Rename some schematic files

This commit is contained in:
Wuzzy 2017-08-11 00:34:41 +02:00
parent c5a565cefc
commit 602fd7d6e4
26 changed files with 5 additions and 11 deletions

@ -1 +0,0 @@
IMPORTANT: Only WorldEdit files, version 4 are supported at the moment

@ -172,7 +172,7 @@ end
mcl_structures.generate_desert_well = function(pos) mcl_structures.generate_desert_well = function(pos)
local newpos = {x=pos.x,y=pos.y-2,z=pos.z} local newpos = {x=pos.x,y=pos.y-2,z=pos.z}
local path = minetest.get_modpath("mcl_structures").."/build/desert_well.mts" local path = minetest.get_modpath("mcl_structures").."/build/mcl_structures_desert_well.mts"
minetest.place_schematic(newpos, path, "0", nil, true) minetest.place_schematic(newpos, path, "0", nil, true)
end end
@ -180,13 +180,13 @@ mcl_structures.generate_igloo_top = function(pos)
-- FIXME: This spawns bookshelf instead of furnace. Fix this! -- FIXME: This spawns bookshelf instead of furnace. Fix this!
-- Furnace does ot work atm because apparently meta is not set. :-( -- Furnace does ot work atm because apparently meta is not set. :-(
local newpos = {x=pos.x,y=pos.y-1,z=pos.z} local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
local path = minetest.get_modpath("mcl_structures").."/build/igloo_top.mts" local path = minetest.get_modpath("mcl_structures").."/build/mcl_structures_igloo_top.mts"
minetest.place_schematic(newpos, path, "random", nil, true) minetest.place_schematic(newpos, path, "random", nil, true)
end end
mcl_structures.generate_igloo_basement = function(pos, orientation) mcl_structures.generate_igloo_basement = function(pos, orientation)
-- TODO: Add brewing stand -- TODO: Add brewing stand
local path = minetest.get_modpath("mcl_structures").."/build/igloo_basement.mts" local path = minetest.get_modpath("mcl_structures").."/build/mcl_structures_igloo_basement.mts"
minetest.place_schematic(pos, path, orientation, nil, true) minetest.place_schematic(pos, path, orientation, nil, true)
end end
@ -223,15 +223,9 @@ mcl_structures.generate_fossil = function(pos)
minetest.place_schematic(newpos, path, "random", nil, false) minetest.place_schematic(newpos, path, "random", nil, false)
end end
mcl_structures.generate_igloo_basement = function(pos, orientation)
-- TODO: Add brewing stand
local path = minetest.get_modpath("mcl_structures").."/build/igloo_basement.mts"
minetest.place_schematic(pos, path, orientation, nil, true)
end
mcl_structures.generate_desert_temple = function(pos) mcl_structures.generate_desert_temple = function(pos)
-- No Generating for the temple ... Why using it ? No Change -- No Generating for the temple ... Why using it ? No Change
local temple = mcl_structures.get_struct("desert_temple.we") local temple = mcl_structures.get_struct("mcl_structures_desert_temple.we")
local newpos = {x=pos.x,y=pos.y-12,z=pos.z} local newpos = {x=pos.x,y=pos.y-12,z=pos.z}
if newpos == nil then if newpos == nil then
return return

@ -0,0 +1 @@
IMPORTANT: Only schematics (*.mts) and WorldEdit files (*.we) version 4 are supported at the moment.