
_mcl_blast_resistance = 3,
_mcl_hardness = 3,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = {
discrete_uniform_distribution = true,
items = {"mesecons:redstone"},
min_count = 4,
max_count = 5,
}
})
local redstone_ore_reactivate = function(pos)
@ -133,6 +153,13 @@ minetest.register_node("mcl_core:stone_with_redstone_lit", {
end,
_mcl_blast_resistance = 3,
_mcl_hardness = 3,
_mcl_silk_touch_drop = {"mcl_core:stone_with_redstone"},
_mcl_fortune_drop = {
discrete_uniform_distribution = true,
items = {"mesecons:redstone"},
min_count = 4,
max_count = 5,
}
})
minetest.register_node("mcl_core:stone_with_lapis", {
@ -155,6 +182,7 @@ minetest.register_node("mcl_core:stone_with_lapis", {
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 3,
_mcl_hardness = 3,
_mcl_fortune_drop = mcl_core.fortune_drop_ore,
})
minetest.register_node("mcl_core:stone_with_emerald", {
@ -168,6 +196,8 @@ minetest.register_node("mcl_core:stone_with_emerald", {
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 3,
_mcl_hardness = 3,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = mcl_core.fortune_drop_ore,
})
minetest.register_node("mcl_core:stone_with_diamond", {
@ -181,6 +211,8 @@ minetest.register_node("mcl_core:stone_with_diamond", {
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 3,
_mcl_hardness = 3,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = mcl_core.fortune_drop_ore,
})
minetest.register_node("mcl_core:stonebrick", {
@ -346,6 +378,7 @@ minetest.register_node("mcl_core:dirt_with_grass", {
_mcl_snowed = "mcl_core:dirt_with_grass_snow",
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.6,
_mcl_silk_touch_drop = true,
})
mcl_core.register_snowed_node("mcl_core:dirt_with_grass_snow", "mcl_core:dirt_with_grass", nil, nil, true)
@ -389,6 +422,7 @@ minetest.register_node("mcl_core:mycelium", {
_mcl_snowed = "mcl_core:mycelium_snow",
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.6,
_mcl_silk_touch_drop = true,
})
mcl_core.register_snowed_node("mcl_core:mycelium_snow", "mcl_core:mycelium")
@ -405,6 +439,7 @@ minetest.register_node("mcl_core:podzol", {
_mcl_snowed = "mcl_core:podzol_snow",
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.6,
_mcl_silk_touch_drop = true,
})
mcl_core.register_snowed_node("mcl_core:podzol_snow", "mcl_core:podzol")
@ -452,6 +487,24 @@ minetest.register_node("mcl_core:gravel", {
}),
_mcl_blast_resistance = 0.6,
_mcl_hardness = 0.6,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = {
[1] = {
max_items = 1,
items = {
{items = {'mcl_core:flint'},rarity = 7},
{items = {'mcl_core:gravel'}}
}
},
[2] = {
max_items = 1,
items = {
{items = {'mcl_core:flint'},rarity = 4},
{items = {'mcl_core:gravel'}}
}
},
[3] = "mcl_core:flint"
},
})
-- sandstone --
@ -594,6 +647,7 @@ minetest.register_node("mcl_core:clay", {
sounds = mcl_sounds.node_sound_dirt_defaults(),
_mcl_blast_resistance = 0.6,
_mcl_hardness = 0.6,
_mcl_silk_touch_drop = true,
})
minetest.register_node("mcl_core:brick_block", {
@ -776,6 +830,7 @@ minetest.register_node("mcl_core:ice", {
end,
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
_mcl_silk_touch_drop = true,
})
minetest.register_node("mcl_core:packed_ice", {
@ -789,6 +844,7 @@ minetest.register_node("mcl_core:packed_ice", {
sounds = mcl_sounds.node_sound_glass_defaults(),
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
_mcl_silk_touch_drop = true,
})
-- Frosted Ice (4 nodes)
@ -972,6 +1028,7 @@ for i=1,8 do
drop = "mcl_throwing:snowball "..(i+1),
_mcl_blast_resistance = 0.1,
_mcl_hardness = 0.1,
_mcl_silk_touch_drop = true,
})
end
@ -989,6 +1046,7 @@ minetest.register_node("mcl_core:snowblock", {
drop = "mcl_throwing:snowball 4",
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
_mcl_silk_touch_drop = true,
})
-- Add entry aliases for the Help

