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[mcl_chests] fix some warnings
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@ -162,13 +162,14 @@ Value:
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Otherwise: nil ]]
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local open_chests = {}
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local function back_is_blocked(pos, dir)
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--[[local function back_is_blocked(pos, dir)
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pos = vector.add(pos, dir)
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local def = minetest.registered_nodes[minetest.get_node(pos).name]
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pos.y = pos.y + 1
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local def2 = minetest.registered_nodes[minetest.get_node(pos).name]
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return not def or def.groups.opaque == 1 or not def2 or def2.groups.opaque == 1
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end
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end]]
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-- To be called if a player opened a chest
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local player_chest_open = function(player, pos, node_name, textures, param2, double, sound, mesh, shulker)
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local name = player:get_player_name()
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@ -696,7 +697,6 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
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minetest.swap_node(p, { name = small_name, param2 = param2 })
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create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest")
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local meta = minetest.get_meta(pos)
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end,
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after_dig_node = drop_items_chest,
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on_blast = on_chest_blast,
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@ -898,7 +898,7 @@ register_chest("trapped_chest_on",
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"trapped_chest"
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)
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local function close_if_trapped_chest(pos, player)
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--[[local function close_if_trapped_chest(pos, player)
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local node = minetest.get_node(pos)
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if node.name == "mcl_chests:trapped_chest_on_small" then
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@ -928,7 +928,7 @@ local function close_if_trapped_chest(pos, player)
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player_chest_close(player)
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end
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end
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end]]
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-- Disable chest when it has been closed
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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@ -1330,7 +1330,6 @@ minetest.register_craft({
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-- Save metadata of shulker box when used in crafting
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minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
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local new = itemstack:get_name()
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if minetest.get_item_group(itemstack:get_name(), "shulker_box") ~= 1 then
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return
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end
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