Better XP bar

This commit is contained in:
Elias Fleckenstein 2020-12-21 17:02:39 +01:00
parent a4d9d22bb0
commit 5fe64ff6f1
3 changed files with 13 additions and 11 deletions

@ -77,6 +77,8 @@ hud_manager.add_hud = function(player,hud_name,def)
size = def.size,
offset = def.offset,
z_index = def.z_index,
alignment = def.alignment,
scale = def.scale,
})
-- create new 3d array here
-- depends.txt is not needed
@ -164,14 +166,14 @@ minetest.register_on_joinplayer(function(player)
hud_manager.add_hud(player,"experience_bar",
{
hud_elem_type = "statbar", position = {x=0.5, y=1},
name = "experience bar",
text = "experience_bar.png",
text2 = "experience_bar_background.png",
number = temp_pool.bar, item = 36,
direction = 0,
offset = {x = (-8 * 28) - 29, y = -(48 + 24 + 16)},
size = { x=28, y=28 }, z_index = 11,
hud_elem_type = "image",
name = "experience bar",
text = "experience_bar_background.png^[lowpart:" .. math.floor(temp_pool.bar / 36 * 100) .. ":experience_bar.png^[transformR270",
position = {x=0.5, y=1},
offset = {x = (-9 * 28), y = -(48 + 24 + 16 - 7)},
scale = {x = 2.75, y = 2.75},
alignment = { x = 1, y = 1 },
z_index = 11,
})
hud_manager.add_hud(player,"xp_level",
@ -181,7 +183,7 @@ minetest.register_on_joinplayer(function(player)
number = 0xFFFFFF,
offset = {x = 0, y = -(48 + 24 + 24)},
z_index = 12,
})
})
end)
function mcl_experience.xp_to_level(xp)
@ -247,7 +249,7 @@ function mcl_experience.add_experience(player, experience)
end
if old_bar ~= temp_pool.bar then
hud_manager.change_hud({player = player, hud_name = "experience_bar", element = "number", data = math.floor(temp_pool.bar)})
hud_manager.change_hud({player = player, hud_name = "experience_bar", element = "text", data = "experience_bar_background.png^[lowpart:" .. math.floor(temp_pool.bar / 36 * 100) .. ":experience_bar.png^[transformR270",})
end
if experience > 0 and minetest.get_us_time()/1000000 - temp_pool.last_time > 0.01 then
@ -283,7 +285,7 @@ minetest.register_on_dieplayer(function(player)
temp_pool.bar, temp_pool.bar_step, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level)
hud_manager.change_hud({player = player, hud_name = "xp_level", element = "text", data = tostring(temp_pool.level)})
hud_manager.change_hud({player = player, hud_name = "experience_bar", element = "number", data = math.floor(temp_pool.bar)})
hud_manager.change_hud({player = player, hud_name = "experience_bar", element = "text", data = "experience_bar_background.png^[lowpart:" .. math.floor(temp_pool.bar / 36 * 100) .. ":experience_bar.png^[transformR270",})
mcl_experience.throw_experience(player:get_pos(), xp_amount)
end)

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