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Punch node after change
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@ -525,10 +525,10 @@ function mob_class:replace_node(pos)
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minetest.after(self.replace_delay, function()
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minetest.after(self.replace_delay, function()
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if self and self.object and self.object:get_velocity() and self.health > 0 then
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if self and self.object and self.object:get_velocity() and self.health > 0 then
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minetest.set_node(pos, newnode)
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minetest.set_node(pos, newnode)
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minetest.punch_node(pos)
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end
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end
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end)
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end)
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end
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end
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end
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end
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end
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end
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end
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end
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