This commit is contained in:
Elias Fleckenstein 2021-01-27 15:46:10 +01:00
parent db3a31c2c4
commit 5ede42bbe7
2 changed files with 2 additions and 2 deletions

@ -26,7 +26,7 @@ S("An arrow fired from a bow has a regular damage of 1-9. At full charge, there'
S("Arrows might get stuck on solid blocks and can be retrieved again. They are also capable of pushing wooden buttons."),
_doc_items_usagehelp = S("To use arrows as ammunition for a bow, just put them anywhere in your inventory, they will be used up automatically. To use arrows as ammunition for a dispenser, place them in the dispenser's inventory. To retrieve an arrow that sticks in a block, simply walk close to it."),
inventory_image = "mcl_bows_arrow_inv.png",
groups = { ammo=1, ammo_bow=1 },
groups = { ammo=1, ammo_bow=1, ammo_bow_regular=1 },
_on_dispense = function(itemstack, dispenserpos, droppos, dropnode, dropdir)
-- Shoot arrow
local shootpos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51))

@ -100,7 +100,7 @@ local player_shoot_arrow = function(itemstack, player, power, damage, is_critica
return false
end
arrow_itemstring = arrow_stack:get_name()
if not has_infinity_enchantment then
if not has_infinity_enchantment or minetest.get_item_group(arrow_itemstring, "ammo_bow_regular") == 0 then
arrow_stack:take_item()
end
local inv = player:get_inventory()