Fix spawning at bed when chunk is unloaded

This commit is contained in:
nickolas360 2019-02-28 15:35:18 +01:00 committed by Wuzzy
parent 1044e96909
commit 6497916ade

@ -60,15 +60,24 @@ mcl_spawn.set_spawn_pos = function(player, pos, message)
return spawn_changed
end
local function get_far_node(pos)
local node = minetest.get_node(pos)
if node.name ~= "ignore" then
return node
end
minetest.get_voxel_manip():read_from_map(pos, pos)
return minetest.get_node(pos)
end
-- Respawn player at specified respawn position
minetest.register_on_respawnplayer(function(player)
local pos, custom_spawn = mcl_spawn.get_spawn_pos(player)
if pos and custom_spawn then
-- Check if bed is still there
-- and the spawning position is free of solid or damaging blocks.
local node_bed = minetest.get_node(pos)
local node_up1 = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
local node_up2 = minetest.get_node({x=pos.x,y=pos.y+2,z=pos.z})
local node_bed = get_far_node(pos)
local node_up1 = get_far_node({x=pos.x,y=pos.y+1,z=pos.z})
local node_up2 = get_far_node({x=pos.x,y=pos.y+2,z=pos.z})
local bgroup = minetest.get_item_group(node_bed.name, "bed")
local def1 = minetest.registered_nodes[node_up1.name]
local def2 = minetest.registered_nodes[node_up2.name]