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Core mapgen: Extend some stuff to emin,emax
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@ -1736,8 +1736,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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-- Big lava seas by replacing air below a certain height
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-- Big lava seas by replacing air below a certain height
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if mcl_vars.mg_lava then
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if mcl_vars.mg_lava then
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lvm_used = set_layers(c_lava, c_air, mcl_vars.mg_overworld_min, mcl_vars.mg_lava_overworld_max, minp, maxp, lvm_used)
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lvm_used = set_layers(c_lava, c_air, mcl_vars.mg_overworld_min, mcl_vars.mg_lava_overworld_max, emin, emax, lvm_used)
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lvm_used = set_layers(c_nether_lava, c_air, mcl_vars.mg_nether_min, mcl_vars.mg_lava_nether_max, minp, maxp, lvm_used)
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lvm_used = set_layers(c_nether_lava, c_air, mcl_vars.mg_nether_min, mcl_vars.mg_lava_nether_max, emin, emax, lvm_used)
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end
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end
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-- Clay, vines, cocoas
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-- Clay, vines, cocoas
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@ -1797,12 +1797,12 @@ minetest.register_on_generated(function(minp, maxp, seed)
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-- Nether block fixes:
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-- Nether block fixes:
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-- * Replace water with Nether lava.
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-- * Replace water with Nether lava.
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-- * Replace stone, sand dirt in v6 so the Nether works in v6.
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-- * Replace stone, sand dirt in v6 so the Nether works in v6.
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elseif minp.y <= mcl_vars.mg_nether_max and maxp.y >= mcl_vars.mg_nether_min then
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elseif emin.y <= mcl_vars.mg_nether_max and emax.y >= mcl_vars.mg_nether_min then
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local nodes
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local nodes
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if mg_name == "v6" then
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if mg_name == "v6" then
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nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
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nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
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else
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else
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nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source"})
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nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source"})
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end
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end
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for n=1, #nodes do
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for n=1, #nodes do
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local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z)
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local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z)
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@ -1822,12 +1822,12 @@ minetest.register_on_generated(function(minp, maxp, seed)
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-- * Replace water with end stone or air (depending on height).
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-- * Replace water with end stone or air (depending on height).
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-- * Remove stone, sand, dirt in v6 so our End map generator works in v6.
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-- * Remove stone, sand, dirt in v6 so our End map generator works in v6.
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-- * Generate spawn platform (End portal destination)
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-- * Generate spawn platform (End portal destination)
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elseif minp.y <= mcl_vars.mg_end_max and maxp.y >= mcl_vars.mg_end_min then
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elseif emin.y <= mcl_vars.mg_end_max and emax.y >= mcl_vars.mg_end_min then
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local nodes
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local nodes
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if mg_name == "v6" then
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if mg_name == "v6" then
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nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
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nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
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else
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else
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nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source"})
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nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source"})
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end
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end
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for n=1, #nodes do
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for n=1, #nodes do
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local y = nodes[n].y
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local y = nodes[n].y
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