@ -16,6 +16,7 @@ minetest.register_node("mcl_core:glass", {
drop = "",
_mcl_blast_resistance = 0.3,
_mcl_hardness = 0.3,
_mcl_silk_touch_drop = true,
})
------------------------
@ -51,6 +52,7 @@ function mcl_core.add_stained_glass(desc, recipeitem, colorgroup, color)
drop = "",
_mcl_blast_resistance = 0.3,
_mcl_hardness = 0.3,
_mcl_silk_touch_drop = true,
})
minetest.register_craft({

@ -63,35 +63,39 @@ local register_wooden_planks = function(subname, description, tiles)
})
end
local register_leaves = function(subname, description, longdesc, tiles, drop1, drop1_rarity, drop2, drop2_rarity, leafdecay_distance)
local register_leaves = function(subname, description, longdesc, tiles, sapling, drop_apples, sapling_chances, leafdecay_distance)
local drop
if leafdecay_distance == nil then
leafdecay_distance = 4
end
if drop2 then
drop = {
local apple_chances = {200, 180, 160, 120, 40}
local stick_chances = {50, 45, 30, 35, 10}
local function get_drops(fortune_level)
local drop = {
max_items = 1,
items = {
{
items = {drop1},
rarity = drop1_rarity,
items = {sapling},
rarity = sapling_chances[fortune_level + 1] or sapling_chances[fortune_level]
},
{
items = {drop2},
rarity = drop2_rarity,
items = {"mcl_core:stick 1"},
rarity = stick_chances[fortune_level + 1]
},
}
}
else
drop = {
max_items = 1,
items = {
{
items = {drop1},
rarity = drop1_rarity,
items = {"mcl_core:stick 2"},
rarity = stick_chances[fortune_level + 1]
},
}
}
if drop_apples then
table.insert(drop.items, {
items = {"mcl_core:apple"},
rarity = apple_chances[fortune_level + 1]
})
end
return drop
end
minetest.register_node("mcl_core:"..subname, {
@ -105,11 +109,13 @@ local register_leaves = function(subname, description, longdesc, tiles, drop1, d
paramtype = "light",
stack_max = 64,
groups = {handy=1,shearsy=1,swordy=1, leafdecay=leafdecay_distance, flammable=2, leaves=1, deco_block=1, dig_by_piston=1, fire_encouragement=30, fire_flammability=60},
drop = drop,
drop = get_drops(0),
_mcl_shears_drop = true,
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = { get_drops(1), get_drops(2), get_drops(3), get_drops(4) },
})
end
@ -196,12 +202,13 @@ register_sapling("birchsapling", S("Birch Sapling"),
"mcl_core_sapling_birch.png", {-4/16, -0.5, -4/16, 4/16, 0.5, 4/16})
register_leaves("leaves", S("Oak Leaves"), S("Oak leaves are grown from oak trees."), {"default_leaves.png"}, "mcl_core:sapling", 20, "mcl_core:apple", 200)
register_leaves("darkleaves", S("Dark Oak Leaves"), S("Dark oak leaves are grown from dark oak trees."), {"mcl_core_leaves_big_oak.png"}, "mcl_core:darksapling", 20, "mcl_core:apple", 200)
register_leaves("jungleleaves", S("Jungle Leaves"), S("Jungle leaves are grown from jungle trees."), {"default_jungleleaves.png"}, "mcl_core:junglesapling", 40)
register_leaves("acacialeaves", S("Acacia Leaves"), S("Acacia leaves are grown from acacia trees."), {"default_acacia_leaves.png"}, "mcl_core:acaciasapling", 20)
register_leaves("spruceleaves", S("Spruce Leaves"), S("Spruce leaves are grown from spruce trees."), {"mcl_core_leaves_spruce.png"}, "mcl_core:sprucesapling", 20)
register_leaves("birchleaves", S("Birch Leaves"), S("Birch leaves are grown from birch trees."), {"mcl_core_leaves_birch.png"}, "mcl_core:birchsapling", 20)
register_leaves("leaves", S("Oak Leaves"), S("Oak leaves are grown from oak trees."), {"default_leaves.png"}, "mcl_core:sapling", true, {20, 16, 12, 10})
register_leaves("darkleaves", S("Dark Oak Leaves"), S("Dark oak leaves are grown from dark oak trees."), {"mcl_core_leaves_big_oak.png"}, "mcl_core:darksapling", true, {20, 16, 12, 10})
register_leaves("jungleleaves", S("Jungle Leaves"), S("Jungle leaves are grown from jungle trees."), {"default_jungleleaves.png"}, "mcl_core:junglesapling", false, {40, 26, 32, 24, 10})
register_leaves("acacialeaves", S("Acacia Leaves"), S("Acacia leaves are grown from acacia trees."), {"default_acacia_leaves.png"}, "mcl_core:acaciasapling", false, {20, 16, 12, 10})
register_leaves("spruceleaves", S("Spruce Leaves"), S("Spruce leaves are grown from spruce trees."), {"mcl_core_leaves_spruce.png"}, "mcl_core:sprucesapling", false, {20, 16, 12, 10})
register_leaves("birchleaves", S("Birch Leaves"), S("Birch leaves are grown from birch trees."), {"mcl_core_leaves_birch.png"}, "mcl_core:birchsapling", false, {20, 16, 12, 10})
-- Node aliases

