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Make large plants buildable_to
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commit
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@ -122,6 +122,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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drop = drop,
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node_placement_prediction = "",
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on_place = function(itemstack, placer, pointed_thing)
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@ -165,7 +166,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
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-- Remove top half of flower (if it exists)
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local bottom = pos
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local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
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if minetest.get_node(top).name == "mcl_flowers:"..name.."_top" then
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if minetest.get_node(bottom).name ~= "mcl_flowers:"..name and minetest.get_node(top).name == "mcl_flowers:"..name.."_top" then
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minetest.remove_node(top)
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end
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end,
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@ -182,12 +183,13 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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drop = "",
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after_destruct = function(pos, oldnode)
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-- "Dig" bottom half of flower (if it exists)
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local top = pos
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local bottom = { x = top.x, y = top.y - 1, z = top.z }
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if minetest.get_node(bottom).name == "mcl_flowers:"..name then
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if minetest.get_node(top).name ~= "mcl_flowers:"..name.."_top" and minetest.get_node(bottom).name == "mcl_flowers:"..name then
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minetest.dig_node(bottom)
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end
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end,
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