Fix wrong redstone rules of trapped chest

This commit is contained in:
Wuzzy 2018-01-27 00:50:04 +01:00
parent 7953d8d1a6
commit 5e397d8611

@ -14,6 +14,9 @@ local open_chests = {}
local player_chest_open = function(player, pos) local player_chest_open = function(player, pos)
open_chests[player:get_player_name()] = { pos = pos } open_chests[player:get_player_name()] = { pos = pos }
end end
local trapped_chest_mesecons_rules = mesecon.rules.pplate
-- To be called if a player closed a chest -- To be called if a player closed a chest
local player_chest_close = function(player) local player_chest_close = function(player)
local name = player:get_player_name() local name = player:get_player_name()
@ -422,8 +425,6 @@ register_chest("chest",
false false
) )
local trapped_chest_mesecons_rules = mesecon.rules.pplate
local traptiles = { local traptiles = {
small = {"mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png", small = {"mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png",
"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png", "mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",