@ -70,7 +70,7 @@ minetest.register_tool("mcl_farming:hoe_wood", {
inventory_image = "farming_tool_woodhoe.png",
wield_scale = { x = 1.8, y = 1.8, z = 1 },
on_place = hoe_on_place_function(uses.wood),
groups = { tool=1, hoe=1 },
groups = { tool=1, hoe=1, enchantability=15 },
tool_capabilities = {
full_punch_interval = 1,
damage_groups = { fleshy = 1, },
@ -109,7 +109,7 @@ minetest.register_tool("mcl_farming:hoe_stone", {
inventory_image = "farming_tool_stonehoe.png",
wield_scale = { x = 1.8, y = 1.8, z = 1 },
on_place = hoe_on_place_function(uses.stone),
groups = { tool=1, hoe=1 },
groups = { tool=1, hoe=1, enchantability=5 },
tool_capabilities = {
full_punch_interval = 0.5,
damage_groups = { fleshy = 1, },
@ -143,7 +143,7 @@ minetest.register_tool("mcl_farming:hoe_iron", {
inventory_image = "farming_tool_steelhoe.png",
wield_scale = { x = 1.8, y = 1.8, z = 1 },
on_place = hoe_on_place_function(uses.iron),
groups = { tool=1, hoe=1 },
groups = { tool=1, hoe=1, enchantability=14 },
tool_capabilities = {
-- 1/3
full_punch_interval = 0.33333333,
@ -185,7 +185,7 @@ minetest.register_tool("mcl_farming:hoe_gold", {
inventory_image = "farming_tool_goldhoe.png",
wield_scale = { x = 1.8, y = 1.8, z = 1 },
on_place = hoe_on_place_function(uses.gold),
groups = { tool=1, hoe=1 },
groups = { tool=1, hoe=1, enchantability=22 },
tool_capabilities = {
full_punch_interval = 1,
damage_groups = { fleshy = 1, },
@ -228,7 +228,7 @@ minetest.register_tool("mcl_farming:hoe_diamond", {
inventory_image = "farming_tool_diamondhoe.png",
wield_scale = { x = 1.8, y = 1.8, z = 1 },
on_place = hoe_on_place_function(uses.diamond),
groups = { tool=1, hoe=1 },
groups = { tool=1, hoe=1, enchantability=10 },
tool_capabilities = {
full_punch_interval = 0.25,
damage_groups = { fleshy = 1, },

@ -35,6 +35,14 @@ local melon_base_def = {
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 1,
_mcl_hardness = 1,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = {
discrete_uniform_distribution = true,
items = {"mcl_farming:melon_item"},
min_count = 3,
max_count = 7,
cap = 9,
}
}
-- Drop proabilities for melon stem

@ -112,6 +112,7 @@ pumpkin_face_base_def._doc_items_longdesc = S("A pumpkin can be worn as a helmet
pumpkin_face_base_def._doc_items_usagehelp = nil
pumpkin_face_base_def.tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_face.png"}
pumpkin_face_base_def.groups.armor_head=1
pumpkin_face_base_def.groups.enchantability=1
pumpkin_face_base_def._mcl_armor_mob_range_factor = 0
pumpkin_face_base_def._mcl_armor_mob_range_mob = "mobs_mc:enderman"
pumpkin_face_base_def.groups.non_combat_armor=1

@ -9,7 +9,7 @@ minetest.register_tool("mcl_fire:flint_and_steel", {
inventory_image = "mcl_fire_flint_and_steel.png",
liquids_pointable = false,
stack_max = 1,
groups = { tool = 1 },
groups = { tool = 1, enchantability = 1 },
on_place = function(itemstack, user, pointed_thing)
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)

