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Fix wrong redstone rules of trapped chest
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parent
7953d8d1a6
commit
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@ -14,6 +14,9 @@ local open_chests = {}
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local player_chest_open = function(player, pos)
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local player_chest_open = function(player, pos)
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open_chests[player:get_player_name()] = { pos = pos }
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open_chests[player:get_player_name()] = { pos = pos }
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end
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end
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local trapped_chest_mesecons_rules = mesecon.rules.pplate
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-- To be called if a player closed a chest
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-- To be called if a player closed a chest
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local player_chest_close = function(player)
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local player_chest_close = function(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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@ -422,8 +425,6 @@ register_chest("chest",
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false
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false
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)
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)
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local trapped_chest_mesecons_rules = mesecon.rules.pplate
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local traptiles = {
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local traptiles = {
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small = {"mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png",
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small = {"mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png",
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"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
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"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
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