Fix indentation in mcl_mobs/api.txt

This commit is contained in:
cora 2022-05-21 00:14:42 +02:00
parent 2b63866c14
commit 5dafeaadc6

@ -194,6 +194,7 @@ functions needed for the mob to work properly which contains the following:
'punch2' animations.
'animation' holds a table containing animation names and settings for use with mesh models:
{
'stand_start'start frame for when mob stands still.
'stand_end' end frame of stand animation.
'stand_speed'speed of animation in frames per second.
@ -219,6 +220,7 @@ functions needed for the mob to work properly which contains the following:
'die_end'
'die_speed'
'die_loop' when set to false stops the animation looping.
}
Using '_loop = false' setting will stop any of the above animations from
looping.
@ -237,7 +239,7 @@ functions needed for the mob to work properly which contains the following:
'rain_damage' damage per second if mob is standing in rain (default: 0)
'sunlight_damage' holds the damage per second inflicted to mobs when they
are in direct sunlight
'spawn_small_alternative': name of a smaller mob to use as replacement if
'spawn_small_alternative' name of a smaller mob to use as replacement if
spawning fails due to space requirements
'glow' same as in entity definition
'child' if true, spawn mob as child