@ -2,3 +2,4 @@ mcl_core
mcl_sounds
mcl_loot
mcl_mobs
mcl_enchanting

@ -18,8 +18,8 @@ local bobber_ENTITY={
_lastpos={},
_dive = false,
_waittick = nil,
_tick = 0,
_waittime = nil,
_time = 0,
player=nil,
_oldy = nil,
objtype="fishing",
@ -33,15 +33,19 @@ local fish = function(itemstack, player)
local ent = nil
local noent = true
local durability = 65
local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
if unbreaking > 0 then
durability = durability * (unbreaking + 1)
end
--Check for bobber if so handle.
for n = 1, #objs do
ent = objs[n]:get_luaentity()
if ent then
if ent.player and ent.objtype=="fishing" then
if (player:get_player_name() == ent.player) then
if mcl_experience.throw_experience then
mcl_experience.throw_experience(pos, math.random(1,6))
end
noent = false
if ent._dive == true then
local itemname
@ -104,10 +108,13 @@ local fish = function(itemstack, player)
if inv:room_for_item("main", item) then
inv:add_item("main", item)
end
if mcl_experience.throw_experience then
mcl_experience.throw_experience(pos, math.random(1,6))
end
if not minetest.is_creative_enabled(player:get_player_name()) then
local idef = itemstack:get_definition()
itemstack:add_wear(65535/65) -- 65 uses
itemstack:add_wear(65535/durability) -- 65 uses
if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true)
end
@ -121,7 +128,7 @@ local fish = function(itemstack, player)
if def.walkable then
if not minetest.is_creative_enabled(player:get_player_name()) then
local idef = itemstack:get_definition()
itemstack:add_wear((65535/65)*2) -- if so and not creative then wear double like in MC.
itemstack:add_wear((65535/durability)*2) -- if so and not creative then wear double like in MC.
if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true)
end
@ -172,12 +179,11 @@ local bobber_on_step = function(self, dtime)
self.object:remove()
return
end
--Check if player is nearby
if self._tick % 5 == 0 and self.player ~= nil and player ~= nil then
--Destroy bobber if item not wielded.
local wield = player:get_wielded_item()
if ((not wield) or (wield:get_name() ~= "mcl_fishing:fishing_rod")) then
--Check if player is nearby
if self.player ~= nil and player ~= nil then
--Destroy bobber if item not wielded.
if ((not wield) or (minetest.get_item_group(wield:get_name(), "fishing_rod") <= 0)) then
self.object:remove()
return
end
@ -225,33 +231,34 @@ local bobber_on_step = function(self, dtime)
pos = {x=epos["x"]+math.random(-1,1)*math.random()/2,y=epos["y"]+0.1,z=epos["z"]+math.random(-1,1)*math.random()/2},
velocity = {x=0, y=4, z=0},
acceleration = {x=0, y=-5, z=0},
expirationtime = math.random(),
size = math.random()+0.5,
expirationtime = math.random() * 0.5,
size = math.random(),
collisiondetection = true,
vertical = false,
texture = "mcl_particles_bubble.png",
})
end
if self._tick ~= self._waittick then
self._tick = self._tick + 1
if self._time < self._waittime then
self._time = self._time + dtime
else
self._waittick = nil
self._tick = 0
self._waittime = 0
self._time = 0
self._dive = false
end
else if self._waittick == nil then
else if not self._waittime or self._waittime <= 0 then
-- wait for random number of ticks.
self._waittick = math.random(50,333)
local lure_enchantment = wield and mcl_enchanting.get_enchantment(wield, "lure") or 0
self._waittime = math.random(5, 30) - lure_enchantment * 5
else
if self._tick ~= self._waittick then
self._tick = self._tick + 1
if self._time < self._waittime then
self._time = self._time + dtime
else
--wait time is over time to dive.
-- wait time is over time to dive.
self._dive = true
self.object:set_velocity({x=0,y=-2,z=0})
self.object:set_acceleration({x=0,y=5,z=0})
self._waittick = 30
self._tick = 0
self._waittime = 0.8
self._time = 0
end
end
end
@ -315,7 +322,7 @@ minetest.register_tool("mcl_fishing:fishing_rod", {
_tt_help = S("Catches fish in water"),
_doc_items_longdesc = S("Fishing rods can be used to catch fish."),
_doc_items_usagehelp = S("Rightclick to launch the bobber. When it sinks right-click again to reel in an item. Who knows what you're going to catch?"),
groups = { tool=1 },
groups = { tool=1, fishing_rod=1, enchantability=1 },
inventory_image = "mcl_fishing_fishing_rod.png",
wield_image = "mcl_fishing_fishing_rod.png^[transformR270",
wield_scale = { x = 1.5, y = 1.5, z = 1 },
@ -343,7 +350,7 @@ minetest.register_craft({
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_fishing:fishing_rod",
recipe = "group:fishing_rod",
burntime = 15,
})

