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Village Finder Tweaks
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@ -56,7 +56,7 @@ mcl_raids.spawn_raid = function(pos, wave)
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local raid_pos = vector.offset(pos,r * math.cos(((i-1)/n) * (2*math.pi)),0, r * math.sin(((i-1)/n) * (2*math.pi)))
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local raid_pos = vector.offset(pos,r * math.cos(((i-1)/n) * (2*math.pi)),0, r * math.sin(((i-1)/n) * (2*math.pi)))
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local sn = minetest.find_nodes_in_area_under_air(vector.offset(raid_pos,0,100,0), vector.offset(raid_pos,0,-100,0), {"group:grass_block", "group:grass_block_snow", "group:snow_cover", "group:sand"})
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local sn = minetest.find_nodes_in_area_under_air(vector.offset(raid_pos,0,100,0), vector.offset(raid_pos,0,-100,0), {"group:grass_block", "group:grass_block_snow", "group:snow_cover", "group:sand"})
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if sn and #sn > 0 then
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if sn and #sn > 0 then
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spawn_pos = sn[1]
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local spawn_pos = sn[1]
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if spawn_pos then
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if spawn_pos then
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minetest.log("action", "[mcl_raids] Raid Spawn Position chosen at " .. minetest.pos_to_string(spawn_pos) .. ".")
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minetest.log("action", "[mcl_raids] Raid Spawn Position chosen at " .. minetest.pos_to_string(spawn_pos) .. ".")
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spawnable = true
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spawnable = true
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@ -83,22 +83,26 @@ mcl_raids.spawn_raid = function(pos, wave)
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end
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end
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mcl_raids.find_villager = function(pos)
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mcl_raids.find_villager = function(pos)
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local obj = minetest.get_objects_inside_radius(pos, 16)
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local obj = minetest.get_objects_inside_radius(pos, 8)
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for _, objects in pairs(obj) do
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for _, objects in ipairs(obj) do
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object = objects:get_luaentity()
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local object = objects:get_luaentity()
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if object and object.name == "mobs_mc:villager" then
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if object then
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minetest.log("action", "[mcl_raids] Villager Found.")
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if object.name ~= "mobs_mc:villager" then
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return true
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return
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else
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elseif object.name == "mobs_mc:villager" then
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minetest.log("action", "[mcl_raids] No Villager Found.")
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minetest.log("action", "[mcl_raids] Villager Found.")
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return false
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return true
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else
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minetest.log("action", "[mcl_raids] No Villager Found.")
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return false
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end
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end
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end
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end
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end
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end
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end
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mcl_raids.find_bed = function(pos)
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mcl_raids.find_bed = function(pos)
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local beds = minetest.find_nodes_in_area(vector.offset(pos, -8, -8, -8), vector.offset(pos, 8, 8, 8), "mcl_beds:bed_red_bottom")
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local beds = minetest.find_nodes_in_area(vector.offset(pos, -8, -8, -8), vector.offset(pos, 8, 8, 8), "mcl_beds:bed_red_bottom")
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if beds then
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if beds[1] then
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minetest.log("action", "[mcl_raids] Bed Found.")
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minetest.log("action", "[mcl_raids] Bed Found.")
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return true
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return true
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else
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else
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@ -113,10 +117,17 @@ mcl_raids.find_village = function(pos)
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local raid_started = false
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local raid_started = false
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if (bed and villager) and raid_started == false then
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if (bed and villager) and raid_started == false then
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mcl_raids.spawn_raid(pos, 1)
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local raid = mcl_raids.spawn_raid(pos, 1)
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raid_started = true
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if raid then
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minetest.log("action", "[mcl_raids] Village found, starting raid.")
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minetest.log("action", "[mcl_raids] Village found, starting raid.")
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raid_started = true
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else
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minetest.log("action", "[mcl_raids] Village found.")
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end
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return true
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return true
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elseif raid_started == true then
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minetest.log("action", "[mcl_raids] Raid already started.")
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return
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else
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else
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minetest.log("action", "[mcl_raids] Village not found, raid is not starting.")
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minetest.log("action", "[mcl_raids] Village not found, raid is not starting.")
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return false
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return false
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