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Update Mobs Redo
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@ -1,9 +1,9 @@
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-- Mobs Api (26th July 2017)
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-- Mobs Api (4th August 2017)
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mobs = {}
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mobs.mod = "redo"
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mobs.version = "20170726"
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mobs.version = "20170804"
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-- Intllib
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@ -139,7 +139,8 @@ end
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-- set defined animation
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local set_animation = function(self, anim)
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if not self.animation then return end
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if not self.animation
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or not anim then return end
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self.animation.current = self.animation.current or ""
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@ -439,6 +440,10 @@ local check_for_death = function(self, cause, cmi_cause)
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and self.animation.die_start
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and self.animation.die_end then
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local frames = self.animation.die_end - self.animation.die_start
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local speed = self.animation.die_speed or 15
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local length = max(frames / speed, 0)
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self.attack = nil
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self.v_start = false
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self.timer = 0
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@ -448,7 +453,7 @@ local check_for_death = function(self, cause, cmi_cause)
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set_velocity(self, 0)
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set_animation(self, "die")
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minetest.after(2, function(self)
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minetest.after(length, function(self)
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if use_cmi then
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cmi.notify_die(self.object, cmi_cause)
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@ -523,7 +528,7 @@ local node_ok = function(pos, fallback)
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return node
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end
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return {name = fallback}
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return minetest.registered_nodes[fallback] -- {name = fallback}
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end
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@ -582,7 +587,6 @@ local do_env_damage = function(self)
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-- don't fall when on ignore, just stand still
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if self.standing_in == "ignore" then
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self.object:setvelocity({x = 0, y = 0, z = 0})
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--print ("--- stopping on ignore")
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end
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local nodef = minetest.registered_nodes[self.standing_in]
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@ -702,7 +706,7 @@ local do_jump = function(self)
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local v = self.object:getvelocity()
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v.y = self.jump_height -- + 1
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v.y = self.jump_height
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set_animation(self, "jump") -- only when defined
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@ -1006,7 +1010,7 @@ local smart_mobs = function(self, s, p, dist, dtime)
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-- round position to center of node to avoid stuck in walls
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-- also adjust height for player models!
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s.x = floor(s.x + 0.5)
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s.y = floor(s.y + 0.5) - sheight
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-- s.y = floor(s.y + 0.5) - sheight
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s.z = floor(s.z + 0.5)
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local ssight, sground = minetest.line_of_sight(s, {
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@ -1076,7 +1080,8 @@ local smart_mobs = function(self, s, p, dist, dtime)
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and node1 ~= "ignore"
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and ndef1
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and not ndef1.groups.level
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and not ndef1.groups.unbreakable then
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and not ndef1.groups.unbreakable
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and not ndef1.groups.liquid then
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minetest.set_node(s, {name = "air"})
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minetest.add_item(s, ItemStack(node1))
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@ -1105,7 +1110,8 @@ local smart_mobs = function(self, s, p, dist, dtime)
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and node1 ~= "ignore"
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and ndef1
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and not ndef1.groups.level
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and not ndef1.groups.unbreakable then
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and not ndef1.groups.unbreakable
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and not ndef1.groups.liquid then
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minetest.add_item(p1, ItemStack(node1))
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minetest.set_node(p1, {name = "air"})
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@ -1119,7 +1125,8 @@ local smart_mobs = function(self, s, p, dist, dtime)
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and node1 ~= "ignore"
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and ndef1
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and not ndef1.groups.level
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and not ndef1.groups.unbreakable then
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and not ndef1.groups.unbreakable
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and not ndef1.groups.liquid then
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minetest.add_item(p1, ItemStack(node1))
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minetest.set_node(p1, {name = "air"})
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@ -1251,9 +1258,9 @@ local npc_attack = function(self)
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return
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end
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local p, sp, obj, min_player
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local s = self.object:getpos()
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local min_dist = self.view_range + 1
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local obj, min_player = nil, nil
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local objs = minetest.get_objects_inside_radius(s, self.view_range)
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for n = 1, #objs do
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@ -1262,7 +1269,7 @@ local npc_attack = function(self)
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if obj and obj.type == "monster" then
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local p = obj.object:getpos()
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p = obj.object:getpos()
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dist = get_distance(p, s)
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@ -1428,7 +1435,7 @@ end
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-- execute current state (stand, walk, run, attacks)
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local do_states = function(self, dtime)
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local yaw = 0
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local yaw = self.object:get_yaw() or 0
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if self.state == "stand" then
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@ -1458,7 +1465,9 @@ local do_states = function(self, dtime)
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if lp.x > s.x then yaw = yaw + pi end
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else
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yaw = (random(0, 360) - 180) / 180 * pi
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-- yaw = (random(0, 360) - 180) / 180 * pi
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yaw = yaw + random(-0.5, 0.5)
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end
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yaw = set_yaw(self.object, yaw)
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@ -1538,7 +1547,9 @@ local do_states = function(self, dtime)
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do_jump(self)
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set_velocity(self, self.walk_velocity)
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else
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yaw = (random(0, 360) - 180) / 180 * pi
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-- yaw = (random(0, 360) - 180) / 180 * pi
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yaw = yaw + random(-0.5, 0.5)
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end
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else
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@ -1559,7 +1570,9 @@ local do_states = function(self, dtime)
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elseif random(1, 100) <= 30 then
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--yaw = random() * 2 * pi
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yaw = (random(0, 360) - 180) / 180 * pi
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-- yaw = (random(0, 360) - 180) / 180 * pi
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yaw = yaw + random(-0.5, 0.5)
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yaw = set_yaw(self.object, yaw)
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end
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@ -3049,7 +3062,6 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
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inventory_image = invimg,
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groups = grp,
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-- FIXME: Provide a function to place a mob without the on_place thingie
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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@ -3057,13 +3069,13 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
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-- am I clicking on something with existing on_rightclick function?
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local under = minetest.get_node(pointed_thing.under)
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local def = minetest.registered_nodes[under.name]
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if def and def.on_rightclick and placer then
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if def and def.on_rightclick then
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return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
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end
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if pos
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and within_limits(pos, 0)
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and ((not placer or not minetest.is_protected(pos, placer:get_player_name()))) then
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and not minetest.is_protected(pos, placer:get_player_name()) then
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pos.y = pos.y + 1
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@ -3076,7 +3088,7 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
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end
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if ent.type ~= "monster"
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and (placer and not placer:get_player_control().sneak) then
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and not placer:get_player_control().sneak then
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-- set owner and tame if not monster
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ent.owner = placer:get_player_name()
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ent.tamed = true
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