@ -98,6 +98,16 @@ local wheat_seed_drop = {
}
}
local fortune_wheat_seed_drop = {
discrete_uniform_distribution = true,
items = {"mcl_farming:wheat_seeds"},
chance = 1 / 8,
min_count = 1,
max_count = 1,
factor = 2,
overwrite = true,
}
-- CHECKME: How does tall grass behave when pushed by a piston?
--- Tall Grass ---
@ -126,6 +136,7 @@ local def_tallgrass = {
sounds = mcl_sounds.node_sound_leaves_defaults(),
drop = wheat_seed_drop,
_mcl_shears_drop = true,
_mcl_fortune_drop = fortune_wheat_seed_drop,
node_placement_prediction = "",
on_place = on_place_flower,
_mcl_blast_resistance = 0,
@ -148,7 +159,7 @@ def_fern.selection_box = {
minetest.register_node("mcl_flowers:fern", def_fern)
local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_img, selbox_radius, selbox_top_height, drop, shears_drop, is_flower, grass_color)
local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_img, selbox_radius, selbox_top_height, drop, shears_drop, is_flower, grass_color, fortune_drop)
if not inv_img then
inv_img = top_img
end
@ -200,6 +211,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
buildable_to = true,
drop = drop_bottom,
_mcl_shears_drop = shears_drop,
_mcl_fortune_drop = fortune_drop,
node_placement_prediction = "",
selection_box = {
type = "fixed",
@ -305,6 +317,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
},
drop = drop_top,
_mcl_shears_drop = shears_drop,
_mcl_fortune_drop = fortune_drop,
after_destruct = function(pos, oldnode)
-- Remove bottom half of flower (if it exists)
local top = pos
@ -334,8 +347,8 @@ add_large_plant("sunflower", S("Sunflower"), S("A sunflower is a large plant whi
local longdesc_grass = S("Double tallgrass a variant of tall grass and occupies two blocks. It can be harvested for wheat seeds.")
local longdesc_fern = S("Large fern is a variant of fern and occupies two blocks. It can be harvested for wheat seeds.")
add_large_plant("double_grass", S("Double Tallgrass"), longdesc_grass, "mcl_flowers_double_plant_grass_bottom.png", "mcl_flowers_double_plant_grass_top.png", "mcl_flowers_double_plant_grass_inv.png", 6/16, 4/16, wheat_seed_drop, {"mcl_flowers:tallgrass 2"}, false, true)
add_large_plant("double_fern", S("Large Fern"), longdesc_fern, "mcl_flowers_double_plant_fern_bottom.png", "mcl_flowers_double_plant_fern_top.png", "mcl_flowers_double_plant_fern_inv.png", 5/16, 5/16, wheat_seed_drop, {"mcl_flowers:fern 2"}, false, true)
add_large_plant("double_grass", S("Double Tallgrass"), longdesc_grass, "mcl_flowers_double_plant_grass_bottom.png", "mcl_flowers_double_plant_grass_top.png", "mcl_flowers_double_plant_grass_inv.png", 6/16, 4/16, wheat_seed_drop, {"mcl_flowers:tallgrass 2"}, false, true, nil, fortune_wheat_seed_drop)
add_large_plant("double_fern", S("Large Fern"), longdesc_fern, "mcl_flowers_double_plant_fern_bottom.png", "mcl_flowers_double_plant_fern_top.png", "mcl_flowers_double_plant_fern_inv.png", 5/16, 5/16, wheat_seed_drop, {"mcl_flowers:fern 2"}, false, true, nil, fortune_wheat_seed_drop)
minetest.register_abm({
label = "Pop out flowers",

@ -42,7 +42,7 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
{ -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
},
},
groups = {handy=1, armor_head=1,non_combat_armor=1, head=1, deco_block=1, dig_by_piston=1},
groups = {handy=1, armor_head=1,non_combat_armor=1, head=1, deco_block=1, dig_by_piston=1, enchantability=1},
-- The head textures are based off the textures of an actual mob.
tiles = {
-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.

