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Fix fatal typo
This typo caused the game to crash, instead of spitting out an error message as it was supposed to.
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@ -124,7 +124,7 @@ local function update_map_texture (self, staticdata)
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self.object:set_properties({ textures = { texture } })
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end)
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if result ~= nil and result == false then
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mintest.log("error", "[mcl_itemframes] Error setting up Map Item.")
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minetest.log("error", "[mcl_itemframes] Error setting up Map Item.")
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end
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end
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