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Fix another crash in Mobs mod
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3bd1cded03
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@ -1932,6 +1932,7 @@ end
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-- execute current state (stand, walk, run, attacks)
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-- returns true if mob has died
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local do_states = function(self, dtime)
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local yaw = self.object:get_yaw() or 0
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@ -2236,7 +2237,7 @@ local do_states = function(self, dtime)
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effect(pos, 32, "tnt_smoke.png", nil, nil, node_break_radius, 1, 0)
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end
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return
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return true
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end
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end
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@ -3181,7 +3182,9 @@ local mob_step = function(self, dtime)
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follow_flop(self)
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do_states(self, dtime)
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if do_states(self, dtime) then
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return
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end
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do_jump(self)
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