@ -6,6 +6,7 @@ local template = {
is_ground_content = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
_mcl_silk_touch_drop = true,
}
local red = table.copy(template)

@ -27,6 +27,14 @@ minetest.register_node("mcl_nether:glowstone", {
sounds = mcl_sounds.node_sound_glass_defaults(),
_mcl_blast_resistance = 0.3,
_mcl_hardness = 0.3,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = {
discrete_uniform_distribution = true,
items = {"mcl_nether:glowstone_dust"},
min_count = 2,
max_count = 4,
cap = 4,
}
})
minetest.register_node("mcl_nether:quartz_ore", {
@ -40,6 +48,8 @@ minetest.register_node("mcl_nether:quartz_ore", {
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 3,
_mcl_hardness = 3,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = mcl_core.fortune_drop_ore
})
-- For eternal fire on top of netherrack and magma blocks

@ -93,6 +93,12 @@ minetest.register_node("mcl_nether:nether_wart", {
},
groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_fortune_drop = {
discrete_uniform_distribution = true,
items = {"mcl_nether:nether_wart_item"},
min_count = 2,
max_count = 4,
}
})
minetest.register_craftitem("mcl_nether:nether_wart_item", {

@ -91,6 +91,7 @@ for c=1, #corals do
drop = "mcl_ocean:dead_"..id.."_coral_block",
_mcl_hardness = 1.5,
_mcl_blast_resistance = 6,
_mcl_silk_touch_drop = true,
})
minetest.register_node("mcl_ocean:dead_"..id.."_coral_block", {
description = corals[c][3],
@ -135,6 +136,7 @@ for c=1, #corals do
end,
_mcl_hardness = 0,
_mcl_blast_resistance = 0,
_mcl_silk_touch_drop = true,
})
minetest.register_node("mcl_ocean:dead_"..id.."_coral", {
description = corals[c][5],
@ -202,6 +204,7 @@ for c=1, #corals do
end,
_mcl_hardness = 0,
_mcl_blast_resistance = 0,
_mcl_silk_touch_drop = true,
})
minetest.register_node("mcl_ocean:dead_"..id.."_coral_fan", {
description = corals[c][7],
@ -234,6 +237,7 @@ for c=1, #corals do
end,
_mcl_hardness = 0,
_mcl_blast_resistance = 0,
_mcl_silk_touch_drop = true,
})
if mod_doc then

@ -21,6 +21,14 @@ minetest.register_node("mcl_ocean:sea_lantern", {
sounds = mcl_sounds.node_sound_glass_defaults(),
_mcl_blast_resistance = 0.3,
_mcl_hardness = 0.3,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = {
discrete_uniform_distribution = true,
items = {"mcl_ocean:prismarine_crystals"},
min_count = 2,
max_count = 3,
cap = 5,
}
})
minetest.register_node("mcl_ocean:prismarine", {

