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Add in manual interpolation into the item magnet
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@ -9,7 +9,7 @@ item_drop_settings.age = 1.0 --how old a dropped item (_insta_
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item_drop_settings.radius_magnet = 2.0 --radius of item magnet. MUST BE LARGER THAN radius_collect!
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item_drop_settings.xp_radius_magnet = 7.25 --radius of xp magnet. MUST BE LARGER THAN radius_collect!
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item_drop_settings.radius_collect = 0.2 --radius of collection
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item_drop_settings.player_collect_height = 1.0 --added to their pos y value
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item_drop_settings.player_collect_height = 1.1 --added to their pos y value
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item_drop_settings.collection_safety = false --do this to prevent items from flying away on laggy servers
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item_drop_settings.random_item_velocity = true --this sets random item velocity if velocity is 0
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item_drop_settings.drop_single_item = false --if true, the drop control drops 1 item instead of the entire stack, and sneak+drop drops the stack
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@ -101,12 +101,13 @@ minetest.register_globalstep(function(dtime)
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}, true)
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check_pickup_achievements(object, player)
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object:move_to(checkpos, true)
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-- Destroy entity
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-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
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object:get_luaentity().target = checkpos
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object:get_luaentity()._removed = true
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object:set_velocity(vector.multiply(vector.subtract(checkpos, object:get_pos()), 10))
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object:set_acceleration(vector.multiply(vector.subtract(checkpos, object:get_pos()), 20))
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end
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end
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end
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@ -513,12 +514,24 @@ minetest.register_entity(":__builtin:item", {
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on_step = function(self, dtime)
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if self._removed then
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self.object:set_acceleration({x=0,y=0,z=0})
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self.object:set_velocity({x=0,y=0,z=0})
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self.object:set_properties({
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physical = false
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})
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self.collection_age = self.collection_age + dtime
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if self.collection_age > 0.15 then
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if not self.target then
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self.object:remove()
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else
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local pos = self.object:get_pos()
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self.object:set_acceleration(vector.multiply(vector.subtract(self.target, pos), 20))
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self.object:set_velocity(vector.multiply(vector.subtract(self.target, pos), 10))
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if self.collection_age >= 0.3 or vector.distance(pos, self.target) <= 0.08 then
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self.object:remove()
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end
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end
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return
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end
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self.age = self.age + dtime
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