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Make Zmbs, Husks, Sklys, Strys, and WthrSklys support armor textures.
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@ -30,13 +30,14 @@ local skeleton = {
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"mcl_bows_bow_0.png", -- bow
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"mobs_mc_skeleton.png", -- skeleton
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} },
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visual_size = {x=3, y=3},
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visual_size = {x=1, y=1},
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_mc_skeleton_random",
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death = "mobs_mc_skeleton_death",
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damage = "mobs_mc_skeleton_hurt",
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distance = 16,
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textures = {
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{
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"mobs_mc_empty.png", -- armor
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"mobs_mc_skeleton.png", -- texture
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"mcl_bows_bow_0.png", -- wielded_item
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}
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},
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walk_velocity = 1.2,
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run_velocity = 2.4,
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@ -111,9 +112,9 @@ local stray = table.copy(skeleton)
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stray.mesh = "mobs_mc_stray.b3d"
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stray.textures = {
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{
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"mcl_bows_bow_0.png",
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"mobs_mc_stray.png",
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"mobs_mc_stray_overlay.png",
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"mobs_mc_stray.png",
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"mcl_bows_bow_0.png",
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},
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}
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-- TODO: different sound (w/ echo)
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@ -25,11 +25,12 @@ mobs:register_mob("mobs_mc:witherskeleton", {
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mesh = "mobs_mc_witherskeleton.b3d",
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textures = {
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{
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"default_tool_stonesword.png", -- sword
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"mobs_mc_empty.png", -- armor
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"mobs_mc_wither_skeleton.png", -- wither skeleton
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"default_tool_stonesword.png", -- sword
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}
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},
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visual_size = {x=3.6, y=3.6},
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visual_size = {x=1.2, y=1.2},
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_mc_skeleton_random",
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@ -58,7 +58,11 @@ local zombie = {
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visual = "mesh",
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mesh = "mobs_mc_zombie.b3d",
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textures = {
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{"mobs_mc_zombie.png"},
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{
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"mobs_mc_empty.png", -- armor
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"mobs_mc_zombie.png", -- texture
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"mobs_mc_empty.png", -- wielded_item
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}
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},
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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@ -111,7 +115,13 @@ mobs:register_mob("mobs_mc:baby_zombie", baby_zombie)
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-- Husk.
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-- Desert variant of the zombie
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local husk = table.copy(zombie)
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husk.textures = {{"mobs_mc_husk.png"}}
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husk.textures = {
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{
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"mobs_mc_empty.png", -- armor
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"mobs_mc_husk.png", -- texture
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"mobs_mc_empty.png", -- wielded_item
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}
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}
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husk.ignited_by_sunlight = false
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husk.sunlight_damage = 0
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husk.drops = drops_common
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