@ -81,7 +81,7 @@ minetest.register_tool("mcl_tools:pick_wood", {
_doc_items_hidden = false,
inventory_image = "default_tool_woodpick.png",
wield_scale = wield_scale,
groups = { tool=1, pickaxe=1, dig_speed_class=2, },
groups = { tool=1, pickaxe=1, dig_speed_class=2, enchantability=15 },
tool_capabilities = {
-- 1/1.2
full_punch_interval = 0.83333333,
@ -100,7 +100,7 @@ minetest.register_tool("mcl_tools:pick_stone", {
_doc_items_longdesc = pickaxe_longdesc,
inventory_image = "default_tool_stonepick.png",
wield_scale = wield_scale,
groups = { tool=1, pickaxe=1, dig_speed_class=3, },
groups = { tool=1, pickaxe=1, dig_speed_class=3, enchantability=5 },
tool_capabilities = {
-- 1/1.2
full_punch_interval = 0.83333333,
@ -119,7 +119,7 @@ minetest.register_tool("mcl_tools:pick_iron", {
_doc_items_longdesc = pickaxe_longdesc,
inventory_image = "default_tool_steelpick.png",
wield_scale = wield_scale,
groups = { tool=1, pickaxe=1, dig_speed_class=4, },
groups = { tool=1, pickaxe=1, dig_speed_class=4, enchantability=14 },
tool_capabilities = {
-- 1/1.2
full_punch_interval = 0.83333333,
@ -138,7 +138,7 @@ minetest.register_tool("mcl_tools:pick_gold", {
_doc_items_longdesc = pickaxe_longdesc,
inventory_image = "default_tool_goldpick.png",
wield_scale = wield_scale,
groups = { tool=1, pickaxe=1, dig_speed_class=6, },
groups = { tool=1, pickaxe=1, dig_speed_class=6, enchantability=22 },
tool_capabilities = {
-- 1/1.2
full_punch_interval = 0.83333333,
@ -157,7 +157,7 @@ minetest.register_tool("mcl_tools:pick_diamond", {
_doc_items_longdesc = pickaxe_longdesc,
inventory_image = "default_tool_diamondpick.png",
wield_scale = wield_scale,
groups = { tool=1, pickaxe=1, dig_speed_class=5, },
groups = { tool=1, pickaxe=1, dig_speed_class=5, enchantability=10 },
tool_capabilities = {
-- 1/1.2
full_punch_interval = 0.83333333,
@ -277,7 +277,7 @@ minetest.register_tool("mcl_tools:shovel_wood", {
inventory_image = "default_tool_woodshovel.png",
wield_image = "default_tool_woodshovel.png^[transformR90",
wield_scale = wield_scale,
groups = { tool=1, shovel=1, dig_speed_class=2, },
groups = { tool=1, shovel=1, dig_speed_class=2, enchantability=15 },
tool_capabilities = {
full_punch_interval = 1,
max_drop_level=1,
@ -298,7 +298,7 @@ minetest.register_tool("mcl_tools:shovel_stone", {
inventory_image = "default_tool_stoneshovel.png",
wield_image = "default_tool_stoneshovel.png^[transformR90",
wield_scale = wield_scale,
groups = { tool=1, shovel=1, dig_speed_class=3, },
groups = { tool=1, shovel=1, dig_speed_class=3, enchantability=5 },
tool_capabilities = {
full_punch_interval = 1,
max_drop_level=3,
@ -319,7 +319,7 @@ minetest.register_tool("mcl_tools:shovel_iron", {
inventory_image = "default_tool_steelshovel.png",
wield_image = "default_tool_steelshovel.png^[transformR90",
wield_scale = wield_scale,
groups = { tool=1, shovel=1, dig_speed_class=4, },
groups = { tool=1, shovel=1, dig_speed_class=4, enchantability=14 },
tool_capabilities = {
full_punch_interval = 1,
max_drop_level=4,
@ -361,7 +361,7 @@ minetest.register_tool("mcl_tools:shovel_diamond", {
inventory_image = "default_tool_diamondshovel.png",
wield_image = "default_tool_diamondshovel.png^[transformR90",
wield_scale = wield_scale,
groups = { tool=1, shovel=1, dig_speed_class=5, },
groups = { tool=1, shovel=1, dig_speed_class=5, enchantability=10 },
tool_capabilities = {
full_punch_interval = 1,
max_drop_level=5,
@ -383,7 +383,7 @@ minetest.register_tool("mcl_tools:axe_wood", {
_doc_items_hidden = false,
inventory_image = "default_tool_woodaxe.png",
wield_scale = wield_scale,
groups = { tool=1, axe=1, dig_speed_class=2, },
groups = { tool=1, axe=1, dig_speed_class=2, enchantability=15 },
tool_capabilities = {
full_punch_interval = 1.25,
max_drop_level=1,
@ -401,7 +401,7 @@ minetest.register_tool("mcl_tools:axe_stone", {
_doc_items_longdesc = axe_longdesc,
inventory_image = "default_tool_stoneaxe.png",
wield_scale = wield_scale,
groups = { tool=1, axe=1, dig_speed_class=3, },
groups = { tool=1, axe=1, dig_speed_class=3, enchantability=5 },
tool_capabilities = {
full_punch_interval = 1.25,
max_drop_level=3,
@ -419,7 +419,7 @@ minetest.register_tool("mcl_tools:axe_iron", {
_doc_items_longdesc = axe_longdesc,
inventory_image = "default_tool_steelaxe.png",
wield_scale = wield_scale,
groups = { tool=1, axe=1, dig_speed_class=4, },
groups = { tool=1, axe=1, dig_speed_class=4, enchantability=14 },
tool_capabilities = {
-- 1/0.9
full_punch_interval = 1.11111111,
@ -438,7 +438,7 @@ minetest.register_tool("mcl_tools:axe_gold", {
_doc_items_longdesc = axe_longdesc,
inventory_image = "default_tool_goldaxe.png",
wield_scale = wield_scale,
groups = { tool=1, axe=1, dig_speed_class=6, },
groups = { tool=1, axe=1, dig_speed_class=6, enchantability=22 },
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=2,
@ -456,7 +456,7 @@ minetest.register_tool("mcl_tools:axe_diamond", {
_doc_items_longdesc = axe_longdesc,
inventory_image = "default_tool_diamondaxe.png",
wield_scale = wield_scale,
groups = { tool=1, axe=1, dig_speed_class=5, },
groups = { tool=1, axe=1, dig_speed_class=5, enchantability=10 },
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=5,
@ -477,7 +477,7 @@ minetest.register_tool("mcl_tools:sword_wood", {
_doc_items_hidden = false,
inventory_image = "default_tool_woodsword.png",
wield_scale = wield_scale,
groups = { weapon=1, sword=1, dig_speed_class=2, },
groups = { weapon=1, sword=1, dig_speed_class=2, enchantability=15 },
tool_capabilities = {
full_punch_interval = 0.625,
max_drop_level=1,
@ -496,7 +496,7 @@ minetest.register_tool("mcl_tools:sword_stone", {
_doc_items_longdesc = sword_longdesc,
inventory_image = "default_tool_stonesword.png",
wield_scale = wield_scale,
groups = { weapon=1, sword=1, dig_speed_class=3, },
groups = { weapon=1, sword=1, dig_speed_class=3, enchantability=5 },
tool_capabilities = {
full_punch_interval = 0.625,
max_drop_level=3,
@ -515,7 +515,7 @@ minetest.register_tool("mcl_tools:sword_iron", {
_doc_items_longdesc = sword_longdesc,
inventory_image = "default_tool_steelsword.png",
wield_scale = wield_scale,
groups = { weapon=1, sword=1, dig_speed_class=4, },
groups = { weapon=1, sword=1, dig_speed_class=4, enchantability=14 },
tool_capabilities = {
full_punch_interval = 0.625,
max_drop_level=4,
@ -534,7 +534,7 @@ minetest.register_tool("mcl_tools:sword_gold", {
_doc_items_longdesc = sword_longdesc,
inventory_image = "default_tool_goldsword.png",
wield_scale = wield_scale,
groups = { weapon=1, sword=1, dig_speed_class=6, },
groups = { weapon=1, sword=1, dig_speed_class=6, enchantability=22 },
tool_capabilities = {
full_punch_interval = 0.625,
max_drop_level=2,
@ -553,7 +553,7 @@ minetest.register_tool("mcl_tools:sword_diamond", {
_doc_items_longdesc = sword_longdesc,
inventory_image = "default_tool_diamondsword.png",
wield_scale = wield_scale,
groups = { weapon=1, sword=1, dig_speed_class=5, },
groups = { weapon=1, sword=1, dig_speed_class=5, enchantability=10 },
tool_capabilities = {
full_punch_interval = 0.625,
max_drop_level=5,
@ -576,7 +576,7 @@ minetest.register_tool("mcl_tools:shears", {
inventory_image = "default_tool_shears.png",
wield_image = "default_tool_shears.png",
stack_max = 1,
groups = { tool=1, shears=1, dig_speed_class=4, },
groups = { tool=1, shears=1, dig_speed_class=4, enchantability=1 },
tool_capabilities = {
full_punch_interval = 0.5,
max_drop_level=1,

