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Really
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@ -223,7 +223,7 @@ function boat.on_step(self, dtime, moveresult)
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self._regen_timer = regen_timer
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if moveresult and moveresult.collides then
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for _, collision in ipairs(moveresult.collisions) do
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for _, collision in pairs(moveresult.collisions) do
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local pos = collision.node_pos
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if collision.type == "node" and minetest.get_item_group(minetest.get_node(pos).name, "dig_by_boat") > 0 then
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minetest.dig_node(pos)
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@ -305,7 +305,7 @@ function boat.on_step(self, dtime, moveresult)
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self._animation = 0
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end
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for _, obj in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 1.3)) do
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for _, obj in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 1.3)) do
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local entity = obj:get_luaentity()
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if entity and entity._cmi_is_mob then
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attach_object(self, obj)
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@ -267,7 +267,7 @@ function mcl_burning.fire_entity_step(self, dtime)
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if not parent or not mcl_burning.is_burning(parent) then
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do_remove = true
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else
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for _, other in ipairs(minetest.get_objects_inside_radius(obj:get_pos(), 0)) do
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for _, other in pairs(minetest.get_objects_inside_radius(obj:get_pos(), 0)) do
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local luaentity = obj:get_luaentity()
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if luaentity and luaentity.name == "mcl_burning:fire" and not luaentity.doing_step and not luaentity.removed then
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do_remove = true
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@ -785,7 +785,7 @@ minetest.register_entity(":__builtin:item", {
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if self.physical_state then
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local own_stack = ItemStack(self.object:get_luaentity().itemstring)
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-- Merge with close entities of the same item
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for _, object in ipairs(minetest.get_objects_inside_radius(p, 0.8)) do
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for _, object in pairs(minetest.get_objects_inside_radius(p, 0.8)) do
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local obj = object:get_luaentity()
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if obj and obj.name == "__builtin:item"
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and obj.physical_state == false then
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@ -1,6 +1,8 @@
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local PARTICLES_COUNT_RAIN = 30
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local PARTICLES_COUNT_THUNDER = 45
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local get_connected_players = minetest.get_connected_players
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mcl_weather.rain = {
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-- max rain particles created at time
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particles_count = PARTICLES_COUNT_RAIN,
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@ -36,7 +38,7 @@ mcl_weather.rain.set_sky_box = function()
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{r=85, g=86, b=98},
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{r=0, g=0, b=0}})
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mcl_weather.skycolor.active = true
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for _, player in ipairs(minetest.get_connected_players()) do
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for _, player in pairs(get_connected_players()) do
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player:set_clouds({color="#5D5D5FE8"})
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end
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end
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@ -154,7 +156,7 @@ mcl_weather.rain.clear = function()
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mcl_weather.rain.init_done = false
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mcl_weather.rain.set_particles_mode("rain")
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mcl_weather.skycolor.remove_layer("weather-pack-rain-sky")
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for _, player in ipairs(minetest.get_connected_players()) do
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for _, player in pairs(get_connected_players()) do
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mcl_weather.rain.remove_sound(player)
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mcl_weather.rain.remove_player(player)
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end
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@ -176,7 +178,7 @@ mcl_weather.rain.make_weather = function()
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mcl_weather.rain.init_done = true
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end
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for _, player in ipairs(minetest.get_connected_players()) do
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for _, player in pairs(get_connected_players()) do
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if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
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mcl_weather.rain.remove_sound(player)
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return false
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@ -43,7 +43,7 @@ mcl_weather.skycolor = {
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-- Remove layer from colors table
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remove_layer = function(layer_name)
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for k, name in ipairs(mcl_weather.skycolor.layer_names) do
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for k, name in pairs(mcl_weather.skycolor.layer_names) do
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if name == layer_name then
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table.remove(mcl_weather.skycolor.layer_names, k)
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mcl_weather.skycolor.force_update = true
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@ -1,3 +1,5 @@
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local get_connected_players = minetest.get_connected_players
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mcl_weather.snow = {}
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mcl_weather.snow.particles_count = 15
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@ -37,7 +39,7 @@ mcl_weather.snow.set_sky_box = function()
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{r=85, g=86, b=86},
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{r=0, g=0, b=0}})
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mcl_weather.skycolor.active = true
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for _, player in ipairs(minetest.get_connected_players()) do
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for _, player in pairs(get_connected_players()) do
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player:set_clouds({color="#ADADADE8"})
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end
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mcl_weather.skycolor.active = true
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@ -71,7 +73,7 @@ minetest.register_globalstep(function(dtime)
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mcl_weather.snow.init_done = true
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end
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for _, player in ipairs(minetest.get_connected_players()) do
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for _, player in pairs(get_connected_players()) do
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if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
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return false
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end
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@ -1,3 +1,5 @@
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local get_connected_players = minetest.get_connected_players
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-- turn off lightning mod 'auto mode'
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lightning.auto = false
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@ -25,7 +27,7 @@ minetest.register_globalstep(function(dtime)
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{r=40, g=40, b=40},
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{r=0, g=0, b=0}})
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mcl_weather.skycolor.active = true
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for _, player in ipairs(minetest.get_connected_players()) do
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for _, player in pairs(get_connected_players()) do
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player:set_clouds({color="#3D3D3FE8"})
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end
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mcl_weather.thunder.init_done = true
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@ -118,7 +118,7 @@ local function get_entity_pos(pos, dir, double)
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end
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local function find_entity(pos)
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 0)) do
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0)) do
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local luaentity = obj:get_luaentity()
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if luaentity and luaentity.name == "mcl_chests:chest" then
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return luaentity
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@ -52,7 +52,7 @@ minetest.register_globalstep(function(dtime)
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compass_image = math.floor((angle_relative/11.25) + 0.5) % compass_frames
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end
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for j,stack in ipairs(player:get_inventory():get_list("main")) do
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for j,stack in pairs(player:get_inventory():get_list("main")) do
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if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and
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minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then
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local itemname = "mcl_compass:"..compass_image
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