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synced 2024-11-24 11:53:46 +01:00
Fixed up indentation and removed excess blank lines
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88a7a8afab
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@ -76,7 +76,7 @@ minetest.register_node("mcl_crimson:warped_fungus", {
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walkable = false,
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groups = {dig_immediate=3,mushroom=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,enderman_takable=1,deco_block=1},
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light_source = 1,
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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--[[ selection_box = {
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type = "fixed",
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fixed = { -3/16, -0.5, -3/16, 3/16, -2/16, 3/16 },
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@ -130,12 +130,11 @@ minetest.register_node("mcl_crimson:twisting_vines", {
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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itemstack:take_item()
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end
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grow_vines(pos, 1, "mcl_crimson:twisting_vines")
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local idef = itemstack:get_definition()
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local itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing)
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if success then
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if idef.sounds and idef.sounds.place then
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if success then
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos=above, gain=1}, true)
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end
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end
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@ -209,8 +208,8 @@ minetest.register_node("mcl_crimson:weeping_vines", {
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grow_vines(pos, 1, "mcl_crimson:weeping_vines", -1)
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local idef = itemstack:get_definition()
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local itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing)
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if success then
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if idef.sounds and idef.sounds.place then
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if success then
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos=above, gain=1}, true)
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end
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end
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@ -231,9 +230,7 @@ minetest.register_node("mcl_crimson:weeping_vines", {
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if belownode.name == node.name and (not mcl_core.check_vines_supported(below, belownode)) then
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minetest.registered_nodes[node.name].on_dig(below, node, digger)
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end
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end,
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end,
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drop = {
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max_items = 1,
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items = {
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@ -323,7 +320,7 @@ minetest.register_node("mcl_crimson:shroomlight", {
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tiles = {"shroomlight.png"},
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groups = {handy = 1, hoey = 7, swordy = 1, deco_block = 1},
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light_source = minetest.LIGHT_MAX,
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sounds = mcl_sounds.node_sound_leaves_defaults(
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sounds = mcl_sounds.node_sound_leaves_defaults(
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{
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footstep={name="default_dirt_footstep", gain=0.7},
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dug={name="default_dirt_footstep", gain=1.5},
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