@ -176,7 +176,7 @@ minetest.register_tool("screwdriver:screwdriver", {
description = S("Screwdriver"),
inventory_image = "screwdriver.png",
wield_image = "screwdriver.png^[transformFX",
groups = { tool = 1, not_in_creative_inventory = 1 },
groups = { tool = 1, not_in_creative_inventory = 1, enchantability = 1 },
on_use = function(itemstack, user, pointed_thing)
screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 200)
return itemstack

@ -127,6 +127,7 @@ function xpanes.register_pane(name, def)
connect_sides = { "left", "right" },
_mcl_blast_resistance = def._mcl_blast_resistance,
_mcl_hardness = def._mcl_hardness,
_mcl_silk_touch_drop = def._mcl_silk_touch_drop,
})
local groups = table.copy(def.groups)
@ -155,6 +156,7 @@ function xpanes.register_pane(name, def)
drop = drop,
_mcl_blast_resistance = def._mcl_blast_resistance,
_mcl_hardness = def._mcl_hardness,
_mcl_silk_touch_drop = def._mcl_silk_touch_drop,
})
minetest.register_craft({
@ -204,6 +206,7 @@ local pane = function(description, node, append)
drop = "",
_mcl_blast_resistance = 0.3,
_mcl_hardness = 0.3,
_mcl_silk_touch_drop = true,
})
if mod_doc and not is_canonical then

@ -1 +1,2 @@
mcl_armor
mcl_enchanting

Some files were not shown because too many files have changed in this diff Show More